A wail fills the forest.
You can’t help but wonder what it’s so sorrowful for.
There’s a coffin in the middle of the woods.
It has been tied with multiple cords and ropes,
in what appears to be a desperate attempt to keep its contents from escaping.
However, the coffin continues to rumble and creak.
Open the coffin. Wrath & Gluttony Advantage check. Pass to gain a Bleed E.G.O Gift.
Who should do it?
Wrath/ Gluttony Advantage: ≥ 10 No Advantage: ≥ 20
Check Passed
With each rope that’s untied, the wail grows louder.
You feel sympathy for the trapped being.
Undoing the ropes, you begin to weep along with their wailing.
One undone knot accompanies sorrow. One undone knot accompanies lamentation.
When the last is released, you discover that there is no one inside.
Perplexed, you examine the interior, and find a single, red-jeweled beetle.
E.G.O Gift Wound Clerid Earned!
Check Failed
With each rope that’s untied, the wail grows louder.
There’s more than one individual occupying the coffin. Several people are clinging to each other, all crying.
The coffin bursts open, letting them out.
All Allies lost 10 SP!
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Leave it be.
Let’s just go back. Who should lead the way?
Wrath/ Sloth Advantage: ≥ 8 No Advantage: ≥ 16
Check Passed
The red arms wave in the air, as if pleading not to be left behind.
But, after another look, it also seems as if they’re thankful for being left as they are.
Though the wailing hasn’t ceased, the weeping seems to have softened, just a little.
All Allies healed for 10 HP and SP.
Check Failed
You disregard the chilling sensation and move on.
However, that feeling would linger, even after a while of walking.
At one point, you stopped and turned around to find a hand.
It was attached to an unnaturally scrawny red arm.
It grabbed its speechless victim. A familiar note was added to the coffin’s wailing.
The Sinner who failed the check takes 15 HP damage and 12 SP damage!
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