Enemy |
???[]
Phase 1[]

Info | |||||
---|---|---|---|---|---|
Core ![]() |
975 | ||||
![]() | |||||
Name | Low Morale | Panic | |||
![]() Pallid Panic |
![]() |
Every Turn End: Gain 2 ![]() Every Coin this unit flips lands on tails. |
![]() | |||||
---|---|---|---|---|---|
![]() |
975 | ![]() |
1~2 | ![]() |
45 |
Stagger Thresholds | |||||
50% (488![]() ![]() ![]() | |||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Normal [x1] |
Fatal [x2] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |

![]() 4 ![]() |
![]()
Starting Hunt ![]() [Combat Start] Summon 4 allies next turn [On Use] Apply ![]() ![]() ![]() |

![]() 4 ![]() |
![]()
Harpooning ![]() ![]() ![]() |

![]() 4 ![]() |
![]() ![]() ![]()
Piercing Harpoon ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() 4 ![]() |
![]() ![]()
Deep Breath ![]() [Combat Start] Gain 10 ![]() ![]() Critical Hits do not consume Poise Count with this Skill. Turn End: Gain ![]() |

![]() 3 ![]() |
![]()
Counter ![]() Critical Hits do not consume ![]() ![]() ![]() |

![]() 3 ![]() |
![]() ![]() ![]()
Stalk Prey ![]() +30% Damage on Critical Hit ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() 13 ![]() |
![]()
Cut Throat ![]() This Skill does not consume ![]() Deal +5% more damage for every ![]() [On Use] Staggered at Turn End if this unit does not have ![]() ![]() ![]() |
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.

This unit's HP does not drop below 1 before Phase 2 start.
Phase 2 Start: Heal HP to 50% of max HP and summon 4 allies. Inflict

Phase 2[]

Info | |||||
---|---|---|---|---|---|
Core ![]() |
887 | ||||
![]() | |||||
Name | Low Morale | Panic | |||
![]() Pallid Panic |
![]() |
Every Turn End: Gain 2 ![]() Every Coin this unit flips lands on tails. |
![]() | |||||
---|---|---|---|---|---|
![]() |
975 | ![]() |
1~2 | ![]() |
45 |
Stagger Thresholds | |||||
50% (488![]() ![]() ![]() | |||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |

![]() 4 ![]() |
![]()
Harpooning ![]() ![]() ![]() |

![]() 4 ![]() |
![]() ![]() ![]()
Piercing Harpoon ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() 3 ![]() |
![]()
Counter ![]() Critical Hits do not consume ![]() ![]() ![]() |

![]() 3 ![]() |
![]() ![]() ![]()
Stalk Prey ![]() +30% Damage on Critical Hit ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() 13 ![]() |
![]()
Cut Throat ![]() This Skill does not consume ![]() Deal +5% more damage for every ![]() [On Use] Staggered at Turn End if this unit does not have ![]() ![]() ![]() |

![]() 8 ![]() |
![]()
Deep Breathing ![]() [Combat Start] Gain 3 ![]() ![]() For this turn, gain Final Power equal to ![]() For this turn, lose 1 ![]() |

![]() 5 ![]() |
![]() ![]() ![]()
To Survive ![]() +30% Damage on Critical Hit ![]() ![]() ![]() |
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.

This unit's HP does not drop below 1 before Phase 2 start.
Phase 2 Start: Heal HP to 50% of max HP and summon 4 allies. Inflict

Behavior[]
Attack Pattern[]
Queequeg in this encounter has two phases.
In Phase 1, Queequeg uses the following skill rotation:
- Starting Hunt, Harpooning, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Harpooning
- Starting Hunt, Stalk Prey, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Piercing Harpoon
Once Queequeg drops below 50% HP, she changes to Phase 2, and uses the following skill rotation instead:
- Harpooning, Piercing Harpoon, Counter, Counter
- Deep Breathing, Piercing Harpoon, Counter, Counter
- Deep Breathing, To Survive, Stalk Prey, Cut Throat
- Deep Breathing, To Survive, To Survive, Cut Throat
Summons | |
---|---|
Queequeg[]

Info | |||||
---|---|---|---|---|---|
Core ![]() |
975 | ||||
![]() | |||||
Name | Low Morale | Panic | |||
![]() Pallid Panic |
![]() |
Every Turn End: Gain 2 ![]() Every Coin this unit flips lands on tails. |
![]() | |||||
---|---|---|---|---|---|
![]() |
975 | ![]() |
1~2 | ![]() |
45 |
Stagger Thresholds | |||||
50% (488![]() ![]() ![]() | |||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Weak [x1.25] |

![]() 4 ![]() |
![]()
Harpooning ![]() ![]() ![]() |

![]() 4 ![]() |
![]() ![]() ![]()
Piercing Harpoon ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() 3 ![]() |
![]() ![]() ![]()
Stalk Prey ![]() +30% Damage on Critical Hit ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() 13 ![]() |
![]()
Cut Throat ![]() This Skill does not consume ![]() Deal +5% more damage for every ![]() [On Use] Staggered at Turn End if this unit does not have ![]() ![]() ![]() |

![]() 8 ![]() |
![]()
Deep Breathing ![]() [Combat Start] Gain 3 ![]() ![]() For this turn, gain Final Power equal to ![]() For this turn, lose 1 ![]() |

![]() 4 ![]() |
![]()
Must... Protect ![]() [Turn Start] Upon using this Skill, if this unit has more than 0 ![]() ![]() [Combat Start] Gain 10% of max HP as ![]() |

![]() 14 ![]() |
![]() ![]() ![]()
Persistent Harpoon ![]() Final Power +1 when attacking the same target as Starbuck ![]() ![]() ![]() ![]() |

![]() 18 ![]() |
![]()
Must Finish Hunt... ![]() Critical Hits do not consume ![]() Deal +5% damage per ![]() ![]() ![]() |
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.


Behavior[]
Attack Pattern[]
Queequeg's attack pattern depends on the orders commanded by Ahab and which phase of the battle Ahab is currently at.
When not given any orders, Queequeg will use the following rotation:
- Harpooning, Piercing Harpoon
While Queequeg has been commanded to defend and until her shield breaks, she uses the following rotation:
- Must... Protect, Deep Breathing
If Queequeg was staggered the turn she was commanded to protect Ahab, she will instead use the following rotation upon recovery:
- Cut Throat, Stalk Prey
After recovering from her barrier being broken, Queequeg uses the following skill rotation.
- Persistent Harpoon, Persistent Harpoon
If Ahab has been slain first, Queequeg will use the following rotation until the end of battle.
- Persistent Harpoon, Must Finish Hunt...
Allies | |
---|---|