The Mirror of the Wuthering is the Mirror Dungeon of Season 4. The Simulation (Normal) difficulty is unlocked by clearing Main Story Canto II, and the Ritornello (Hard) difficulty in unlocked by clearing Main Story Canto V. However, the pool of enemies faced changes as one progresses further through the Main Story.
Compared to the previous Mirror Dungeon, the Mirror of the Lake, the Mirror of the Wuthering adds a system of 'Floor Theme Packs' which determines the types of enemies one faces, and E.G.O Gifts one may choose from on each floor. Additionally, MD4 introduces 92 new E.G.O Gifts (some returnees from various Story Dungeons), and adds additional choices to several Abnormality Events.
Rewards[]
Simulation[]
Simulation (Normal) Mode of this Mirror Dungeon are identical to the previous Mirror Dungeon, where the first three reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:
- 250 Free Lunacy
- 45 XP for the Limbus Pass
- 100 Manager EXP
Once the Weekly Rewards bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Ritornello[]
The rewards given for the Ritornello (Hard) difficulty of MD4H depends on the number of Weekly Bonus charges consumed upon claiming the reward, with the amount of Limbus Pass XP increasing for players who do multiple runs to consume each charge separately. The number of Weekly Bonus charges the player consumes from a Ritornello difficulty completion can be freely adjusted by the player.
Weekly Bonus Charges Used |
Rewards | ||
---|---|---|---|
3 |
| ||
2+1 |
|
| |
1+2 |
|
| |
1+1+1 |
|
|
|
0 |
(Identical to Simulation difficulty completions without Bonus) |
Impossible[]
The rewards given for the Impossible difficulty of MD4I depends on the number of Weekly Bonus charges consumed upon claiming the reward. The number of Weekly Bonus charges the player consumes from a Ritornello difficulty completion can be freely adjusted by the player.
Weekly Bonus Charges Used |
Rewards | ||
---|---|---|---|
3 |
| ||
2 |
| ||
1 |
| ||
0 |
(Identical to Simulation difficulty completions without Bonus) |
Starter Buffs[]
All Starter Buffs may be freely activated or deactivated.
Mirror of the Wuthering - Trail of Stars | |||
---|---|---|---|
Name | Cost (Starlight) |
Effect | Parent |
Eye of the Storm | 0 | [Limited] Gain 200 Starlight upon engraving this Star (1-time only, unaffected by activation status) |
None |
E.G.O Gifts Path (Top) | |||
Thunder | 0 | [Starting E.G.O Gift] Introduce 7 E.G.O Gifts to the Starting E.G.O Gift pool <List> - Pain of Stifled Rage (Tier 2, Burn) - Awe (Tier 2, Bleed) - Sour Liquor Aroma (Tier 2, Tremor) - Smoking Gunpowder (Tier 2, Rupture) - Grandeur (Tier 2, Sinking) - Old Wooden Doll (Tier 2, Poise) - Patrolling Flashlight (Tier 2, Charge) |
Eye of the Storm |
Biting Wind | 0 | [Starting E.G.O Gift] Introduce 6 E.G.O Gifts to the Starting E.G.O Gift pool <List> - Tailor's Scissors (Tier 2, Slash) - Resolution (Tier 2, Slash) - Once, A Blessing (Tier 2, Pierce) - Torn Bandolier (Tier 2, Pierce) - Compression Bandage (Tier 2, Blunt) - Temporal Bridle (Tier 2, Blunt) |
Thunder |
Fair Winds | 0 | [Universal] Gain +50 Starting Cost |
Biting Wind |
Cascade of Levin | 0 | [Universal] Introduce 16 Tier 2 E.G.O Gifts to the Shops, Gift Fusion results, and Encounter Rewards pool <List> - Pain of Stifled Rage (Tier 2, Burn) - Awe (Tier 2, Bleed) - Sour Liquor Aroma (Tier 2, Tremor) - Mirror Tactile Synaesthesia (Tier 2, Tremor) - Smoking Gunpowder (Tier 2, Rupture) - Ragged Umbrella (Tier 2, Rupture) - Grandeur (Tier 2, Sinking) - Old Wooden Doll (Tier 2, Poise) - Patrolling Flashlight (Tier 2, Charge) - Tailor's Scissors (Tier 2, Slash) - Resolution (Tier 2, Slash) - Once, A Blessing (Tier 2, Pierce) - Torn Bandolier (Tier 2, Pierce) - Compression Bandage (Tier 2, Blunt) - Temporal Bridle (Tier 2, Blunt) - Oracle (Tier 2) |
Fair Winds |
Gathering Storm | 0 | [Universal] Introduce 28 Tier 3~4 E.G.O Gifts to Shops, Gift Fusion results, and Encounter Rewards pool <List> - Dust to Dust (Tier 3, Burn) - Smokes and Wires (Tier 3, Bleed) - Bell of Truth (Tier 3, Tremor) - Standard-duty Battery (Tier 3, Rupture) - Midwinter Nightmare (Tier 3, Sinking) - Four-leaf Clover (Tier 3, Poise) - Material Interference Force Field (Tier 3, Charge) - Ardent Flower (Tier 3, Burn) - Respite (Tier 3, Bleed) - Clockwork Spring (Tier 3, Tremor) - Deathseeker (Tier 3, Rupture) - Distant Star (Tier 3, Sinking) - Finifugality (Tier 3, Poise) - Imitative Generator (Tier 3, Charge) - Moment of Sentencing (Tier 3, Slash) - Keenbranch (Tier 3, Pierce) - Clasped Sculpture (Tier 3, Blunt) - Imposed Weight (Tier 3) - Fragment of Hellfire (Tier 4, Burn) - Fragment of Allurement (Tier 4, Bleed) - Fragment of Inertia (Tier 4, Tremor) - Fragment of Desire (Tier 4, Rupture) - Fragment of Decay (Tier 4, Sinking) - Fragment of Conceit (Tier 4, Poise) - Fragment of Friction (Tier 4, Charge) - Sundered Memory (Tier 4, Slash) - Punctured Memory (Tier 4, Pierce) - Crushed Memory (Tier 4, Blunt) |
Cascade of Levin |
Tornado | 0 | [Starting E.G.O Gift] E.G.O Gift Choice +1 |
Gathering Storm |
Shops Path (Right) | |||
Ringing of the New Year's Eve | 250 | [Shops] Higher Tier E.G.O Gifts appear; small chance for Tier 4+ E.G.O Gifts to appear |
Eye of the Storm |
Faint Evenfall | 300 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
Ringing of the New Year's Eve |
Black Polar Night | 300 | [Shops] E.G.O Gift purchase Cost -5% |
Faint Evenfall |
Still Dawn | 300 | [Shops] E.G.O Gift purchase Cost -5% |
Black Polar Night |
Wintry Daybreak | 300 | [Shops] E.G.O Gift purchase Cost -5% |
Still Dawn |
Nightless City | 400 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
Wintry Daybreak |
Gift Enhancement Path (Bottom) | |||
Sheepback Clouds | 250 | [Rest Stops] E.G.O Gift Enhance Costs -7.5% |
Eye of the Storm |
Great Sea of Clouds | 250 | [Shops] 20% chance for a Cost-free Refresh |
Sheepback Clouds |
Katabatic Wind | 250 | [Rest Stops] E.G.O Gift Enhance Costs -7.5% |
Great Sea of Clouds |
Fierce Gust | 250 | [Rest Stops] When enhancing, 20% chance to refund Enhancement Cost |
Katabatic Wind |
Path of the West Wind | 250 | [Rest Stops] E.G.O Gift Enhance Costs -10% |
Fierce Gust |
Updraft | 250 | [Universal] Gain +10% Cost after winning a Combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
Path of the West Wind |
Theme Packs & Sinner Enhancement Path (Left) | |||
Night Rain | 300 | [Floor Theme] Number of Floor Theme Choices +1 |
Eye of the Storm |
Feast of Lightning | 300 | Damage Dealt +2.5% | Night Rain |
Impending Thunder | 300 | [Encounter Reward Cards] Number of Encounter Reward Card Choices +1 |
Feast of Lightning |
Hazy Mist | 300 | Damage Taken -2.5% | Impending Thunder |
Itinerant Rain | 400 | [Floor Theme] Number of Floor Theme Choices +1 |
Hazy Mist |
Endless Current | 400 | [Encounters] +1 to all E.G.O resources at the start of the Mirror Dungeon run |
Itinerant Rain |
Secondary Starter Buffs[]
Secondary Starter Buffs may be activated after their parent buff has been activated. They may be deactivated independently of their parent buff, but deactivating the parent buff will always deactivate the secondary buff also.
Cost (Starlight) | Effect |
---|---|
Thunder | |
0 | [Starting E.G.O Gift] Unlocks the Burn E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Bleed E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Tremor E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Rupture E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Sinking E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Poise E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Charge E.G.O Gift Category |
Biting Wind | |
0 | [Starting E.G.O Gift] Unlocks the Slash E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Pierce E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Blunt E.G.O Gift Category |
Fair Winds | |
125 | [Universal] Gain +50 Starting Cost |
200 | [Universal] Gain +50 Starting Cost |
300 | [Universal] Gain +50 Starting Cost |
Ringing of the New Year's Eve | |
300 | [Shops] More chance for higher Tier E.G.O Gifts to appear in Shops (Same % gain as the other linked Buffs) |
375 | [Shops] More chance for higher Tier E.G.O Gifts to appear in Shops (Same % gain as the other linked Buffs) |
450 | [Shops] More chance for higher Tier E.G.O Gifts to appear in Shops (Same % gain as the other linked Buffs) |
Faint Evenfall | |
400 | [Shops] Refresh Cost -20% for Refreshes that consume Cost |
400 | [Shops] Refresh Cost -20% for Refreshes that consume Cost |
Black Polar Night | |
300 | [Shops] Additional Discount: Tier 1 E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Additional Discount: Tier 2 E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Additional Discount: Tier 3 E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Additional Discount: Tier 4+ E.G.O Gift purchase Cost -7.5% |
Still Dawn | |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Burn |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Bleed |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Tremor |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Rupture |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Sinking |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Poise |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Charge |
Wintry Daybreak | |
300 | [Shops] Slash E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Pierce E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Blunt E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Additional -7.5% purchase Cost for Keywordless E.G.O Gifts |
Nightless City | |
200 | [Shops] Gain +20% additonal Cost when selling Tier 1 E.G.O Gifts |
200 | [Shops] Gain +20% additonal Cost when selling Tier 2 E.G.O Gifts |
200 | [Shops] Gain +20% additonal Cost when selling Tier 3 E.G.O Gifts |
200 | [Shops] Gain +20% additonal Cost when selling Tier 4+ E.G.O Gifts |
400 | [Shops] Skill Replacement Cost -20% |
400 | [Shops] Skill Replacement Cost -20% |
Sheepback Clouds | |
250 | [Rest Stops] Tier 1 E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Tier 2 E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Tier 3 E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Tier 4+ E.G.O Gift Enhance Cost -7.5% |
Katabatic Wind | |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Burn |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Bleed |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Tremor |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Rupture |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Sinking |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Poise |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Charge |
Path of the West Wind | |
250 | [Rest Stops] Slash E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Pierce E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Blunt E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Additional Discount: Enhancement Cost for E.G.O Gifts with no specific Status effect/Buff Category -7.5% |
Updraft | |
250 | [Universal] Gain +10% Cost after winning a Regular Encounter (Not affected by Starter Buffs or other E.G.O Gifts) |
300 | [Universal] Gain +10% Cost after winning a Focused Encounter (Not affected by Starter Buffs or other E.G.O Gifts) |
350 | [Universal] Gain +10% Cost after winning a Risky Encounter (Not affected by Starter Buffs or other E.G.O Gifts) |
450 | [Universal] Gain +10% Cost after winning a Floor Boss Encounter (Not affected by Starter Buffs or other E.G.O Gifts) |
Feast of Lightning | |
300 | Damage Dealt +2.5% |
300 | Damage Dealt +2.5% |
300 | Damage Dealt +2.5% |
300 | Offense Level +1 |
300 | Offense Level +1 |
Hazy Mist | |
300 | Damage Taken -2.5% |
300 | Damage Taken -2.5% |
300 | Damage Taken -2.5% |
300 | Defense Level +1 |
300 | Defense Level +1 |
300 | Defense Level +1 |
Endless Current | |
400 | [Encounters] +1 to all E.G.O resources at the start of the Mirror Dungeon run |
400 | Max Speed +1 |
400 | Max Speed +1 |
Wish of Stars[]
After all the primary Starter Buffs has been unlocked, a prompt will appear before each Mirror Dungeon run allowing the players to activate one-time-only buffs using Starlight. There are three such buffs that can be chosen from:
Name | Cost (Starlight) |
Effect |
---|---|---|
Event Horizon | 100 | [Starting E.G.O Gift] E.G.O Gift Choice +1 |
Milky Way | 250 | [Universal] Gain +250 Starting Cost |
Impending Comet | 500 | [Starting E.G.O Gift] After selecting a Starting E.G.O Gift, receive random Tier 4 E.G.O Gift |
Floor Theme Packs[]
For more deteailed info about the enemies contained in each pack, see List of Floor Themes.
Pack | Description | Simulation Floor | Ritornello Floor | Floor Length | Possible Bosses | Unique Gifts |
---|---|---|---|---|---|---|
The Forgotten |
Canto I | 1 | 1 | 4 nodes | ||
The Outcast |
Canto I | 1,2 | 1,2 | 5 nodes | Ebony Brooch Contained Maggots | |
Flat-broke Gamblers |
Canto II | 1,1 | 1 | 4 nodes | ||
Automated Factory |
Canto II | 1,2 | 1,2 | 5 nodes | Made-to-Order Haunted Shoes | |
The Unloving |
Canto II | 1,2 | 1,2 | 3 nodes | Frozen Cries | |
Nagel und Hammer |
Canto III | 1,2 | 1 | 4 nodes | ||
Faith & Erosion |
Canto III | 1,2 | 1 | 4 nodes | Nagel und Hammer Scriptures Blood-red Mane | |
The Unconfronting |
Canto III | 3 | 2 | 6 nodes | Squalidity | |
Nest, Workshop, and Technology |
Canto IV | 1,2 | 1 | 4 nodes | ||
Falling Flowers |
Canto IV | 3 | 2 | 6 nodes | Spicebush Branch Kaleidoscope | |
Tearful Things |
Canto IV | 3,4 | 3,4 | 6 nodes | ||
The Unchanging |
Canto IV | - | 4,5 | 7 nodes | Broken Glasses | |
Lake World |
Canto V | 2 | 1,2 | 5 nodes | ||
Crawling Abyss |
Canto V | 3,4 | 3,4 | 6 nodes | ||
The Evil Defining |
Canto V | - | 4,5 | 7 nodes | Harpoon Prosthetic Leg | |
Dregs of the Manor |
Canto VI | 3 | 3 | 6 nodes | ||
A Certain World |
Canto VI | - | 4,5 | 7 nodes | Chief Butler's Secret Arts | |
Hell's Chicken |
Intervallo I | 2 | 2 | 6 nodes | Hot ‘n Juicy Drumstick Dry-to-the-Bone Breast Tango Marinade Contaminated Needle & Thread Sharp Needle & Thread | |
S.E.A. |
Intervallo II | 2 | 2 | 6 nodes | Oil-gunked Spanner Twinkling Scrap Trash Crab Brain Wine | |
Miracle in District 20 |
Intervallo III | 3 | 3 | 6 nodes | Pom-pom Hat Huge Gift Sack Sad Plushie | |
Yield My Flesh to Claim Their Bones |
Intervallo III | 4 | 4 | 6 nodes | Black Ledger Rusted Hilt Fractured Blade Broken Blade Red Tassel Ragged Bamboo Hat Old Dopo Robe | |
Slicers & Dicers |
Slash Users | 3 | 3,4 | 6 nodes | ||
To be Cleaved |
Slash Weak | 3 | 3 | 5 nodes | ||
Piercers & Penetrators |
Pierce Users | 3 | 3,4 | 6 nodes | ||
To be Pierced |
Pierce Weak | 3 | 3 | 5 nodes | ||
Crushers & Breakers |
Blunt Users | 3 | 3,4 | 6 nodes | ||
To be Crushed |
Blunt Weak | 3 | 3 | 5 nodes | ||
Repressed Wrath |
Wrath Users | 4 | 4 | 6 nodes | ||
Unbound Wrath |
Wrath Users | - | 5 | 7 nodes | ||
Emotional Repression |
Wrath Weak | 3 | 3 | 5 nodes | ||
Addicting Lust |
Lust Users | 4 | 4 | 6 nodes | ||
Tangling Lust |
Lust Users | - | 5 | 7 nodes | ||
Emotional Seduction |
Lust Weak | 3 | 3 | 5 nodes | ||
Treadwheel Sloth |
Sloth Users | 4 | 4 | 6 nodes | ||
Inert Sloth |
Sloth Users | - | 5 | 7 nodes | ||
Emotional Indolence |
Sloth Weak | 3 | 3 | 5 nodes | ||
Devoured Gluttony |
Gluttony Users | 4 | 4 | 6 nodes | ||
Excessive Gluttony |
Gluttony Users | - | 5 | 7 nodes | ||
Emotional Craving |
Gluttony Weak | 3 | 3 | 5 nodes | ||
Degraded Gloom |
Gloom Users | 4 | 4 | 6 nodes | ||
Sunk Gloom |
Gloom Users | - | 5 | 7 nodes | ||
Emotional Flood |
Gloom Weak | 3 | 3 | 5 nodes | ||
Vain Pride |
Pride Users | 4 | 4 | 6 nodes | ||
Tyrannical Pride |
Pride Users | - | 5 | 7 nodes | ||
Emotional Subservience |
Pride Weak | 3 | 3 | 5 nodes | ||
Insignificant Envy |
Envy Users | 4 | 4 | 6 nodes | ||
Pitiful Envy |
Envy Users | - | 5 | 7 nodes | ||
Emotional Judgment |
Envy Weak | 3 | 3 | 5 nodes | ||
Burning Haze |
Burn | 4 | 4 | 6 nodes | ||
Season of the Flame |
Burn | - | 5 | 7 nodes | ||
Trickled Sanguine Blood |
Bleed | 4 | 4 | 6 nodes | ||
Mountain of Corpses, Sea of Blood |
Bleed | - | 5 | 7 nodes | ||
Dizzying Waves |
Tremor | 4 | 4 | 6 nodes | ||
Abnormal Seismic Zone |
Tremor | - | 5 | 7 nodes | ||
Crushing External Force |
Rupture | 4 | 4 | 6 nodes | ||
Unrelenting Might |
Rupture | - | 5 | 7 nodes | ||
Sinking Pang |
Sinking | 4 | 4 | 6 nodes | ||
Sinking Deluge |
Sinking | - | 5 | 7 nodes | ||
Deep Sigh |
Poise | 4 | 4 | 6 nodes | ||
Poised Breathing |
Poise | - | 5 | 7 nodes | ||
Rising Power Supply |
Charge | 4 | 4 | 6 nodes | ||
Thunder and Lightning |
Charge | - | 5 | 7 nodes |
Mounting Trials[]
Similar to the Mirror of the Lake, a Buff to future enemies may be chosen after each Floor Boss fight along with the E.G.O Gifts. Refusing the Gift will prompt the game to choose randomly from the offered Mounting Trials instead.
The Simulation and Ritornello difficulties feature completely different pools of Mounting Trials. Additionally, a Level Boost to the enemies (ranging from +1 to +4 Levels) are listed alongside the Mounting Trials in both difficulties. Level Boosts of +4 Levels always come with an additional E.G.O Gift choice.
Simulation Difficulty[]
Level Boosts in Simulation difficulty only ranges from +1 to +2 Levels.
Mounting Trials - Mirror of the Wuthering Simulation | ||
---|---|---|
Name | Icon | Effect |
Floor 1 | ||
Defense Level Up | Defense Level +2 | |
Defense Skill Up | Defense Skill Final Power +1 | |
Offense Level Up | Offense Level +1 | |
Max HP Up | Max HP +5% | |
Take Less Damage | Damage Taken -5% | |
Floor 2 | ||
Body Corpulence | Offense Level +2, Defense Level +2, Max HP +5% | |
Body Reinforcement | Offense Level +2, Defense Level +4 | |
Max HP Up | Max HP +20% | |
Final Attack Boost | Final Power +1, Max HP +5% | |
Base Attack Boost | Base Power +1, Max HP +5% | |
Clash Attack Boost | Clash Power +1, Defense Level -3 | |
Final Power Up | Final Power +1, Defense Skill Final Power +1 | |
Floor 3 | ||
Body Growth | Offense Level +3, Defense Level +2, Max HP +10% | |
Body Fortification | Offense Level +5, Max HP +7.5% | |
Base Combat Gear | Base Power +1, Defense Level +3, Max HP +5% | |
Final Combat Gear | Final Power +1, Defense Level -2, Max HP +17.5% | |
Defense Gear | Defense Level +3, Max HP +22.5% | |
Coin Attack Boost | Plus Coin Power +1, Minus Coin Power -1, Defense Level +1 | |
Peerless Might | Base Power +1, Plus Coin Power +1, Minus Coin Power -1 | |
Eyes and Teeth for an Eye | Damage Taken -25%, Damage Dealt +25% |
Ritornello Difficulty[]
Level Boosts in Ritornello difficulty ranges from +1 to +4 Levels, frequently offering only +4 Levels in later floors.
Mounting Trials - Mirror of the Wuthering Ritornello | ||||
---|---|---|---|---|
Name | Icon | Effect | ||
Floor 1 | ||||
Amplify Body I | Offense Level +1, Defense Level +1 | |||
Durable | Defense Level +2, Defense Skill Final Power +1 | |||
Expand Body I | Defense Level +1, Max HP +5% | |||
Max HP Boost I | Max HP +7.5% | |||
Damage Taken Down | Damage Taken -7.5% | |||
Floor 2 | ||||
Amplify Body II | Offense Level +2, Defense Level +2, Max HP +5% | |||
Expand Body II | Offense Level +2, Max HP +10% | |||
Final Power Boost I | Final Power +1, Max HP +5% | |||
Base Power Boost I | Base Power +1, Defense Level +1 | |||
Resilient I | Defense Level +4, Max HP +10% | |||
Take an Eye I | Damage Take -10%, Damage Dealt +10% | |||
Floor 3 | ||||
Amplify Body III | Offense Level +4, Defense Level +3, Max HP +7.5% | |||
Expand Body III | Offense Level +4, Max HP +15% | |||
Final Power Boost II | Final Power +1, Defense Level +6 | |||
Base Power Boost II | Base Power +1, Defense Level +5 | |||
Final Power Boost III | Final Power +2, Defense Level -2, Max HP +5% | |||
Max HP Boost II | Max HP +30% | |||
Clash Attack Boost I | Clash Power +2, Max HP +7.5% | |||
Floor 4 | ||||
Amplify Body IV | Offense Level +6, Defense Level +6, Max HP +15% | |||
Expand Body IV | Offense Level +4, Defense Level +3, Max HP +30% | |||
Final Power Boost IV | Final Power +2, Max HP +25% | |||
Base Power Boost III | Base Power +1, Final Power +1, Max HP +20% | |||
Resilient II | Defense Level +9, Max HP +30% | |||
Coin Power Boost | Plus Coin Power +2, Minus Coin Power -2 | |||
Clash Attack Boost II | Clash Power +2, Max HP +30% | |||
Headstrong | Damage Taken -50%, Damage Dealt +50% |
Ritornello Difficulty[]
Level Boosts in Ritornello difficulty ranges from +1 to +4 Levels, frequently offering only +4 Levels in later floors.
Mounting Trials - Mirror of the Wuthering Ritornello | ||||
---|---|---|---|---|
Name | Icon | Effect | ||
Floor 1 | ||||
Amplify Body I | Offense Level +1, Defense Level +1 | |||
Durable | Defense Level +2, Defense Skill Final Power +1 | |||
Expand Body I | Defense Level +1, Max HP +5% | |||
Max HP Boost I | Max HP +7.5% | |||
Damage Taken Down | Damage Taken -7.5% | |||
Floor 2 | ||||
Amplify Body II | Offense Level +2, Defense Level +2, Max HP +5% | |||
Expand Body II | Offense Level +2, Max HP +10% | |||
Final Power Boost I | Final Power +1, Max HP +5% | |||
Base Power Boost I | Base Power +1, Defense Level +1 | |||
Resilient I | Defense Level +4, Max HP +10% | |||
Take an Eye I | Damage Take -10%, Damage Dealt +10% | |||
Floor 3 | ||||
Amplify Body III | Offense Level +4, Defense Level +3, Max HP +7.5% | |||
Expand Body III | Offense Level +4, Max HP +15% | |||
Final Power Boost II | Final Power +1, Defense Level +6 | |||
Base Power Boost II | Base Power +1, Defense Level +5 | |||
Final Power Boost III | Final Power +2, Defense Level -2, Max HP +5% | |||
Max HP Boost II | Max HP +30% | |||
Clash Attack Boost I | Clash Power +2, Max HP +7.5% | |||
Floor 4 | ||||
Amplify Body IV | Offense Level +6, Defense Level +6, Max HP +15% | |||
Expand Body IV | Offense Level +4, Defense Level +3, Max HP +30% | |||
Final Power Boost IV | Final Power +2, Max HP +25% | |||
Base Power Boost III | Base Power +1, Final Power +1, Max HP +20% | |||
Resilient II | Defense Level +9, Max HP +30% | |||
Coin Power Boost | Plus Coin Power +2, Minus Coin Power -2 | |||
Clash Attack Boost II | Clash Power +2, Max HP +30% | |||
Headstrong | Damage Taken -50%, Damage Dealt +50% |
List of E.G.O Gifts[]
All E.G.O Gifts from Mirror of the Lake can also be found in Mirror of the Wuthering. However, many of them needs to be unlocked first.
Starting E.G.O Gift Choice[]
Unlockable Gifts[]
The following gifts used for fusing EGO Gifts from Mirror of the Lake are also locked behind Gathering Storm
Gifts under this category cannot be obtained before they are unlocked:
Gift | Description | Tier | Cost | Category | Event |
---|---|---|---|---|---|
Dust to Dust |
First Turn Start of a wave: inflict 5 Burn Potency and +3 Burn Count to all enemies. (for Abnormalities, one random Part) When activating Sloth Absolute Resonance, inflict 3 Burn Potency and +2 Burn Count to all enemies (for Abnormalities, one random Part) at Combat Start. |
III | 231 | Burn | None |
Smokes and Wires |
Allies inflict x2 Bleed Potency with Skill effects. Turn End: enemies with Bleed or 'Unique Bleed' lose 2 Speed next turn. |
III | 261 | Bleed | 4th Front of the Smoke War |
Bell of Truth |
Inflict 1 Fragile this turn to enemies affected by Tremor Burst. (Activates once per Attack Skill that triggers Tremor Burst) | III | 268 | Tremor | Clockwork-time Roly-poly |
Standard-duty Battery |
When hitting an enemy with a Skill, inflict 3 Rupture Potency on target. If the Skill's Affinity was Envy, inflict 5 Rupture Potency on target instead. |
III | 269 | Rupture | Shock Centipede |
Midwinter Nightmare |
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking Potency. If the Skill's Affinity was Gluttony, inflict 5 Sinking Potency instead. |
III | 259 | Sinking | Faelantern |
Four-leaf Clover |
When an ally with Poise at Combat Start Critical Hits an enemy, gain 5 Poise Potency and +2 Poise Count at the next Turn Start. (Once per turn) If the Skill's Affinity was Gluttony, gain 7 Poise Potency and +3 Poise Count instead at the next Turn Start. |
III | 260 | Poise | Fairy-Long-Legs |
Material Interference Force Field |
First Turn Start of a wave: all allies gain 3 Charge Barrier. | III | 262 | Charge | Resident of Metropolaris |
From the gifts listed under New Gifts, ALL tier II gifts become unlocked with the Cascade of Levin Starter Buff.
All tier III and IV gifts become unlocked with the Gathering Storm Starter Buff.
However, not-yet-unlocked Gifts under this category may still be gained from their respective Abnormality Events.
New Gifts[]
Gift | Description | Tier | Cost | Category | Event |
---|---|---|---|---|---|
Melted Paraffin |
When winning a Clash with a Skill that inflicts Burn Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn Potency on the target. | I | 150 | Burn | Skin Prophet |
Polarization |
If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict Burn Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) | I | 158 | Burn | None |
Pain of Stifled Rage |
[Effects apply only to #1, #2 Deployed Identities] When inflicting Burn or 'Unique Burn' with a Skill effect to an enemy that has Burn or 'Unique Burn', gain 1 Haste next turn. (2 times per Skill, 2 times per turn) If the affected unit already has Haste, gain 1 Haste and 2 Offense Level Up instead. (once per Skill, 2 times per turn) |
II | 199 | Burn | Brazen Bull |
Ardent Flower |
[Effect applies only to #1, #2 Deployed Identities] When an ally attacks an enemy, if the target has (Burn Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% more damage with Attack Skills that inflict Burn Potency, Count, or 'Unique Burn'. |
III | 246 | Burn | Ardor Blossom Moth |
Fragment of Hellfire |
Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed. Wrath E.G.O Awakening Skills: Inflict additional Burn Count based on E.G.O grades Before Attack (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% more damage. |
IV | 400 | Burn | None |
Arrested Hymn |
Combat Start: if all enemies (or all Abnormality parts) have Bleed, all allies gain 1 Haste next turn. | I | 149 | Bleed | None |
Tangled Bundle |
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', deal +12.5% more damage. | I | 159 | Bleed | Drenched Gossypium |
Awe |
[Effects apply only to #1, #2 Deployed Identities] When using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed Count, deal +10% more damage |
II | 207 | Bleed | Spiral of Contempt |
Respite |
[Effects apply only to #1, #2 Deployed Identities] Activates upon Clash Win using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed' Inflict +(# of remaining Coins/2) Bleed Count to the target, and gain Offense Level Up equal to that value next turn For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead |
III | 255 | Bleed | Sign of Roses |
Fragment of Allurement |
Activates when using E.G.O Awakening Skills that inflict Bleed Potency, Count, or 'Unique Bleed'. (NOT Corrosion Skills) Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed. Lust E.G.O Awakening Skills: Inflict additional Bleed Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed Potency on target |
IV | 400 | Bleed | None |
Bio-venom Vial |
If a target with Tremor Potency is defeated, inflict 0.5(Tremor Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn | III | 259 | Tremor | Ambling Pearl |
Venomous Skin |
When winning a Clash with a Skill that applies(including on self) Tremor Potency or Count, inflict (# of remaining Coins/2) Tremor Potency on the target. | I | 147 | Tremor | Blubbering Toad |
Sour Liquor Aroma |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor Potency or Count gain 'Offense Level' +2 If the main target has Tremor and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill When attacking an enemy with a Skill that applies Tremor Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead |
II | 185 | Tremor | Fairy Gentleman |
Mirror Tactile Synaesthesia |
When an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies(including on self) Tremor Potency or Count, randomly apply 1/3 of the Tremor Potency on target between other enemies(or a random Abnormality Part) next turn. If there are no other enemies to apply the above effect to, multiply Tremor Potency on target by 1.5 next turn. |
II | 200 | Tremor | Wandering Mind |
Clockwork Spring |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor Potency or Count gain Clash Power +1 When dealing damage to an enemy that has Tremor with Attack Skills(Except E.G.O Skills) that inflict Tremor Potency or Count, deal +(Tremor Potency on target + 5)% more damage. For Pride Skills: deal +(sum of Tremor Potency and Count on target +5)% more damage |
III | 249 | Tremor | Steam Transport Machine |
Fragment of Inertia |
Activates when using E.G.O Awakening Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (NOT Corrosion Skills) Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed. Sloth E.G.O Awakening Skills: Inflict additional Tremor Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor Potency on target x 1.5)% more damage |
IV | 400 | Tremor | None |
Smoking Gunpowder |
[Effects apply only to #1, #2, and #3 Deployed Identities] Turn End: If an Attack Skill inflicting Rupture Potency or Count has been used at least once this turn, gain 1 Haste next turn. If this unit's Speed is at 6+, Attack Skills inflicting Rupture Potency or Count deal +12.5% more damage. |
II | 201 | Rupture | None |
Bone Stake |
Rupture effect deals double damage against enemy Shield. | I | 152 | Rupture | Chattering Teeth |
Ragged Umbrella |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts Rupture Potency or Count, inflict +2 Rupture Count against the target (once per turn per Identity) If the target doesn't have Rupture, inflict 3 Rupture Potency and +2 Rupture Count instead. |
II | 211 | Rupture | Drifting Fox |
Deathseeker |
[Effects apply only to #1, #2 Deployed Identities] Attack Skills(Except E.G.O Skills) that inflict Rupture Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% more damage. Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% more damage instead. |
III | 271 | Rupture | None |
Fragment of Desire |
Activates when using E.G.O Awakening Skills that inflict Rupture Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed. Gluttony E.G.O Awakening Skills: Inflict additional Rupture Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% more damage |
IV | 400 | Rupture | None |
Eldtree Snare |
Attack Skills(Except E.G.O Skills) that inflict Sinking Potency or Count deal +5% more damage. For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead. |
I | 145 | Sinking | Faelantern |
Rags |
Allies with Attack Skills that inflict Sinking Potency or Count heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage. When using Minus Coin Skills: at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage. |
I | 155 | Sinking | None |
Grandeur |
[Effects apply only to #1, #2 Deployed Identities] When dealing damage with an Attack Skill that inflicts Sinking Potency or Count against targets with 10+ (Sinking Potency + Count), inflict 2 Sinking Potency and +2 Sinking Count After Attack (2 times per turn per Identity) In Focused Encounters: inflict 4 Sinking Potency and +2 Sinking Count instead (once per turn per Identity) |
II | 215 | Sinking | My Form Empties |
Distant Star |
[Effects apply only to #1, #2 Deployed Identities] For this Encounter, Ally that used Attack Skills that inflict Sinking Potency or Count 3 times or more during this Encounter inflicts 1 additional Sinking Potency. (this effect applies from the 4th used Sinking-applying Skill onward) In Focused Encounters: inflicts 2 additional Sinking Potency instead. |
III | 257 | Sinking | None |
Fragment of Decay |
Activates when using E.G.O Awakening Skills that inflict Sinking Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed. Gloom E.G.O Awakening Skills: Inflict additional Sinking Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed x 2.5)% more damage. |
IV | 400 | Sinking | None |
Devil's Share |
Turn End: apply 1 Haste next turn to 1 ally with the highest Poise Potency and 1 ally with the highest Poise Count. (both effects can apply on the same Identity) If the ally has Lust Affinity Attack Skills, apply 2 Haste instead. (not counting E.G.O Skills) |
I | 144 | Poise | None |
Emerald Elytra |
First Turn Start of a Wave: 1 fastest ally gains 3 Poise Potency and 2 Poise Count. If the ally has Envy Affinity Attack Skills, gain 4 Poise Potency and 3 Poise Count instead. |
I | 160 | Poise | Fairy-Long-Legs |
Old Wooden Doll |
[Effects apply only to #1, #2 Deployed Identities] On Crit, inflict 1 Defense Level Down next turn. (3 times per turn per Identity) |
II | 214 | Poise | So That No One Will Cry |
Finifugality |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: allies with 10+ (sum of Poise Potency and Count) gain Clash Power +1 and 1 Damage Up. At 20+ sum, gain Clash Power +1 and 3 Damage Up instead. At 40+ sum, gain Clash Power +2 and 3 Damage Up instead. |
III | 243 | Poise | None |
Fragment of Conceit |
Activates when using E.G.O Awakening Skills that apply or gain Poise Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed. Pride E.G.O Awakening Skills: gain additional Poise Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% more damage. |
IV | 400 | Poise | None |
UPS System |
Turn End: If at less than 3 Charge Count, gain +3 Charge Count next Turn Start. Turn End: If at 3+ Charge Count, gain 1 Damage Up next Turn Start. |
I | 156 | Charge | kqe-1j-23 |
Uncapped Defibrilator |
Turn End: heal HP and SP equal to the amount of Charge Count consumed by Attack Skills this turn. If this unit has 50%- remaining HP, boost the heal amount by x1.5. |
I | 147 | Charge | Shock Centipede |
Patrolling Flashlight |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: if the affected Identity has a Skill that gains or consumes Charge Count, the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge Barrier. Turn End: if the affected Identity does not have Charge Barrier, apply 2 Charge Barrier next turn. |
II | 210 | Charge | Wayward Passenger |
Imitative Generator |
[Effects apply only to #1, #2 Deployed Identities] Activates when the unit has 10+ Charge Count at Turn Start. Coin Power +1 to Skill 3 that gains or consumes Charge Count. If the said Skill has less than 5 Base Power, deal +25% more damage; if it has 5+ Base Power, gain an additional Coin Power +1. |
III | 254 | Charge | None |
Fragment of Friction |
Activates when using E.G.O Awakening Skills that gain or consume Charge Count. (NOT Corrosion Skills) Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed. Envy E.G.O Awakening Skills: gain additional Charge Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(Charge Count on self x 5)% more damage. |
IV | 400 | Charge | None |
Scalpel |
[Effects apply only to the #4 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste next turn. E.G.O Skills and Counters don't count) |
I | 155 | Slash | None |
Deceptive Accord |
[Effects apply only to #5 Deployed Identity] If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills. |
I | 148 | Slash | Broken Wings |
Tailor's Scissors |
[Effects apply only to #6 Deployed Identity] Slash Skills(Except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage. Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead. |
II | 199 | Slash | None |
Resolution |
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste & Clash Power +1 starting from the second turn. Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter) |
II | 207 | Slash | None |
Moment of Sentencing |
[Effects apply only to #3, #4 Deployed Identities] Unopposed Slash Skills deal +10% more damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage |
III | 256 | Slash | None |
Sundered Memory |
[Effects apply only to #3 Deployed Identity] Slash Attack Skills(Except E.G.O Skills) gain Clash Power +1 and Final Power +1. For Slash Attack Skills with 2- Coins, gain Final Power +3 and deal +20% more damage instead. Turn End: If at less than 50% HP, gain 4 Slash DMG Up next turn. |
IV | 400 | Slash | None |
Carpenter's Nail |
[Effects apply only to #4 Deployed Identity] If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up at Turn Start. |
I | 151 | Pierce | None |
Once, A Blessing |
[Effects apply only to #6 Deployed Identity] When hitting an enemy with a Pierce Skill, gain 1 Haste and 1 Pierce DMG Up next turn. (once per turn) When defeating an enemy with the said Skill, gain 1 additional Haste next turn. (once per turn) |
II | 213 | Pierce | None |
Torn Bandolier |
Pierce Skills gain Clash Power +1 Skills that consume Ammo deal +(40/# of Coins)% more damage If the unit is out of Ammo, gain 2 Ammo at the next Turn Start (once per Encounter) |
II | 190 | Pierce | Der Schütze |
Keenbranch |
[Effects apply only to #3, #4 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +20% more damage. In an unopposed attack, Pierce Skills deal +10% more damage. |
III | 245 | Pierce | None |
Punctured Memory |
[Effects apply only to #3 Deployed Identity] Pierce Attack Skills(Except E.G.O Skills) gain Clash Power +2 and deal +15% more damage. When winning a Clash with a Pierce Attack Skill, deal +(2.5(# of Clashes + # of remaining Coins))% more damage. (max 35%) Turn End: if this unit dealt 15+ HP damage by winning a Clash with a Pierce Attack Skill this turn, gain 4 Pierce DMG Up next turn. |
IV | 400 | Pierce | None |
Burial Curse |
[Effects apply only to #6 Deployed Identity] When winning a Clash with a Blunt Skill, gain 1 Haste next turn (2 times max) Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste next turn instead. |
I | 152 | Blunt | None |
Compression Bandage |
[Effects apply only to #5 Deployed Identity] When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 3 HP as well. |
II | 209 | Blunt | None |
Temporal Bridle |
Turn Start: units with a Blunt Attack Skill(Except E.G.O Skills) gain 1 Offense Level Up at Turn Start. Units with 2+ Blunt Attack Skills gain 1 Offense Level Up and 1 Blunt DMG Up instead. Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up and 2 Blunt DMG Up instead. |
II | 212 | Blunt | Cyclops |
Clasped Sculpture |
[Effects apply only to #3, #4 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage. |
III | 258 | Blunt | None |
Crushed Memory |
[Effects apply only to #3 Deployed Identity] Blunt Attack Skills gain Clash Power +(# of Coins/3): Plus Coins gain additional Coin Power +1, Minus Coins gain additional Coin Power -1. (E.G.O Skills don't count; rounded up) If, in this Encounter, this unit lost even a single Clash using a Blunt Attack Skill, upgrade the above effect to the following: Blunt Attack Skills gain Clash Power +(# of Coins/2): Plus Coins gain additional Coin Power +2, Minus Coins gain additional Coin power -2. Turn End: If this unit used a Blunt Attack Skill with 3+ Coins this turn, gain 4 Blunt DMG Up next turn. |
IV | 400 | Blunt | None |
Oracle |
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. | II | 181 | - | None |
Imposed Weight |
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up. (does not activate at 25%- HP) If this unit has 50%- HP, gain 3 Attack Power Up instead. |
III | 242 | - | None |
Themed Gifts[]
Gift | Description | Tier | Cost | Category | Event |
---|---|---|---|---|---|
Ebony Brooch |
First Turn Start of an Encounter: Inflict 2 Rupture Potency and Count to all enemies. Inflict 2 Bind next turn at Turn End to all enemies for 3 turns. |
II | 192 | Rupture | The Outcast |
Contained Maggots |
When using a Gluttony Affinity Skill(Except E.G.O Skills) against an enemy, inflict 2 Maggots on target. If the said Skill applies Bleed Potency, Count, or 'Unique Bleed', inflict 3 Maggots instead. |
III | 246 | Bleed | The Outcast |
Made-to-Order |
[Effects apply only to #3 Deployed Identity] Encounter Start: gain +3 Tremor Count. Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up. |
II | 190 | - | Automated Factory |
Haunted Shoes |
[Effects apply only to #2 Deployed Identity] Encounter Start: gain +3 Sinking Count. Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up. |
II | 193 | - | Automated Factory |
Frozen Cries |
Applies only to 1 Identity with the slowest Speed at Turn Start. If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking against the enemy. |
II | 220 | Sinking | The Unloving |
Hoarfrost Footprint |
First Turn Start of a wave: all allies gain +3 Sinking Count, and inflict all enemies(or all Abnormality parts) 4 Sinking Potency and +8 Sinking Count. Enemies with Sinking lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking Potency. |
IV | 424 | Sinking | Fuse E.G.O Gifts: Haunted Shoes, and Frozen Cries |
Nagel und Hammer Scriptures |
When an ally wins a Clash using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 1~2 Nails. If the said ally is from N Corp., gain 1 Fanatic at Turn Start. |
II | 214 | Bleed | Faith & Erosion |
Blood-red Mane |
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills. Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste and 2 Defense Power Up. Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind and Clash Power +2 next turn. |
II | 203 | - | Faith & Erosion |
Squalidity |
When an ally attacks an enemy that has Bleed with a Skill that inflicts Bleed Potency, Count or 'Unique Bleed', deal +15% more damage against the target. If the target has 33%- HP, inflict +25% more damage against the target instead. |
II | 217 | Bleed | The Unconfronting |
Wholeness |
If the ally wins a Clash using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 2~3 Nails. If the ally is from N Corp., gain 1 Fanatic at Turn Start, and deal +25% more damage against targets with Bleed. Activate a special effect when there are 5+ Identities from N Corp.: - N Corp. Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails. If an N Corp. Identity is at max SP at Turn Start, gain 3 Damage Up. |
IV | 404 | - | Fuse E.G.O Gifts: Nagel und Hammer Scriptures, and Squalidity |
Spicebush Branch |
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once. Turn Start: gain 1 Haste and 1 Power Up. (can stack up to 3 times) |
III | 252 | - | Falling Flowers |
Kaleidoscope |
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up equal to the number of other Identities from the same faction. (max 4) Identities from Technology Liberation Alliance gain Clash Power +1. |
III | 261 | - | Falling Flowers |
Broken Glasses |
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1. When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up next turn (max 4.) |
II | 218 | - | The Unchanging |
Unmailed Letter |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash with an Attack Skill that inflicts Rupture Potency or Count, inflict 5 Rupture Potency and +3 Rupture Count against the target. (once per turn per Identity) When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% more damage. When winning a Clash against an enemy with Offense Level Up buff, gain 3 Offense Level Up for the next turn, and inflict 3 Offense Level Down on the enemy that lost the Clash (absolute value 9) |
IV | 399 | Rupture | Fuse E.G.O Gifts: Ragged Umbrella, and Broken Glasses |
Harpoon Prosthetic Leg |
Turn End: apply 2 Haste, 2 Offense Level Up and 2 Damage Up next turn to the ally with the highest sum of Poise Potency and Count. The Pequod Identities gain Max Speed +1. |
II | 219 | Poise | The Evil Defined |
Guiding Gas Lamp |
First Turn Start of a wave: all allies gain 5 Poise and +5 Poise Count. Turn End: 1 ally with the highest sum of Poise Potency and Count gains 2 Haste, 3 Offense Level Up, and 3 Damage Up next turn. The Pequod Identities gain Skill Power +2 and Max Speed +2. |
IV | 411 | Poise | Fuse E.G.O Gifts: Harpoon Prosthetic Leg, and Nebulizer |
Chief Butler's Secret Arts |
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind for 5 turns starting next turn. Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3) |
III | 212 | - | A Certain World |
Handheld Mirror |
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind and 3 Defense Level Down at Turn Start starting next turn. When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies Tremor Potency or Tremor Count(including on self or on ally), randomly inflict Tremor Potency equal to half of the Tremor Potency on target between other enemies(or other Abnormality parts), and double the Tremor Potency on the Staggered target. |
III | 404 | - | Fuse E.G.O Gifts: Chief Butler's Secret Arts, and Mirror Tactile Synaesthesia |
Hot ‘n Juicy Drumstick |
When inflicting Burn with a Skill, inflict +3 Burn Count | III | 259 | Burn | Hell's Chicken |
Dry-to-the-Bone Breast |
When inflicting Rupture with a Skill, inflict +3 Rupture Count | III | 264 | Rupture | Hell's Chicken |
Tango Marinade |
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) | III | 275 | - | Hell's Chicken |
Contaminated Needle & Thread |
The following effect applies to the first Skill to deal damage to an enemy. Inflict (damage dealt/3) Bleed Potency. |
II | 208 | Bleed | Hell's Chicken |
Sharp Needle & Thread |
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. | III | 271 | - | Hell's Chicken |
Oil-gunked Spanner |
Blunt Skills deal +10% more damage Final Coin of Blunt Skills inflict 2 Tremor Potency On Hit. (once per turn) |
I | 148 | Tremor | S.E.A. |
Twinkling Scrap |
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) | II | 191 | - | S.E.A. |
Trash Crab Brain Wine |
When an ally attacks an enemy that has Rupture with a Skill that inflicts Rupture Potency or Count, deal +(Rupture Count x 1.25)% more damage. (max 50%) When an ally covers from Stagger, heal 20% of max HP. (2 times per Encounter) |
III | 268 | Rupture | S.E.A. |
Pom-pom Hat |
Turn End: gain 1 Poise Potency next turn for every Attack Skill that dealt damage before Turn End. In Focused Encounters: gain 3 Poise Potency for every Attack Skill that dealt damage before Turn End instead. |
I | 150 | Poise | Miracle in District 20 |
Huge Gift Sack |
Turn Start: apply 2 Poise, 2 Poise Count, and 2 Protection to the ally with the least HP. | II | 198 | Poise | Miracle in District 20 |
Sad Plushie |
Deal +(absolute value of SP/1.5)% more damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 3 Paralyze at Turn Start. |
III | 250 | - | Miracle in District 20 |
Black Ledger |
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter, gain E.G.O resources for the least-owned E.G.O Affinity instead. |
II | 195 | - | Yield My Flesh to Claim Their Bones |
Rusted Hilt |
Turn Start: all allies gain 1 Slash Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead. |
III | 205 | Slash | Yield My Flesh to Claim Their Bones |
Fractured Blade |
During this Encounter: when inflicting Bleed Potency or Unique Bleed for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count instead. |
III | 244 | Bleed | Yield My Flesh to Claim Their Bones |
Broken Blade |
When an ally Critically Hits an enemy, deal an additional (Poise Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise Potency/2) Pride damage instead. |
III | 244 | Poise | Yield My Flesh to Claim Their Bones |
Red Tassel |
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. | III | 253 | Slash | Yield My Flesh to Claim Their Bones |
Sublimity |
Encounter Start: activates when there are 3 or more Kurokumo Clan Identities. Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count. (Once per turn) |
IV | 400 | Slash | Fuse E.G.O Gifts: Rusted Hilt, and Fractured Blade |
Unbending |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Potency on self. |
IV | 400 | Slash | Fuse E.G.O Gifts: Rusted Hilt, and Broken Blade |
Ragged Bamboo Hat |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage Identities: if the ally has Poise, Critical rate is fixed to 100% Blade Lineage Identities: inflict x1.5 more damage on Crit |
IV | 432 | Poise | Yield My Flesh to Claim Their Bones |
Old Dopo Robe |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3. [Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones Skill deals +50% more damage. |
IV | 432 | Slash | Yield My Flesh to Claim Their Bones |
Encounter Details[]
Combat Encounters[]
The enemies that can be encountered in this Dungeon depends on the Floor Theme Pack chosen for the floor the player is currently on. The Floor Theme Packs available in turn is determined by the player's progress in the Main Story.
There are 4 floors in Simulation difficulty and 5 floors in Ritornello difficulty. However, the number of nodes each floor has may fluctuate depending on the Floor Theme Packs one has chosen.
Abnormality Encounters[]
Abnormality Encounters added by this Mirror Dungeon are mainly returnees from various Intervallo Story Dungeons. However, Abnormality Encounters of previously-fought Abnormalities (both in Main Story Encounters and Refraction Railways) are also modified to include an additional choice, allowing these Abnormalities to be battled for both of their E.G.O Gifts.