Overview[]
Status Effects are various types of effect that can be applied to units on either side of a battle through the use of Passives and Skills.
Status Effects have a Count, which determines how many times the effect repeats. Certain Status Effects also have Potency, which determines the magnitude of its effects when applied. Count and Potency are indicated by numbers on the right and left of a Status Effect icon respectively. For example, a Burn Effect with a Count of 5 and Potency of 10 indicates the enemy will take 10 Burn damage for the next 5 turns.
Buffs[]
Positive Status Effects (or Buffs) provide beneficial effects to the receiver.
Damage Type DMG Up[]
Damage Type Power Up[]
Damage Type Protection[]
Other Buffs[]
Name | Description |
---|---|
Power Up | All skills gain Final Power by the effect's value for one turn. |
Attack Power Up | Attack skills gain Final Power by the effect’s value for one turn. |
Defense Power Up | Defense skills gain Final Power by the effect's value for one turn. |
Clash Power Up | In a Clash, attack skills gain Clash Power by the effect's value for one turn. |
Offense Level Up | Offense level increases based on the effect's value for one turn. (Max. 10) |
Defense Level Up | Defense Level increases based on the effect's value for one turn. (Max 10) |
Damage Up | Deal more damage with skills based on the effect's value for one turn. (Max. 10) |
Protection | Take less damage from skills based on the effect's Count for one turn. (Max. 10) |
Rupture Protection | Take -1 damage per Count from Rupture effects for one turn. (Exclusive to Molar Boatworks Fixer Ishmael and Molar Boatworks Fixer Sinclair Identities) |
Bleed Resistance | When taking damage from Bleed, reduce the damage by (Count)% (Max 10) |
Plus Coin Boost | Raise the Power of Plus Coins by the effect's Count. |
Minus Coin Drop | Reduce the Power of Minus Coins by the effect's Count. |
Haste | Speed increases by the effect’s Count for one turn. |
Poise | On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. |
Charge | Resource used by certain skills for additional effects. Its Count can go up to 20. Turn End: Lower Count by 1. |
HP Healing Boost | Increases HP healing provided by Passive abilities, Skills, and Coin effects. |
E.G.O Resource Amp | Increases the amount of E.G.O resources earned from skills by the effect's Count for one turn. (Exclusive to Lifetime Stew Sinclair and Soda Ryōshū E.G.O) |
Fanatic | Final Power +1 against units with Nails. Was formerly called "Kromer's Whistle" (Exclusive to World of N Corp. Identities and N Corp. Inquisitors) |
Appetite | Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates. (Exclusive to R.B. Chef de Cuisine Ryōshū Identity) |
Charge Barrier | - Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn end: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn (Exclusive to W Corp. L2 Cleanup Agent Hong Lu, W Corp. L3 Cleanup Agent Ryōshū, and W Corp. L3 Cleanup Agent Yi Sang Identities, and certain E.G.O Gifts) |
Unjust Enrichment | - Gained on Heads Hit against target with Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage (Exclusive to Twinhook Pirates First Mate Gregor Identity) |
Assist Attack | - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. (Exclusive to The Pequod Captain Ishmael Identity) |
Heated Gas Harpoon | For 1 turn, inflict 1 Burn with Heads Hit (Exclusive to The Pequod Captain Ishmael Identity, Uptie Levels II-III) |
Overheated Gas Harpoon | For 1 turn, inflict 1 Burn On Hit (Exclusive to The Pequod Captain Ishmael Identity, Uptie Level IV) |
Sword of the Homeland - Rending | Skill 1 gains Final Power by the effect's Count for this turn (Exclusive to Blade Lineage Mentor Meursault Identity; applied to other Blade Lineage Identities) |
Sword of the Homeland - Penetrating | Skill 2 gains Final Power by the effect's Count for this turn (Exclusive to Blade Lineage Mentor Meursault Identity; applied to other Blade Lineage Identities) |
Swordplay of the Homeland | - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit (Exclusive to Blade Lineage Mentor Meursault Identity; applied to other Blade Lineage Identities) |
Remembrance | - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit (Exclusive to Blade Lineage Mentor Meursault Identity; applied to self with Passive 'In Memoriam') |
Before the King | When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. (Exclusive to Binds Heathcliff E.G.O) |
Before the King in Binds | When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. (Exclusive to Binds Heathcliff E.G.O) |
Volatile Passion | - On Hit, inflict 1 Burn - If the main target has Burn, gain Final Power - When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn against the attacker for the turn - Turn End: lose (X x 5) SP. (Max SP Loss: 40) (Exclusive to Dawn Office Fixer Sinclair) |
Load | -Max value: 6 -Attack Skills that consumed Charge Count deal +2.5% more damage for every value on self (max 15%) -If the affected unit is a W Corp. employee., deal +5% more damage for every value instead (max 30%) -Turn End: this effect expires. (Exclusive to W Corp. L3 Cleanup Captain Outis and Dimension Shredder Outis) |
Dullahan | - Max Value: 3
- Gain 3 Offense Level - Lose 3 Defense Level- Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At - 25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 (Coffin/2)) SP. (min 10) |
Coffin | - Max Value: 10
- At Turn End: -Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) x 120%) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) |
Tremor - Stabilization | - When hit by Skills or Coin effects that trigger Tremor Burst, instead of increasing the Stagger Threshold, lower Stagger Threshold on self by (Tremor Count on self) Turn End: Reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Debuffs[]
Negative Status Effects (or Debuffs) provide negative effects to the receiver.
Damage Type DMG Down[]
Damage Type Power Down[]
Damage Type Fragility[]
Damage Type Resistance Down[]
Name | Description |
---|---|
Slash Resist Down | Decrease Slash Resistance based on Count (0.1 per Count) |
Wrath Resist Down | Decrease Wrath Resistance based on Count (0.1 per Count) |
Other Debuffs[]
Name | Description |
---|---|
Power Down | All skills lose Final Power by the effect's value for one turn. |
Attack Power Down | Attack skills lose Final Power by the effect’s value for one turn. |
Defense Power Down | Defense skills lose Final Power by the effect’s value for one turn. |
Clash Power Down | In a Clash, attack skills lose Clash Power by the effect's value for one turn. |
Offense Level Down | Offense level decreases based on the effect's value for one turn. (Max. 10) |
Defense Level Down | Defense Level decreases based on the effect's value for one turn. (Max 10) |
Damage Down | Deal less damage with skills based on the effect's value for one turn. (Max. 10) |
Fragile | Take more damage from skills based on the effect's value for one turn. (Max. 10) |
Plus Coin Drop | Reduce the Power of Plus Coins by the effect's Count. |
Minus Coin Boost | Raise the Power of Minus Coins by the effect's Count. |
Bind | Speed decreases by the effect’s Potency for one turn. |
Paralyze | Fix the Power of X Coin(s) to 0 for one turn. |
Burn | At the end of the turn, take fixed damage by the effect’s Potency, then reduce its Count by 1. |
Bleed | When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. |
Rupture | When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. |
Sinking | When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as Gloom-affinity damage to Abnormalities) Then, reduce its Count by 1. |
Sinking Fragility | Take +1 Damage per Count from Sinking effects for one turn. |
Sinking Deluge | Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
Tremor | When attacked by skills that burst Tremor, raise the Stagger threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1. |
Tremor Burst | Raise target's Stagger Threshold by Tremor Potency on target |
Poison | At the end of the turn, take fixed damage by the Count, then halve the Count. |
Immobilized | Does not act for this turn. |
HP Healing Down | Decreases HP healing provided by Passive abilities, Skills, and Coin effects. |
Weakness Analyzed | A random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn. (Exclusive to Seven Association South Section 6 Director Outis and Seven Association South Section 4 Faust Identities) |
Declared Duel | - In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target. (Exclusive to Cinq Association Identities) |
Nails | Unique Bleed Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count. Turn End: halves Count (rounded down). (Exclusive to N Corp. Identities and Hex Nail Faust E.G.O) |
Gaze | Affected unit takes more damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals sanity; if the ally is from N Corp, they also gain Fanatic next turn. (Exclusive to The One Who Grips Faust Identity) |
Talisman | On hit, inflict Rupture by the Count; When hit, gain Rupture by the Count. Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count. (Exclusive to Lobotomy E.G.O::Red Sheet Sinclair Identity) |
Vengeance Mark | Applies to the enemy that inflicted the most skill damage to allies. (Exclusive to The Middle Little Brother Meursault and The Middle Little Sister Don Quixote Identities) |
Red Plum Blossom | - Unique Bleed - Max Value: 10 - +10% chance for this unit to be Critically hit if this unit is the main target - When struck by a Critical Hit, gain Bleed equal to half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit (Exclusive to Blade Lineage Salsu Faust Identity) |
Dark Flame | - Unique Burn - Max Value: 7 - Target loses Defense Level equal to the value of this effect - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires (Exclusive to Lobotomy E.G.O::Magic Bullet Outis Identity) |
Echoes of the Manor | 50% chance to gain 1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict Echoes of the Manor to 2 random other allies of this unit. Units without SP: -10% chance to flip Heads. Reduced at Turn End This effect is not cumulative; inflicting it will replace the current value with the inflicted value. Units with SP but unable to change Panic types (Such as Bamboo-hatted Kim and both Dongbaek Fights) use the Units without SP conditional instead. |
B.M. | Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect Turn End: reduce the Count by 1 (Exclusive to Edgar Family Chief Butler Ryōshū Identity) |
Tremor - Decay | Lose 1 Defense Level for every 4 Tremor Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) (Exclusive to Öufi Assoc. South Section 3 Heathcliff Identity) |
Tremor - Fracture | - When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1 - Cannot exceed maximum Stagger Level with this effect When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) (Exclusive to Binds Outis E.G.O) |
Tremor - Reverb | - On Tremor Burst, take Sloth damage equal to Tremor Potency on self. When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) (Exclusive to Cavernous Wailing Hong Lu E.G.O and District 20 Yurodivy Hong Lu Identity) |
Tremor - Everlasting | - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger additional Tremor Burst. (Max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger additional Tremor Burst. (Max 50%) - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) (Exclusive to Everlasting Faust E.G.O) |
Tremor - Resonate | - When hit by Skills or Coin effects that trigger Tremor Burst, heal the unit that burst Tremor by (Tremor Potency on self)% Max HP When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Maggots | At the end of the turn, take Gluttony damage by the Count, increase Bleed Count by 1, then reduce this effect’s Count by 1. (Exclusive to Legerdemain Gregor E.G.O) |
Curse | At the end of the turn, gain one of the following, then reduce this effect's Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down (Exclusive to Hex Nail Faust and Bygone Days Gregor E.G.O) |
Pink Ribbons | Count increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect's Count, then remove the effect. (Exclusive to Roseate Desire Ishmael E.G.O) |
Dimensional Rift | At the end of the turn, gain Rupture Count by this effect's amount. Then, remove this effect. (Exclusive to Dimension Shredder Yi Sang, Dimension Shredder Hong Lu E.G.O, W Corp. L3 Cleanup Agent Yi Sang Identity, and Wayward Passenger Abnormality) |
Spark Discharge | When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1 (Exclusive to AEDD Gregor E.G.O) |
Impending Ruin | - Units with SP: change their Panic Type to "Ruin""".
(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Units without SP: -10% chance to flip - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ⁜ Apply the """Units without SP'''' conditional to certain enemies that have SP but can't change their Panic Types. |
Butterfly | - Unique Sinking
-Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than O, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.) -Turn End: Reset The Departed of this effect to 0; then, gain Sinking equal to The Living and convert The Living into The Departed. -No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. -This effect expires when both The Living and The Departed reach 0. |
Neutral[]
Neutral Status Effects either have both positive and negative effects, or have no significant effect on the user.
List of Neutral status effects[]
Name | Description |
---|---|
Aggro | More likely to be targeted by enemies. |
Ammo | Spent by certain skills. Some attacks cancel if lacking Ammo. |
Discard | - Delete Skills that fit the condition and are selectable during the Chaining Phase on the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. |
Amplitude Conversion | Converts Tremor or already converted Tremor on target to a different kind of Tremor Potency and Count values do not change over the conversion. |
Amplitude Entanglement | - Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates asAmplitude Entanglement instead. - Turn End: converted into base Tremor. |
SP Heal Efficiency | Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' (That is, +(Potency) to all SP healed by allies this turn (Potency may be a negative number)) |
SP Loss Efficiency | Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' (That is, +(Potency) to all SP lost by allies this turn (Potency may be a negative number)) |
Insight | The rank of the last Skill Discarded by the unit with this effect (Base Value:1) (Exclusive to Dieci Association Identities) |
K Corp Ampule | Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP At 4+ Count, this unit dies (Exclusive to K Corp. Class 3 Excision Staff Hong Lu Identity) |
Magic Bullet | - Max: 7 - Value changes depending on certain Skill effects. - The higher the value, the higher the Base Power and Coin Power of Skill 3 (Exclusive to Lobotomy E.G.O::Magic Bullet Outis Identity) |
Final Augment | Turn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die when count reaches zero. (Exclusive to Screwloose Wallop Meursault E.G.O) |
Makeshift Surgery | Die when count reaches 5. Reduce Max HP by 20% (per Count). Deal 20% (per Count) more damage. At the start of the turn, gain Haste by the effect's Count. (Exclusive to Screwloose Wallop Meursault E.G.O) |
Blubberbubble | - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined) - This unit can stack their Shield value by stacking this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP. (Exclusive to Cavernous Wailing Sinclair E.G.O) |
Torn Memory | - Max Value: 7
- Used for certain Skills |
The Living & The Departed | - Unique Ammo
- The sum of Potency and Count maxes out at 20. - Consumed for certain Skills. - Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo. |
Smoke | - Unique Poise
- Max Value: 10 - Take +3% more damage from attacks based on the effect's Count - When dealing critical hits with Poise, increase it's damage by +(Count * 5-8)% - At 9+ Count, gain +1 Final Power with attack skills, gain +1 additional Final Power with skills that have Poise effects - Turn End: Reduce Count by 1 |
Exclusive to Certain Battles/Enemies[]
Some Status Effects are never used by ally Identities or E.G.Os, but are exclusive to certain enemies, or are arena gimmicks in certain battles. These effects include both buffs, debuffs, and neutral effects.
Prologue[]
Name | Description |
---|---|
0-2: Introductions | |
Oppression | Does not act. When hit, this unit is defeated after the skill ends. (Exclusive to enemy Hooligans in this stage) |
Canto I[]
Name | Description |
---|---|
Golden Apple | |
Golden Sheen | At the start of the turn, heal 10 HP per Count. (Exclusive to Golden Apple Abnormality) |
Canto II[]
Name | Description |
---|---|
Have You Become Strong | |
Surgery | Boost Max HP by 25% and skill Power by 1 per this effect’s Count. Each turn, increase this effect’s Count by 1. Die when Count reaches 5. (Exclusive to Have You Become Strong) |
Pink Shoes | |
Urge | Turn End: At 5+ Count, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect. (Exclusive to Pink Shoes) |
Desirous | Gain 2 Fragile and 10 Bind this turn. Also, gain a skill slot and change behavior. (Exclusive to Pink Shoes) |
Baba Yaga | |
Baba Yaga’s Coming! | Baba Yaga is closing in. Clear the way or face certain death. (Exclusive to the Baba Yaga chase encounter) |
Canto III[]
Name | Description |
---|---|
N Corp. Inquisitors | |
N Corp’s Nails | Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count. Turn End: reduce Count by 1. (Exclusive to enemy N Corp Inquisitors) |
Corroded N Corp. Inquisitors | |
Instincts | At the end of the turn, if the Count is at 4+, change to an "aggressive" state. (Exclusive to all Corroded Inquisitors except Wriggling Beast) |
Frenzy | Gain 3 Attack Power Up and 3 Fragile for one turn, and change behavior. Does not gain Aggression when attacked. (Exclusive to Crawling Inquisitor and Four-Legged Beast) |
Rotting Skin | When attacked, inflict 3 Poison on the attacker. (Exclusive to Wriggling Beast and Slithering Inquisitor) |
Kromer | |
A Sign | Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn… (Tracks the number of E.G.O Gift "A Sign" earned throughout Branch K-02. If at 2 or less Count, gain Fearsome Whistles during the Kromer fight; if at 3 or more Count, gain Courage to Triumph Fear during the Kromer fight. Exclusive to Sinclair during the Kromer fight in Branch K-02.) |
Fearsome Whistles | Turn Start: Gain 1 Bind and 1 Paralyze. (Exclusive to Sinclair during the Kromer fight in Branch D-02) |
Courage to Triumph Fear | Turn Start: Gain 1 Attack Power Up and 2 Protection. (Exclusive to Sinclair during the Kromer fight in Branch D-02) |
Gaze(Kromer) | Staggered for this turn. Take +100% damage from Kromer. (Exclusive to Kromer) |
Accept the Pain! | Deal and take 100% more damage. Defense Skill Final Power -5. (Exclusive to Kromer) |
Ecstatic | All the Maw's physical resistances change to 'Fatal'. (Exclusive to Kromer the Dreamer of Human Wholeness) |
Purity | All parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to 'Fatal'. (Exclusive to Kromer the Dreamer of Human Wholeness) |
Canto IV[]
Name | Description |
---|---|
Brazen Bull | |
Momentary Cool | Core and body lose 50% Max HP (Exclusive to Brazen Bull - Tearful in Battle 4-3) |
Unresolved Sorrow | At the start of the turn, gain Attack Power Down by the Count. At the end of the turn, if this effect is at 3+ Count, changes to Expanding Sorrow (Exclusive to Brazen Bull - Tearful) |
Expanding Sorrow | Changes behavior. (Exclusive to Brazen Bull - Tearful; has no actual effect.) |
Wavering Emotions | Turn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect. (Exclusive to Brazen Bull - Tearful) |
Rosespanner Workshop | |
Tremor Sync | In a clash, the opponent has -1 Clash Power for every 5 Tremor they have (Exclusive to enemy Rosespanner Workshop Fixers) |
Resonant | When bursting Tremor or raising stagger threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count (Exclusive to Rosespanner Workshop Rep Niko) |
K Corp. Regen Drone | |
Decay Ampule | Take damage by count * 2% of Max HP. (Exclusive to Hacked K Corp. Regen Drone enemy) |
Lobotomy E.G.O::Sunshower - Dongbaek | |
Perilous Heart | Turn Start: Gain 2 Attack Power Up and 3 Bind (Exclusive to Lobotomy E.G.O::Sunshower - Dongbaek) |
Corroding Heart | Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind (Exclusive to Lobotomy E.G.O::Sunshower - Dongbaek) |
Dongbaek E.G.O::Spicebush | |
Blooming | Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP and become Fully Bloomed At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1 (Exclusive to Dongbaek E.G.O::Spicebush) |
Fully Bloomed | Cannot act At the end of the turn, lost 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn. (Exclusive to Dongbaek E.G.O::Spicebush) |
Growing | Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3) (Exclusive to Dongbaek E.G.O::Spicebush) |
Dazzled Mind | Targets allies for attacks When staggered, remove this effect next turn. If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn. (Exclusive to Dongbaek E.G.O::Spicebush) |
Dueling | Turn Start: Unit without this status go into a 'Fully Bloomed' status If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up (Exclusive to Dongbaek E.G.O::Spicebush) |
Scattering Petals | Turn End: At 6+ Count, become staggered (Exclusive to Dongbaek E.G.O::Spicebush) |
Reawakened Enemies | |
Tears | Turn End: Lose 5 SP Tails Coins inflict 5 Sinking (Exclusive to Revived K Corp. Staff and Reawakened Lobotomy E.G.O enemies) |
Fairy Gentleman / Lobotomy E.G.O::Sloshing | |
Morale Boost | Gain Damage Up by the effect's Count every turn (Max 5) Cannot gain the status while Tipsy (Exclusive to Fairy Gentleman and Lobotomy E.G.O::Sloshing) |
Tipsy | Lose Clash Power by the effect's Count (Max 5) (Exclusive to Fairy Gentleman and Lobotomy E.G.O::Sloshing) |
Predation | It seems to be preparing a powerful move. (Exclusive to Fairy Gentleman; does not have any actual effect.) |
So That No One Will Cry / Lobotomy E.G.O::Red Sheet | |
Entangled Curse Talisman | Deal +1% damage per Count At 9+ Count, gain 2 Attack Power Down at turn start. (Exclusive to So That No One Will Cry and Lobotomy E.G.O::Red Sheet - Marile) |
Reattached Curse Talisman | At 9+, gain 5 Bind at the start of the turn. At 12+, gain 5 Attack Power Down at the start of the turn. (Exclusive to So That No One Will Cry and Lobotomy E.G.O::Red Sheet - Marile) |
Drifting Fox | |
Umbrella Splinters | Gain 5 Rupture at turn end (Exclusive to Drifting Fox) |
Shock Centipede | |
Self-charge | Electric currents seem to flow around its body. After this unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20) (Exclusive to Shock Centipede) |
Capacitor | It seems to be storing electricity in its body. (Exclusive to Shock Centipede) |
T Corp. Collectors | |
Borrowed Time | At the end of the turn, gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down next turn. (Exclusive to T Corp. Collectors) |
Interlocking Time | Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. (Exclusive to T Corp. Collectors) |
Canto V[]
Name | Description |
---|---|
Ishmael | |
Compulsion | Starts encounter with -25 SP. At less than 0 SP at turn start, gain 3 Attack Power Up. (Exclusive to Ishmael throughout Canto V) |
Reverse Compulsion | Heal 15 SP every Turn Start. Overrides Compulsion. (Exclusive to The Pequod Captain Ishmael Identity; applied during the Effloresced E.G.O::GasHarpoon fight) |
Pallid Mermaids / Pallidified Things | |
Pallid Noise | SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 (Exclusive to Pallid Mermaids and Pallidified Things.) |
Noise Panic | Every Coin this unit flips lands on tails. Expires next turn |
Ricardo | |
Test of the Big Brother | Turn End: Reduce value by 1 While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Bursts. This effect expires when this unit is Staggered. If this unit isn't Staggered when this effect expires, gain 5 Damage Up at the start of the next turn. (Exclusive to Ricardo.) |
Ambling Pearl | |
Green Slime | Generates Green Slime next turn every time this value shrinks (Exclusive to Ambling Pearl.) |
Larva | Turn End: Move Larva to the ally with the highest HP. Turn Start: Lose SP equal to the value of Larva on self. (Exclusive to Ambling Pearl.) |
Skin Prophet | |
Marked | Will be primarily targeted. (Exclusive to Skin Prophet; also increases Burn Potency and Count that are inflicted by Skin Prophet and Candles.) |
Dream-Devouring Siltcurrent | |
Blind Obsession | At 3+ value, this unit becomes Staggered. (Exclusive to Dream-Devouring Siltcurrent.) |
Fluorescence Shard | Turn Start: Gain 3 Poise and +2 Poise Count. (Exclusive to Dream-Devouring Siltcurrent.) |
Pequod Town | |
Prey Mark | All Pequod crew targets this unit Take +50% more damage from Pequod crew (Exclusive to Pequod Town.) |
Capture | If inflicted against targets with Tangle, Stagger target. Does not work against targets that are already Staggered. (Exclusive to Pequod Town.) |
Tangle | If inflicted against targets with Capture, Stagger target. Does not work against targets that are already Staggered. (Exclusive to Pequod Town.) |
Ahab | |
Assist Attack | After Ahab's attack, commence unopposed attack against the same target Ahab attacked. The Skill used in this action has the same Offense Level, Coin values and effects as this unit's Counter Skill. (Exclusive to Starbuck; applied by Ahab.) |
Assist Defense | Pull skills targeting Ahab to this unit's slot. The unit with this effect has unlimited Slot Weight. (Exclusive to Queequeg; applied by Ahab.) |
Assist Barrier | Reduce value by the amount of damage taken Does not expire at the end of the turn. Turn End: If this value is at 0, get Staggered next turn. (Exclusive to Queequeg.) |
Undefiable Command | Lose 10% of current HP when using a Skill. Skill Final Power +1 On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab (Exclusive to Ahab.) |
Effloresced E.G.O::GasHarpoon | |
Pip's Ego | Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. (Exclusive to Effloresced E.G.O::GasHarpoon.) |
Starbuck's Ego | Turn Start: Gain 1 Protectionfor every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered. |
Queequeg's Ego | Turn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered. |
Canto VI[]
Name | Description |
---|---|
Heathcliff | |
Bereavement | At -15 SP or Higher, lose 10 SP at the end of turn. When Hit, lose 2 sp and gain 1 Offense Level Up next turn (up to 3 times per turn) At less than 0 SP at turn start, gain 3 Attack Power Up. (Exclusive to Heathcliff between 6-14 and 6-34 during Canto VI) |
Determination | When hit, gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. (Exclusive to Heathcliff after 6-35 during Canto VI) |
The Reaved Lamenter | |
Marked Prey | - With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn. - If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires - Max Value: 1 |
Inferiority Complex | - Every time this unit is hit, take ((20% of HP damage taken) * Value) damage - Max Value: 5 |
Heathcliff?/Erlking Heathcliff (6-44) | |
Explosive Gloom | - Gloom Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn) |
Explosive Envy | - Envy Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn) |
Explosive Wrath | - Wrath Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn) |
Excruciating Rage | If the attacker has Explosive Wrath, take +100% more damage (Exclusive to Dead Rabbits Henchmen in final phase of 6-44) |
Deep Bereavement | Turn Start: Lose 5 Speed and gain 5 Defense Level Down |
The Heartbroken | |
Deep Bereavement | Inflict 5 SP damage After Attack |
Fettered Woe | Under a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn. Expires after applying 3 Fragile to the Chain Part |
Subject of Wrath | Becomes a priority attack target for Heathcliff The Heartbroken. When this unit is killed, this effect moves to a different Identity. |
Nelly | |
Butler's Mark | Used to raise Atk Weight of certain Attack Skills |
Binding Technique | - Max 3 - Turn End: increases by 1 Turn End: gain Bind equal to the Value of this effect Turn End: if at 3 Value, become Staggered for the rest of the Encounter. Does not expire. |
6-48: Every World | |
Away With You | Remaining Shield Value: X (Exclusive to Every Catherine/Enemy in the Encounter; tracks remaining Shield HP) |
Breaking Heart | - Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered. |
Lightning of Suffering | - Clash Win: Inflict Breaking Heart and deal 7 HP damage. - Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage. - Reduced by 1 at Skill End (Exclusive to allies after Phase 3 of 6-48) |
May She... Wake in Torment! | Clash Power -6 in a Clash against targets with Lightning of Suffering (Exclusive to Erlking Heathcliff in Phase 3 of 6-48) |
Broken Heart | - Max Speed +2 Gain 3 Damage Up and 3 Fragile every turn If the main target is Heathcliff, the Attack Skill gains Final Power +2 Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn (Exclusive to Erlking Heathcliff in Final Phase of 6-48) |
Courage to Approach | - Turn End: Heal 10 SP - Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. (Exclusive to Heathcliff in Final Phase of 6-48) |
Intervallos[]
Name | Description |
---|---|
Intervallo I: Hell's Chicken | |
Poultry Apocalypse | The reaction wrought by the Sinners' cooking. Loses HP by 40% Max HP. (Exclusive to Papa Bongy in Battle Chapter 3.5-5) |
Unvented Anger | Gain 1 Attack Power Up every turn. |
Intervallo II: S.E.A. | |
Molted Shell Shot | Resource used by certain skills for additional effects. (Exclusive to Bayonet Artillery Crab) |
Emergency Nutrient Supply | At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn. (Exclusive to King Trash Crab) |
Intervallo III - 1: Miracle in District 20 | |
I'll Gift-wrap You | Gain 3 Poise every turn. Turn End: Heal 3 SP for every Attack Skill that dealt damage (Exclusive to Santata in 5.5-11.) |
HO! HO! HO! | Turn End: Gain (Poise on self/5) Poise Count next turn. Expires at 0 Charge. (Exclusive to Santata.) |
Intervallo III: Yield My Flesh to Claim Their Bones | |
Growing Resentment | When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End. (Exclusive to Bamboo-hatted Kim) |
Other[]
Name | Description |
---|---|
Mirror Dungeon | |
Blood Sac | Use a powerful attack at a certain Count. (Exclusive to Headless Ichthys) |
Fluid Sac | Heals count x 20 HP. (Exclusive to Headless Ichthys) |
Lightning | Powers up at a certain Count. (Exclusive to Alleyway Watchdog) |
Shock | Take more damage by the effect's value for the turn (Exclusive to Alleyway Watchdog) |
Line 1: MADNESS | |
Captivity | Become Staggered for 3 turns. If kqe-1j-23 is Staggered, remove this status. (Exclusive to kqe-1j-23) |
Karma | Take +(Count)% damage. Turn End: Die at 108+ Count. (Exclusive to My Form Empties) |
Cyclical Karma | For this turn, all units transfer their Karma to their targets after a successful attack. Karma is not transferred to My Form Empties as long as its allies are alive. (Exclusive to My Form Empties; is a restatement of one of the Abnormality's passives.) |
Line 2: Möbius | |
Accumulated Past | This displays the Total Turns taken in the Refraction Railway. The number goes up by 1 at the end of the turn. Spent completely when body is broken. (Exclusive to Steam Transport Machine) |
Protection Umbrella | All parts gain Protection equal to the value When using Waiting Skill, Summon Old Umbrella equal to the value 1 Spent every time an Umbrella is broken (Exclusive to Refracted Drifting Fox in Line 2: Möbius) |
Thorns | When hit, return 50% of damage taken to attacker (Exclusive to Refracted Drifting Fox in Line 2: Möbius) |
Charmed | - Speed fixed to 1. - All damage dealt to Fairy reduced to 0. - Expires when Fairy dies. (Exclusive to Faelantern) |
Regenerate | Number of Charmed Units +1 every time a part is restored (Exclusive to Faelantern, tracks the number of times the Fairy is broken.) |
Hemorrhaging Dimension | Damage Up +10% (Exclusive to Wayward Passenger) |
Poisonous Dimension | Max HP +20% (Exclusive to Wayward Passenger) |
Tremoring Dimension | Boost Speed by 1 (Exclusive to Wayward Passenger) |
Electrifying Dimension | Coin Power +1 (Exclusive to Wayward Passenger) |
Crown of Thorns | Generates a Rose unit whose affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect (Exclusive to Sign of Roses) |
Blooming Sin | At the end of the turn - Gain 1 Count. - Bound Identity loses HP equal to 25% of Max HP. - Lose 10% of E.G.O Resource corresponding to the Rose's. - The Sign of Roses heals HP equal to 5% of its Max HP. At 4 Count, - Bound Identity dies. - Lose all of E.G.O resource corresponding to the Rose's. (Exclusive to Sign of Roses) |
Drenched Sin | Gain Max HP by (Count)%(E.G.O resource drained). On Death - Regain (Count) of corresponding E.G.O resource. Bound Identity heals HP by (25% of Identity's Max HP x Blooming Sin Count at death). (Exclusive to Sin-drenched Roses) |
Brambles of Eternity | All characters deal -(10 x Count)% damage All characters receive -(10 x Count)% damage (Exclusive to Sign of Roses; tracks the number of "Refuse." choices made in its battle events.) |
Bloomed Rose | +(10 x Count)% to damage dealt & taken with Corresponding Sin Affinity (Exclusive to Sign of Roses; tracks the cumulative effect of checks passed in its battle events.) |
Power-up State | Power-up State passive activated (Exclusive to Sign of Roses) |
Line 3: MirrorClock OrangeRoad | |
Gossypium | When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End (Exclusive to Drenched Gossypium) |
Red-stained Gossypium | Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2) (Exclusive to Drenched Gossypium) |
Ember | Max 5 Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills. When the Wings Part is broken, inflict Shimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires. (Exclusive to Ardor Blossom Moth) |
Shimmering Ember | Max 5 Gain Spark when hit by a certain Skill. All Shimmering Ember expires. (Exclusive to Ardor Blossom Moth) |
Spark | Combat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units. Cannot gain Shimmering Ember when this unit has Spark Turn End: reduce the value by 1 (Exclusive to Ardor Blossom Moth) |
Gaze | Deal +10% more damage for every Gaze value Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt. (Exclusive to Spiral of Contempt) |
Contempt | Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity. Turn End: Gain 3 Damage Down next turn. (Exclusive to Spiral of Contempt) |
Grasp | Max 3 Cannot act Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect. Turn End: reduce the value by 1. If this effect brings the target's HP down to 0, the target can no longer be healed. (Exclusive to Spiral of Contempt) |
All-beholding Gaze | Gain 1 at every Turn End. Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage. (Exclusive to Spiral of Contempt) |
Walpurgis Night | |
Control Team Captain | - Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities (Exclusive to the first Sinner selected in Dawn of Green - Doubt battles.)|} |
Assistant Librarian of History | - Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' status effects as well) (Exclusive to the first Sinner selected in Into a Certain Library's Book battles on Easy difficulty.) |
Librarian of History | - Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' status effects as well) - When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP. - On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources (Exclusive to the first Sinner selected in Into a Certain Library's Book battles on Hard difficulty.) |
Prepared Meat | If conditions are met, Fairy Queen kills this unit at Turn End (Exclusive to Fairy Festival) |
Hunger | Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat. At 75%- HP, gain 2. At 50%- HP, gain 3. Turn Start: lose 1 if this unit defeated an ally with Prepared Meat. At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down. (Exclusive to Fairy Queen on Hard Difficulty) |
Bottomless Hunger | Fairy Mass Devoured: X (Exclusive to Fairy Queen on Hard Difficulty) |