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Enemy

???[]

Phase 1[]

Queequeg
Info
Core 975
Panic Type
Name Low Morale Panic

Pallid Panic

SP Loss Efficiency +2


Every Turn End: Gain 2 Bind.
Every Coin this unit flips lands on tails.

Parts

Status
975 1~2 45
Stagger Thresholds
50% (488) - 0% (0) - -50% (-488)
Resistances
Normal
[x1]
Normal
[x1]
Fatal
[x2]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]

Skills
Body

4 + 6

Starting Hunt
42 (45-3) Atk Weight ⯀
[Combat Start] Summon 4 allies next turn
[On Use] Apply Prey Mark next turn
[On Hit] Inflict 2 Bleed
Body

4 + 6

Harpooning
45 (45+0) Atk Weight ⯀
[On Hit] Inflict 2 Bleed
Body

4 + 3

Piercing Harpoon
45 (45+0) Atk Weight ⯀
[On Hit] Inflict 3 Offense Level Down
[On Hit] Inflict 2 Bind next turn
[On Hit] Inflict 4 Bleed
Body

4 + 3

Deep Breath
42 (45-3) Atk Weight ⯀
[Combat Start] Gain 10 Poise and +10 Poise Count.
Critical Hits do not consume Poise Count with this Skill.
Turn End: Gain Plus Coin Boost next turn by the number of surviving other allies.
Body

3 + 5

Counter
48 (45+3) Atk Weight ⯀
Critical Hits do not consume Poise Count with this Skill.
[On Hit] Inflict +2 Bleed Count
Body

3 + 5

Stalk Prey
48 (45+3) Atk Weight ⯀
+30% Damage on Critical Hit
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 1 Bleed
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
[On Hit] Inflict 5 Bleed
Body

13 + 8

Cut Throat
48 (45+3) Atk Weight ⯀⯀⯀
This Skill does not consume Poise Count upon Critical Hit.
Deal +5% more damage for every Bleed on target
[On Use] Staggered at Turn End if this unit does not have Poise on self.
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Passives
Suppressed Pallidification
At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (which does not include this unit)
Captain's Orders
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Mutilated Tattoos
Every time a Pequod Town faction ally is defeated, lose 1 Poise Count and 10 SP.
The Indomitable Harpooneer
The lower this unit's HP gets, the more damage this unit's Skills deal.
Injected Hatred and Animosity
Turn End: If 50%- of max HP, move on to Phase 2.
This unit's HP does not drop below 1 before Phase 2 start.
Phase 2 Start: Heal HP to 50% of max HP and summon 4 allies. Inflict Prey Mark against 1 enemy with the lowest HP percentage at the start of every turn.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Phase 2[]

Queequeg
Info
Core 887
Panic Type
Name Low Morale Panic

Pallid Panic

SP Loss Efficiency +2


Every Turn End: Gain 2 Bind.
Every Coin this unit flips lands on tails.

Parts

Status
975 1~2 45
Stagger Thresholds
50% (488) - 0% (0) - -50% (-488)
Resistances
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]

Skills
Body

4 + 6

Harpooning
45 (45+0) Atk Weight ⯀
[On Hit] Inflict 2 Bleed
Body

4 + 3

Piercing Harpoon
45 (45+0) Atk Weight ⯀
[On Hit] Inflict 3 Offense Level Down
[On Hit] Inflict 2 Bind next turn
[On Hit] Inflict 4 Bleed
Body

3 + 5

Counter
48 (45+3) Atk Weight ⯀
Critical Hits do not consume Poise Count with this Skill.
[On Hit] Inflict +2 Bleed Count
Body

3 + 5

Stalk Prey
48 (45+3) Atk Weight ⯀
+30% Damage on Critical Hit
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 1 Bleed
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
[On Hit] Inflict 5 Bleed
Body

13 + 8

Cut Throat
48 (45+3) Atk Weight ⯀⯀⯀
This Skill does not consume Poise Count upon Critical Hit.
Deal +5% more damage for every Bleed on target
[On Use] Staggered at Turn End if this unit does not have Poise on self.
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Body

8 + 1

Deep Breathing
50 (45+5) Atk Weight ⯀
[Combat Start] Gain 3 Poise and +5 Poise Count.
For this turn, gain Final Power equal to Poise Potency on self.
For this turn, lose 1 Poise Count when attacked.
Body

5 + 4

To Survive
48 (45+3) Atk Weight ⯀
+30% Damage on Critical Hit
[On Hit] Heal Core and Part HP by 50% of damage dealt
[On Hit] Heal Core and Part HP by 50% of damage dealt
[On Hit] Heal Core and Part HP by 50% of damage dealt
Passives
Suppressed Pallidification
At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
Captain's Orders
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Mutilated Tattoos
Every time a Pequod Town faction ally is defeated, lose 1 Poise Count and 10 SP.
The Indomitable Harpooneer
The lower this unit's HP gets, the more damage this unit's Skills deal.
Injected Hatred and Animosity
Turn End: If 50%- of max HP, move on to Phase 2.
This unit's HP does not drop below 1 before Phase 2 start.
Phase 2 Start: Heal HP to 50% of max HP and summon 4 allies. Inflict Prey Mark against 1 enemy with the lowest HP percentage at the start of every turn.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior[]

Attack Pattern[]

Queequeg in this encounter has two phases.

In Phase 1, Queequeg uses the following skill rotation:
- Starting Hunt, Harpooning, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Harpooning
- Starting Hunt, Stalk Prey, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Piercing Harpoon

Once Queequeg drops below 50% HP, she changes to Phase 2, and uses the following skill rotation instead:
- Harpooning, Piercing Harpoon, Counter, Counter
- Deep Breathing, Piercing Harpoon, Counter, Counter
- Deep Breathing, To Survive, Stalk Prey, Cut Throat
- Deep Breathing, To Survive, To Survive, Cut Throat

Summons

Queequeg[]

Queequeg
Info
Core 975
Panic Type
Name Low Morale Panic

Pallid Panic

SP Loss Efficiency +2


Every Turn End: Gain 2 Bind.
Every Coin this unit flips lands on tails.

Parts

Status
975 1~2 45
Stagger Thresholds
50% (488) - 0% (0) - -50% (-488)
Resistances
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Weak
[x1.25]

Skills
Body

4 + 6

Harpooning
45 (45+0) Atk Weight ⯀
[On Hit] Inflict 2 Bleed
Body

4 + 3

Piercing Harpoon
45 (45+0) Atk Weight ⯀
[On Hit] Inflict 3 Offense Level Down
[On Hit] Inflict 2 Bind next turn
[On Hit] Inflict 4 Bleed
Body

3 + 5

Stalk Prey
48 (45+3) Atk Weight ⯀
+30% Damage on Critical Hit
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 1 Bleed
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
[On Hit] Inflict 5 Bleed
Body

13 + 8

Cut Throat
48 (45+3) Atk Weight ⯀⯀⯀
This Skill does not consume Poise Count upon Critical Hit.
Deal +5% more damage for every Bleed on target
[On Use] Staggered at Turn End if this unit does not have Poise on self.
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Body

8 + 1

Deep Breathing
50 (45+5) Atk Weight ⯀
[Combat Start] Gain 3 Poise and +5 Poise Count.
For this turn, gain Final Power equal to Poise Potency on self.
For this turn, lose 1 Poise Count when attacked.
Body

4 + 4

Must... Protect
45 (45+0) Atk Weight ⯀
[Turn Start] Upon using this Skill, if this unit has more than 0 Assist Barrier, activate Assist Defense.
[Combat Start] Gain 10% of max HP as Assist Barrier.
Body

14 - 3

Persistent Harpoon
48 (45+3) Atk Weight ⯀
Final Power +1 when attacking the same target as Starbuck
[On Hit] Heal Core and Part HP by 50% of damage dealt
[On Hit] Inflict Tangle
[On Hit] Heal Core and Part HP by 50% of damage dealt
Body

18 - 10

Must Finish Hunt...
48 (45+3) Atk Weight ⯀⯀⯀
Critical Hits do not consume Poise Count with this Skill.
Deal +5% damage per Bleed on target
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Passives
Suppressed Pallidification
At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
Captain's Orders
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Mutilated Tattoos
Every time a Pequod Town faction ally is defeated, lose 1 Poise Count and 10 SP.
The Indomitable Harpooneer
The lower this unit's HP gets, the more damage this unit's Skills deal.
Clouded Mind
Resets SP to 0 when Staggered.
Engraved Hatred and Animosity
At 1 HP, heal up to 50% of max HP and gain 2 Attack Power Up next turn. (Once per encounter)
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior[]

Attack Pattern[]

Queequeg's attack pattern depends on the orders commanded by Ahab and which phase of the battle Ahab is currently at.

When not given any orders, Queequeg will use the following rotation:
- Harpooning, Piercing Harpoon

While Queequeg has been commanded to defend and until her shield breaks, she uses the following rotation:
- Must... Protect, Deep Breathing

If Queequeg was staggered the turn she was commanded to protect Ahab, she will instead use the following rotation upon recovery:
- Cut Throat, Stalk Prey

After recovering from her barrier being broken, Queequeg uses the following skill rotation.
- Persistent Harpoon, Persistent Harpoon

If Ahab has been slain first, Queequeg will use the following rotation until the end of battle.
- Persistent Harpoon, Must Finish Hunt...


Allies
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