Overview[]
The Mirror Dungeon is a secondary game mode in which the player traverses a randomly generated dungeon with only a limited group of Sinners at their disposal to reach the end and claim its rewards. There are several Mirror Dungeons available, with more released as time goes on. Each has different E.G.O Gifts, lengths, and number of floors available within them.
Entry to Mirror Dungeons is free. However, redeeming their rewards requires spending Enkephalin Modules. The base version of a Mirror Dungeon requires 5 Enkephalin Modules to claim rewards, while the hard version requires 18.
Sin Resources persist in the Dungeon between Encounters, allowing the player to save up resources that can then be spent on later battles.
The player can obtain Cost in Mirror Dungeons. These can be exchanged for Identity replacement, Sinner healing, E.G.O Gifts, and more whenever they land at Shop marks.
List of Mirror Dungeons[]
Every Season, starting from Season 3, the previous Mirror Dungeon is replaced with a new Mirror Dungeon based on the current Season and its respective Canto. Any Starlight and progression with Starter Buffs are reset, requiring them to be reobtained with the new Mirror Dungeon.
All Mirror Dungeon from Mirror of the Lake onwards can be accessed upon the completion of Canto II, but completing more Canto and Deviazone increase the range and type of enemies.
- Mirror of the Beginning
- Requires the completion of Canto II to unlock.
- All enemies encountered have been seen in Canto I, Canto II, and Canto III.
- Sinners start out at level 30.
- A maximum of 5 Sinners can be selected at the start. Total of 3 floors.
- Existed from the start of Limbus Company game until 14th December 2023 update, which is replaced by Mirror of the Lake.
- Mirror of Mirrors
- Requires the completion of Canto IV to unlock.
- Unlocking Hard Mode requires completing this dungeon in Normal Mode.
- All enemies encountered have been seen in Canto I, Canto II, Canto III, and Canto IV.
- Level is fixed at 35 in Normal Mode, and is capped at 35 in Hard Mode.
- Starts with 200 Cost in Hard Mode.
- A maximum of 7 Sinners (Normal Mode) or 5 Sinners (Hard Mode) can be selected at the start. Total of 5 floors.
- Existed after Part 3 of Season 2 until 14th December 2023, which is replaced by Mirror of the Lake.
- Requires the completion of Canto IV to unlock.
- Mirror of the Lake
- Replaces Mirror of the Beginning and Mirror of Mirrors starting from 14th December 2023 update.
- Unlocking Hard Mode requires completion of Canto IV and beating this dungeon in Normal Mode. (Available after 21st December)
- Level is fixed at 40 for all Sinner and their identities for Normal Mode.
- They are capped at 40 in Hard Mode, but certain effect can further increase the level.
- All enemies encountered have been seen from the start until Canto V (barring abnormalities at mentioned Canto), including the previous Mirror Dungeons. What kind of enemy you encounter is based on how far you went through at Inferno and Deviazone.
- There are a total of 4 floors in Normal Mode. In Hard Mode, there are a total of 5 floor, the 5th containing previous story and Refraction Railway bosses and abnormalities, along with all pre-boss fights in two waves.
- Starts off with all 12 Sinner at bay, but only 6 Sinner can participate in battle at a time.
- Replaces Mirror of the Beginning and Mirror of Mirrors starting from 14th December 2023 update.
- Mirror of the Wuthering
- Replaces Mirror of the Lake starting from 2nd May 2024 update.
- Unlocking Hard Mode requires completion of Canto V and beating this dungeon in Normal Mode.
- There are a total of 4 floors in Normal Mode (Simulation), and 5 floors in Hard Mode (Ritornello). You can select which type of floor to encounter prior to entering each floor.
- Starts off with all 12 Sinner at bay, but only 6 Sinner can participate in battle at a time.
- Level is fixed at 45 for all Sinners and their Identities at the start of Normal Mode runs.
- Level is capped at 45 for all Sinners and their Identities in Hard Mode.
- Ability to pick between different pack themes per floor, some with a specific theme and Canto in mind up to Canto VI, and others focusing on damage attributes and Status Effects. Themes and Floor Bosses available are based on current Canto completed.
- Replaces Mirror of the Lake starting from 2nd May 2024 update.
Mechanics[]
Mirror Dungeons functions differently compared to most other stages.
- Upon beginning a Mirror Dungeon run, the manager must choose 5 Sinners (alongside an Identity and any available E.G.O that the manager owns for each Risk Level) to start out with. This cannot be changed once the decision has been made, but they can be replaced or added at Shop encounters.
- The actual Uptie level for Identities and Threadspin for E.G.Os are used. Moreover, all Identity levels are fixed based on the dungeon max level (Unless the difficulty is higher than Normal)
- In Normal Mode, all Identities and E.G.Os are free of charge. At difficulties past Normal, managers are given a fixed amount of Cost to assemble a team. Currently, only 000 Identities require Cost at starting a run.
Then, the player will need to choose from a series of nodes from a map. It is not possible to backtrack, unlike Story Mode dungeons. These are the current known nodes:
Encounters[]
Mirror Dungeon enemy encounters are randomly chosen from the various enemy groups from the Story Mode, including bosses.
All combat encounter will have an attack type weakness below them. For Abnormality Encounters/Focused Encounters, Sin type weakness will be next to it. If the Boss encounter is an abnormality, both the attack type and sin type weakness will be displayed.
During certain events like Yield My Flesh to Claim Their Bones, some of the encounters are replaced with their own event encounters. The last floor will always have another path leading to the event boss.
As of April 25, 2024, the flavor text on all of the encounters no longer exists, only replaced with a single giant text. Additionally, with the release of the Mirror of the Wuthering, the name of all Battle encounters are replaced by the name of the Floor Theme Pack chosen for the current Floor.
Icon | Type | Identity Encounter |
---|---|---|
Single Sword | Normal Encounter | Random Humanoid group of 2-7 |
Heptagonal Coin Icon | Risky Encounter | Random Humanoid/Abnormality group of 2-7, usually at a higher difficulty |
Triangle Icon with Dual Swords | Focused Encounter | Random Abnormality group of 2-7 |
Exclamation Mark | Boss Encounter | Humanoid/Abnormality Boss Encounter. Each Floor Theme Pack has its own pool of potential bosses. |
Question Mark | Random Encounter | Random Abnormality Event (See Below) |
Dispenser Mark | Thick Rumbling Hum——Shop. Coins can be exchanged here for items. | See #Shop Functions |
Chair Mark | Dense Quietness——Rest Zone. Also functions as a semi-shop. | See #Rest Stop Functions |
Shop Nodes will appear at the first node of every even numbered floor (i.e: Floor 2, Floor 4) and the last floor. Another will appear before the final boss node of the last floor. Rest Stop Nodes will appear at the last node of Floors 1, 4, and 5, and at the first node of Floor 3.
Removed Encounters[]
These encounters no longer exists as of 29th June 2023 update as they became obsolete with changes to the Mirror Dungeon.
Icon | Name | Type | Identity Encounter |
---|---|---|---|
Question mark icon with Heart and a plus at a corner | Health Encounter | HP Recovery | Vending Machine and Oceanic Waves |
Question mark icon with a plus next to an entity at a corner | New Recruit Encounter | Recruiting Sinner | Mirror Room |
Question mark icon with an up arrow next to an entity at a corner | Rank up Encounter | Rank up a Sinner's level by 5. How many depends on the current level of Dungeon | Reinforced Ampoule Exchange |
Cost[]
Each enemy encounter the player successfully defeats allows the manager to earn some Cost. Normal encounters give 40 Cost on clearance, Focused Encounters give 60, and Risky Encounters give 80. Floor Boss Encounters give a variable amount of Cost upon clearance, ranging from 100 on Floor 1 to 150 on Floor 3. Certain Abnormality Encounters also may give Cost as a result of certain choices.
Cost is also gained upon initial entry of the Mirror Dungeon; the exact amount of starting Cost depends on the team the manager assembled, with each 3-Star Identity in the team giving 25 starting Cost, and each 2-Star or 1-Star Identity giving 50. The 'Worthy Prize' Starter Buff and its secondary buffs also gives 50 starting Cost each, and the 'Triumphant Return' one-time Starter Buff gives 250 starting Cost.
Cost can be used for Sinner skill replacement, healing, purchasing or boosting E.G.O Gifts, or Team adjustment at either the Shops or Rest Stops
Shop Functions[]
Name | Type | Cost | Additional Details |
---|---|---|---|
Heal Sinner | Heals either all Sinners or one Sinner | 100 | The manager can either choose to heal one Sinner by 50% HP and 45 SP, or to heal all Sinners by 15% HP and 15 SP. |
Team | Adds a new Identity/E.G.O to the team | 200 | Allows the manager to adjust the Identity and/or E.G.O of up to three Sinners. 200 Cost will be spent regardless of the number and nature of replacements, however. |
Skill Replacement | Replaces the active selected Sinner Identity (picked at random) skill coin with a more powerful variant. | 75 (replace Skill 1 with Skill 2) 125 (Replace Skill 2 with Skill 3) 200 (Replace Skill 1 with Skill 3) |
An attack Skill will be replaced once purchased, meaning you are more likely to encounter said skill during battle for the duration of the dungeon. The Skill that got replaced will appear less frequently, however. |
E.G.O Gifts | Adds an E.G.O Gift to the arsenal | Dependent (140 - 600) | Does not show already obtained or stage-exclusive E.G.O Gift inside. Displays 3 Gift per Dispense visit; increases with 'Faint Evenfall' and 'Nightless City' Starter Buffs. |
Refresh | Refresh the pool of E.G.O Gifts being sold, and the Sinner available for Skill Replacement. | 25 Cost; +25 for each refresh 10 Starlight |
Refresh Cost is reduced to 20/+20, then to 16/+16 with each secondary Buff of the 'Faint Evenfall' Starter Buff. |
Keyword Refresh | Identical to Refresh, except that the player may choose a Keyword that the Refresh will more likely produce. | 150 Cost; +25 for each refresh (linked with normal Refresh) | Refresh Cost is reduced to 120/+25, then to 90/+25 with each secondary Buff of the 'Faint Evenfall' Starter Buff. |
Sell E.G.O Gifts | Sell unwanted E.G.O Gifts for Cost | Dependent (+70 - 300) | E.G.O Gift sale price is 50% that of its purchase price; sale price is increased by 20% by secondary Buffs of the 'Nightless City' Starter Buff. |
Rest Stop Functions[]
Name | Type | Cost | Additional Details |
---|---|---|---|
Heal Sinner | Heals either all Sinners or one Sinner | 100 | Identical to same function in Shops. |
Team | Adds a new Identity/E.G.O to the team | 200 | Identical to same function in Shops. |
Enhance Gifts | Enhances effects of certain E.G.O Gifts. | Depends upon Gift Tier and Enhance Tier (80 - 320) | Not all E.G.O Gifts can be enhanced. For a list of enhanceable E.G.O Gifts and their effects, see List of E.G.O Gifts/Enhance. For exact Cost of enhancing, see table below. |
Fuse Gifts | Fusing multiple E.G.O Gifts to produce a new E.G.O Gift. | Free (save for the fused Gifts) | Fusing multiple E.G.O Gifts of a low tier may produce a Gift of a higher tier. |
Gift Enhance Costs[]
Tier | Cost (Upgrade Level 1) | Cost (Upgrade Level 2) |
---|---|---|
I | 80 | 160 |
II | 100 | 200 |
III | 125 | 250 |
IV | 160 | 320 |
Note: The 'Sheepback Clouds', 'Katabatic Wind', and 'Path of the West Wind' Starter Buffs reduces the Enhance Costs universally by 20%; their secondary buffs provide for an additional 20% cost reduction to E.G.O Gifts of certain categories. |
Gift Fusion Details[]
Note: Only gifts of Tier III or lower may be fused.
The player must choose a Keyword Category they would like to obtain from the Fusion before the Fusion commences. Fusing more E.G.O Gifts produces a higher chance of producing Gifts of the desired Keyword: 2-Gift Fusions have a 60% chance of producing the Keyword chosen, while 3-Gift Fusions have a 90% chance of doing so.
When 2 Gifts are being fused: | |||
---|---|---|---|
Gift A | Gift B | Result | |
Tier I | Tier I | Tier I | |
Tier I | Tier II | Tier I | |
Tier I | Tier III | Tier II | |
Tier II | Tier II | Tier II | |
Tier II | Tier III | Tier II | |
Tier III | Tier III | Tier III |
When 3 Gifts are being fused: | ||||
---|---|---|---|---|
Gift A | Gift B | Gift C | Result | |
Tier I | Tier I | Tier I | Tier I | |
Tier I | Tier I | Tier II | Tier I | |
Tier I | Tier I | Tier III | Tier II | |
Tier I | Tier II | Tier II | Tier II | |
Tier I | Tier II | Tier III | Tier II | |
Tier I | Tier III | Tier III | Tier III | |
Tier II | Tier II | Tier II | Tier III | |
Tier II | Tier II | Tier III | Tier III | |
Tier II | Tier III | Tier III | Tier III | |
Tier III | Tier III | Tier III | Tier IV |
Certain combinations of E.G.O Gifts would also produce specific Tier IV E.G.O Gifts:
E.G.O. Gifts[]
There are a total of 161 E.G.O. Gifts that you may encounter during an initial Mirror of the Wuthering run, and a further 31 E.G.O Gifts are unlockable through Starter Buffs. In all difficulties, you will choose 1 Tier 2 E.G.O Gift from one of 11 Categories (7 for the Sin Affinities, 3 for the Physical Attributes, and 1 completely Random; all except the Random category has to unlocked through Starter Buffs). The E.G.O Gifts offered in all categories except 'Random' are fixed (see #Starting E.G.O Gift Choice)
Battle Encounters has a certain chance of letting you pick another upon beating them: 5% for Normal Encounters, 70% for Abnormality/Focused Encounters, 35% for Risky Encounters, and guaranteed for Boss Encounters. Boss Encounters offers you to pick 1 Gift out of 3 while the rest only offers 1 choice of Gift. Having the Gift 'Tomorrow's Fortune' increase the choices available by 1 in both cases. In addition, you can also reject any E.G.O Gifts offered if they do not suit your current run.
Abnormality Encounters may also give you their relevant E.G.O Gift depending on the chosen decision. Gifts earned in this manner cannot be rejected. You will not encounter these events if you already own their E.G.O Gift.
Mirror of the Beginning[]
Gift | Description | Tier | Cost | Event | |
---|---|---|---|---|---|
Hellterfly’s Dream |
When applying Burn Potency or 'Unique Burn' to an enemy with Burn or 'Unique Burn', randomly inflict a total of 3 Burn Potency between all enemies. When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn Potency between all enemies at Combat Start. |
II | 198 | Burn | Ardor Blossom Moth |
Perversion |
After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start. If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead. |
I | 157 | - | Spiral of Contempt |
Ashes to Ashes |
Combat Start: if all enemies (or all Abnormality parts) have Burn or 'Unique Burn', inflict 2 Burn Potency on all enemies (or all Abnormality parts). | I | 148 | Burn | Rising Ashes |
Phlebotomy Pack |
When hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.) If the Skill’s Affinity was Wrath, heal 25% of missing HP instead. |
I | 142 | - | Nymph |
Wound Clerid |
When hitting an enemy with a Skill that inflicts Bleed Potency or 'Unique Bleed', inflict 4 Bleed Potency. | II | 202 | Bleed | Wailing Coffin |
Coffee and Cranes |
Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn. If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead. |
II | 186 | - | Paper Chairman |
Eclipse of Scarlet Moths |
Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy. If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead. |
II | 220 | - | Sunset Wayfarer |
Grimy Iron Stake |
When hitting an enemy using a single-Coin skill, inflict 1 Bleed Potency. Inflict 2 Defense Level Down until the end of the next turn. If the target already has Bleed or 'Unique Bleed', inflict 3 Bleed Potency instead. |
I | 147 | Bleed | Hurting Teddy Bear |
Fiery Down |
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn Potency or 'Unique Burn', inflict 3 Burn Potency. Turn Start: If the enemy has 20+ Burn Potency, (Current Burn Potency on enemy) x2 |
II | 203 | Burn | Skin Prophet |
Bloody Gadget |
Turn Start: apply 2 Damage Up to a random ally. Prioritizes allies with Lust Affinity Attack skills; apply 1 additional Damage Up to the said ally. |
I | 163 | - | My Form Empties |
Sunshower |
When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight: All allies gain +2 Skill Power at Combat Start. |
III | 252 | - | Drifting Fox |
Today’s Expression |
After defeating an enemy by using a Sloth Affinity or Blunt skill, raise the unit's Blunt Skill Power by 2 until the end of next turn. | II | 189 | Blunt | Tomorrow's Expression |
Talisman Bundle |
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture Potency on target. When using a Slash Skill, inflict 4 Rupture Potency instead. |
I | 143 | Rupture | So That No One Will Cry |
Rusty Commemorative Coin |
If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time. After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn. |
III | 270 | - | Brazen Bull |
Blood, Sweat, and Tears |
Skills deal +10% damage to Staggered enemies. If the Skill’s Affinity was Sloth, deal +20% damage instead. |
II | 200 | - | Drunkard |
Green Spirit |
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor Potency using Skill effects, randomly inflict a total of 4 Tremor Potency between all enemies(or all Abnormality parts). | I | 146 | Tremor | Fairy Gentleman |
Lithograph |
Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP. If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead. |
I | 165 | - | Heavenly Executor's Scribe |
Crown of Roses |
Turn Start: inflict 4 Rupture Potency on a random enemy(or all Abnormality parts). When activating Gluttony Absolute Resonance, inflict 2 Rupture Potency on all enemies at Combat Start. |
I | 144 | Rupture | Sign of Roses |
Sticky Muck |
When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level Down. | I | 156 | Pierce | Ambling Pearl |
White Gossypium |
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) Bleed Potency and (8 + Stagger LV x4)/2 Offense Level Down on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger) | II | 201 | Bleed | Drenched Gossypium |
Blue Zippo Lighter |
Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities. | I | 163 | - | Wayward Passenger |
Phantom Pain |
Skills with 1 Atk Weight deal +15% damage. When activating Gloom Absolute Resonance, apply 2 Offense Level Up to all allies at Combat Start. |
III | 266 | - | Wandering Mind |
Thunderbranch |
When inflicting Rupture Potency with Skill effects, Inflict 1 Rupture Potency and +1 Rupture Potency Count on target. | III | 252 | Rupture | Monkey Tree |
Melted Eyeball |
Inflict 5 Offense Level Down and 5 Defense Level Down next turn against enemies affected by Tremor Burst. (3 times per turn) | III | 248 | Tremor | Blubbering Toad |
Grey Coat |
When using a Skill with 2+ Atk Weight, increase its damage by 20%. When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt. |
II | 192 | - | Hole-in-the-Man |
Late-bloomer’s Tattoo |
When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 Offense Level Up and 2 Defense Level Up next turn. (Max 5) | II | 183 | - | Stuck in Heaven |
Lowest Star |
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target. Allies with less than 0 SP deal 10% more damage. |
II | 185 | Blunt | Blue-ish Star |
Prejudice |
First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP. When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start. |
I | 152 | - | Spider of Marriage |
Little and To-be-Naughty Plushie |
Deal +10% damage against enemies with Bleed at Combat Start Take -20% damage from enemies with Bleed or 'Unique Bleed' at Combat Start Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed or 'Unique Bleed' instead. Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed or 'Unique Bleed' instead. |
II | 191 | Bleed | None |
Gathering Skulls |
After defeating an enemy by using a Pride Affinity or Pierce damage Skill, raise the unit's Pierce Power by 2 for the next 2 turns. | II | 194 | Pierce | Chattering Teeth |
Nixie Divergence |
First Turn Start of an Encounter: inflict 4 Tremor Potency and 4 Tremor Count to all enemies. (Or all Abnormality parts) When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor Potency on target. |
I | 145 | Tremor | Steam Transport Machine |
Dreaming Electric Sheep |
After defeating an enemy by using an Envy Affinity or Slash damage skill, raise the unit's Slash Skill Power by 2 for the next 2 turns. When activating Envy Absolute Resonance, all allies gain 2 Offense Level Up and 2 Defense Level Up at Combat Start. |
II | 198 | Slash | Dreaming Electric Sheep |
Standard-duty Battery |
When hitting an enemy with a Skill, inflict 3 Rupture Potency on target. If the Skill's Affinity was Envy, inflict 5 Rupture Potency on target instead. |
III | 269 | Rupture | Shock Centipede |
Pinpoint Logic Circuit |
When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts Burn Potency or 'Unique Burn', inflict additional Burn Potency by half the Skill's total Coins. (rounded up) | II | 204 | Burn | kqe-1j-23 |
Voodoo Doll |
Turn Start: deal 3 fixed Envy Affinity damage to all enemies. Inflict 1 Power Down to enemies with 33% or less HP. |
I | 149 | - | Will You Play? |
Carmilla |
At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. | II | 217 | - | Four-hundred Roses |
Child within a Flask |
Encounter Start: gain +1 E.G.O resource for every Sin Affinity. | II | 212 | - | Children in the Flask |
Illusory Hunt |
Focused Encounter Start: Apply 2 Damage Up to all allies. | III | 264 | - | All-Around Cleaner |
Homeward |
Encounter Start: all participating allies heal 12% of their Max HP. | II | 193 | - | Smokey Old Man |
Tomorrow’s Fortune |
Increase the number of options by 1 when choosing an E.G.O Gift to get. | I | 140 | - | Star Luminary |
Mirror of Mirrors[]
Gift | Description | Tier | Cost | Event | |
---|---|---|---|---|---|
Red Order |
Whenever an ally inflicts Sinking Potency or Count on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3) Allies with Wrath Affinity Attack Skills, upon inflicting Sinking Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4) |
II | 188 | Sinking | Centipede Apostle |
Smokes and Wires |
Allies inflict x2 Bleed Potency with Skill effects. Turn End: enemies with Bleed or 'Unique Bleed' lose 2 Speed next turn. |
III | 261 | Bleed | 4th Front of the Smoke War |
Employee Card |
When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge Count, all allies gain +3 Charge Count at the next Turn Start. (Once per turn) | II | 195 | Charge | Forsaken Employee |
Oscillating Bracelet |
When hitting an enemy with a Skill, inflict 1 Tremor Potency next turn. If the Skill's Affinity was Wrath, inflict 2 Tremor Potency instead. |
II | 208 | Tremor | None |
Glimpse of Flames |
Turn End: consume half of Burn Count on enemies with Burn to deal (Burn Potency x consumed Burn Count) bonus Wrath damage. Targets lose (Burn Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3) | IV | 379 | Burn | None |
Cigarette Holder |
Turn Start: allies with Poise gain 1 Power Up. Allies with 5+ Poise Count gain 2 Power Up instead. |
II | 197 | Poise | None |
Barbed Snare |
Turn End: Inflict Rupture Potency on all enemies equal to their current Speed values. When activating Lust Absolute Resonance, apply 3 Rupture Potency and +3 Rupture Count to a random enemy at Combat Start. |
II | 187 | Rupture | Rose Hunter |
Rusted Cutting Knife |
When inflicting Bleed Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed Potency and +1 Bleed Count. If the Skill's Affinity was Lust, inflict 3 Bleed Potency and +1 Bleed Count instead. |
III | 244 | Bleed | None |
Thorny Path |
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking Potency, inflict 3 Sinking Potency and +2 Sinking Count at Turn End. (Once per enemy per turn) When activating Lust Absolute Resonance, inflict 2 Sinking Potency and +3 Sinking Count to all enemies(for Abnormalities, a random Part) at Combat Start. |
I | 160 | Sinking | Heavenly Commander's Throne |
Red-stained Gossypium |
First Turn Start of an Encounter: inflict 1 Bleed Potency and +15 Bleed Count to all enemies (or all Abnormality parts). Turn Start: enemies with Bleed Potency lose (Bleed Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed Potency stack) |
IV | 382 | Bleed | None |
Stone Tomb |
Allies gain 1.5x Poise Potency from Skill effects. When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise Potency and +2 Poise Count at the next Turn Start. (Once per turn) |
II | 196 | Poise | Pagoda Veneration |
Portable Battery Socket |
Turn Start: Two random allies gain +2 Charge Count. (Prioritizes Identities with Skills that gain Charge Counts) When activating Sloth Absolute Resonance, one random ally gains +3 Charge Count at Combat Start. |
II | 190 | Charge | None |
Dust to Dust |
At the start of the battle, inflict 2 Burn and +2 Burn Count on all enemies. (For Abnormalities, one random Part.) When activating Sloth Absolute Resonance, inflict 2 Burn and +2 Burn Count on all enemies (for Abnormalities, one random Part) at the start of the combat phase. |
I | 102 | - | None This gift is currently unavailable in Mirror of the Lake |
Melted Spring |
Turn Start: enemies with Sinking lose 3 'Offense Level' and 'Defense Level' for the turn. | II | 206 | Sinking | Time Duck |
Downpour |
Turn Start: Inflict (Current Turn Count x 2) Tremor Potency and +2 Tremor Count on all enemies (or all Abnormality parts). Turn End: Trigger Tremor Burst on all enemies (or all Abnormality parts). |
IV | 381 | Tremor | None |
Four-leaf Clover |
When an ally with Poise at Combat Start Critical Hits an enemy, gain 5 Poise Potency and +2 Poise Count at the next Turn Start. (Once per turn) If the Skill's Affinity was Gluttony, gain 7 Poise Potency and +3 Poise Count instead at the next Turn Start. |
III | 260 | Poise | Fairy-Long-Legs |
Nightvision Goggles |
This Gift activates when an ally has 15+ Charge Count at Turn Start. Combat Start: the ally with 15+ Charge Count loses 3 Charge Count and gains 5 'Offense Level' for the turn. |
II | 184 | Charge | Dimensional Oxidation Variant |
Disk Fragment |
Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn. If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead. |
III | 265 | - | Dimensional Orbit Stabilizer |
Midwinter Nightmare |
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking Potency. If the Skill's Affinity was Gluttony, inflict 5 Sinking Potency instead. |
III | 259 | Sinking | Faelantern |
Thrill |
Turn Start: inflict 3 Rupture Potency and +3 Rupture Count on all enemies. (or all Abnormality Parts) Turn End: Inflict (Rupture Potency x Rupture Count) Gluttony damage to all enemies with 3+ Rupture Count (for Abnormalities, each Part is considered individually) then reduce Rupture Count by 2. |
IV | 384 | Rupture | None |
Skeletal Crumbs |
Deal +12.5% damage and take -12.5% damage against enemies that had Sinking at Combat Start. Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead. |
II | 205 | Sinking | Tomb of Bone |
Curriculum Vitae |
Turn End: allies with 7+ Charge Count gain 1 Haste next turn. If the ally has Gloom Affinity Skills, gain 2 Haste and 1 Power Up next turn instead. |
I | 155 | Charge | Funeral of a Dying Butterfly |
Pendant of Nostalgia |
Combat Start: a random ally gains 3 Poise Potency. (Prioritizes Identities with Attack Skills that gain Poise Counts) Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise Potency and +2 Poise Count. |
I | 145 | Poise | Der Schütze |
Broken Revolver |
Turn Start: enemies(or Abnormality parts) with Rupture have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn. | I | 158 | Rupture | None |
Artistic Sense |
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss. When Sinking's effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective. |
IV | 373 | Sinking | None |
Nebulizer |
First Turn Start of an Encounter: all allies gain 4 Poise Potency and +4 Poise Count. When activating Pride Absolute Resonance, all allies gain 2 Poise Potency and +2 Poise Count at Combat Start. |
II | 218 | Poise | Sleeping Bag of Olden Days |
Special Contract |
Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile next turn. (Once per Encounter) | III | 250 | - | Overdue Assignments |
Grand Welcome |
Encounter Start: gain +5 Pride E.G.O resources. Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities. |
III | 267 | - | The King in Binds |
Wrist Guards |
Turn Start: allies with 5+ Charge Count gain 1 Damage Up. If the ally has Pride Affinity Attack Skills, gain 2 Damage Up instead. |
I | 161 | Charge | Handshake of Handshakes |
Clear Mirror, Calm Water |
Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7. If a Critical Hit consumed Poise Count, the ally gains 10 Offense Level Up next turn. (activates once per Identity, per turn) |
IV | 390 | Poise | None |
Charred Disk |
When an enemy with Burn is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn Potency on the defeated enemy to an enemy with the least Burn Potency at the next Turn Start. Turn Start: inflict 4 Offense Level Down to enemies with Burn for the turn. |
III | 248 | Burn | None |
Lightning Rod |
Encounter Start: all allies gain +3 Charge Count. If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge Count instead. |
III | 247 | Charge | None |
Endorphin Kit |
When gaining Poise Potency from Skill effects, gain 1 Poise Potency and +1 Poise Count. If the Skill's Affinity was Envy, the ally gains 2 Poise Potency and +2 Poise Count instead. |
III | 251 | Poise | Dream-Devouring Siltcurrent |
Headless Portrait |
Combat Start: Inflict 2 Sinking Potency on all enemies with less than 0 SP. (for Abnormalities, one random part) For each Envy Affinity Skill used, randomly inflict 1 Sinking Potency between all enemies next turn. (for Abnormalities, one random part) |
I | 151 | Sinking | Portrait of a Certain Day |
Charge-type Gloves |
Max Charge Count +10. Encounter Start: All allies gain +5 Charge Count. Turn Start: All allies gain +2 Charge Count. |
IV | 394 | Charge | None |
First-aid Kit |
Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) | III | 230 | - | Centaur |
Painkiller |
Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection for this turn. | II | 183 | - | Hydra |
Voracious Hammer |
After winning a combat Encounter, gain 3 Cost for each enemy defeated. | II | 213 | - | Sleepyhead |
Golden Urn |
Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) | II | 180 | - | Golden Grip |
Milepost of Survival |
When moving to the next floor, all Identities heal by 10% of Max HP, and gain 100 Cost. | II | 182 | - | Highway Devotee |
Faith |
After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded). | IV | 424 | - | None |
Piece of Relationship |
Upon Acquisition: All Deployed Identities gain 5 Levels. [Cannot Sell] | IV | 422 | - | None |
Lunar Memory |
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. | V | 600 | - | None |
Entry Ticket |
Combat Participant Limit +1 | II | 125 | - | No longer available Obtained on entry of Floor 2 |
Golden Entry Ticket |
Combat Participant Limit +1 | II | 175 | - | No longer available Replaces Entry Ticket on entry of Floor 4 |
Mirror of the Lake[]
Gift | Description | Tier | Cost | Event | |
---|---|---|---|---|---|
Ancient Effigy |
Turn Start: select one of the fastest allies and apply 5 Haste to them next turn. Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) |
IV | 397 | - | Broken Wings |
Non-disclosure Agreement |
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires). The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected) |
IV | 395 | - | Cyclops |
Reverberation |
Turn End: Inflict 2 Bind to enemies (for Abnormalities, their Parts) with 10+ Tremor Potency. If the target has 20+ Tremor Potency, apply 2 Bind and 1 Paralyze instead. |
II | 216 | Tremor | None |
Burning Intellect |
After defeating an enemy with a Burn effect, 2 allies with Skills that inflict Burn Potency gains 1 Damage Up at the next Turn Start. | I | 141 | Burn | None |
Soothe the Dead |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn Potency, Count, or 'Unique Burn' effects. (Not counting E.G.O Skills) First Turn Start of a wave: inflict 3 Burn Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 Burn Potency between all enemies (or all Abnormality parts). To Skills that inflict Burn Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn Potency +1, inflicted Burn Count +1. |
IV | 421 | Burn | Fuse E.G.O Gifts |
Rusted Muzzle |
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed Potency. When using a Slash Skill, inflict 4 Bleed Potency instead. |
I | 164 | Bleed | None |
Bloody Mist |
Encounter Start: This Gift Activates when 5 or more Identities have Attack Skills that apply Bleed Potency, Count, or 'Unique Bleed' effects. (Not counting E.G.O Skills) Allies inflict double the amount of Bleed Potency and Bleed Count. Skills that inflict Bleed Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100% |
IV | 418 | Bleed | Fuse E.G.O Gifts |
Bell of Truth |
Inflict 1 Fragile this turn to enemies affected by Tremor Burst. (Activates once per Attack Skill that triggers Tremor Burst) | III | 268 | Tremor | Clockwork-time Roly-poly |
Coupled Oscillation |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Potency or Count. (not counting E.G.O Skills) First Turn Start of a wave: Inflict 5 Tremor Potency and +5 Tremor Count to all enemies. (or all Abnormality parts) Apply 5 Tremor Potency and 2 Fragile this turn and next turn to enemies affected by Tremor Burst. (activates once per Attack Skill that triggers Tremor Burst) After triggering 3 Tremor Burst to a target, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter) |
IV | 419 | Tremor | Fuse E.G.O Gifts |
Fluorescent Lamp |
Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up or 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 1) times. | II | 219 | Rupture | Dream-Devouring Siltcurrent |
Enrapturing Trance |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (Not counting E.G.O Skills) When hitting an enemy with a Skill, inflict 5 Rupture Potency. When Rupture Count on an enemy drops below 1, consume 10 Rupture Potency instead of Rupture Count. (This effect ends when Rupture Potency drops below 10) |
IV | 416 | Rupture | Fuse E.G.O Gifts |
Broken Compass |
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy) |
III | 263 | Sinking | Explorer on a Bereaved Road |
Black Sheet Music |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking Potency or Count. (Not counting E.G.O Skills) When hitting an enemy with a Skill, inflict 5 Sinking Potency. Turn Start: All enemies (or all Abnormality parts) regain Sinking Count equal to (Sinking Count consumed from getting hit last turn)/2 |
IV | 427 | Sinking | Fuse E.G.O Gifts |
Ornamental Horseshoe |
Turn Start: apply 2 Poise Potency to 2 random allies without Poise. When all allies have Poise Potency, apply 1 Poise Count to all allies instead. |
I | 154 | Poise | None |
Lucky Pouch |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise Potency or Count. (Not counting E.G.O Skills) Combat Start: If a random ally with Poise Critical Hits on an enemy with a Skill, all allies gain 7 Poise Potency and +7 Poise Count at the next Turn Start. (Once per turn) Skill 3 of Identities with Skills that gain Poise Potency: Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%. |
IV | 410 | Poise | Fuse E.G.O Gifts |
Material Interference Force Field |
First Turn Start of a wave: all allies gain 3 Charge Barrier. | III | 262 | Charge | Resident of Metropolaris |
T-1 Perpetual Motion Machine |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Count. (Not counting E.G.O Skills) First Turn Start of a wave: all allies gain 7 Charge Barrier. Turn Start: all allies gain (Charge Count/5 +1) Damage Up. Next Turn Start: Each Identity gains (Total Charge Count consumed by Skill use in this Encounter/4) Offense Level Up (Maxes out when 40 Charge Counts are consumed) |
IV | 406 | Charge | Fuse E.G.O Gifts |
Mirror of the Wuthering[]
Gift | Description | Tier | Cost | Event | |
---|---|---|---|---|---|
Melted Paraffin |
When winning a Clash with a Skill that inflicts Burn Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn Potency on the target. | I | 150 | Burn | Skin Prophet |
Polarization |
If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict Burn Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) | I | 158 | Burn | None |
Pain of Stifled Rage |
[Effects apply only to #1, #2 Deployed Identities] When inflicting Burn or 'Unique Burn' with a Skill effect to an enemy that has Burn or 'Unique Burn', gain 1 Haste next turn. (2 times per Skill, 2 times per turn) If the affected unit already has Haste, gain 1 Haste and 2 Offense Level Up instead. (once per Skill, 2 times per turn) |
II | 199 | Burn | Brazen Bull |
Ardent Flower |
[Effect applies only to #1, #2 Deployed Identities] When an ally attacks an enemy, if the target has (Burn Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% more damage with Attack Skills that inflict Burn Potency, Count, or 'Unique Burn'. |
III | 246 | Burn | Ardor Blossom Moth |
Fragment of Hellfire |
Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed. Wrath E.G.O Awakening Skills: Inflict additional Burn Count based on E.G.O grades Before Attack (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% more damage. |
IV | 400 | Burn | None |
Arrested Hymn |
Combat Start: if all enemies (or all Abnormality parts) have Bleed, all allies gain 1 Haste next turn. | I | 149 | Bleed | None |
Tangled Bundle |
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', deal +12.5% more damage. | I | 159 | Bleed | Drenched Gossypium |
Awe |
[Effects apply only to #1, #2 Deployed Identities] When using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed Count, deal +10% more damage |
II | 207 | Bleed | Spiral of Contempt |
Respite |
[Effects apply only to #1, #2 Deployed Identities] Activates upon Clash Win using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed' Inflict +(# of remaining Coins/2) Bleed Count to the target, and gain Offense Level Up equal to that value next turn For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead |
III | 255 | Bleed | Sign of Roses |
Fragment of Allurement |
Activates when using E.G.O Awakening Skills that inflict Bleed Potency, Count, or 'Unique Bleed'. (NOT Corrosion Skills) Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed. Lust E.G.O Awakening Skills: Inflict additional Bleed Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed Potency on target |
IV | 400 | Bleed | None |
Bio-venom Vial |
If a target with Tremor Potency is defeated, inflict 0.5(Tremor Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn | III | 259 | Tremor | Ambling Pearl |
Venomous Skin |
When winning a Clash with a Skill that applies(including on self) Tremor Potency or Count, inflict (# of remaining Coins/2) Tremor Potency on the target. | I | 147 | Tremor | Blubbering Toad |
Sour Liquor Aroma |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor Potency or Count gain 'Offense Level' +2 If the main target has Tremor and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill When attacking an enemy with a Skill that applies Tremor Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead |
II | 185 | Tremor | Fairy Gentleman |
Mirror Tactile Synaesthesia |
When an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies(including on self) Tremor Potency or Count, randomly apply 1/3 of the Tremor Potency on target between other enemies(or a random Abnormality Part) next turn. If there are no other enemies to apply the above effect to, multiply Tremor Potency on target by 1.5 next turn. |
II | 200 | Tremor | Wandering Mind |
Clockwork Spring |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor Potency or Count gain Clash Power +1 When dealing damage to an enemy that has Tremor with Attack Skills(Except E.G.O Skills) that inflict Tremor Potency or Count, deal +(Tremor Potency on target + 5)% more damage. For Pride Skills: deal +(sum of Tremor Potency and Count on target +5)% more damage |
III | 249 | Tremor | Steam Transport Machine |
Fragment of Inertia |
Activates when using E.G.O Awakening Skills that apply Tremor Potency, Count, or 'Unique Tremor'. (NOT Corrosion Skills) Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed. Sloth E.G.O Awakening Skills: Inflict additional Tremor Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor Potency on target x 1.5)% more damage |
IV | 400 | Tremor | None |
Smoking Gunpowder |
[Effects apply only to #1, #2, and #3 Deployed Identities] Turn End: If an Attack Skill inflicting Rupture Potency or Count has been used at least once this turn, gain 1 Haste next turn. If this unit's Speed is at 6+, Attack Skills inflicting Rupture Potency or Count deal +12.5% more damage. |
II | 201 | Rupture | None |
Bone Stake |
Rupture effect deals double damage against enemy Shield. | I | 152 | Rupture | Chattering Teeth |
Ragged Umbrella |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts Rupture Potency or Count, inflict +2 Rupture Count against the target (once per turn per Identity) If the target doesn't have Rupture, inflict 3 Rupture Potency and +2 Rupture Count instead. |
II | 211 | Rupture | Drifting Fox |
Deathseeker |
[Effects apply only to #1, #2 Deployed Identities] Attack Skills(Except E.G.O Skills) that inflict Rupture Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% more damage. Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% more damage instead. |
III | 271 | Rupture | None |
Fragment of Desire |
Activates when using E.G.O Awakening Skills that inflict Rupture Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed. Gluttony E.G.O Awakening Skills: Inflict additional Rupture Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% more damage |
IV | 400 | Rupture | None |
Eldtree Snare |
Attack Skills(Except E.G.O Skills) that inflict Sinking Potency or Count deal +5% more damage. For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead. |
I | 145 | Sinking | Faelantern |
Rags |
Allies with Attack Skills that inflict Sinking Potency or Count heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage. When using Minus Coin Skills: at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage. |
I | 155 | Sinking | None |
Grandeur |
[Effects apply only to #1, #2 Deployed Identities] When dealing damage with an Attack Skill that inflicts Sinking Potency or Count against targets with 10+ (Sinking Potency + Count), inflict 2 Sinking Potency and +2 Sinking Count After Attack (2 times per turn per Identity) In Focused Encounters: inflict 4 Sinking Potency and +2 Sinking Count instead (once per turn per Identity) |
II | 215 | Sinking | My Form Empties |
Distant Star |
[Effects apply only to #1, #2 Deployed Identities] For this Encounter, Ally that used Attack Skills that inflict Sinking Potency or Count 3 times or more during this Encounter inflicts 1 additional Sinking Potency. (this effect applies from the 4th used Sinking-applying Skill onward) In Focused Encounters: inflicts 2 additional Sinking Potency instead. |
III | 257 | Sinking | None |
Fragment of Decay |
Activates when using E.G.O Awakening Skills that inflict Sinking Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed. Gloom E.G.O Awakening Skills: Inflict additional Sinking Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed x 2.5)% more damage. |
IV | 400 | Sinking | None |
Devil's Share |
Turn End: apply 1 Haste next turn to 1 ally with the highest Poise Potency and 1 ally with the highest Poise Count. (both effects can apply on the same Identity) If the ally has Lust Affinity Attack Skills, apply 2 Haste instead. (not counting E.G.O Skills) |
I | 144 | Poise | None |
Emerald Elytra |
First Turn Start of a Wave: 1 fastest ally gains 3 Poise Potency and 2 Poise Count. If the ally has Envy Affinity Attack Skills, gain 4 Poise Potency and 3 Poise Count instead. |
I | 160 | Poise | Fairy-Long-Legs |
Old Wooden Doll |
[Effects apply only to #1, #2 Deployed Identities] On Crit, inflict 1 Defense Level Down next turn. (3 times per turn per Identity) |
II | 214 | Poise | So That No One Will Cry |
Finifugality |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: allies with 10+ (sum of Poise Potency and Count) gain Clash Power +1 and 1 Damage Up. At 20+ sum, gain Clash Power +1 and 3 Damage Up instead. At 40+ sum, gain Clash Power +2 and 3 Damage Up instead. |
III | 243 | Poise | None |
Fragment of Conceit |
Activates when using E.G.O Awakening Skills that apply or gain Poise Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed. Pride E.G.O Awakening Skills: gain additional Poise Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% more damage. |
IV | 400 | Poise | None |
UPS System |
Turn End: If at less than 3 Charge Count, gain +3 Charge Count next Turn Start. Turn End: If at 3+ Charge Count, gain 1 Damage Up next Turn Start. |
I | 156 | Charge | kqe-1j-23 |
Uncapped Defibrilator |
Turn End: heal HP and SP equal to the amount of Charge Count consumed by Attack Skills this turn. If this unit has 50%- remaining HP, boost the heal amount by x1.5. |
I | 147 | Charge | Shock Centipede |
Patrolling Flashlight |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: if the affected Identity has a Skill that gains or consumes Charge Count, the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge Barrier. Turn End: if the affected Identity does not have Charge Barrier, apply 2 Charge Barrier next turn. |
II | 210 | Charge | Wayward Passenger |
Imitative Generator |
[Effects apply only to #1, #2 Deployed Identities] Activates when the unit has 10+ Charge Count at Turn Start. Coin Power +1 to Skill 3 that gains or consumes Charge Count. If the said Skill has less than 5 Base Power, deal +25% more damage; if it has 5+ Base Power, gain an additional Coin Power +1. |
III | 254 | Charge | None |
Fragment of Friction |
Activates when using E.G.O Awakening Skills that gain or consume Charge Count. (NOT Corrosion Skills) Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed. Envy E.G.O Awakening Skills: gain additional Charge Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(Charge Count on self x 5)% more damage. |
IV | 400 | Charge | None |
Scalpel |
[Effects apply only to the #4 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste next turn. E.G.O Skills and Counters don't count) |
I | 155 | Slash | None |
Deceptive Accord |
[Effects apply only to #5 Deployed Identity] If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills. |
I | 148 | Slash | Broken Wings |
Tailor's Scissors |
[Effects apply only to #6 Deployed Identity] Slash Skills(Except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage. Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead. |
II | 199 | Slash | None |
Resolution |
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste & Clash Power +1 starting from the second turn. Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter) |
II | 207 | Slash | None |
Moment of Sentencing |
[Effects apply only to #3, #4 Deployed Identities] Unopposed Slash Skills deal +10% more damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage |
III | 256 | Slash | None |
Sundered Memory |
[Effects apply only to #3 Deployed Identity] Slash Attack Skills(Except E.G.O Skills) gain Clash Power +1 and Final Power +1. For Slash Attack Skills with 2- Coins, gain Final Power +3 and deal +20% more damage instead. Turn End: If at less than 50% HP, gain 4 Slash DMG Up next turn. |
IV | 400 | Slash | None |
Carpenter's Nail |
[Effects apply only to #4 Deployed Identity] If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up at Turn Start. |
I | 151 | Pierce | None |
Once, A Blessing |
[Effects apply only to #6 Deployed Identity] When hitting an enemy with a Pierce Skill, gain 1 Haste and 1 Pierce DMG Up next turn. (once per turn) When defeating an enemy with the said Skill, gain 1 additional Haste next turn. (once per turn) |
II | 213 | Pierce | None |
Torn Bandolier |
Pierce Skills gain Clash Power +1 Skills that consume Ammo deal +(40/# of Coins)% more damage If the unit is out of Ammo, gain 2 Ammo at the next Turn Start (once per Encounter) |
II | 190 | Pierce | Der Schütze |
Keenbranch |
[Effects apply only to #3, #4 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +20% more damage. In an unopposed attack, Pierce Skills deal +10% more damage. |
III | 245 | Pierce | None |
Punctured Memory |
[Effects apply only to #3 Deployed Identity] Pierce Attack Skills(Except E.G.O Skills) gain Clash Power +2 and deal +15% more damage. When winning a Clash with a Pierce Attack Skill, deal +(2.5(# of Clashes + # of remaining Coins))% more damage. (max 35%) Turn End: if this unit dealt 15+ HP damage by winning a Clash with a Pierce Attack Skill this turn, gain 4 Pierce DMG Up next turn. |
IV | 400 | Pierce | None |
Burial Curse |
[Effects apply only to #6 Deployed Identity] When winning a Clash with a Blunt Skill, gain 1 Haste next turn (2 times max) Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste next turn instead. |
I | 152 | Blunt | None |
Compression Bandage |
[Effects apply only to #5 Deployed Identity] When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 3 HP as well. |
II | 209 | Blunt | None |
Temporal Bridle |
Turn Start: units with a Blunt Attack Skill(Except E.G.O Skills) gain 1 Offense Level Up at Turn Start. Units with 2+ Blunt Attack Skills gain 1 Offense Level Up and 1 Blunt DMG Up instead. Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up and 2 Blunt DMG Up instead. |
II | 212 | Blunt | Cyclops |
Clasped Sculpture |
[Effects apply only to #3, #4 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage. |
III | 258 | Blunt | None |
Crushed Memory |
[Effects apply only to #3 Deployed Identity] Blunt Attack Skills gain Clash Power +(# of Coins/3): Plus Coins gain additional Coin Power +1, Minus Coins gain additional Coin Power -1. (E.G.O Skills don't count; rounded up) If, in this Encounter, this unit lost even a single Clash using a Blunt Attack Skill, upgrade the above effect to the following: Blunt Attack Skills gain Clash Power +(# of Coins/2): Plus Coins gain additional Coin Power +2, Minus Coins gain additional Coin power -2. Turn End: If this unit used a Blunt Attack Skill with 3+ Coins this turn, gain 4 Blunt DMG Up next turn. |
IV | 400 | Blunt | None |
Oracle |
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. | II | 181 | - | None |
Imposed Weight |
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up. (does not activate at 25%- HP) If this unit has 50%- HP, gain 3 Attack Power Up instead. |
III | 242 | - | None |
Themed E.G.O Gifts | |||||
Ebony Brooch |
First Turn Start of an Encounter: Inflict 2 Rupture Potency and Count to all enemies. Inflict 2 Bind next turn at Turn End to all enemies for 3 turns. |
II | 192 | Rupture | The Outcast |
Contained Maggots |
When using a Gluttony Affinity Skill(Except E.G.O Skills) against an enemy, inflict 2 Maggots on target. If the said Skill applies Bleed Potency, Count, or 'Unique Bleed', inflict 3 Maggots instead. |
III | 246 | Bleed | The Outcast |
Made-to-Order |
[Effects apply only to #3 Deployed Identity] Encounter Start: gain +3 Tremor Count. Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up. |
II | 190 | - | Automated Factory |
Haunted Shoes |
[Effects apply only to #2 Deployed Identity] Encounter Start: gain +3 Sinking Count. Turn Start: gain 1 Protection, 1 Damage Up, and 1 Power Up. |
II | 193 | - | Automated Factory |
Frozen Cries |
Applies only to 1 Identity with the slowest Speed at Turn Start. If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking against the enemy. |
II | 220 | Sinking | The Unloving |
Hoarfrost Footprint |
First Turn Start of a wave: all allies gain +3 Sinking Count, and inflict all enemies(or all Abnormality parts) 4 Sinking Potency and +8 Sinking Count. Enemies with Sinking lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking Potency. |
IV | 424 | Sinking | Fuse E.G.O Gifts |
Nagel und Hammer Scriptures |
When an ally wins a Clash using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 1~2 Nails. If the said ally is from N Corp., gain 1 Fanatic at Turn Start. |
II | 214 | Bleed | Faith & Erosion |
Blood-red Mane |
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills. Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste and 2 Defense Power Up. Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind and Clash Power +2 next turn. |
II | 203 | - | Faith & Erosion |
Squalidity |
When an ally attacks an enemy that has Bleed with a Skill that inflicts Bleed Potency, Count or 'Unique Bleed', deal +15% more damage against the target. If the target has 33%- HP, inflict +25% more damage against the target instead. |
II | 217 | Bleed | The Unconfronting |
Wholeness |
If the ally wins a Clash using a Skill that inflicts Bleed Potency, Count, or 'Unique Bleed', inflict 2~3 Nails. If the ally is from N Corp., gain 1 Fanatic at Turn Start, and deal +25% more damage against targets with Bleed. Activate a special effect when there are 5+ Identities from N Corp.: - N Corp. Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails. If an N Corp. Identity is at max SP at Turn Start, gain 3 Damage Up. |
IV | 404 | - | Fuse E.G.O Gifts |
Spicebush Branch |
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once. Turn Start: gain 1 Haste and 1 Power Up. (can stack up to 3 times) |
III | 252 | - | Falling Flowers |
Kaleidoscope |
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up equal to the number of other Identities from the same faction. (max 4) Identities from Technology Liberation Alliance gain Clash Power +1. |
III | 261 | - | Falling Flowers |
Broken Glasses |
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1. When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up next turn (max 4.) |
II | 218 | - | The Unchanging |
Unmailed Letter |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash with an Attack Skill that inflicts Rupture Potency or Count, inflict 5 Rupture Potency and +3 Rupture Count against the target. (once per turn per Identity) When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% more damage. When winning a Clash against an enemy with Offense Level Up buff, gain 3 Offense Level Up for the next turn, and inflict 3 Offense Level Down on the enemy that lost the Clash (absolute value 9) |
IV | 399 | Rupture | Fuse E.G.O Gifts |
Harpoon Prosthetic Leg |
Turn End: apply 2 Haste, 2 Offense Level Up and 2 Damage Up next turn to the ally with the highest sum of Poise Potency and Count. The Pequod Identities gain Max Speed +1. |
II | 219 | Poise | The Evil Defined |
Guiding Gas Lamp |
First Turn Start of a wave: all allies gain 5 Poise and +5 Poise Count. Turn End: 1 ally with the highest sum of Poise Potency and Count gains 2 Haste, 3 Offense Level Up, and 3 Damage Up next turn. The Pequod Identities gain Skill Power +2 and Max Speed +2. |
IV | 411 | Poise | Fuse E.G.O Gifts |
Chief Butler's Secret Arts |
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind for 5 turns starting next turn. Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3) |
III | 212 | - | A Certain World |
Handheld Mirror |
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind and 3 Defense Level Down at Turn Start starting next turn. When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies Tremor Potency or Tremor Count(including on self or on ally), randomly inflict Tremor Potency equal to half of the Tremor Potency on target between other enemies(or other Abnormality parts), and double the Tremor Potency on the Staggered target. |
III | 404 | - | Fuse E.G.O Gifts |
Hot ‘n Juicy Drumstick |
When inflicting Burn with a Skill, inflict +3 Burn Count | III | 259 | Burn | Hell's Chicken |
Dry-to-the-Bone Breast |
When inflicting Rupture with a Skill, inflict +3 Rupture Count | III | 264 | Rupture | Hell's Chicken |
Tango Marinade |
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) | III | 275 | - | Hell's Chicken |
Contaminated Needle & Thread |
The following effect applies to the first Skill to deal damage to an enemy. Inflict (damage dealt/3) Bleed Potency. |
II | 208 | Bleed | Hell's Chicken |
Sharp Needle & Thread |
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. | III | 271 | - | Hell's Chicken |
Oil-gunked Spanner |
Blunt Skills deal +10% more damage Final Coin of Blunt Skills inflict 2 Tremor Potency On Hit. (once per turn) |
I | 148 | Tremor | S.E.A. |
Twinkling Scrap |
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) | II | 191 | - | S.E.A. |
Trash Crab Brain Wine |
When an ally attacks an enemy that has Rupture with a Skill that inflicts Rupture Potency or Count, deal +(Rupture Count x 1.25)% more damage. (max 50%) When an ally covers from Stagger, heal 20% of max HP. (2 times per Encounter) |
III | 268 | Rupture | S.E.A. |
Pom-pom Hat |
Turn End: gain 1 Poise Potency next turn for every Attack Skill that dealt damage before Turn End. In Focused Encounters: gain 3 Poise Potency for every Attack Skill that dealt damage before Turn End instead. |
I | 150 | Poise | Miracle in District 20 |
Huge Gift Sack |
Turn Start: apply 2 Poise, 2 Poise Count, and 2 Protection to the ally with the least HP. | II | 198 | Poise | Miracle in District 20 |
Sad Plushie |
Deal +(absolute value of SP/1.5)% more damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 3 Paralyze at Turn Start. |
III | 250 | - | Miracle in District 20 |
Black Ledger |
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter, gain E.G.O resources for the least-owned E.G.O Affinity instead. |
II | 195 | - | Yield My Flesh to Claim Their Bones |
Rusted Hilt |
Turn Start: all allies gain 1 Slash Power Up. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up instead. |
III | 235 | - | Yield My Flesh to Claim Their Bones |
Fractured Blade |
During this Encounter: when inflicting Bleed Potency or Unique Bleed for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count instead. |
III | 244 | Bleed | Yield My Flesh to Claim Their Bones |
Broken Blade |
When an ally Critically Hits an enemy, deal an additional (Poise Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise Potency/2) Pride damage instead. |
III | 244 | Poise | Yield My Flesh to Claim Their Bones |
Red Tassel |
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. | III | 253 | - | Yield My Flesh to Claim Their Bones |
Sublimity |
Encounter Start: activates when there are 3 or more Kurokumo Clan Identities. Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed Potency and +4 Bleed Count. (Once per turn) |
IV | 400 | Bleed | Fuse E.G.O Gifts |
Unbending |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. Turn Start: all allies gain 2 Slash Power Up, and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise Potency on self. |
IV | 400 | Poise | Fuse E.G.O Gifts |
Ragged Bamboo Hat |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage allies with Poise have a fixed Critical rate of 100%. |
IV | 432 | Poise | Yield My Flesh to Claim Their Bones |
Old Dopo Robe |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-coin Skill 1 gains Coin Power +3. [Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% more damage. |
IV | 432 | - | Yield My Flesh to Claim Their Bones |
Starting E.G.O Gift Choice[]
Abnormality Encounters[]
In Abnormality Encounters, a random Abnormality whose E.G.O. Gifts you have not obtained from the Shop or via other means will appear. Abnormalities that appear in previous dungeons may appear in newer dungeons. Some answers can lead to a Focused Encounter. In addition to the rewards shown before the fight (only E.G.O. Gifts at the moment), you also win 60 Cost like a normal Focused Encounter (Cost increasing E.G.O. Gift and Starter Buff are also applied).
For an idea on what answers leads to what results, check their respective information page or their originated Mirror Dungeon page.
Starlight[]
Starlight is an unique reward only obtainable in dungeons past Mirror of the Beginning. These are reset for every new Mirror Dungeon that is released, and are used to provide Starter Buffs, enhancing various aspects of the Mirror Dungeon.
Starlight earned from a Mirror Dungeon run depends on several factors: the number of Floors / Nodes / Encounters cleared, the number of E.G.O Gifts owned at the end of the run, the Starting E.G.O Gift choice, the Rest Bonus, and Floor Theme choices. See table:
Starlight | ||
---|---|---|
Factor | Quantity | Notes |
Cleared Floors | Max 40 Starlight (5 Floors) | These Starlight are boosted by x5 for Impossible clearance |
Cleared Nodes | 0.5 Starlight/Node (rounded down) | |
Encounters | 1 Starlight/Encounter | |
Aquired E.G.O Gifts | 1 Starlight/E.G.O Gift (counted at run end) | |
Starting E.G.O Gift Choice | 12 Starlight for choosing from a Category not chosen in the last run | |
Rest Bonus | 1 Starlight for every Rest Bonus Charge for Identities used in this run (Rest Bonus regenerates by 1 for every Mirror Dungeon run an Identity did not participate in) | |
Floor Theme | 3 Starlight for choosing a Floor Theme not chosen in the last run | |
Encounter Reward Cards | Clearing Encounters occasionally gives a choice of Reward Cards; Reward Cards give approx. 1~10 Starlight depending on level | |
Starlight Cost | -10 Starlight for every Shop Refresh using Starlight |
Rewards[]
Depending on the difficulty of the type of Mirror Dungeons, managers who manages to clear them will be able to claim Lunacy and Limbus pass XP for Battle Pass with specific Enkephalin Modules.
Theres a weekly bonus limit of 3 clears before the rewards are reduced. for Mirror Dungeons before MD4, there is only do one weekly bonus limit for Hard Mode.
All Weekly Bonus limits will include 250 Free Lunacy.
Mirror Dungeon Rewards
| |||||
---|---|---|---|---|---|
Floor | Enkephalin Cost for redeeming | Rewards (With Weekly Bonus) | Rewards (Without Weekly Bonus) | ||
Mirror of the Beginning | 3 | Free Lunacy x 250, Battle Pass EXP 15, | Battle Pass EXP 10 | ||
Mirror of Mirrors | 5 | Free Lunacy x250, Battle Pass EXP 45 | Battle Pass EXP 30 | ||
Mirror of Mirrors (Hard) | 18 | NOTE: Hard consumes all bonuses at once. Hard can only be cleared for these bonuses ONCE A WEEK. Only reward claims using the "hard bonus" will count for these numbers. Any runs without the "hard bonus" will give rewards equal to Normal Mirror of Mirrors
|
Battle Pass EXP 150 (30 without Hard Bonus) | ||
Mirror of the Lake | 5 | Free Lunacy x250, Battle Pass EXP 45 | Battle Pass EXP 30 | ||
Mirror of the Lake (Hard) | 18 | NOTE: Hard consumes all bonuses at once. Hard can only be cleared for these bonuses ONCE A WEEK. Only reward claims using the "hard bonus" will count for these numbers. Any runs without the "hard bonus" will give rewards equal to Normal Mirror of the Lake
|
Battle Pass EXP 150 (30 without Hard Bonus) | ||
Mirror of the Wuthering | 5 | Free Lunacy x250, Battle Pass EXP 45 | Battle Pass EXP 30 | ||
Mirror of the Wuthering (Hard) |
- 1 Bonus Used: 6 |
Only reward claims using the Bonus Charges will count for these numbers. Any runs without the Bonus Charges will give rewards equal to Normal Mirror of the Wuthering. The quantity of rewards gained depends on the number of times the player has claimed rewards using Bonus Charges this week.
|
Battle Pass EXP 30 |
Tips:[]
- It is highly recommended to achieve Uptie 3+ for any Identities you plan on using. Not only can you utilize their Sin-Resonated passives, be it combat or standby, a fully uptied Identity has access to higher stats and skills only available for 00 and 000 Identities.
- A team consisting of the default Identities of Heathcliff, Ryōshū, and Hong Lu is a powerful basic team that can carry you through the first Mirror Dungeon quite easily. All three base Sinners have both high clashing and damage numbers, reliable E.G.O's and no clear drawbacks.
- It is recommended to do the dungeon mission during the start of a new day due to the cost of Enkephalin required to forge Enkephalin Modules required for redeeming the rewards after a run. Any Enkephalin used will slowly regenerate, even while a Mirror Dungeon or Story Dungeon is in progress.
- A common strategy as of now is to do daily missions that include missions (as the dungeon does not count as one), then turn all remaining entry into Modules, and run though the dungeon twice, and another using the modules gained from turning remaining energy into Modules.
- One Enkephalin box gives just enough for one Mirror Dungeon reward claim of the lowest difficulty.
- Be mindful of the ZAYIN E.G.O and Identity picked for each Sinner, especially if there is a section of Sin or damage type that are fatal to them, as those that were not initially picked will not be usable until you buy them from Shop during the run.
- Before tackling Hard Mode Mirror Dungeons, it is advised to cap out the level of Sinners and the Identities you intend to (or later on) bring over to the dungeon, alongside with capping out the Starter Buffs and all E.G.O and Identities Uptie/Threadspin to their max whereby possible due to the spiked difficulty of the battles.
Wiki Navigation
| |
---|---|
Mechanics | Battles - Battle Announcers - E.G.O - Identities - Items - Luxcavation - Mirror Dungeon - Story Dungeon - Theater |
Seasonal Event | Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night |
Characters | Dante - Vergilius - Charon |
Sinners |
#1 Yi Sang -
#2 Faust -
#3 Don Quixote -
#4 Ryōshū -
#5 Meursault -
#6 Hong Lu |
Terminology: | |
Locations | The City (Districts (Nests • Backstreets)) - Outskirts - The Great Lake - Mephistopheles |
Lore | Abnormalities - E.G.O - Distortion - The Sign - Smoke War - Singularity - Golden Bough |
Factions | Limbus Company - Fixers (Offices • Associations) - Syndicates (Five Fingers) - Wings |
Other: | |
Songs | "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "Pass On" |
Media | Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company (Game) |