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Overview[]

Status Effects are various types of effect that can be applied to units on either side of a battle through the use of Passives and Skills.

Status Effects have a Count, which determines how many times the effect repeats. Certain Status Effects also have Potency, which determines the magnitude of its effects when applied. Count and Potency are indicated by numbers on the right and left of a Status Effect icon respectively. For example, a Burn Effect with a Count of 5 and Potency of 10 indicates the enemy will take 10 Burn damage for the next 5 turns.

Buffs[]

Positive Status Effects (or Buffs) provide beneficial effects to the receiver.

Damage Type DMG Up[]

Name Description
Damage Type DMG Up
Slash DMG UpSlash DMG Up Deal more damage with SlashSlash skills based on the effect's Count for one turn. (Max. 10)
Pierce DMG UpPierce DMG Up Deal more damage with PiecePierce skills based on the effect's Count for one turn. (Max. 10)
Blunt DMG UpBlunt DMG Up Deal more damage with BluntBlunt skills based on the effect's Count for one turn. (Max. 10)
Sin Type DMG Up
Wrath DMG UpWrath DMG Up Deal more damage with WrathWrath skills based on the effect's Count for one turn. (Max. 10)
Lust DMG UpLust DMG Up Deal more damage with LustLust skills based on the effect's Count for one turn. (Max. 10)
Sloth DMG UpSloth DMG Up Deal more damage with SlothSloth skills based on the effect's Count for one turn. (Max. 10)
Gluttony DMG UpGluttony DMG Up Deal more damage with GluttonyGluttony skills based on the effect's Count for one turn. (Max. 10)
Gloom DMG UpGloom DMG Up Deal more damage with GloomGloom skills based on the effect's Count for one turn. (Max. 10)
Pride DMG UpPride DMG Up Deal more damage with PridePride skills based on the effect's Count for one turn. (Max. 10)
Envy DMG UpEnvy DMG Up Deal more damage with EnvyEnvy skills based on the effect's Count for one turn. (Max. 10)

Damage Type Power Up[]

Name Description
Damage Type Power Up
Slash Power UpSlash Power Up SlashSlash skills gain final Power by the effect's Count for one turn
Pierce Power UpPierce Power Up PiercePierce skills gain final Power by the effect's Count for one turn
Blunt Power UpBlunt Power Up BluntBlunt skills gain final Power by the effect's Count for one turn.
Sin Type Power Up
Wrath Power UpWrath Power Up WrathWrath skills gain final Power by the effect's Count for one turn.
Lust Power UpLust Power Up LustLust skills gain final Power by the effect's Count for one turn.
Sloth Power UpSloth Power Up SlothSloth skills gain final Power by the effect's Count for one turn.
Gluttony Power UpGluttony Power Up GluttonyGluttony skills gain final Power by the effect's Count for one turn.
Gloom Power UpGloom Power Up GloomGloom skills gain final Power by the effect's Count for one turn.
Pride Power UpPride Power Up PridePride skills gain final Power by the effect's Count for one turn.
Envy Power UpEnvy Power Up EnvyEnvy skills gain final Power by the effect's Count for one turn.

Damage Type Protection[]

Name Description
Damage Type Protection
Slash ProtectionSlash Protection Take less damage from SlashSlash skills based on the effect's Count for one turn. (Max. 10)
Pierce ProtectionPierce Protection Take less damage from PiecePierce skills based on the effect's Count for one turn. (Max. 10)
Blunt ProtectionBlunt Protection Take less damage from BluntBlunt skills based on the effect's Count for one turn. (Max. 10)
Sin Type Protection
Wrath ProtectionWrath Protection Take less damage from WrathWrath skills based on the effect's Count for one turn. (Max. 10)
Lust ProtectionLust Protection Take less damage from LustLust skills based on the effect's Count for one turn. (Max. 10)
Sloth ProtectionSloth Protection Take less damage from SlothSloth skills based on the effect's Count for one turn. (Max. 10)
Gluttony ProtectionGluttony Protection Take less damage from GluttonyGluttony skills based on the effect's Count for one turn. (Max. 10)
Gloom ProtectionGloom Protection Take less damage from GloomGloom skills based on the effect's Count for one turn. (Max. 10)
Pride ProtectionPride Protection Take less damage from PridePride skills based on the effect's Count for one turn. (Max. 10)
Envy ProtectionEnvy Protection Take less damage from EnvyEnvy skills based on the effect's Count for one turn. (Max. 10)

Other Buffs[]

Name Description
Power UpPower Up All skills gain Final Power by the effect's value for one turn.
Attack Power UpAttack Power Up Attack skills gain Final Power by the effect’s value for one turn.
Defense Power UpDefense Power Up Defense skills gain Final Power by the effect's value for one turn.
Clash Power UpClash Power Up In a Clash, attack skills gain Clash Power by the effect's value for one turn.
Offense Level UpOffense Level Up Offense level increases based on the effect's value for one turn. (Max. 10)
Defense Level UpDefense Level Up Defense Level increases based on the effect's value for one turn. (Max 10)
Damage UpDamage Up Deal more damage with skills based on the effect's value for one turn. (Max. 10)
ProtectionProtection Take less damage from skills based on the effect's Count for one turn. (Max. 10)
Rupture ProtectionRupture Protection Take -1 damage per Count from RuptureRupture effects for one turn.
(Exclusive to Molar Boatworks Fixer Ishmael and Molar Boatworks Fixer Sinclair Identities)
Bleed ResistanceBleed Resistance When taking damage from BleedBleed, reduce the damage by (Count)% (Max 10)
Plus Coin BoostPlus Coin Boost Raise the Power of Plus Coins by the effect's Count.
Minus Coin DropMinus Coin Drop Reduce the Power of Minus Coins by the effect's Count.
HasteHaste Speed increases by the effect’s Count for one turn.
PoisePoise On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
ChargeCharge Resource used by certain skills for additional effects. Its Count can go up to 20. Turn End: Lower Count by 1.
HP Healing BoostHP Healing Boost Increases HP healing provided by Passive abilities, Skills, and Coin effects.
E.G.O Resource AmpE.G.O Resource Amp Increases the amount of E.G.O resources earned from skills by the effect's Count for one turn.
(Exclusive to Lifetime Stew Sinclair and Soda Ryōshū E.G.O)
Exclusive to Certain Identities/E.G.O
FanaticFanatic Final Power +1 against units with Nails. Was formerly called "Kromer's Whistle"
(Exclusive to World of N Corp. Identities and N Corp. Inquisitors)
AppetiteAppetite Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates.
(Exclusive to R.B. Chef de Cuisine Ryōshū Identity)
Charge BarrierCharge Barrier - Gain (Charge Barrier # x 3) Shield.
- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))
- Turn end: Gain a ChargeCharge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn
(Exclusive to W Corp. L2 Cleanup Agent Hong Lu, W Corp. L3 Cleanup Agent Ryōshū, and W Corp. L3 Cleanup Agent Yi Sang Identities, and certain E.G.O Gifts)
Unjust EnrichmentUnjust Enrichment - Gained on Heads Hit against target with BleedBleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust EnrichmentUnjust Enrichment stack to deal bonus damage
(Exclusive to Twinhook Pirates First Mate Gregor Identity)
Assist Attack (Ishmael)Assist Attack - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
(Exclusive to The Pequod Captain Ishmael Identity)
Heated Gas HarpoonHeated Gas Harpoon For 1 turn, inflict 1 BurnBurn with Heads Hit
(Exclusive to The Pequod Captain Ishmael Identity, Uptie Levels II-III)
Overheated Gas HarpoonOverheated Gas Harpoon For 1 turn, inflict 1 BurnBurn On Hit
(Exclusive to The Pequod Captain Ishmael Identity, Uptie Level IV)
Sword of the Homeland - RendingSword of the Homeland - Rending Skill 1 gains Final Power by the effect's Count for this turn
(Exclusive to Blade Lineage Mentor Meursault Identity; applied to other Blade Lineage Identities)
Sword of the Homeland - PenetratingSword of the Homeland - Penetrating Skill 2 gains Final Power by the effect's Count for this turn
(Exclusive to Blade Lineage Mentor Meursault Identity; applied to other Blade Lineage Identities)
Swordplay of the HomelandSwordplay of the Homeland - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
(Exclusive to Blade Lineage Mentor Meursault Identity; applied to other Blade Lineage Identities)
RemembranceRemembrance - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
(Exclusive to Blade Lineage Mentor Meursault Identity; applied to self with Passive 'In Memoriam')
Before the KingBefore the King When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
(Exclusive to Binds Heathcliff E.G.O)
Before the King in BindsBefore the King in Binds When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
(Exclusive to Binds Heathcliff E.G.O)
Volatile PassionVolatile Passion - On Hit, inflict 1 BurnBurn
- If the main target has BurnBurn, gain Final Power
- When hit, if this unit had a Defense Skill chained at Combat Start, inflict BurnBurn against the attacker for the turn
- Turn End: lose (X x 5) SP. (Max SP Loss: 40)
(Exclusive to Dawn Office Fixer Sinclair)
LoadLoad -Max value: 6
-Attack Skills that consumed ChargeCharge Count deal +2.5% more damage for every value on self (max 15%)
-If the affected unit is a W Corp. employee., deal +5% more damage for every value instead (max 30%)
-Turn End: this effect expires.
(Exclusive to W Corp. L3 Cleanup Captain Outis and Dimension Shredder Outis)
DullahanDullahan - Max Value: 3

- Gain 3 Offense Level - Lose 3 Defense Level- Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At - 25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 (Coffin/2)) SP. (min 10)

CoffinCoffin - Max Value: 10

- At Turn End:

-Gain 2 Damage Up next turn for every 3 Value (max 6)

- Raise minimum Speed by 1 next turn for every 4 Value (max 2) x 120%)

- Gain 1 Clash Power Up next turn for every 5 Value (max 2)

Tremor - StabilizationTremor - Stabilization - When hit by Skills or Coin effects that trigger Tremor BurstTremor Burst, instead of increasing the Stagger Threshold, lower Stagger Threshold on self by (TremorTremor Count on self)

Turn End: Reduce the Count by 1
(Interacts the same way as normal TremorTremor does to effects that raises or reduces TremorTremor Potency/Count)

Debuffs[]

Negative Status Effects (or Debuffs) provide negative effects to the receiver.

Damage Type DMG Down[]

Name Description
Damage Type DMG Down
Slash DMG DownSlash DMG Down Deal less damage with SlashSlash skills based on the effect's Potency for one turn. (Max. 10)
Pierce DMG DownPierce DMG Down Deal less damage with PiecePierce skills based on the effect's Potency for one turn. (Max. 10)
Blunt DMG DownBlunt DMG Down Deal less damage with BluntBlunt skills based on the effect's Potency for one turn. (Max. 10)
Sin Type DMG Down
Wrath DMG DownWrath DMG Down Deal less damage with WrathWrath skills based on the effect's Potency for one turn. (Max. 10)
Lust DMG DownLust DMG Down Deal less damage with LustLust skills based on the effect's Potency for one turn. (Max. 10)
Sloth DMG DownSloth DMG Down Deal less damage with SlothSloth skills based on the effect's Potency for one turn. (Max. 10)
Gluttony DMG DownGluttony DMG Down Deal less damage with GluttonyGluttony skills based on the effect's Potency for one turn. (Max. 10)
Gloom DMG DownGloom DMG Down Deal less damage with GloomGloom skills based on the effect's Potency for one turn. (Max. 10)
Pride DMG DownPride DMG Down Deal less damage with PridePride skills based on the effect's Potency for one turn. (Max. 10)
Envy DMG DownEnvy DMG Down Deal less damage with EnvyEnvy skills based on the effect's Potency for one turn. (Max. 10)

Damage Type Power Down[]

Name Description
Damage Type Power Down
Slash Power DownSlash Power Down SlashSlash skills lose final Power by the effect's Count for one turn
Pierce Power DownPierce Power Down PiercePierce skills lose final Power by the effect's Count for one turn
Blunt Power DownBlunt Power Down BluntBlunt skills lose final Power by the effect's Count for one turn.
Sin Type Power Down
Wrath Power DownWrath Power Down WrathWrath skills lose final Power by the effect's Count for one turn.
Lust Power DownLust Power Down LustLust skills lose final Power by the effect's Count for one turn.
Sloth Power DownSloth Power Down SlothSloth skills lose final Power by the effect's Count for one turn.
Gluttony Power DownGluttony Power Down GluttonyGluttony skills lose final Power by the effect's Count for one turn.
Gloom Power DownGloom Power Down GloomGloom skills lose final Power by the effect's Count for one turn.
Pride Power DownPride Power Down PridePride skills lose final Power by the effect's Count for one turn.
Envy Power DownEnvy Power Down EnvyEnvy skills lose final Power by the effect's Count for one turn.

Damage Type Fragility[]

Name Description
Damage Type Fragility
Slash FragilitySlash Fragility Take more damage from SlashSlash skills based on the effect's Potency for one turn. (Max. 10)
Pierce FragilityPierce Fragility Take more damage from PiecePierce skills based on the effect's Potency for one turn. (Max. 10)
Blunt FragilityBlunt Fragility Take more damage from BluntBlunt skills based on the effect's Potency for one turn. (Max. 10)
Sin Type DMG Down
Wrath FragilityWrath Fragility Take more damage from WrathWrath skills based on the effect's Potency for one turn. (Max. 10)
Lust FragilityLust Fragility Take more damage from LustLust skills based on the effect's Potency for one turn. (Max. 10)
Sloth FragilitySloth Fragility Take more damage from SlothSloth skills based on the effect's Potency for one turn. (Max. 10)
Gluttony FragilityGluttony Fragility Take more damage from GluttonyGluttony skills based on the effect's Potency for one turn. (Max. 10)
Gloom FragilityGloom Fragility Take more damage from GloomGloom skills based on the effect's Potency for one turn. (Max. 10)
Pride FragilityPride Fragility Take more damage from PridePride skills based on the effect's Potency for one turn. (Max. 10)
Envy FragilityEnvy Fragility Take more damage from EnvyEnvy skills based on the effect's Potency for one turn. (Max. 10)

Damage Type Resistance Down[]

Name Description
Slash Resist DownSlash Resist Down Decrease SlashSlash Resistance based on Count
(0.1 per Count)
Wrath Resist DownWrath Resist Down Decrease WrathWrath Resistance based on Count
(0.1 per Count)

Other Debuffs[]

Name Description
Power DownPower Down All skills lose Final Power by the effect's value for one turn.
Attack Power DownAttack Power Down Attack skills lose Final Power by the effect’s value for one turn.
Defense Power DownDefense Power Down Defense skills lose Final Power by the effect’s value for one turn.
Clash Power DownClash Power Down In a Clash, attack skills lose Clash Power by the effect's value for one turn.
Offense Level DownOffense Level Down Offense level decreases based on the effect's value for one turn. (Max. 10)
Defense Level DownDefense Level Down Defense Level decreases based on the effect's value for one turn. (Max 10)
Damage DownDamage Down Deal less damage with skills based on the effect's value for one turn. (Max. 10)
FragileFragile Take more damage from skills based on the effect's value for one turn. (Max. 10)
Plus Coin DropPlus Coin Drop Reduce the Power of Plus Coins by the effect's Count.
Minus Coin BoostMinus Coin Boost Raise the Power of Minus Coins by the effect's Count.
BindBind Speed decreases by the effect’s Potency for one turn.
ParalyzeParalyze Fix the Power of X Coin(s) to 0 for one turn.
BurnBurn At the end of the turn, take fixed damage by the effect’s Potency, then reduce its Count by 1.
BleedBleed When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
RuptureRupture When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
SinkingSinking When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as Gloom-affinity damage to Abnormalities) Then, reduce its Count by 1.
Sinking FragilitySinking Fragility Take +1 Damage per Count from SinkingSinking effects for one turn.
Sinking DelugeSinking Deluge Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage)
TremorTremor When attacked by skills that burst Tremor, raise the Stagger threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Tremor BurstTremor Burst Raise target's Stagger Threshold by TremorTremor Potency on target
PoisonPoison At the end of the turn, take fixed damage by the Count, then halve the Count.
ImmobilizedImmobilized Does not act for this turn.
HP Healing DownHP Healing Down Decreases HP healing provided by Passive abilities, Skills, and Coin effects.
Exclusive to Certain Identities/E.G.O
Weakness AnalyzedWeakness Analyzed A random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn.
(Exclusive to Seven Association South Section 6 Director Outis and Seven Association South Section 4 Faust Identities)
Declared DuelDeclared Duel - In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
(Exclusive to Cinq Association Identities)
NailsNails Unique BleedBleed
Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count.
Turn End: halves Count (rounded down).
(Exclusive to N Corp. Identities and Hex Nail Faust E.G.O)
GazeGaze Affected unit takes more damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals sanity; if the ally is from N Corp, they also gain Fanatic next turn.
(Exclusive to The One Who Grips Faust Identity)
TalismanTalisman On hit, inflict RuptureRupture by the Count; When hit, gain RuptureRupture by the Count.
Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count.
(Exclusive to Lobotomy E.G.O::Red Sheet Sinclair Identity)
Vengeance MarkVengeance Mark Applies to the enemy that inflicted the most skill damage to allies.
(Exclusive to The Middle Little Brother Meursault and The Middle Little Sister Don Quixote Identities)
Red Plum BlossomRed Plum Blossom - Unique BleedBleed
- Max Value: 10
- +10% chance for this unit to be Critically hit if this unit is the main target
- When struck by a Critical Hit, gain BleedBleed equal to half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
(Exclusive to Blade Lineage Salsu Faust Identity)
Dark FlameDark Flame - Unique BurnBurn
- Max Value: 7
- Target loses Defense Level equal to the value of this effect
- Turn End: Deal (Value x BurnBurn on target) Pride Affinity damage, then expires
(Exclusive to Lobotomy E.G.O::Magic Bullet Outis Identity)
Echoes of the ManorEchoes of the Manor 50% chance to gain 1 SinkingSinking Count when gaining SinkingSinking Potency or Count from Skill or Coin effects
Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict Echoes of the Manor to 2 random other allies of this unit.
Units without SP: -10% chance to flip Heads. Reduced at Turn End
This effect is not cumulative; inflicting it will replace the current value with the inflicted value.

Units with SP but unable to change Panic types (Such as Bamboo-hatted Kim and both Dongbaek Fights) use the Units without SP conditional instead.
(Exclusive to Wuthering Heights Chief Butler Outis, Wuthering Heights Butler Faust and Josephine fight)

B.M.B.M. Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect
Turn End: reduce the Count by 1
(Exclusive to Edgar Family Chief Butler Ryōshū Identity)
Tremor - DecayTremor - Decay Lose 1 Defense Level for every 4 TremorTremor Potency on self
When Hit by Skills that trigger Tremor BurstTremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal TremorTremor does to effects that raises or reduces TremorTremor Potency/Count)
(Exclusive to Öufi Assoc. South Section 3 Heathcliff Identity)
Tremor - FractureTremor - Fracture - When Staggered, and when the sum of TremorTremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect

When Hit by Skills that trigger Tremor BurstTremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal TremorTremor does to effects that raises or reduces TremorTremor Potency/Count)
(Exclusive to Binds Outis E.G.O)
Tremor - ReverbTremor - Reverb - On Tremor BurstTremor Burst, take Sloth damage equal to TremorTremor Potency on self.
When Hit by Skills that trigger Tremor BurstTremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal TremorTremor does to effects that raises or reduces TremorTremor Potency/Count)
(Exclusive to Cavernous Wailing Hong Lu E.G.O and District 20 Yurodivy Hong Lu Identity)
Tremor - EverlastingTremor - Everlasting - When hit by Skills or Coin effects that trigger Tremor BurstTremor Burst, (TremorTremor Potency on self)% chance to trigger additional Tremor BurstTremor Burst. (Max 50%)

- When hit by Skills or Coin effects that trigger Tremor BurstTremor Burst, (TremorTremor Count on self)% chance to trigger additional Tremor BurstTremor Burst. (Max 50%) - Turn End: reduce the Count by 1 (Interacts the same way as normal TremorTremor does to effects that raises or reduces TremorTremor Potency/Count) (Exclusive to Everlasting Faust E.G.O)

Tremor - ResonateTremor - Resonate - When hit by Skills or Coin effects that trigger Tremor BurstTremor Burst, heal the unit that burst TremorTremor by (TremorTremor Potency on self)% Max HP

When Hit by Skills that trigger Tremor BurstTremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal TremorTremor does to effects that raises or reduces TremorTremor Potency/Count)
MaggotsMaggots At the end of the turn, take Gluttony damage by the Count, increase Bleed Count by 1, then reduce this effect’s Count by 1.
(Exclusive to Legerdemain Gregor E.G.O)
CurseCurse At the end of the turn, gain one of the following, then reduce this effect's Count by 1.
1 Attack Power DownAttack Power Down/1 Defense Power DownDefense Power Down/2 Offense Level DownOffense Level Down/2 Defense Level DownDefense Level Down
(Exclusive to Hex Nail Faust and Bygone Days Gregor E.G.O)
Pink RibbonsPink Ribbons Count increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect's Count, then remove the effect.
(Exclusive to Roseate Desire Ishmael E.G.O)
Dimensional RiftDimensional Rift At the end of the turn, gain RuptureRupture Count by this effect's amount. Then, remove this effect.
(Exclusive to Dimension Shredder Yi Sang, Dimension Shredder Hong Lu E.G.O, W Corp. L3 Cleanup Agent Yi Sang Identity, and Wayward Passenger Abnormality)
Spark DischargeSpark Discharge When hit, the attacker gains +1 ChargeCharge Count; when hit with a GloomGloom attack, gain +1 RuptureRupture Count, then reduce Count by 1
(Exclusive to AEDD Gregor E.G.O)
Impending RuinImpending Ruin - Units with SP: change their Panic Type to "Ruin""".

(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Units without SP: -10% chance to flip - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ⁜ Apply the """Units without SP'''' conditional to certain enemies that have SP but can't change their Panic Types.

ButterflyButterfly - Unique Sinking

-Base Value: 0, Max Value: 15

- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.

- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)

- When hit, and if this unit's SP is at less than O, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)

-Turn End: Reset The Departed of this effect to 0; then, gain Sinking equal to The Living and convert The Living into The Departed.

-No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.

-This effect expires when both The Living and The Departed reach 0.

Neutral[]

Neutral Status Effects either have both positive and negative effects, or have no significant effect on the user.

List of Neutral status effects[]

Name Description
AggroAggro More likely to be targeted by enemies.
AmmoAmmo Spent by certain skills. Some attacks cancel if lacking Ammo.
DiscardDiscard - Delete Skills that fit the condition and are selectable during the Chaining Phase on the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
Amplitude ConversionAmplitude Conversion Converts TremorTremor or already converted TremorTremor on target to a different kind of TremorTremor
Potency and Count values do not change over the conversion.
Amplitude EntanglementAmplitude Entanglement - Fuses the effects of the TremorTremor type added by Amplitude EntanglementAmplitude Entanglement and the TremorTremor type currently on the target together under Tremor - SuperpositionTremor - Superposition.

- Potency and Count values do not change over Entanglement. - When triggering Amplitude ConversionAmplitude Conversion on Tremor - SuperpositionTremor - Superposition, it activates asAmplitude EntanglementAmplitude Entanglement instead.

- Turn End: converted into base TremorTremor.

SP Heal EfficiencySP Heal Efficiency Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'
(That is, +(Potency) to all SP healed by allies this turn (Potency may be a negative number))
SP Loss EfficiencySP Loss Efficiency Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
(That is, +(Potency) to all SP lost by allies this turn (Potency may be a negative number))
InsightInsight The rank of the last Skill Discarded by the unit with this effect (Base Value:1)
(Exclusive to Dieci Association Identities)
K Corp AmpuleK Corp Ampule Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP
At 4+ Count, this unit dies
(Exclusive to K Corp. Class 3 Excision Staff Hong Lu Identity)
Magic BulletMagic Bullet - Max: 7
- Value changes depending on certain Skill effects.
- The higher the value, the higher the Base Power and Coin Power of Skill 3
(Exclusive to Lobotomy E.G.O::Magic Bullet Outis Identity)
Final AugmentFinal Augment Turn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die when count reaches zero.
(Exclusive to Screwloose Wallop Meursault E.G.O)
Makeshift SurgeryMakeshift Surgery Die when count reaches 5. Reduce Max HP by 20% (per Count). Deal 20% (per Count) more damage. At the start of the turn, gain HasteHaste by the effect's Count.
(Exclusive to Screwloose Wallop Meursault E.G.O)
BlubberbubbleBlubberbubble - This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the BlubberbubbleBlubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by BlubberbubbleBlubberbubble breaks due to taking damage, inflict 4 SinkingSinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined)
- This unit can stack their Shield value by stacking this effect. However, as long as BlubberbubbleBlubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP.
(Exclusive to Cavernous Wailing Sinclair E.G.O)
Torn MemoryTorn Memory - Max Value: 7

- Used for certain Skills

The Living & The DepartedThe Living & The Departed - Unique Ammo

- The sum of Potency and Count maxes out at 20. - Consumed for certain Skills. - Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo.

SmokeSmoke - Unique Poise

- Max Value: 10

- Take +3% more damage from attacks based on the effect's Count

- When dealing critical hits with PoisePoise, increase it's damage by +(Count * 5-8)%

- At 9+ Count, gain +1 Final Power with attack skills, gain +1 additional Final Power with skills that have PoisePoise effects

- Turn End: Reduce Count by 1

Exclusive to Certain Battles/Enemies[]

Some Status Effects are never used by ally Identities or E.G.Os, but are exclusive to certain enemies, or are arena gimmicks in certain battles. These effects include both buffs, debuffs, and neutral effects.

Prologue[]

Name Description
0-2: Introductions
OppressionOppression Does not act. When hit, this unit is defeated after the skill ends.
(Exclusive to enemy Hooligans in this stage)

Canto I[]

Name Description
Golden Apple
Golden SheenGolden Sheen At the start of the turn, heal 10 HP per Count.
(Exclusive to Golden Apple Abnormality)

Canto II[]

Name Description
Have You Become Strong
SurgerySurgery Boost Max HP by 25% and skill Power by 1 per this effect’s Count. Each turn, increase this effect’s Count by 1. Die when Count reaches 5.
(Exclusive to Have You Become Strong)
Pink Shoes
UrgeUrge Turn End: At 5+ Count, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect.
(Exclusive to Pink Shoes)
DesirousDesirous Gain 2 Fragile and 10 Bind this turn. Also, gain a skill slot and change behavior.
(Exclusive to Pink Shoes)
Baba Yaga
Baba Yaga’s Coming!Baba Yaga’s Coming! Baba Yaga is closing in. Clear the way or face certain death.
(Exclusive to the Baba Yaga chase encounter)

Canto III[]

Name Description
N Corp. Inquisitors
N Corp’s NailsN Corp’s Nails Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count. Turn End: reduce Count by 1.
(Exclusive to enemy N Corp Inquisitors)
Corroded N Corp. Inquisitors
InstinctsInstincts At the end of the turn, if the Count is at 4+, change to an "aggressive" state.
(Exclusive to all Corroded Inquisitors except Wriggling Beast)
FrenzyFrenzy Gain 3 Attack Power UpAttack Power Up and 3 FragileFragile for one turn, and change behavior. Does not gain Aggression when attacked.
(Exclusive to Crawling Inquisitor and Four-Legged Beast)
Rotting SkinRotting Skin When attacked, inflict 3 PoisonPoison on the attacker.
(Exclusive to Wriggling Beast and Slithering Inquisitor)
Kromer
A SignA Sign Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn…
(Tracks the number of E.G.O Gift "A Sign" earned throughout Branch K-02.
If at 2 or less Count, gain Fearsome WhistlesFearsome Whistles during the Kromer fight; if at 3 or more Count, gain Courage to Triumph FearCourage to Triumph Fear during the Kromer fight.
Exclusive to Sinclair during the Kromer fight in Branch K-02.)
Fearsome WhistlesFearsome Whistles Turn Start: Gain 1 BindBind and 1 ParalyzeParalyze.
(Exclusive to Sinclair during the Kromer fight in Branch D-02)
Courage to Triumph FearCourage to Triumph Fear Turn Start: Gain 1 Attack Power UpAttack Power Up and 2 ProtectionProtection.
(Exclusive to Sinclair during the Kromer fight in Branch D-02)
Gaze of the One Who GripsGaze(Kromer) Staggered for this turn. Take +100% damage from Kromer.
(Exclusive to Kromer)
Accept the Pain!Accept the Pain! Deal and take 100% more damage.
Defense Skill Final Power -5.
(Exclusive to Kromer)
EcstaticEcstatic All the Maw's physical resistances change to 'Fatal'.
(Exclusive to Kromer the Dreamer of Human Wholeness)
PurityPurity All parts gain 3 BindBind and 3 Damage UpDamage Up, and their phys. resistances change to 'Fatal'.
(Exclusive to Kromer the Dreamer of Human Wholeness)

Canto IV[]

Name Description
Brazen Bull
Momentary CoolMomentary Cool Core and body lose 50% Max HP
(Exclusive to Brazen Bull - Tearful in Battle 4-3)
Unresolved SorrowUnresolved Sorrow At the start of the turn, gain Attack Power DownAttack Power Down by the Count.
At the end of the turn, if this effect is at 3+ Count, changes to Expanding SorrowExpanding Sorrow
(Exclusive to Brazen Bull - Tearful)
Expanding SorrowExpanding Sorrow Changes behavior.
(Exclusive to Brazen Bull - Tearful; has no actual effect.)
Wavering EmotionsWavering Emotions Turn Start: Randomly gain Attack Power DownAttack Power Down, ParalyzeParalyze, or BindBind by this effect's Count, then remove this effect.
(Exclusive to Brazen Bull - Tearful)
Rosespanner Workshop
Tremor SyncTremor Sync In a clash, the opponent has -1 Clash Power for every 5 TremorTremor they have
(Exclusive to enemy Rosespanner Workshop Fixers)
ResonantResonant When bursting TremorTremor or raising stagger threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count
(Exclusive to Rosespanner Workshop Rep Niko)
K Corp. Regen Drone
Decay AmpuleDecay Ampule Take damage by count * 2% of Max HP.
(Exclusive to Hacked K Corp. Regen Drone enemy)
Lobotomy E.G.O::Sunshower - Dongbaek
Perilous HeartPerilous Heart Turn Start: Gain 2 Attack Power UpAttack Power Up and 3 BindBind
(Exclusive to Lobotomy E.G.O::Sunshower - Dongbaek)
Corroding HeartCorroding Heart Turn Start: Gain 2 Attack Power DownAttack Power Down, 2 FragileFragile, and 5 BindBind
(Exclusive to Lobotomy E.G.O::Sunshower - Dongbaek)
Dongbaek E.G.O::Spicebush
BloomingBlooming Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP and become Fully BloomedFully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
(Exclusive to Dongbaek E.G.O::Spicebush)
Fully BloomedFully Bloomed Cannot act
At the end of the turn, lost 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled MindDazzled Mind' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn.
(Exclusive to Dongbaek E.G.O::Spicebush)
GrowingGrowing Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3)
(Exclusive to Dongbaek E.G.O::Spicebush)
Dazzled MindDazzled Mind Targets allies for attacks
When staggered, remove this effect next turn.
If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn.
(Exclusive to Dongbaek E.G.O::Spicebush)
DuelingDueling Turn Start: Unit without this status go into a 'Fully BloomedFully Bloomed' status
If Yi Sang has this effect, Dongbaek gains 1 Attack Power UpAttack Power Up
(Exclusive to Dongbaek E.G.O::Spicebush)
Scattering PetalsScattering Petals Turn End: At 6+ Count, become staggered
(Exclusive to Dongbaek E.G.O::Spicebush)
Reawakened Enemies
TearsTears Turn End: Lose 5 SP
Tails Coins inflict 5 SinkingSinking
(Exclusive to Revived K Corp. Staff and Reawakened Lobotomy E.G.O enemies)
Fairy Gentleman / Lobotomy E.G.O::Sloshing
Morale BoostMorale Boost Gain Damage UpDamage Up by the effect's Count every turn (Max 5)
Cannot gain the status while TipsyTipsy
(Exclusive to Fairy Gentleman and Lobotomy E.G.O::Sloshing)
TipsyTipsy Lose Clash Power by the effect's Count (Max 5)
(Exclusive to Fairy Gentleman and Lobotomy E.G.O::Sloshing)
PredationPredation It seems to be preparing a powerful move.
(Exclusive to Fairy Gentleman; does not have any actual effect.)
So That No One Will Cry / Lobotomy E.G.O::Red Sheet
Entangled Curse TalismanEntangled Curse Talisman Deal +1% damage per Count
At 9+ Count, gain 2 Attack Power DownAttack Power Down at turn start.
(Exclusive to So That No One Will Cry and Lobotomy E.G.O::Red Sheet - Marile)
Reattached Curse TalismanReattached Curse Talisman At 9+, gain 5 BindBind at the start of the turn.
At 12+, gain 5 Attack Power DownAttack Power Down at the start of the turn.
(Exclusive to So That No One Will Cry and Lobotomy E.G.O::Red Sheet - Marile)
Drifting Fox
Umbrella SplintersUmbrella Splinters Gain 5 RuptureRupture at turn end
(Exclusive to Drifting Fox)
Shock Centipede
Self-chargeSelf-charge Electric currents seem to flow around its body.
After this unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20)
(Exclusive to Shock Centipede)
CapacitorCapacitor It seems to be storing electricity in its body.
(Exclusive to Shock Centipede)
T Corp. Collectors
Borrowed TimeBorrowed Time At the end of the turn, gain 3 HasteHaste and 2 Damage UpDamage Up; If only 1 Count remains, gain 4 BindBind and 1 Attack Power DownAttack Power Down next turn.
(Exclusive to T Corp. Collectors)
Interlocking TimeInterlocking Time Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 BindBind next turn.
(Exclusive to T Corp. Collectors)

Canto V[]

Name Description
Ishmael
CompulsionCompulsion Starts encounter with -25 SP.
At less than 0 SP at turn start, gain 3 Attack Power UpAttack Power Up.
(Exclusive to Ishmael throughout Canto V)
Reverse CompulsionReverse Compulsion Heal 15 SP every Turn Start.
Overrides CompulsionCompulsion.
(Exclusive to The Pequod Captain Ishmael Identity; applied during the Effloresced E.G.O::GasHarpoon fight)
Pallid Mermaids / Pallidified Things
Pallid NoisePallid Noise SP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise PanicNoise Panic next turn.
Turn End: Reduce this effect by 1
(Exclusive to Pallid Mermaids and Pallidified Things.)
Noise PanicNoise Panic Every Coin this unit flips lands on tails.
Expires next turn
Ricardo
Test of the Big BrotherTest of the Big Brother Turn End: Reduce value by 1
While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor BurstTremor Bursts.
This effect expires when this unit is Staggered.
If this unit isn't Staggered when this effect expires, gain 5 Damage UpDamage Up at the start of the next turn.
(Exclusive to Ricardo.)
Ambling Pearl
Green SlimeGreen Slime Generates Green Slime next turn every time this value shrinks
(Exclusive to Ambling Pearl.)
LarvaLarva Turn End: Move Larva to the ally with the highest HP.
Turn Start: Lose SP equal to the value of Larva on self.
(Exclusive to Ambling Pearl.)
Skin Prophet
MarkedMarked Will be primarily targeted.
(Exclusive to Skin Prophet; also increases BurnBurn Potency and Count that are inflicted by Skin Prophet and Candles.)
Dream-Devouring Siltcurrent
Blind ObsessionBlind Obsession At 3+ value, this unit becomes Staggered.
(Exclusive to Dream-Devouring Siltcurrent.)
Fluorescence ShardFluorescence Shard Turn Start: Gain 3 PoisePoise and +2 PoisePoise Count.
(Exclusive to Dream-Devouring Siltcurrent.)
Pequod Town
Prey MarkPrey Mark All Pequod crew targets this unit
Take +50% more damage from Pequod crew
(Exclusive to Pequod Town.)
CaptureCapture If inflicted against targets with TangleTangle, Stagger target. Does not work against targets that are already Staggered.
(Exclusive to Pequod Town.)
TangleTangle If inflicted against targets with CaptureCapture, Stagger target. Does not work against targets that are already Staggered.
(Exclusive to Pequod Town.)
Ahab
Assist AttackAssist Attack After Ahab's attack, commence unopposed attack against the same target Ahab attacked.
The Skill used in this action has the same Offense Level, Coin values and effects as this unit's Counter Skill.
(Exclusive to Starbuck; applied by Ahab.)
Assist DefenseAssist Defense Pull skills targeting Ahab to this unit's slot.
The unit with this effect has unlimited Slot Weight.
(Exclusive to Queequeg; applied by Ahab.)
Assist BarrierAssist Barrier Reduce value by the amount of damage taken
Does not expire at the end of the turn.
Turn End: If this value is at 0, get Staggered next turn.
(Exclusive to Queequeg.)
Undefiable CommandUndefiable Command Lose 10% of current HP when using a Skill. Skill Final Power +1
On Hit, Ahab heals 8 SP; apply 2 PoisePoise to self and Ahab
(Exclusive to Ahab.)
Effloresced E.G.O::GasHarpoon
Pip's EgoPip's Ego Turn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
(Exclusive to Effloresced E.G.O::GasHarpoon.)
Starbuck's EgoStarbuck's Ego Turn Start: Gain 1 ProtectionProtectionfor every 6 value.

Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered.
(Exclusive to Effloresced E.G.O::GasHarpoon.)

Queequeg's EgoQueequeg's Ego Turn End: Gain value if Shielded

Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered.
(Exclusive to Effloresced E.G.O::GasHarpoon.)

Canto VI[]

Name Description
Heathcliff
BereavementBereavement At -15 SP or Higher, lose 10 SP at the end of turn.
When Hit, lose 2 sp and gain 1 Offense Level UpOffense Level Up next turn (up to 3 times per turn)
At less than 0 SP at turn start, gain 3 Attack Power UpAttack Power Up.
(Exclusive to Heathcliff between 6-14 and 6-34 during Canto VI)
DeterminationDetermination When hit, gain 1 Offense Level UpOffense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power UpAttack Power Up.
(Exclusive to Heathcliff after 6-35 during Canto VI)
The Reaved Lamenter
Marked PreyMarked Prey - With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority ComplexInferiority Complex after attack then expires
- Max Value: 1
Inferiority ComplexInferiority Complex - Every time this unit is hit, take ((20% of HP damage taken) * Value) damage
- Max Value: 5
Heathcliff?/Erlking Heathcliff (6-44)
Explosive GloomExplosive Gloom - GloomGloom Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: inflict 3 SP damage on the attacker, gain 1 SinkingSinking Count, and gain 1 Offense Level UpOffense Level Up next turn (9 times per turn)
Explosive EnvyExplosive Envy - EnvyEnvy Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: apply 1 Offense Level UpOffense Level Up, inflict 2 BleedBleed, and 2 BleedBleed Count on attacker, and gain 1 Defense Level DownDefense Level Down next turn (9 times per turn)
Explosive WrathExplosive Wrath - WrathWrath Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: Gain 1 Offense Level UpOffense Level Up and 1 Defense Level DownDefense Level Down next turn (9 times per turn)
Excruciating RageExcruciating Rage If the attacker has Explosive WrathExplosive Wrath, take +100% more damage
(Exclusive to Dead Rabbits Henchmen in final phase of 6-44)
Deep BereavementDeep Bereavement Turn Start: Lose 5 Speed and gain 5 Defense Level DownDefense Level Down
The Heartbroken
Deep Bereavement (Distorted Heathcliff)Deep Bereavement Inflict 5 SP damage After Attack
Fettered WoeFettered Woe Under a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn.
Expires after applying 3 FragileFragile to the Chain Part
Subject of WrathSubject of Wrath Becomes a priority attack target for Heathcliff The Heartbroken.
When this unit is killed, this effect moves to a different Identity.
Nelly
Butler's MarkButler's Mark Used to raise Atk Weight of certain Attack Skills
Binding TechniqueBinding Technique - Max 3
- Turn End: increases by 1
Turn End: gain BindBind equal to the Value of this effect
Turn End: if at 3 Value, become Staggered for the rest of the Encounter.
Does not expire.
6-48: Every World
Away With YouAway With You Remaining Shield Value: X
(Exclusive to Every Catherine/Enemy in the Encounter; tracks remaining Shield HP)
Breaking HeartBreaking Heart - Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
Lightning of SufferingLightning of Suffering - Clash Win: Inflict Breaking HeartBreaking Heart and deal 7 HP damage.
- Clash Lose or After Unopposed Attack: Gain Breaking HeartBreaking Heart and take 7 HP damage.
- Reduced by 1 at Skill End
(Exclusive to allies after Phase 3 of 6-48)
May She... Wake in Torment!May She... Wake in Torment! Clash Power -6 in a Clash against targets with Lightning of SufferingLightning of Suffering
(Exclusive to Erlking Heathcliff in Phase 3 of 6-48)
Broken HeartBroken Heart - Max Speed +2
Gain 3 Damage UpDamage Up and 3 FragileFragile every turn
If the main target is Heathcliff, the Attack Skill gains Final Power +2
Clash Lose against Heathcliff: gain 3 BindBind and 3 Damage DownDamage Down next turn
(Exclusive to Erlking Heathcliff in Final Phase of 6-48)
Courage to ApproachCourage to Approach - Turn End: Heal 10 SP
- Gain 3 Attack Power UpAttack Power Up and 5 ProtectionProtection every turn
- When attacked, heal 5 SP. Gain 1 Offense Level UpOffense Level Up next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power UpAttack Power Up.
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
(Exclusive to Heathcliff in Final Phase of 6-48)

Intervallos[]

Name Description
Intervallo I: Hell's Chicken
Poultry ApocalypsePoultry Apocalypse The reaction wrought by the Sinners' cooking. Loses HP by 40% Max HP.
(Exclusive to Papa Bongy in Battle Chapter 3.5-5)
Unvented AngerUnvented Anger Gain 1 Attack Power UpAttack Power Up every turn.
Intervallo II: S.E.A.
Molted Shell ShotMolted Shell Shot Resource used by certain skills for additional effects.
(Exclusive to Bayonet Artillery Crab)
Emergency Nutrient SupplyEmergency Nutrient Supply At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn.
(Exclusive to King Trash Crab)
Intervallo III - 1: Miracle in District 20
I'll Gift-wrap YouI'll Gift-wrap You Gain 3 PoisePoise every turn.
Turn End: Heal 3 SP for every Attack Skill that dealt damage
(Exclusive to Santata in 5.5-11.)
HO! HO! HO!HO! HO! HO! Turn End: Gain (Poise on self/5) PoisePoise Count next turn.
Expires at 0 ChargeCharge.
(Exclusive to Santata.)
Intervallo III: Yield My Flesh to Claim Their Bones
Growing ResentmentGrowing Resentment When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End.
(Exclusive to Bamboo-hatted Kim)

Other[]

Name Description
Mirror Dungeon
Blood SacBlood Sac Use a powerful attack at a certain Count.
(Exclusive to Headless Ichthys)
Fluid SacFluid Sac Heals count x 20 HP.
(Exclusive to Headless Ichthys)
LightningLightning Powers up at a certain Count.
(Exclusive to Alleyway Watchdog)
ShockShock Take more damage by the effect's value for the turn
(Exclusive to Alleyway Watchdog)
Line 1: MADNESS
CaptivityCaptivity Become Staggered for 3 turns.
If kqe-1j-23 is Staggered, remove this status.
(Exclusive to kqe-1j-23)
KarmaKarma Take +(Count)% damage. Turn End: Die at 108+ Count.
(Exclusive to My Form Empties)
Cyclical KarmaCyclical Karma For this turn, all units transfer their Karma to their targets after a successful attack.
Karma is not transferred to My Form Empties as long as its allies are alive.
(Exclusive to My Form Empties; is a restatement of one of the Abnormality's passives.)
Line 2: Möbius
Accumulated PastAccumulated Past This displays the Total Turns taken in the Refraction Railway. The number goes up by 1 at the end of the turn. Spent completely when body is broken.
(Exclusive to Steam Transport Machine)
Protection UmbrellaProtection Umbrella All parts gain ProtectionProtection equal to the value
When using Waiting Skill, Summon Old Umbrella equal to the value
1 Spent every time an Umbrella is broken
(Exclusive to Refracted Drifting Fox in Line 2: Möbius)
ThornsThorns When hit, return 50% of damage taken to attacker
(Exclusive to Refracted Drifting Fox in Line 2: Möbius)
CharmedCharmed - Speed fixed to 1.
- All damage dealt to Fairy reduced to 0.
- Expires when Fairy dies.
(Exclusive to Faelantern)
RegenerateRegenerate Number of CharmedCharmed Units +1 every time a part is restored
(Exclusive to Faelantern, tracks the number of times the Fairy is broken.)
Hemorrhaging DimensionHemorrhaging Dimension Damage Up +10%
(Exclusive to Wayward Passenger)
Poisonous DimensionPoisonous Dimension Max HP +20%
(Exclusive to Wayward Passenger)
Tremoring DimensionTremoring Dimension Boost Speed by 1
(Exclusive to Wayward Passenger)
Electrifying DimensionElectrifying Dimension Coin Power +1
(Exclusive to Wayward Passenger)
Crown of ThornsCrown of Thorns Generates a Rose unit whose affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect
(Exclusive to Sign of Roses)
Blooming SinBlooming Sin At the end of the turn
- Gain 1 Count.
- Bound Identity loses HP equal to 25% of Max HP.
- Lose 10% of E.G.O Resource corresponding to the Rose's.
- The Sign of Roses heals HP equal to 5% of its Max HP.

At 4 Count,
- Bound Identity dies.
- Lose all of E.G.O resource corresponding to the Rose's.
(Exclusive to Sign of Roses)
Drenched SinDrenched Sin Gain Max HP by (Count)%(E.G.O resource drained).

On Death
- Regain (Count) of corresponding E.G.O resource.
Bound Identity heals HP by (25% of Identity's Max HP x Blooming SinBlooming Sin Count at death).
(Exclusive to Sin-drenched Roses)
Brambles of EternityBrambles of Eternity All characters deal -(10 x Count)% damage
All characters receive -(10 x Count)% damage
(Exclusive to Sign of Roses; tracks the number of "Refuse." choices made in its battle events.)
Bloomed RoseBloomed Rose +(10 x Count)% to damage dealt & taken with Corresponding Sin Affinity
(Exclusive to Sign of Roses; tracks the cumulative effect of checks passed in its battle events.)
Power-up StatePower-up State Power-up State passive activated
(Exclusive to Sign of Roses)
Line 3: MirrorClock OrangeRoad
GossypiumGossypium When the Drenched Gossypium is in a Red-stained GossypiumRed-stained Gossypium state, gain (Gossypium value/2) BleedBleed and BleedBleed Count at Turn End
(Exclusive to Drenched Gossypium)
Red-stained GossypiumRed-stained Gossypium Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2)
(Exclusive to Drenched Gossypium)
EmberEmber Max 5
Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills.
When the Wings Part is broken, inflict Shimmering EmberShimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires.
(Exclusive to Ardor Blossom Moth)
Shimmering EmberShimmering Ember Max 5
Gain Spark when hit by a certain Skill. All Shimmering Ember expires.
(Exclusive to Ardor Blossom Moth)
SparkSpark Combat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units.
Cannot gain Shimmering EmberShimmering Ember when this unit has Spark
Turn End: reduce the value by 1
(Exclusive to Ardor Blossom Moth)
Gaze (Spiral of Contempt)Gaze Deal +10% more damage for every Gaze value
Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with ContemptContempt.
(Exclusive to Spiral of Contempt)
ContemptContempt Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity.
Turn End: Gain 3 Damage DownDamage Down next turn.
(Exclusive to Spiral of Contempt)
GraspGrasp Max 3
Cannot act
Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect.
Turn End: reduce the value by 1.
If this effect brings the target's HP down to 0, the target can no longer be healed.
(Exclusive to Spiral of Contempt)
All-beholding GazeAll-beholding Gaze Gain 1 at every Turn End.
Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage.
(Exclusive to Spiral of Contempt)
Walpurgis Night
Control Team CaptainControl Team Captain - Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
(Exclusive to the first Sinner selected in Dawn of Green - Doubt battles.)|}
Assistant Librarian of HistoryAssistant Librarian of History - Skill Slot +1
- Heal 15 SP at Turn Start
- Inflicts double the amount of Potency & Count for BurnBurn, BleedBleed, RuptureRupture, SinkingSinking, and TremorTremor. (applies to 'Unique' status effects as well)
(Exclusive to the first Sinner selected in Into a Certain Library's Book battles on Easy difficulty.)
Librarian of HistoryLibrarian of History - Skill Slot +1
- Heal 15 SP at Turn Start
- Inflicts double the amount of Potency & Count for BurnBurn, BleedBleed, RuptureRupture, SinkingSinking, and TremorTremor. (applies to 'Unique' status effects as well)
- When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP.
- On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources
(Exclusive to the first Sinner selected in Into a Certain Library's Book battles on Hard difficulty.)
Prepared MeatPrepared Meat If conditions are met, Fairy Queen kills this unit at Turn End
(Exclusive to Fairy Festival)
HungerHunger Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
(Exclusive to Fairy Queen on Hard Difficulty)
Bottomless HungerBottomless Hunger Fairy Mass Devoured: X
(Exclusive to Fairy Queen on Hard Difficulty)
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