Refracted T Corp. Class 3 Collector (Upper)[]
Info | |||||
---|---|---|---|---|---|
Risk Level | Core | 459 |
Status | |||||
---|---|---|---|---|---|
427 | 1~4 | 48 | |||
Stagger Thresholds | |||||
50% (214) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
5 + 5 |
Interlocking Moment [Clash Lose] Spend 2 Charge [On Hit] Inflict 1 Interlocking Time
[Heads Hit] Inflict 3 Paralyze |
6 + 8 |
Siphon Time Skill Power +1 for every 3 Charge Count [On Use] Gain +4 Charge Count [On Hit] Gain 3 Borrowed Time next turn
[On Hit] Inflict 3 Bind next turn |
6 + 6 |
Accelerating Moment Skill Power +1 for every Borrowed Time [Clash Lose] Spend 3 Charge Count [On Hit] Inflict 2 Interlocking Time [On Hit] Inflict 2 Bind next turn [On Hit] Deal +20% damage for every Borrowed Time
[On Hit] Gain +4 Charge Count |
8 + 7 |
Charged Defense [Combat Start] Gain +1 Charge Count |
Rupture and Sinking Count maxes out at 5.
Behavior[]
Unlike the human encounters fought in Line 1: MADNESS, the T Corp. Class 3 Collectors behave in a manner similar to other humanoid focused encounters from Canto IV: The Unchanging, such as the battles with Dongbaek. The encounter has a fixed attack behavior, as well as a sanity mechanic.
Sanity[]
As mentioned above, the T Corp. Collectors have a Sanity gauge. Likewise, they have the Unstable panic type. SP can only be consistently reduced through the use of Sinking.
Panic Type | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
Unstable |
Turn Start: Gain 2 Attack Power Up and 3 Bind. |
Turn Start: Become staggered. |
Attack Pattern[]
The upper-most Collector follows the following looping rotation:
- Interlocking Moment, Interlocking Moment, Siphon Time
- Siphon Time, Interlocking Moment, Interlocking Moment
- Accelerating Moment, Charged Defense, Siphon Time
Refracted T Corp. Class 3 Collector (Lower)[]
Info | |||||
---|---|---|---|---|---|
Risk Level | Core | 459 |
Status | |||||
---|---|---|---|---|---|
372 | 1~4 | 48 | |||
Stagger Thresholds | |||||
50% (186) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
5 + 5 |
Interlocking Moment [Clash Lose] Spend 2 Charge [On Hit] Inflict 1 Interlocking Time
[Heads Hit] Inflict 3 Paralyze |
6 + 8 |
Siphon Time Skill Power +1 for every 3 Charge Count [On Use] Gain +4 Charge Count [On Hit] Gain 3 Borrowed Time next turn
[On Hit] Inflict 3 Bind next turn |
6 + 6 |
Accelerating Moment Skill Power +1 for every Borrowed Time [Clash Lose] Spend 3 Charge Count [On Hit] Inflict 2 Interlocking Time [On Hit] Inflict 2 Bind next turn [On Hit] Deal +20% damage for every Borrowed Time
[On Hit] Gain +4 Charge Count |
8 + 7 |
Charged Defense [Combat Start] Gain +1 Charge Count |
Rupture and Sinking Count maxes out at 5.
Behavior[]
The lower T Corp collector is technically a different instance of the enemy. It has a weaker body and starts off with more powerful attacks.
Sanity[]
Panic Type | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
Unstable |
Turn Start: Gain 2 Attack Power Up and 3 Bind. |
Turn Start: Become staggered. |
Attack Pattern[]
The lower-most Collector follows the following looping rotation:
- Interlocking Moment, Charged Defense, Accelerating Moment
- Interlocking Moment, Siphon Time, Siphon Time
- Interlocking Moment, Siphon Time, Siphon Time