For story-related information about this enemy, see Peccatulum.
Peccatulum Gulae?[]
Peccatulum Gulae?
Info | |||||
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Risk Level | Code | - | Core | 133 |
Parts
Status | |||||
---|---|---|---|---|---|
133 | 1-4 | 47 | |||
Stagger Thresholds | |||||
60% (80) - 0% (0) | |||||
Resistances | |||||
Fatal [x1.75] |
Normal [x1] |
Normal [x1] |
Fatal [x1.75] |
Fatal [x1.75] |
Normal [x1] |
Ineff. [x0.5] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Skills
Body
4 + 3 |
Maul Amt. x1 When this Attack Skill hits, gain HP Healing Boost next turn [On Hit] Inflict 3 Rupture [On Hit] Inflict 3 Rupture
|
Body
2 + 3 |
Devouring Amt. x1 [On Use] If the target has Rupture, Base Power +1 [On Hit] Inflict +2 Rupture Count [Heads Hit] Core and Part both gain 3 HP [On Hit] Inflict +2 Rupture Count [Heads Hit] Core and Part both gain 3 HP [On Hit] Inflict +2 Rupture Count [Heads Hit] Core and Part both gain 3 HP [On Hit] Inflict +2 Rupture Count
[Heads Hit] Core and Part both gain 3 HP |
Body
3 + 3 |
Ravenous Devouring Amt. x1 [On Use] If the target has 5+ Rupture, inflict 2 Defense Level Down Gain +1 Base Power for every HP Healing Boost value on self (max 3) [On Hit] Inflict +2 Rupture Count [Heads Hit] Core and Part both gain 5 HP [On Hit] Inflict 5 Rupture [Heads Hit] Core and Part both gain 5 HP [On Hit] Inflict +2 Rupture Count [Heads Hit] Core and Part both gain 5 HP [On Hit] Inflict 5 Rupture
[Heads Hit] Core and Part both gain 5 HP |
Body
2 + 2 |
Counter Amt. x1 At less than 50% Core HP, Core and Part heal on Coin Hit [On Hit] Inflict 3 Rupture and +2 Rupture Count [On Hit] Inflict 3 Rupture and +2 Rupture Count
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Passives
Sin Resistance
Peccatulum | ||||||
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Stage 1 | ||||||
Stage 2 | ||||||
Stage 3 | ||||||