Limbus Company Wiki
Advertisement

Refracted T Corp. Class 3 Collector (Upper)[]

LcbSinSlothRefracted T Corp. Class 3 Collector
Refracted T Corp. Class 3 Collector Idle Sprite
Info
Risk Level Blank Icon Core HP 459
Parts

Abno Part Body Status
HP 427 SPEED 1~4 Defense 48
Stagger Thresholds
50% (214HP) - 0% (0HP)
Resistances
Slash Pierce Blunt
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath
Ineff.
[x0.5]
LcbSinLust
Normal
[x1]
LcbSinSloth
Ineff.
[x0.5]
LcbSinGluttony
Normal
[x1]
LcbSinGreed
Normal
[x1]
LcbSinPride
Normal
[x1]
LcbSinEnvy
Normal
[x1]

Skills
Abno Part Body Body
Interlocking Moment Imagined T Corp. Class 3 Collector
5 Blunt + 5
Coin
Interlocking Moment
SkillAttack 46 (45+1) Atk Weight ⯀
[Clash Lose] Spend 2 ChargeCharge
CoinEffect1
[On Hit] Inflict 1 Interlocking TimeInterlocking Time
Blank Icon [Heads Hit] Inflict 3 ParalyzeParalyze
Abno Part Body Body
Siphon Time Imagined T Corp. Class 3 Collector
6 Pierce + 8
Coin
Siphon Time
SkillAttack 46 (45+1) Atk Weight ⯀
Skill Power +1 for every 3 ChargeCharge Count
[On Use] Gain +4 ChargeCharge Count
CoinEffect1
[On Hit] Gain 3 Borrowed TimeBorrowed Time next turn
Blank Icon [On Hit] Inflict 3 BindBind next turn
Abno Part Body Body
Accelerating Moment Imagined T Corp. Class 3 Collector
6 Blunt + 6
CoinCoin
Accelerating Moment
SkillAttack 46 (45+1) Atk Weight ⯀
Skill Power +1 for every Borrowed TimeBorrowed Time
[Clash Lose] Spend 3 ChargeCharge Count
CoinEffect1
[On Hit] Inflict 2 Interlocking TimeInterlocking Time
Blank Icon [On Hit] Inflict 2 BindBind next turn
CoinEffect2
[On Hit] Deal +20% damage for every Borrowed TimeBorrowed Time
Blank Icon [On Hit] Gain +4 ChargeCharge Count
Abno Part Body Body
Borrow Time Imagined T Corp. Class 3 Collector
8 Guard + 7
Coin
Charged Defense
SkillDefense 48 (45+3) Atk Weight ⯀
[Combat Start] Gain +1 ChargeCharge Count
Passives
Golden Time
At the end of the turn, if the HP is between 6% and 24%, Core parts instantly heal up to 80% of Max HP, and recover from stagger. (One-time only)
Time Reversion Retroaction
After activating Golden Time, gain 2 FragileFragile at the start of the turn.
Overcharge
If at 5+ ChargeCharge Count at the end of the turn, gain 3 Damage UpDamage Up next turn
Refracted Rupture and Sinking
RuptureRupture and SinkingSinking Potency maxes out at 30.
RuptureRupture and SinkingSinking Count maxes out at 5.
Apply Refracted Burn
When gaining BurnBurn, gain 1 additional Potency and Count.


Behavior[]

Unlike the human encounters fought in Line 1: MADNESS, the T Corp. Class 3 Collectors behave in a manner similar to other humanoid focused encounters from Canto IV: The Unchanging, such as the battles with Dongbaek. The encounter has a fixed attack behavior, as well as a sanity mechanic.

Sanity[]

As mentioned above, the T Corp. Collectors have a Sanity gauge. Likewise, they have the Unstable panic type. SP can only be consistently reduced through the use of Sinking.

Sanity Panic Type
Name Low Morale Panic
Unstable Panic
Unstable

Turn Start: Gain 2 Attack Power UpAttack Power Up and 3 BindBind.


Turn Start: Become staggered.

Attack Pattern[]

The upper-most Collector follows the following looping rotation:
- Interlocking Moment, Interlocking Moment, Siphon Time
- Siphon Time, Interlocking Moment, Interlocking Moment
- Accelerating Moment, Charged Defense, Siphon Time

Refracted T Corp. Class 3 Collector (Lower)[]

LcbSinSlothRefracted T Corp. Class 3 Collector
Refracted T Corp. Class 3 Collector Idle Sprite
Info
Risk Level Blank Icon Core HP 459
Parts

Abno Part Body Status
HP 372 SPEED 1~4 Defense 48
Stagger Thresholds
50% (186HP) - 0% (0HP)
Resistances
Slash Pierce Blunt
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath
Ineff.
[x0.5]
LcbSinLust
Normal
[x1]
LcbSinSloth
Ineff.
[x0.5]
LcbSinGluttony
Normal
[x1]
LcbSinGreed
Normal
[x1]
LcbSinPride
Normal
[x1]
LcbSinEnvy
Normal
[x1]

Skills
Abno Part Body Body
Interlocking Moment Imagined T Corp. Class 3 Collector
5 Blunt + 5
Coin
Interlocking Moment
SkillAttack 46 (45+1) Atk Weight ⯀
[Clash Lose] Spend 2 ChargeCharge
CoinEffect1
[On Hit] Inflict 1 Interlocking TimeInterlocking Time
Blank Icon [Heads Hit] Inflict 3 ParalyzeParalyze
Abno Part Body Body
Siphon Time Imagined T Corp. Class 3 Collector
6 Pierce + 8
Coin
Siphon Time
SkillAttack 46 (45+1) Atk Weight ⯀
Skill Power +1 for every 3 ChargeCharge Count
[On Use] Gain +4 ChargeCharge Count
CoinEffect1
[On Hit] Gain 3 Borrowed TimeBorrowed Time next turn
Blank Icon [On Hit] Inflict 3 BindBind next turn
Abno Part Body Body
Accelerating Moment Imagined T Corp. Class 3 Collector
6 Blunt + 6
CoinCoin
Accelerating Moment
SkillAttack 46 (45+1) Atk Weight ⯀
Skill Power +1 for every Borrowed TimeBorrowed Time
[Clash Lose] Spend 3 ChargeCharge Count
CoinEffect1
[On Hit] Inflict 2 Interlocking TimeInterlocking Time
Blank Icon [On Hit] Inflict 2 BindBind next turn
CoinEffect2
[On Hit] Deal +20% damage for every Borrowed TimeBorrowed Time
Blank Icon [On Hit] Gain +4 ChargeCharge Count
Abno Part Body Body
Borrow Time Imagined T Corp. Class 3 Collector
8 Guard + 7
Coin
Charged Defense
SkillDefense 48 (45+3) Atk Weight ⯀
[Combat Start] Gain +1 ChargeCharge Count
Passives
Golden Time
At the end of the turn, if the HP is between 6% and 24%, Core parts instantly heal up to 80% of Max HP, and recover from stagger. (One-time only)
Time Reversion Retroaction
After activating Golden Time, gain 2 FragileFragile at the start of the turn.
Overcharge
If at 5+ ChargeCharge Count at the end of the turn, gain 3 Damage UpDamage Up next turn
Refracted Rupture and Sinking
RuptureRupture and SinkingSinking Potency maxes out at 30.
RuptureRupture and SinkingSinking Count maxes out at 5.
Apply Refracted Burn
When gaining BurnBurn, gain 1 additional Potency and Count.


Behavior[]

The lower T Corp collector is technically a different instance of the enemy. It has a weaker body and starts off with more powerful attacks.

Sanity[]

Sanity Panic Type
Name Low Morale Panic
Unstable Panic
Unstable

Turn Start: Gain 2 Attack Power UpAttack Power Up and 3 BindBind.


Turn Start: Become staggered.

Attack Pattern[]

The lower-most Collector follows the following looping rotation:
- Interlocking Moment, Charged Defense, Accelerating Moment
- Interlocking Moment, Siphon Time, Siphon Time
- Interlocking Moment, Siphon Time, Siphon Time

Advertisement