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A GUIDE ON HOW TO SURVIVE IN THE MIRROR DUNGEON

Overview[]

The Mirror Dungeon is a secondary game mode in which the player traverses a randomly generated dungeon with only a limited group of Sinners at their disposal to reach the end and claim its rewards. There are several Mirror Dungeons available, with more released as time goes on. Each has different E.G.O Gifts, lengths, and number of floors available within them.

Entry to Mirror Dungeons is free. However, redeeming their rewards requires spending Enkephalin Modules. The base version of a Mirror Dungeon requires 5 Enkephalin Modules to claim rewards, while the hard version requires 18.

Sin Resources persist in the Dungeon between Encounters, allowing the player to save up resources that can then be spent on later battles.

The player can obtain Cost in Mirror Dungeons. These can be exchanged for Identity replacement, Sinner healing, E.G.O Gifts, and more whenever they land at Shop marks.

List of Mirror Dungeons[]

Every Season, starting from Season 3, the previous Mirror Dungeon is replaced with a new Mirror Dungeon based on the current Season and its respective Canto. Any Starlight and progression with Starter Buffs are reset, requiring them to be reobtained with the new Mirror Dungeon.

All Mirror Dungeon from Mirror of the Lake onwards can be accessed upon the completion of Canto II, but completing more Canto and Deviazone increase the range and type of enemies.

  • Mirror of the Beginning
    • Requires the completion of Canto II to unlock.
    • All enemies encountered have been seen in Canto I, Canto II, and Canto III.
    • Sinners start out at level 30.
    • A maximum of 5 Sinners can be selected at the start. Total of 3 floors.
    • Existed from the start of Limbus Company game until 14th December 2023 update, which is replaced by Mirror of the Lake.
  • Mirror of Mirrors
    • Requires the completion of Canto IV to unlock.
      • Unlocking Hard Mode requires completing this dungeon in Normal Mode.
    • All enemies encountered have been seen in Canto I, Canto II, Canto III, and Canto IV.
    • Level is fixed at 35 in Normal Mode, and is capped at 35 in Hard Mode.
    • Starts with 200 Cost in Hard Mode.
    • A maximum of 7 Sinners (Normal Mode) or 5 Sinners (Hard Mode) can be selected at the start. Total of 5 floors.
    • Existed after Part 3 of Season 2 until 14th December 2023, which is replaced by Mirror of the Lake.
  • Mirror of the Lake
    • Replaces Mirror of the Beginning and Mirror of Mirrors starting from 14th December 2023 update.
      • Unlocking Hard Mode requires completion of Canto IV and beating this dungeon in Normal Mode. (Available after 21st December)
    • Level is fixed at 40 for all Sinner and their identities for Normal Mode.
      • They are capped at 40 in Hard Mode, but certain effect can further increase the level.
    • All enemies encountered have been seen from the start until Canto V (barring abnormalities at mentioned Canto), including the previous Mirror Dungeons. What kind of enemy you encounter is based on how far you went through at Inferno and Deviazone.
    • There are a total of 4 floors in Normal Mode. In Hard Mode, there are a total of 5 floor, the 5th containing previous story and Refraction Railway bosses and abnormalities, along with all pre-boss fights in two waves.
    • Starts off with all 12 Sinner at bay, but only 6 Sinner can participate in battle at a time.
  • Mirror of the Wuthering
    • Replaces Mirror of the Lake starting from 2nd May 2024 update.
      • Unlocking Hard Mode requires completion of Canto V and beating this dungeon in Normal Mode.
    • There are a total of 4 floors in Normal Mode (Simulation), and 5 floors in Hard Mode (Ritornello). You can select which type of floor to encounter prior to entering each floor.
    • Starts off with all 12 Sinner at bay, but only 6 Sinner can participate in battle at a time.
    • Level is fixed at 45 for all Sinners and their Identities at the start of Normal Mode runs.
      • Level is capped at 45 for all Sinners and their Identities in Hard Mode.
    • Ability to pick between different pack themes per floor, some with a specific theme and Canto in mind up to Canto VI, and others focusing on damage attributes and Status Effects. Themes and Floor Bosses available are based on current Canto completed.

Mechanics[]

Mirror Dungeons functions differently compared to most other stages.

  • Upon beginning a Mirror Dungeon run, the manager must choose 5 Sinners (alongside an Identity and any available E.G.O that the manager owns for each Risk Level) to start out with. This cannot be changed once the decision has been made, but they can be replaced or added at Shop encounters.
    • The actual Uptie level for Identities and Threadspin for E.G.Os are used. Moreover, all Identity levels are fixed based on the dungeon max level (Unless the difficulty is higher than Normal)
    • In Normal Mode, all Identities and E.G.Os are free of charge. At difficulties past Normal, managers are given a fixed amount of Cost to assemble a team. Currently, only 000 Identities require Cost at starting a run.

Then, the player will need to choose from a series of nodes from a map. It is not possible to backtrack, unlike Story Mode dungeons. These are the current known nodes:

Encounters[]

Mirror Dungeon enemy encounters are randomly chosen from the various enemy groups from the Story Mode, including bosses.

All combat encounter will have an attack type weakness below them. For Abnormality Encounters/Focused Encounters, Sin type weakness will be next to it. If the Boss encounter is an abnormality, both the attack type and sin type weakness will be displayed.

During certain events like Yield My Flesh to Claim Their Bones, some of the encounters are replaced with their own event encounters. The last floor will always have another path leading to the event boss.

As of April 25, 2024, the flavor text on all of the encounters no longer exists, only replaced with a single giant text. Additionally, with the release of the Mirror of the Wuthering, the name of all Battle encounters are replaced by the name of the Floor Theme Pack chosen for the current Floor.

Icon Type Identity Encounter
Single Sword Normal Encounter Random Humanoid group of 2-7
Heptagonal Coin Icon Risky Encounter Random Humanoid/Abnormality group of 2-7, usually at a higher difficulty
Triangle Icon with Dual Swords Focused Encounter Random Abnormality group of 2-7
Exclamation Mark Boss Encounter Humanoid/Abnormality Boss Encounter. Each Floor Theme Pack has its own pool of potential bosses.
Question Mark Random Encounter Random Abnormality Event (See Below)
Dispenser Mark Thick Rumbling Hum——Shop. Coins can be exchanged here for items. See #Shop Functions
Chair Mark Dense Quietness——Rest Zone. Also functions as a semi-shop. See #Rest Stop Functions
Shop Nodes will appear at the first node of every even numbered floor (i.e: Floor 2, Floor 4) and the last floor. Another will appear before the final boss node of the last floor.
Rest Stop Nodes will appear at the last node of Floors 1, 4, and 5, and at the first node of Floor 3.

Removed Encounters[]

These encounters no longer exists as of 29th June 2023 update as they became obsolete with changes to the Mirror Dungeon.

Icon Name Type Identity Encounter
Question mark icon with Heart and a plus at a corner Health Encounter HP Recovery Vending Machine and Oceanic Waves
Question mark icon with a plus next to an entity at a corner New Recruit Encounter Recruiting Sinner Mirror Room
Question mark icon with an up arrow next to an entity at a corner Rank up Encounter Rank up a Sinner's level by 5. How many depends on the current level of Dungeon Reinforced Ampoule Exchange

Cost[]

Each enemy encounter the player successfully defeats allows the manager to earn some Cost. Normal encounters give 40 Cost on clearance, Focused Encounters give 60, and Risky Encounters give 80. Floor Boss Encounters give a variable amount of Cost upon clearance, ranging from 100 on Floor 1 to 150 on Floor 3. Certain Abnormality Encounters also may give Cost as a result of certain choices.

Cost is also gained upon initial entry of the Mirror Dungeon; the exact amount of starting Cost depends on the team the manager assembled, with each 3-Star Identity in the team giving 25 starting Cost, and each 2-Star or 1-Star Identity giving 50. The 'Worthy Prize' Starter Buff and its secondary buffs also gives 50 starting Cost each, and the 'Triumphant Return' one-time Starter Buff gives 250 starting Cost.

Cost can be used for Sinner skill replacement, healing, purchasing or boosting E.G.O Gifts, or Team adjustment at either the Shops or Rest Stops

Shop Functions[]

Name Type Cost Additional Details
Heal Sinner Heals either all Sinners or one Sinner 100 The manager can either choose to heal one Sinner by 50% HP and 45 SP, or to heal all Sinners by 15% HP and 15 SP.
Team Adds a new Identity/E.G.O to the team 200 Allows the manager to adjust the Identity and/or E.G.O of up to three Sinners. 200 Cost will be spent regardless of the number and nature of replacements, however.
Skill Replacement Replaces the active selected Sinner Identity (picked at random) skill coin with a more powerful variant. 75 (replace Skill 1 with Skill 2)
125 (Replace Skill 2 with Skill 3)
200 (Replace Skill 1 with Skill 3)
An attack Skill will be replaced once purchased, meaning you are more likely to encounter said skill during battle for the duration of the dungeon. The Skill that got replaced will appear less frequently, however.
E.G.O Gifts Adds an E.G.O Gift to the arsenal Dependent (140 - 600) Does not show already obtained or stage-exclusive E.G.O Gift inside. Displays 3 Gift per Dispense visit; increases with 'Faint Evenfall' and 'Nightless City' Starter Buffs.
Refresh Refresh the pool of E.G.O Gifts being sold, and the Sinner available for Skill Replacement. 25 Cost; +25 for each refresh
10 Starlight
Refresh Cost is reduced to 20/+20, then to 16/+16 with each secondary Buff of the 'Faint Evenfall' Starter Buff.
Keyword Refresh Identical to Refresh, except that the player may choose a Keyword that the Refresh will more likely produce. 150 Cost; +25 for each refresh (linked with normal Refresh) Refresh Cost is reduced to 120/+25, then to 90/+25 with each secondary Buff of the 'Faint Evenfall' Starter Buff.
Sell E.G.O Gifts Sell unwanted E.G.O Gifts for Cost Dependent (+70 - 300) E.G.O Gift sale price is 50% that of its purchase price; sale price is increased by 20% by secondary Buffs of the 'Nightless City' Starter Buff.

Rest Stop Functions[]

Name Type Cost Additional Details
Heal Sinner Heals either all Sinners or one Sinner 100 Identical to same function in Shops.
Team Adds a new Identity/E.G.O to the team 200 Identical to same function in Shops.
Enhance Gifts Enhances effects of certain E.G.O Gifts. Depends upon Gift Tier and Enhance Tier (80 - 320) Not all E.G.O Gifts can be enhanced. For a list of enhanceable E.G.O Gifts and their effects, see List of E.G.O Gifts/Enhance.
For exact Cost of enhancing, see table below.
Fuse Gifts Fusing multiple E.G.O Gifts to produce a new E.G.O Gift. Free (save for the fused Gifts) Fusing multiple E.G.O Gifts of a low tier may produce a Gift of a higher tier.
Gift Enhance Costs[]
Tier Cost (Upgrade Level 1) Cost (Upgrade Level 2)
I 80 160
II 100 200
III 125 250
IV 160 320
Note: The 'Sheepback Clouds', 'Katabatic Wind', and 'Path of the West Wind' Starter Buffs reduces the Enhance Costs universally by 20%; their secondary buffs provide for an additional 20% cost reduction to E.G.O Gifts of certain categories.
Gift Fusion Details[]

Note: Only gifts of Tier III or lower may be fused.
The player must choose a Keyword Category they would like to obtain from the Fusion before the Fusion commences. Fusing more E.G.O Gifts produces a higher chance of producing Gifts of the desired Keyword: 2-Gift Fusions have a 60% chance of producing the Keyword chosen, while 3-Gift Fusions have a 90% chance of doing so.

When 2 Gifts are being fused:
Gift A Gift B Result
Tier I Tier I Tier I
Tier I Tier II Tier I
Tier I Tier III Tier II
Tier II Tier II Tier II
Tier II Tier III Tier II
Tier III Tier III Tier III
When 3 Gifts are being fused:
Gift A Gift B Gift C Result
Tier I Tier I Tier I Tier I
Tier I Tier I Tier II Tier I
Tier I Tier I Tier III Tier II
Tier I Tier II Tier II Tier II
Tier I Tier II Tier III Tier II
Tier I Tier III Tier III Tier III
Tier II Tier II Tier II Tier III
Tier II Tier II Tier III Tier III
Tier II Tier III Tier III Tier III
Tier III Tier III Tier III Tier IV

Certain combinations of E.G.O Gifts would also produce specific Tier IV E.G.O Gifts:

Fused Gifts Result
Ashes to Ashes Gift
Ashes to Ashes
Dust to Dust Gift
Dust to Dust
Soothe the Dead Gift
Soothe the Dead
Rusted Muzzle Gift
Rusted Muzzle
Smokes and Wires Gift
Smokes and Wires
Bloody Mist Gift
Bloody Mist
Nixie Divergence Gift
Nixie Divergence
Bell of Truth Gift
Bell of Truth
Coupled Oscillation Gift
Coupled Oscillation
Talisman Bundle Gift
Talisman Bundle
Standard-duty Battery Gift
Standard-duty Battery
Enrapturing Trance Gift
Enrapturing Trance
Headless Portrait Gift
Headless Portrait
Midwinter Nightmare Gift
Midwinter Nightmare
Black Sheet Music Gift
Black Sheet Music
Ornamental Horseshoe Gift
Ornamental Horseshoe
Four-leaf Clover Gift
Four-leaf Clover
Lucky Pouch Gift
Lucky Pouch
Wrist Guards Gift
Wrist Guards
Material Interference Force Field Gift
Material Interference
Force Field
T-1 Perpetual Motion Machine Gift
T-1 Perpetual Motion Machine
Themed Gifts Fusion
Haunted Shoes Gift
Haunted Shoes
Frozen Cries Gift
Frozen Cries
Hoarfrost Footprint Gift
Hoarfrost Footprint
Nagel und Hammer Scriptures 2 Gift
Nagel und Hammer Scriptures
Squalidity Gift
Squalidity
Wholeness Gift
Wholeness
Ragged Umbrella Gift
Ragged Umbrella
Broken Glasses Gift
Broken Glasses
Unmailed Letter Gift
Unmailed Letter
Nebulizer Gift
Nebulizer
Harpoon Prosthetic Leg Gift
Harpoon Prosthetic Leg
Guiding Gas Lamp Gift
Guiding Gas Lamp
Chief Butler's Secret Arts Gift
Chief Butler's Secret Arts
Mirror Tactile Synaesthesia Gift
Mirror Tactile Synaesthesia
Handheld Mirror Gift
Handheld Mirror
Rusted Hilt Gift
Rusted Hilt
Fractured Blade Gift
Fractured Blade
Sublimity Gift
Sublimity
Rusted Hilt Gift
Rusted Hilt
Broken Blade Gift
Broken Blade
Unbending Gift
Unbending

E.G.O. Gifts[]

There are a total of 161 E.G.O. Gifts that you may encounter during an initial Mirror of the Wuthering run, and a further 31 E.G.O Gifts are unlockable through Starter Buffs. In all difficulties, you will choose 1 Tier 2 E.G.O Gift from one of 11 Categories (7 for the Sin Affinities, 3 for the Physical Attributes, and 1 completely Random; all except the Random category has to unlocked through Starter Buffs). The E.G.O Gifts offered in all categories except 'Random' are fixed (see #Starting E.G.O Gift Choice)

Battle Encounters has a certain chance of letting you pick another upon beating them: 5% for Normal Encounters, 70% for Abnormality/Focused Encounters, 35% for Risky Encounters, and guaranteed for Boss Encounters. Boss Encounters offers you to pick 1 Gift out of 3 while the rest only offers 1 choice of Gift. Having the Gift 'Tomorrow's Fortune' increase the choices available by 1 in both cases. In addition, you can also reject any E.G.O Gifts offered if they do not suit your current run.

Abnormality Encounters may also give you their relevant E.G.O Gift depending on the chosen decision. Gifts earned in this manner cannot be rejected. You will not encounter these events if you already own their E.G.O Gift.

Mirror of the Beginning[]

Gift Description Tier Cost Event
Hellterfly’s Dream Gift
Hellterfly’s Dream
When applying BurnBurn Potency or 'Unique Burn' to an enemy with BurnBurn or 'Unique Burn', randomly inflict a total of 3 BurnBurn Potency between all enemies.

When activating Wrath Absolute Resonance, randomly inflict a total of 5 BurnBurn Potency between all enemies at Combat Start.
II MD Cost198 BurnBurn Ardor Blossom Moth
Perversion Gift
Perversion
After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start.

If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead.
I MD Cost157 - Spiral of Contempt
Ashes to Ashes Gift
Ashes to Ashes
Combat Start: if all enemies (or all Abnormality parts) have BurnBurn or 'Unique Burn', inflict 2 BurnBurn Potency on all enemies (or all Abnormality parts). I MD Cost148 BurnBurn Rising Ashes
Phlebotomy Pack Gift
Phlebotomy Pack
When hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.)

If the Skill’s Affinity was Wrath, heal 25% of missing HP instead.
I MD Cost142 - Nymph
Wound Clerid Gift
Wound Clerid
When hitting an enemy with a Skill that inflicts BleedBleed Potency or 'Unique Bleed', inflict 4 BleedBleed Potency. II MD Cost202 BleedBleed Wailing Coffin
Coffee and Cranes Gift
Coffee and Cranes
Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn.

If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead.
II MD Cost186 - Paper Chairman
Eclipse of Scarlet Moths Gift
Eclipse of Scarlet Moths
Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy.

If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead.
II MD Cost220 - Sunset Wayfarer
Grimy Iron Stake Gift
Grimy Iron Stake
When hitting an enemy using a single-Coin skill, inflict 1 BleedBleed Potency. Inflict 2 Defense Level DownDefense Level Down until the end of the next turn.
If the target already has BleedBleed or 'Unique Bleed', inflict 3 BleedBleed Potency instead.
I MD Cost147 BleedBleed Hurting Teddy Bear
Fiery Down Gift
Fiery Down
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts BurnBurn Potency or 'Unique Burn', inflict 3 BurnBurn Potency.

Turn Start: If the enemy has 20+ BurnBurn Potency, (Current BurnBurn Potency on enemy) x2
II MD Cost203 BurnBurn Skin Prophet
Bloody Gadget Gift
Bloody Gadget
Turn Start: apply 2 Damage UpDamage Up to a random ally.

Prioritizes allies with Lust Affinity Attack skills; apply 1 additional Damage UpDamage Up to the said ally.
I MD Cost163 - My Form Empties
Sunshower Gift
Sunshower
When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight:

All allies gain +2 Skill Power at Combat Start.
III MD Cost252 - Drifting Fox
Today’s Expression Gift
Today’s Expression
After defeating an enemy by using a Sloth Affinity or Blunt skill, raise the unit's Blunt Skill Power by 2 until the end of next turn. II MD Cost189 Blunt Blunt Tomorrow's Expression
Talisman Bundle Gift
Talisman Bundle
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 RuptureRupture Potency on target.

When using a Slash Skill, inflict 4 RuptureRupture Potency instead.
I MD Cost143 RuptureRupture So That No One Will Cry
Rusty Commemorative Coin Gift
Rusty Commemorative Coin
If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time.

After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn.
III MD Cost270 - Brazen Bull
Blood, Sweat, and Tears Gift
Blood, Sweat, and Tears
Skills deal +10% damage to Staggered enemies.

If the Skill’s Affinity was Sloth, deal +20% damage instead.
II MD Cost200 - Drunkard
Green Spirit Gift
Green Spirit
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting TremorTremor Potency using Skill effects, randomly inflict a total of 4 TremorTremor Potency between all enemies(or all Abnormality parts). I MD Cost146 TremorTremor Fairy Gentleman
Lithograph Gift
Lithograph
Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP.

If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead.
I MD Cost165 - Heavenly Executor's Scribe
Crown of Roses Gift
Crown of Roses
Turn Start: inflict 4 RuptureRupture Potency on a random enemy(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 2 RuptureRupture Potency on all enemies at Combat Start.
I MD Cost144 RuptureRupture Sign of Roses
Sticky Muck Gift
Sticky Muck
When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level DownDefense Level Down. I MD Cost156 Pierce Pierce Ambling Pearl
White Gossypium Gift
White Gossypium
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) BleedBleed Potency and (8 + Stagger LV x4)/2 Offense Level DownOffense Level Down on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger) II MD Cost201 BleedBleed Drenched Gossypium
Blue Zippo Lighter Gift
Blue Zippo Lighter
Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities. I MD Cost163 - Wayward Passenger
Phantom Pain Gift
Phantom Pain
Skills with 1 Atk Weight deal +15% damage.

When activating Gloom Absolute Resonance, apply 2 Offense Level UpOffense Level Up to all allies at Combat Start.
III MD Cost266 - Wandering Mind
Thunderbranch Gift
Thunderbranch
When inflicting RuptureRupture Potency with Skill effects, Inflict 1 RuptureRupture Potency and +1 RuptureRupture Potency Count on target. III MD Cost252 RuptureRupture Monkey Tree
Melted Eyeball Gift
Melted Eyeball
Inflict 5 Offense Level DownOffense Level Down and 5 Defense Level DownDefense Level Down next turn against enemies affected by Tremor BurstTremor Burst. (3 times per turn) III MD Cost248 TremorTremor Blubbering Toad
Grey Coat Gift
Grey Coat
When using a Skill with 2+ Atk Weight, increase its damage by 20%.

When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt.
II MD Cost192 - Hole-in-the-Man
Late-bloomer’s Tattoo Gift
Late-bloomer’s Tattoo
When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 Offense Level UpOffense Level Up and 2 Defense Level UpDefense Level Up next turn. (Max 5) II MD Cost183 - Stuck in Heaven
Lowest Star Gift
Lowest Star
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target.

Allies with less than 0 SP deal 10% more damage.
II MD Cost185 Blunt Blunt Blue-ish Star
Prejudice Gift
Prejudice
First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP.

When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start.
I MD Cost152 - Spider of Marriage
Little and To-be-Naughty Plushie Gift
Little and To-be-Naughty Plushie
Deal +10% damage against enemies with BleedBleed at Combat Start

Take -20% damage from enemies with BleedBleed or 'Unique Bleed' at Combat Start

Allies with Pride Affinity Attack Skills deal +20% damage against enemies with BleedBleed or 'Unique Bleed' instead.

Allies with Pride Affinity Attack Skills take -30% damage from enemies with BleedBleed or 'Unique Bleed' instead.
II MD Cost191 BleedBleed None
Gathering Skulls Gift
Gathering Skulls
After defeating an enemy by using a Pride Affinity or Pierce damage Skill, raise the unit's Pierce Power by 2 for the next 2 turns. II MD Cost194 Pierce Pierce Chattering Teeth
Nixie Divergence Gift
Nixie Divergence
First Turn Start of an Encounter: inflict 4 TremorTremor Potency and 4 TremorTremor Count to all enemies. (Or all Abnormality parts)

When hitting an enemy with an Envy Affinity Skill, inflict 2 TremorTremor Potency on target.
I MD Cost145 TremorTremor Steam Transport Machine
Dreaming Electric Sheep Gift
Dreaming Electric Sheep
After defeating an enemy by using an Envy Affinity or Slash damage skill, raise the unit's Slash Skill Power by 2 for the next 2 turns.

When activating Envy Absolute Resonance, all allies gain 2 Offense Level UpOffense Level Up and 2 Defense Level UpDefense Level Up at Combat Start.
II MD Cost198 Slash Slash Dreaming Electric Sheep
Standard-duty Battery Gift
Standard-duty Battery
When hitting an enemy with a Skill, inflict 3 RuptureRupture Potency on target.

If the Skill's Affinity was Envy, inflict 5 RuptureRupture Potency on target instead.
III MD Cost269 RuptureRupture Shock Centipede
Pinpoint Logic Circuit Gift
Pinpoint Logic Circuit
When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts BurnBurn Potency or 'Unique Burn', inflict additional BurnBurn Potency by half the Skill's total Coins. (rounded up) II MD Cost204 BurnBurn kqe-1j-23
Voodoo Doll Gift
Voodoo Doll
Turn Start: deal 3 fixed Envy Affinity damage to all enemies.

Inflict 1 Power DownPower Down to enemies with 33% or less HP.
I MD Cost149 - Will You Play?
Carmilla Gift
Carmilla
At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. II MD Cost217 - Four-hundred Roses
Child within a Flask Gift
Child within a Flask
Encounter Start: gain +1 E.G.O resource for every Sin Affinity. II MD Cost212 - Children in the Flask
Illusory Hunt Gift
Illusory Hunt
Focused Encounter Start: Apply 2 Damage UpDamage Up to all allies. III MD Cost264 - All-Around Cleaner
Homeward Gift
Homeward
Encounter Start: all participating allies heal 12% of their Max HP. II MD Cost193 - Smokey Old Man
Tomorrow’s Fortune Gift
Tomorrow’s Fortune
Increase the number of options by 1 when choosing an E.G.O Gift to get. I MD Cost140 - Star Luminary

Mirror of Mirrors[]

Gift Description Tier Cost Event
Red Order Gift
Red Order
Whenever an ally inflicts SinkingSinking Potency or Count on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)

Allies with Wrath Affinity Attack Skills, upon inflicting SinkingSinking Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)
II MD Cost188 SinkingSinking Centipede Apostle
Smokes and Wires Gift
Smokes and Wires
Allies inflict x2 BleedBleed Potency with Skill effects.

Turn End: enemies with BleedBleed or 'Unique Bleed' lose 2 Speed next turn.
III MD Cost261 BleedBleed 4th Front of the Smoke War
Employee Card Gift
Employee Card
When activating Wrath Absolute Resonance or using a Skill that gains or applies ChargeCharge Count, all allies gain +3 ChargeCharge Count at the next Turn Start. (Once per turn) II MD Cost195 ChargeCharge Forsaken Employee
Oscillating Bracelet Gift
Oscillating Bracelet
When hitting an enemy with a Skill, inflict 1 TremorTremor Potency next turn.

If the Skill's Affinity was Wrath, inflict 2 TremorTremor Potency instead.
II MD Cost208 TremorTremor None
Glimpse of Flames Gift
Glimpse of Flames
Turn End: consume half of BurnBurn Count on enemies with BurnBurn to deal (BurnBurn Potency x consumed BurnBurn Count) bonus Wrath damage. Targets lose (BurnBurn Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3) IV MD Cost379 BurnBurn None
Cigarette Holder Gift
Cigarette Holder
Turn Start: allies with PoisePoise gain 1 Power UpPower Up.

Allies with 5+ PoisePoise Count gain 2 Power UpPower Up instead.
II MD Cost197 PoisePoise None
Barbed Snare Gift
Barbed Snare
Turn End: Inflict RuptureRupture Potency on all enemies equal to their current Speed values.

When activating Lust Absolute Resonance, apply 3 RuptureRupture Potency and +3 RuptureRupture Count to a random enemy at Combat Start.
II MD Cost187 RuptureRupture Rose Hunter
Rusted Cutting Knife Gift
Rusted Cutting Knife
When inflicting BleedBleed Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 BleedBleed Potency and +1 BleedBleed Count.

If the Skill's Affinity was Lust, inflict 3 BleedBleed Potency and +1 BleedBleed Count instead.
III MD Cost244 BleedBleed None
Thorny Path Gift
Thorny Path
When hitting and dealing HP damage to an enemy with a Skill that inflicts SinkingSinking Potency, inflict 3 SinkingSinking Potency and +2 SinkingSinking Count at Turn End. (Once per enemy per turn)

When activating Lust Absolute Resonance, inflict 2 SinkingSinking Potency and +3 SinkingSinking Count to all enemies(for Abnormalities, a random Part) at Combat Start.
I MD Cost160 SinkingSinking Heavenly Commander's Throne
Red-stained Gossypium Gift
Red-stained Gossypium
First Turn Start of an Encounter: inflict 1 BleedBleed Potency and +15 BleedBleed Count to all enemies (or all Abnormality parts).

Turn Start: enemies with BleedBleed Potency lose (BleedBleed Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 BleedBleed Potency stack)
IV MD Cost382 BleedBleed None
Stone Tomb Gift
Stone Tomb
Allies gain 1.5x PoisePoise Potency from Skill effects.

When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 PoisePoise Potency and +2 PoisePoise Count at the next Turn Start. (Once per turn)
II MD Cost196 PoisePoise Pagoda Veneration
Portable Battery Socket Gift
Portable Battery Socket
Turn Start: Two random allies gain +2 ChargeCharge Count. (Prioritizes Identities with Skills that gain ChargeCharge Counts)

When activating Sloth Absolute Resonance, one random ally gains +3 ChargeCharge Count at Combat Start.
II MD Cost190 ChargeCharge None
Dust to Dust Gift
Dust to Dust
At the start of the battle, inflict 2 BurnBurn and +2 BurnBurn Count on all enemies. (For Abnormalities, one random Part.)

When activating Sloth Absolute Resonance, inflict 2 BurnBurn and +2 BurnBurn Count on all enemies (for Abnormalities, one random Part) at the start of the combat phase.
I MD Cost102 - None
This gift is currently unavailable in Mirror of the Lake
Melted Spring Gift
Melted Spring
Turn Start: enemies with SinkingSinking lose 3 'Offense Level' and 'Defense Level' for the turn. II MD Cost206 SinkingSinking Time Duck
Downpour Gift
Downpour
Turn Start: Inflict (Current Turn Count x 2) TremorTremor Potency and +2 TremorTremor Count on all enemies (or all Abnormality parts).

Turn End: Trigger Tremor BurstTremor Burst on all enemies (or all Abnormality parts).
IV MD Cost381 TremorTremor None
Four-leaf Clover Gift
Four-leaf Clover
When an ally with PoisePoise at Combat Start Critical Hits an enemy, gain 5 PoisePoise Potency and +2 PoisePoise Count at the next Turn Start. (Once per turn)

If the Skill's Affinity was Gluttony, gain 7 PoisePoise Potency and +3 PoisePoise Count instead at the next Turn Start.
III MD Cost260 PoisePoise Fairy-Long-Legs
Nightvision Goggles Gift
Nightvision Goggles
This Gift activates when an ally has 15+ ChargeCharge Count at Turn Start.

Combat Start: the ally with 15+ ChargeCharge Count loses 3 ChargeCharge Count and gains 5 'Offense Level' for the turn.
II MD Cost184 ChargeCharge Dimensional Oxidation Variant
Disk Fragment Gift
Disk Fragment
Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn.

If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead.
III MD Cost265 - Dimensional Orbit Stabilizer
Midwinter Nightmare Gift
Midwinter Nightmare
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 SinkingSinking Potency.

If the Skill's Affinity was Gluttony, inflict 5 SinkingSinking Potency instead.
III MD Cost259 SinkingSinking Faelantern
Thrill Gift
Thrill
Turn Start: inflict 3 RuptureRupture Potency and +3 RuptureRupture Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (RuptureRupture Potency x RuptureRupture Count) Gluttony damage to all enemies with 3+ RuptureRupture Count (for Abnormalities, each Part is considered individually) then reduce RuptureRupture Count by 2.
IV MD Cost384 RuptureRupture None
Skeletal Crumbs Gift
Skeletal Crumbs
Deal +12.5% damage and take -12.5% damage against enemies that had SinkingSinking at Combat Start.

Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead.
II MD Cost205 SinkingSinking Tomb of Bone
Curriculum Vitae Gift
Curriculum Vitae
Turn End: allies with 7+ ChargeCharge Count gain 1 HasteHaste next turn.

If the ally has Gloom Affinity Skills, gain 2 HasteHaste and 1 Power UpPower Up next turn instead.
I MD Cost155 ChargeCharge Funeral of a Dying Butterfly
Pendant of Nostalgia Gift
Pendant of Nostalgia
Combat Start: a random ally gains 3 PoisePoise Potency. (Prioritizes Identities with Attack Skills that gain PoisePoise Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 PoisePoise Potency and +2 PoisePoise Count.
I MD Cost145 PoisePoise Der Schütze
Broken Revolver Gift
Broken Revolver
Turn Start: enemies(or Abnormality parts) with RuptureRupture have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn. I MD Cost158 RuptureRupture None
Artistic Sense Gift
Artistic Sense
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.

When SinkingSinking's effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective.
IV MD Cost373 SinkingSinking None
Nebulizer Gift
Nebulizer
First Turn Start of an Encounter: all allies gain 4 PoisePoise Potency and +4 PoisePoise Count.

When activating Pride Absolute Resonance, all allies gain 2 PoisePoise Potency and +2 PoisePoise Count at Combat Start.
II MD Cost218 PoisePoise Sleeping Bag of Olden Days
Special Contract Gift
Special Contract
Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 FragileFragile next turn. (Once per Encounter) III MD Cost250 - Overdue Assignments
Grand Welcome Gift
Grand Welcome
Encounter Start: gain +5 Pride E.G.O resources.

Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities.
III MD Cost267 - The King in Binds
Wrist Guards Gift
Wrist Guards
Turn Start: allies with 5+ ChargeCharge Count gain 1 Damage UpDamage Up.

If the ally has Pride Affinity Attack Skills, gain 2 Damage UpDamage Up instead.
I MD Cost161 ChargeCharge Handshake of Handshakes
Clear Mirror, Calm Water Gift
Clear Mirror, Calm Water
Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.

If a Critical Hit consumed PoisePoise Count, the ally gains 10 Offense Level UpOffense Level Up next turn. (activates once per Identity, per turn)
IV MD Cost390 PoisePoise None
Charred Disk Gift
Charred Disk
When an enemy with BurnBurn is defeated (for Abnormalities, when the Core is defeated), inflict half of the BurnBurn Potency on the defeated enemy to an enemy with the least BurnBurn Potency at the next Turn Start.

Turn Start: inflict 4 Offense Level Down to enemies with BurnBurn for the turn.
III MD Cost248 BurnBurn None
Lightning Rod Gift
Lightning Rod
Encounter Start: all allies gain +3 ChargeCharge Count.

If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 ChargeCharge Count instead.
III MD Cost247 ChargeCharge None
Endorphin Kit Gift
Endorphin Kit
When gaining PoisePoise Potency from Skill effects, gain 1 PoisePoise Potency and +1 PoisePoise Count.

If the Skill's Affinity was Envy, the ally gains 2 PoisePoise Potency and +2 PoisePoise Count instead.
III MD Cost251 PoisePoise Dream-Devouring Siltcurrent
Headless Portrait Gift
Headless Portrait
Combat Start: Inflict 2 SinkingSinking Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 1 SinkingSinking Potency between all enemies next turn. (for Abnormalities, one random part)
I MD Cost151 SinkingSinking Portrait of a Certain Day
Charge-type Gloves Gift
Charge-type Gloves
Max ChargeCharge Count +10.

Encounter Start: All allies gain +5 ChargeCharge Count.

Turn Start: All allies gain +2 ChargeCharge Count.
IV MD Cost394 ChargeCharge None
First-aid Kit Gift
First-aid Kit
Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) III MD Cost230 - Centaur
Painkiller Gift
Painkiller
Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 ProtectionProtection for this turn. II MD Cost183 - Hydra
Voracious Hammer Gift
Voracious Hammer
After winning a combat Encounter, gain 3 Cost for each enemy defeated. II MD Cost213 - Sleepyhead
Golden Urn Gift
Golden Urn
Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) II MD Cost180 - Golden Grip
Milepost of Survival Gift
Milepost of Survival
When moving to the next floor, all Identities heal by 10% of Max HP, and gain 100 Cost. II MD Cost182 - Highway Devotee
Faith Gift
Faith
After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded). IV MD Cost424 - None
Piece of Relationship Gift
Piece of Relationship
Upon Acquisition: All Deployed Identities gain 5 Levels. [Cannot Sell] IV MD Cost422 - None
Lunar Memory Gift
Lunar Memory
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. V MD Cost600 - None
Entry Ticket Gift
Entry Ticket
Combat Participant Limit +1 II MD Cost125 - No longer available

Obtained on entry of Floor 2
Golden Entry Ticket Gift
Golden Entry Ticket
Combat Participant Limit +1 II MD Cost175 - No longer available

Replaces Entry Ticket on entry of Floor 4

Mirror of the Lake[]

Gift Description Tier Cost Event
Ancient Effigy Gift
Ancient Effigy
Turn Start: select one of the fastest allies and apply 5 HasteHaste to them next turn.

Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected)
IV MD Cost397 - Broken Wings
Non-disclosure Agreement Gift
Non-disclosure Agreement
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires).

The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected)
IV MD Cost395 - Cyclops
Reverberation Gift
Reverberation
Turn End: Inflict 2 BindBind to enemies (for Abnormalities, their Parts) with 10+ TremorTremor Potency.

If the target has 20+ TremorTremor Potency, apply 2 BindBind and 1 ParalyzeParalyze instead.
II MD Cost216 TremorTremor None
Burning Intellect Gift
Burning Intellect
After defeating an enemy with a BurnBurn effect, 2 allies with Skills that inflict BurnBurn Potency gains 1 Damage UpDamage Up at the next Turn Start. I MD Cost141 BurnBurn None
Soothe the Dead Gift
Soothe the Dead
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply BurnBurn Potency, Count, or 'Unique Burn' effects. (Not counting E.G.O Skills)


First Turn Start of a wave: inflict 3 BurnBurn Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 BurnBurn Potency between all enemies (or all Abnormality parts).

To Skills that inflict BurnBurn Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted BurnBurn Potency +1, inflicted BurnBurn Count +1.
IV MD Cost421 BurnBurn Fuse E.G.O Gifts
Rusted Muzzle Gift
Rusted Muzzle
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 BleedBleed Potency.

When using a Slash Skill, inflict 4 BleedBleed Potency instead.
I MD Cost164 BleedBleed None
Bloody Mist Gift
Bloody Mist
Encounter Start: This Gift Activates when 5 or more Identities have Attack Skills that apply BleedBleed Potency, Count, or 'Unique Bleed' effects. (Not counting E.G.O Skills)

Allies inflict double the amount of BleedBleed Potency and BleedBleed Count.

Skills that inflict BleedBleed Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%
IV MD Cost418 BleedBleed Fuse E.G.O Gifts
Bell of Truth Gift
Bell of Truth
Inflict 1 FragileFragile this turn to enemies affected by Tremor BurstTremor Burst. (Activates once per Attack Skill that triggers Tremor BurstTremor Burst) III MD Cost268 TremorTremor Clockwork-time Roly-poly
Coupled Oscillation Gift
Coupled Oscillation
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply TremorTremor Potency or Count. (not counting E.G.O Skills)

First Turn Start of a wave: Inflict 5 TremorTremor Potency and +5 TremorTremor Count to all enemies. (or all Abnormality parts)

Apply 5 TremorTremor Potency and 2 FragileFragile this turn and next turn to enemies affected by Tremor BurstTremor Burst. (activates once per Attack Skill that triggers Tremor BurstTremor Burst)

After triggering 3 Tremor BurstTremor Burst to a target, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)
IV MD Cost419 TremorTremor Fuse E.G.O Gifts
Fluorescent Lamp Gift
Fluorescent Lamp
Turn End: If there are enemies or Abnormality parts with RuptureRupture, apply 1 Damage UpDamage Up or 1 HasteHaste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with RuptureRupture + 1) times. II MD Cost219 RuptureRupture Dream-Devouring Siltcurrent
Enrapturing Trance Gift
Enrapturing Trance
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply RuptureRupture Potency or Count. (Not counting E.G.O Skills)

When hitting an enemy with a Skill, inflict 5 RuptureRupture Potency.

When RuptureRupture Count on an enemy drops below 1, consume 10 RuptureRupture Potency instead of RuptureRupture Count. (This effect ends when RuptureRupture Potency drops below 10)
IV MD Cost416 RuptureRupture Fuse E.G.O Gifts
Broken Compass Gift
Broken Compass
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) SinkingSinking Count between all enemies (or all Abnormality parts).
(For Abnormalities, only the Core counts as an enemy)
III MD Cost263 SinkingSinking Explorer on a Bereaved Road
Black Sheet Music Gift
Black Sheet Music
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply SinkingSinking Potency or Count. (Not counting E.G.O Skills)

When hitting an enemy with a Skill, inflict 5 SinkingSinking Potency.

Turn Start: All enemies (or all Abnormality parts) regain SinkingSinking Count equal to (SinkingSinking Count consumed from getting hit last turn)/2
IV MD Cost427 SinkingSinking Fuse E.G.O Gifts
Ornamental Horseshoe Gift
Ornamental Horseshoe
Turn Start: apply 2 PoisePoise Potency to 2 random allies without PoisePoise.

When all allies have PoisePoise Potency, apply 1 PoisePoise Count to all allies instead.
I MD Cost154 PoisePoise None
Lucky Pouch Gift
Lucky Pouch
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain PoisePoise Potency or Count. (Not counting E.G.O Skills)

Combat Start: If a random ally with PoisePoise Critical Hits on an enemy with a Skill, all allies gain 7 PoisePoise Potency and +7 PoisePoise Count at the next Turn Start. (Once per turn)

Skill 3 of Identities with Skills that gain PoisePoise Potency: Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%.
IV MD Cost410 PoisePoise Fuse E.G.O Gifts
Material Interference Force Field Gift
Material Interference Force Field
First Turn Start of a wave: all allies gain 3 Charge BarrierCharge Barrier. III MD Cost262 ChargeCharge Resident of Metropolaris
T-1 Perpetual Motion Machine Gift
T-1 Perpetual Motion Machine
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain ChargeCharge Count. (Not counting E.G.O Skills)

First Turn Start of a wave: all allies gain 7 Charge BarrierCharge Barrier.

Turn Start: all allies gain (ChargeCharge Count/5 +1) Damage UpDamage Up.

Next Turn Start: Each Identity gains (Total ChargeCharge Count consumed by Skill use in this Encounter/4) Offense Level UpOffense Level Up (Maxes out when 40 ChargeCharge Counts are consumed)
IV MD Cost406 ChargeCharge Fuse E.G.O Gifts

Mirror of the Wuthering[]

Gift Description Tier Cost Event
Melted Paraffin Gift
Melted Paraffin
When winning a Clash with a Skill that inflicts BurnBurn Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) BurnBurn Potency on the target. I MD Cost150 BurnBurn Skin Prophet
Polarization Gift
Polarization
If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict BurnBurn Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) I MD Cost158 BurnBurn None
Pain of Stifled Rage Gift
Pain of Stifled Rage
[Effects apply only to #1, #2 Deployed Identities]

When inflicting BurnBurn or 'Unique Burn' with a Skill effect to an enemy that has BurnBurn or 'Unique Burn', gain 1 HasteHaste next turn. (2 times per Skill, 2 times per turn)

If the affected unit already has HasteHaste, gain 1 HasteHaste and 2 Offense Level UpOffense Level Up instead. (once per Skill, 2 times per turn)
II MD Cost199 BurnBurn Brazen Bull
Ardent Flower Gift
Ardent Flower
[Effect applies only to #1, #2 Deployed Identities]

When an ally attacks an enemy, if the target has (BurnBurn Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% more damage with Attack Skills that inflict BurnBurn Potency, Count, or 'Unique Burn'.
III MD Cost246 BurnBurn Ardor Blossom Moth
Fragment of Hellfire Gift
Fragment of Hellfire
Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed.

Wrath E.G.O Awakening Skills: Inflict additional BurnBurn Count based on E.G.O grades Before Attack (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% more damage.
IV MD Cost400 BurnBurn None
Arrested Hymn Gift
Arrested Hymn
Combat Start: if all enemies (or all Abnormality parts) have BleedBleed, all allies gain 1 HasteHaste next turn. I MD Cost149 BleedBleed None
Tangled Bundle Gift
Tangled Bundle
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts BleedBleed Potency, Count, or 'Unique Bleed', deal +12.5% more damage. I MD Cost159 BleedBleed Drenched Gossypium
Awe Gift
Awe
[Effects apply only to #1, #2 Deployed Identities]

When using a Skill that inflicts BleedBleed Potency, Count, or 'Unique Bleed', and if the main target has 7+ BleedBleed Count, deal +10% more damage
II MD Cost207 BleedBleed Spiral of Contempt
Respite Gift
Respite
[Effects apply only to #1, #2 Deployed Identities]

Activates upon Clash Win using a Skill that inflicts BleedBleed Potency, Count, or 'Unique Bleed'

Inflict +(# of remaining Coins/2) BleedBleed Count to the target, and gain Offense Level UpOffense Level Up equal to that value next turn

For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead
III MD Cost255 BleedBleed Sign of Roses
Fragment of Allurement Gift
Fragment of Allurement
Activates when using E.G.O Awakening Skills that inflict BleedBleed Potency, Count, or 'Unique Bleed'. (NOT Corrosion Skills)

Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed.

Lust E.G.O Awakening Skills: Inflict additional BleedBleed Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to BleedBleed Potency on target
IV MD Cost400 BleedBleed None
Bio-venom Vial Gift
Bio-venom Vial
If a target with TremorTremor Potency is defeated, inflict 0.5(TremorTremor Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn III MD Cost259 TremorTremor Ambling Pearl
Venomous Skin Gift
Venomous Skin
When winning a Clash with a Skill that applies(including on self) TremorTremor Potency or Count, inflict (# of remaining Coins/2) TremorTremor Potency on the target. I MD Cost147 TremorTremor Blubbering Toad
Sour Liquor Aroma Gift
Sour Liquor Aroma
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) TremorTremor Potency or Count gain 'Offense Level' +2

If the main target has TremorTremor and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill

When attacking an enemy with a Skill that applies TremorTremor Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead
II MD Cost185 TremorTremor Fairy Gentleman
Mirror Tactile Synaesthesia Gift
Mirror Tactile Synaesthesia
When an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies(including on self) TremorTremor Potency or Count, randomly apply 1/3 of the TremorTremor Potency on target between other enemies(or a random Abnormality Part) next turn.

If there are no other enemies to apply the above effect to, multiply TremorTremor Potency on target by 1.5 next turn.
II MD Cost200 TremorTremor Wandering Mind
Clockwork Spring Gift
Clockwork Spring
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) TremorTremor Potency or Count gain Clash Power +1

When dealing damage to an enemy that has TremorTremor with Attack Skills(Except E.G.O Skills) that inflict TremorTremor Potency or Count, deal +(TremorTremor Potency on target + 5)% more damage.

For Pride Skills: deal +(sum of TremorTremor Potency and Count on target +5)% more damage
III MD Cost249 TremorTremor Steam Transport Machine
Fragment of Inertia Gift
Fragment of Inertia
Activates when using E.G.O Awakening Skills that apply TremorTremor Potency, Count, or 'Unique Tremor'. (NOT Corrosion Skills)

Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed.

Sloth E.G.O Awakening Skills: Inflict additional TremorTremor Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(TremorTremor Potency on target x 1.5)% more damage
IV MD Cost400 TremorTremor None
Smoking Gunpowder Gift
Smoking Gunpowder
[Effects apply only to #1, #2, and #3 Deployed Identities]

Turn End: If an Attack Skill inflicting RuptureRupture Potency or Count has been used at least once this turn, gain 1 HasteHaste next turn.

If this unit's Speed is at 6+, Attack Skills inflicting RuptureRupture Potency or Count deal +12.5% more damage.
II MD Cost201 RuptureRupture None
Bone Stake Gift
Bone Stake
RuptureRupture effect deals double damage against enemy Shield. I MD Cost152 RuptureRupture Chattering Teeth
Ragged Umbrella Gift
Ragged Umbrella
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash using a Skill that inflicts RuptureRupture Potency or Count, inflict +2 RuptureRupture Count against the target (once per turn per Identity)

If the target doesn't have RuptureRupture, inflict 3 RuptureRupture Potency and +2 RuptureRupture Count instead.
II MD Cost211 RuptureRupture Drifting Fox
Deathseeker Gift
Deathseeker
[Effects apply only to #1, #2 Deployed Identities]

Attack Skills(Except E.G.O Skills) that inflict RuptureRupture Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% more damage.


Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% more damage instead.
III MD Cost271 RuptureRupture None
Fragment of Desire Gift
Fragment of Desire
Activates when using E.G.O Awakening Skills that inflict RuptureRupture Potency or Count. (NOT Corrosion Skills)

Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed.

Gluttony E.G.O Awakening Skills: Inflict additional RuptureRupture Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% more damage
IV MD Cost400 RuptureRupture None
Eldtree Snare Gift
Eldtree Snare
Attack Skills(Except E.G.O Skills) that inflict SinkingSinking Potency or Count deal +5% more damage.

For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead.
I MD Cost145 SinkingSinking Faelantern
Rags Gift
Rags
Allies with Attack Skills that inflict SinkingSinking Potency or Count heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage.

When using Minus Coin Skills: at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage.
I MD Cost155 SinkingSinking None
Grandeur Gift
Grandeur
[Effects apply only to #1, #2 Deployed Identities]

When dealing damage with an Attack Skill that inflicts SinkingSinking Potency or Count against targets with 10+ (SinkingSinking Potency + Count), inflict 2 SinkingSinking Potency and +2 SinkingSinking Count After Attack (2 times per turn per Identity)
In Focused Encounters: inflict 4 SinkingSinking Potency and +2 SinkingSinking Count instead (once per turn per Identity)
II MD Cost215 SinkingSinking My Form Empties
Distant Star Gift
Distant Star
[Effects apply only to #1, #2 Deployed Identities]

For this Encounter, Ally that used Attack Skills that inflict SinkingSinking Potency or Count 3 times or more during this Encounter inflicts 1 additional SinkingSinking Potency. (this effect applies from the 4th used SinkingSinking-applying Skill onward)

In Focused Encounters: inflicts 2 additional SinkingSinking Potency instead.
III MD Cost257 SinkingSinking None
Fragment of Decay Gift
Fragment of Decay
Activates when using E.G.O Awakening Skills that inflict SinkingSinking Potency or Count. (NOT Corrosion Skills)

Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed.

Gloom E.G.O Awakening Skills: Inflict additional SinkingSinking Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed x 2.5)% more damage.
IV MD Cost400 SinkingSinking None
Devil's Share Gift
Devil's Share
Turn End: apply 1 HasteHaste next turn to 1 ally with the highest PoisePoise Potency and 1 ally with the highest PoisePoise Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 HasteHaste instead. (not counting E.G.O Skills)
I MD Cost144 PoisePoise None
Emerald Elytra Gift
Emerald Elytra
First Turn Start of a Wave: 1 fastest ally gains 3 PoisePoise Potency and 2 PoisePoise Count.

If the ally has Envy Affinity Attack Skills, gain 4 PoisePoise Potency and 3 PoisePoise Count instead.
I MD Cost160 PoisePoise Fairy-Long-Legs
Old Wooden Doll Gift
Old Wooden Doll
[Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level DownDefense Level Down next turn. (3 times per turn per Identity)
II MD Cost214 PoisePoise So That No One Will Cry
Finifugality Gift
Finifugality
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: allies with 10+ (sum of PoisePoise Potency and Count) gain Clash Power +1 and 1 Damage UpDamage Up.

At 20+ sum, gain Clash Power +1 and 3 Damage UpDamage Up instead.

At 40+ sum, gain Clash Power +2 and 3 Damage UpDamage Up instead.
III MD Cost243 PoisePoise None
Fragment of Conceit Gift
Fragment of Conceit
Activates when using E.G.O Awakening Skills that apply or gain PoisePoise Potency or Count. (NOT Corrosion Skills)

Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed.

Pride E.G.O Awakening Skills: gain additional PoisePoise Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% more damage.
IV MD Cost400 PoisePoise None
UPS System Gift
UPS System
Turn End: If at less than 3 ChargeCharge Count, gain +3 ChargeCharge Count next Turn Start.

Turn End: If at 3+ ChargeCharge Count, gain 1 Damage UpDamage Up next Turn Start.
I MD Cost156 ChargeCharge kqe-1j-23
Uncapped Defibrilator Gift
Uncapped Defibrilator
Turn End: heal HP and SP equal to the amount of ChargeCharge Count consumed by Attack Skills this turn.

If this unit has 50%- remaining HP, boost the heal amount by x1.5.
I MD Cost147 ChargeCharge Shock Centipede
Patrolling Flashlight Gift
Patrolling Flashlight
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: if the affected Identity has a Skill that gains or consumes ChargeCharge Count, the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge BarrierCharge Barrier.

Turn End: if the affected Identity does not have Charge BarrierCharge Barrier, apply 2 Charge BarrierCharge Barrier next turn.
II MD Cost210 ChargeCharge Wayward Passenger
Imitative Generator Gift
Imitative Generator
[Effects apply only to #1, #2 Deployed Identities]

Activates when the unit has 10+ ChargeCharge Count at Turn Start.

Coin Power +1 to Skill 3 that gains or consumes ChargeCharge Count.

If the said Skill has less than 5 Base Power, deal +25% more damage; if it has 5+ Base Power, gain an additional Coin Power +1.
III MD Cost254 ChargeCharge None
Fragment of Friction Gift
Fragment of Friction
Activates when using E.G.O Awakening Skills that gain or consume ChargeCharge Count. (NOT Corrosion Skills)

Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed.

Envy E.G.O Awakening Skills: gain additional ChargeCharge Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(ChargeCharge Count on self x 5)% more damage.
IV MD Cost400 ChargeCharge None
Scalpel Gift
Scalpel
[Effects apply only to the #4 Deployed Identity]

Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) HasteHaste next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 HasteHaste next turn. E.G.O Skills and Counters don't count)
I MD Cost155 Slash Slash None
Deceptive Accord Gift
Deceptive Accord
[Effects apply only to #5 Deployed Identity]

If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills.
I MD Cost148 Slash Slash Broken Wings
Tailor's Scissors Gift
Tailor's Scissors
[Effects apply only to #6 Deployed Identity]

Slash Skills(Except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage.

Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead.
II MD Cost199 Slash Slash None
Resolution Gift
Resolution
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 HasteHaste & Clash Power +1 starting from the second turn.

Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter)
II MD Cost207 Slash Slash None
Moment of Sentencing Gift
Moment of Sentencing
[Effects apply only to #3, #4 Deployed Identities]

Unopposed Slash Skills deal +10% more damage

Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage
III MD Cost256 Slash Slash None
Sundered Memory Gift
Sundered Memory
[Effects apply only to #3 Deployed Identity]

Slash Attack Skills(Except E.G.O Skills) gain Clash Power +1 and Final Power +1.

For Slash Attack Skills with 2- Coins, gain Final Power +3 and deal +20% more damage instead.

Turn End: If at less than 50% HP, gain 4 Slash DMG UpSlash DMG Up next turn.
IV MD Cost400 Slash Slash None
Carpenter's Nail Gift
Carpenter's Nail
[Effects apply only to #4 Deployed Identity]

If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG UpPierce DMG Up at Turn Start.
I MD Cost151 Pierce Pierce None
Once, A Blessing Gift
Once, A Blessing
[Effects apply only to #6 Deployed Identity]

When hitting an enemy with a Pierce Skill, gain 1 HasteHaste and 1 Pierce DMG UpPierce DMG Up next turn. (once per turn)

When defeating an enemy with the said Skill, gain 1 additional HasteHaste next turn. (once per turn)
II MD Cost213 Pierce Pierce None
Torn Bandolier Gift
Torn Bandolier
Pierce Skills gain Clash Power +1

Skills that consume AmmoAmmo deal +(40/# of Coins)% more damage

If the unit is out of AmmoAmmo, gain 2 AmmoAmmo at the next Turn Start (once per Encounter)
II MD Cost190 Pierce Pierce Der Schütze
Keenbranch Gift
Keenbranch
[Effects apply only to #3, #4 Deployed Identities]

In a Clash, Clash Power +1; Pierce Skills deal +20% more damage.

In an unopposed attack, Pierce Skills deal +10% more damage.
III MD Cost245 Pierce Pierce None
Punctured Memory Gift
Punctured Memory
[Effects apply only to #3 Deployed Identity]

Pierce Attack Skills(Except E.G.O Skills) gain Clash Power +2 and deal +15% more damage.

When winning a Clash with a Pierce Attack Skill, deal +(2.5(# of Clashes + # of remaining Coins))% more damage. (max 35%)

Turn End: if this unit dealt 15+ HP damage by winning a Clash with a Pierce Attack Skill this turn, gain 4 Pierce DMG UpPierce DMG Up next turn.
IV MD Cost400 Pierce Pierce None
Burial Curse Gift
Burial Curse
[Effects apply only to #6 Deployed Identity]

When winning a Clash with a Blunt Skill, gain 1 HasteHaste next turn (2 times max)

Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 HasteHaste next turn instead.
I MD Cost152 Blunt Blunt None
Compression Bandage Gift
Compression Bandage
[Effects apply only to #5 Deployed Identity]

When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.

Gloom Affinity Attack Skill: heal an additional 3 HP as well.
II MD Cost209 Blunt Blunt None
Temporal Bridle Gift
Temporal Bridle
Turn Start: units with a Blunt Attack Skill(Except E.G.O Skills) gain 1 Offense Level UpOffense Level Up at Turn Start.

Units with 2+ Blunt Attack Skills gain 1 Offense Level UpOffense Level Up and 1 Blunt DMG UpBlunt DMG Up instead.

Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level UpOffense Level Up and 2 Blunt DMG UpBlunt DMG Up instead.
II MD Cost212 Blunt Blunt Cyclops
Clasped Sculpture Gift
Clasped Sculpture
[Effects apply only to #3, #4 Deployed Identities]

If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage.
III MD Cost258 Blunt Blunt None
Crushed Memory Gift
Crushed Memory
[Effects apply only to #3 Deployed Identity]

Blunt Attack Skills gain Clash Power +(# of Coins/3): Plus Coins gain additional Coin Power +1, Minus Coins gain additional Coin Power -1. (E.G.O Skills don't count; rounded up)

If, in this Encounter, this unit lost even a single Clash using a Blunt Attack Skill, upgrade the above effect to the following: Blunt Attack Skills gain Clash Power +(# of Coins/2): Plus Coins gain additional Coin Power +2, Minus Coins gain additional Coin power -2.

Turn End: If this unit used a Blunt Attack Skill with 3+ Coins this turn, gain 4 Blunt DMG UpBlunt DMG Up next turn.
IV MD Cost400 Blunt Blunt None
Oracle Gift
Oracle
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. II MD Cost181 - None
Imposed Weight Gift
Imposed Weight
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power UpAttack Power Up. (does not activate at 25%- HP)

If this unit has 50%- HP, gain 3 Attack Power UpAttack Power Up instead.
III MD Cost242 - None
Themed E.G.O Gifts
Ebony Brooch Gift
Ebony Brooch
First Turn Start of an Encounter: Inflict 2 RuptureRupture Potency and Count to all enemies.

Inflict 2 BindBind next turn at Turn End to all enemies for 3 turns.
II MD Cost192 RuptureRupture The Outcast
Contained Maggots Gift
Contained Maggots
When using a Gluttony Affinity Skill(Except E.G.O Skills) against an enemy, inflict 2 MaggotsMaggots on target.

If the said Skill applies BleedBleed Potency, Count, or 'Unique Bleed', inflict 3 MaggotsMaggots instead.
III MD Cost246 BleedBleed The Outcast
Made-to-Order Gift
Made-to-Order
[Effects apply only to #3 Deployed Identity]

Encounter Start: gain +3 TremorTremor Count.

Turn Start: gain 1 ProtectionProtection, 1 Damage UpDamage Up, and 1 Power UpPower Up.
II MD Cost190 - Automated Factory
Haunted Shoes Gift
Haunted Shoes
[Effects apply only to #2 Deployed Identity]

Encounter Start: gain +3 SinkingSinking Count.

Turn Start: gain 1 ProtectionProtection, 1 Damage UpDamage Up, and 1 Power UpPower Up.
II MD Cost193 - Automated Factory
Frozen Cries Gift
Frozen Cries
Applies only to 1 Identity with the slowest Speed at Turn Start.

If the said ally wins a Clash or is hit by an enemy, inflict 3 SinkingSinking against the enemy.
II MD Cost220 SinkingSinking The Unloving
Hoarfrost Footprint Gift
Hoarfrost Footprint
First Turn Start of a wave: all allies gain +3 SinkingSinking Count, and inflict all enemies(or all Abnormality parts) 4 SinkingSinking Potency and +8 SinkingSinking Count.

Enemies with SinkingSinking lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 SinkingSinking Potency; when an allied Identity is hit by an affected enemy, inflict 3 SinkingSinking Potency.
IV MD Cost424 SinkingSinking Fuse E.G.O Gifts
Nagel und Hammer Scriptures 2 Gift
Nagel und Hammer Scriptures
When an ally wins a Clash using a Skill that inflicts BleedBleed Potency, Count, or 'Unique Bleed', inflict 1~2 NailsNails.

If the said ally is from N Corp., gain 1 FanaticFanatic at Turn Start.
II MD Cost214 BleedBleed Faith & Erosion
Blood-red Mane Gift
Blood-red Mane
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills.

Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 HasteHaste and 2 Defense Power UpDefense Power Up.

Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 BindBind and Clash Power +2 next turn.
II MD Cost203 - Faith & Erosion
Squalidity Gift
Squalidity
When an ally attacks an enemy that has BleedBleed with a Skill that inflicts BleedBleed Potency, Count or 'Unique Bleed', deal +15% more damage against the target.

If the target has 33%- HP, inflict +25% more damage against the target instead.
II MD Cost217 BleedBleed The Unconfronting
Wholeness Gift
Wholeness
If the ally wins a Clash using a Skill that inflicts BleedBleed Potency, Count, or 'Unique Bleed', inflict 2~3 NailsNails.

If the ally is from N Corp., gain 1 FanaticFanatic at Turn Start, and deal +25% more damage against targets with BleedBleed.

Activate a special effect when there are 5+ Identities from N Corp.:
- N Corp. Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more NailsNails. If an N Corp. Identity is at max SP at Turn Start, gain 3 Damage UpDamage Up.
IV MD Cost404 - Fuse E.G.O Gifts
Spicebush Branch Gift
Spicebush Branch
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once.

Turn Start: gain 1 HasteHaste and 1 Power UpPower Up. (can stack up to 3 times)
III MD Cost252 - Falling Flowers
Kaleidoscope Gift
Kaleidoscope
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level UpOffense Level Up equal to the number of other Identities from the same faction. (max 4)

Identities from Technology Liberation Alliance gain Clash Power +1.
III MD Cost261 - Falling Flowers
Broken Glasses Gift
Broken Glasses
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1.

When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level UpOffense Level Up next turn (max 4.)
II MD Cost218 - The Unchanging
Unmailed Letter Gift
Unmailed Letter
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash with an Attack Skill that inflicts RuptureRupture Potency or Count, inflict 5 RuptureRupture Potency and +3 RuptureRupture Count against the target. (once per turn per Identity)

When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% more damage.

When winning a Clash against an enemy with Offense Level UpOffense Level Up buff, gain 3 Offense Level UpOffense Level Up for the next turn, and inflict 3 Offense Level DownOffense Level Down on the enemy that lost the Clash (absolute value 9)
IV MD Cost399 RuptureRupture Fuse E.G.O Gifts
Harpoon Prosthetic Leg Gift
Harpoon Prosthetic Leg
Turn End: apply 2 HasteHaste, 2 Offense Level UpOffense Level Up and 2 Damage UpDamage Up next turn to the ally with the highest sum of PoisePoise Potency and Count.

The Pequod Identities gain Max Speed +1.
II MD Cost219 PoisePoise The Evil Defined
Guiding Gas Lamp Gift
Guiding Gas Lamp
First Turn Start of a wave: all allies gain 5 PoisePoise and +5 PoisePoise Count.

Turn End: 1 ally with the highest sum of PoisePoise Potency and Count gains 2 HasteHaste, 3 Offense Level UpOffense Level Up, and 3 Damage UpDamage Up next turn.

The Pequod Identities gain Skill Power +2 and Max Speed +2.
IV MD Cost411 PoisePoise Fuse E.G.O Gifts
Chief Butler's Secret Arts Gift
Chief Butler's Secret Arts
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 BindBind for 5 turns starting next turn.

Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3)
III MD Cost212 - A Certain World
Handheld Mirror Gift
Handheld Mirror
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 BindBind and 3 Defense Level DownDefense Level Down at Turn Start starting next turn.

When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies TremorTremor Potency or TremorTremor Count(including on self or on ally), randomly inflict TremorTremor Potency equal to half of the TremorTremor Potency on target between other enemies(or other Abnormality parts), and double the TremorTremor Potency on the Staggered target.
III MD Cost404 - Fuse E.G.O Gifts
Hot ‘n Juicy Drumstick Gift
Hot ‘n Juicy Drumstick
When inflicting BurnBurn with a Skill, inflict +3 BurnBurn Count III MD Cost259 BurnBurn Hell's Chicken
Dry-to-the-Bone Breast Gift
Dry-to-the-Bone Breast
When inflicting RuptureRupture with a Skill, inflict +3 RuptureRupture Count III MD Cost264 RuptureRupture Hell's Chicken
Tango Marinade Gift
Tango Marinade
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) III MD Cost275 - Hell's Chicken
Contaminated Needle & Thread Gift
Contaminated Needle & Thread
The following effect applies to the first Skill to deal damage to an enemy.

Inflict (damage dealt/3) BleedBleed Potency.
II MD Cost208 BleedBleed Hell's Chicken
Sharp Needle & Thread Gift
Sharp Needle & Thread
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. III MD Cost271 - Hell's Chicken
Oil-gunked Spanner Gift
Oil-gunked Spanner
Blunt Skills deal +10% more damage

Final Coin of Blunt Skills inflict 2 TremorTremor Potency On Hit. (once per turn)
I MD Cost148 TremorTremor S.E.A.
Twinkling Scrap Gift
Twinkling Scrap
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) II MD Cost191 - S.E.A.
Trash Crab Brain Wine Gift
Trash Crab Brain Wine
When an ally attacks an enemy that has RuptureRupture with a Skill that inflicts RuptureRupture Potency or Count, deal +(RuptureRupture Count x 1.25)% more damage. (max 50%)

When an ally covers from Stagger, heal 20% of max HP. (2 times per Encounter)
III MD Cost268 RuptureRupture S.E.A.
Pom-pom Hat Gift
Pom-pom Hat
Turn End: gain 1 PoisePoise Potency next turn for every Attack Skill that dealt damage before Turn End.

In Focused Encounters: gain 3 PoisePoise Potency for every Attack Skill that dealt damage before Turn End instead.
I MD Cost150 PoisePoise Miracle in District 20
Huge Gift Sack Gift
Huge Gift Sack
Turn Start: apply 2 PoisePoise, 2 PoisePoise Count, and 2 ProtectionProtection to the ally with the least HP. II MD Cost198 PoisePoise Miracle in District 20
Sad Plushie Gift
Sad Plushie
Deal +(absolute value of SP/1.5)% more damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 3 ParalyzeParalyze at Turn Start.
III MD Cost250 - Miracle in District 20
Black Ledger Gift
Black Ledger
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies.

If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter, gain E.G.O resources for the least-owned E.G.O Affinity instead.
II MD Cost195 - Yield My Flesh to Claim Their Bones
Rusted Hilt Gift
Rusted Hilt
Turn Start: all allies gain 1 Slash Power UpSlash Power Up.

Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power UpSlash Power Up instead.
III MD Cost235 - Yield My Flesh to Claim Their Bones
Fractured Blade Gift
Fractured Blade
During this Encounter: when inflicting BleedBleed Potency or Unique BleedBleed for the first time against an enemy with an Attack Skill effect, inflict an additional +2 BleedBleed Count. (Once per Encounter)

Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 BleedBleed Potency and +4 BleedBleed Count instead.
III MD Cost244 BleedBleed Yield My Flesh to Claim Their Bones
Broken Blade Gift
Broken Blade
When an ally Critically Hits an enemy, deal an additional (PoisePoise Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (PoisePoise Potency/2) Pride damage instead.
III MD Cost244 PoisePoise Yield My Flesh to Claim Their Bones
Red Tassel Gift
Red Tassel
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. III MD Cost253 - Yield My Flesh to Claim Their Bones
Sublimity Gift
Sublimity
Encounter Start: activates when there are 3 or more Kurokumo Clan Identities.

Turn Start: all allies gain 2 Slash Power UpSlash Power Up, and deal +35% more Slash damage.

Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 BleedBleed Potency and +4 BleedBleed Count. (Once per turn)
IV MD Cost400 BleedBleed Fuse E.G.O Gifts
Unbending Gift
Unbending
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

Turn Start: all allies gain 2 Slash Power UpSlash Power Up, and deal +35% more Slash damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to PoisePoise Potency on self.
IV MD Cost400 PoisePoise Fuse E.G.O Gifts
Ragged Bamboo Hat Gift
Ragged Bamboo Hat
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

All allies deal +50% more Slash damage.

Blade Lineage allies with PoisePoise have a fixed Critical rate of 100%.
IV MD Cost432 PoisePoise Yield My Flesh to Claim Their Bones
Old Dopo Robe Gift
Old Dopo Robe
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

All allies deal +50% more Slash damage.

Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-coin Skill 1 gains Coin Power +3.

[Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% more damage.
IV MD Cost432 - Yield My Flesh to Claim Their Bones

Starting E.G.O Gift Choice[]

Starting E.G.O Gifts
Category Gifts
BurnBurn Hellterfly’s Dream Gift
Hellterfly's Dream
Fiery Down Gift
Fiery Down
Pain of Stifled Rage Gift
Pain of Stifled Rage
BleedBleed Wound Clerid Gift
Wound Clerid
Little and To-be-Naughty Plushie Gift
Little and To-be-Naughty Plushie
Awe Gift
Awe
TremorTremor Oscillating Bracelet Gift
Oscillating Bracelet
Reverberation Gift
Reverberation
Sour Liquor Aroma Gift
Sour Liquor Aroma
RuptureRupture Barbed Snare Gift
Barbed Snare
Fluorescent Lamp Gift
Fluorescent Lamp
Smoking Gunpowder Gift
Smoking Gunpowder
SinkingSinking Red Order Gift
Red Order
Melted Spring Gift
Melted Spring
Grandeur Gift
Grandeur
PoisePoise Cigarette Holder Gift
Cigarette Holder
Stone Tomb Gift
Stone Tomb
Old Wooden Doll Gift
Old Wooden Doll
ChargeCharge Employee Card Gift
Employee Card
Portable Battery Socket Gift
Portable Battery Socket
Patrolling Flashlight Gift
Patrolling Flashlight
Slash Slash Dreaming Electric Sheep Gift
Dreaming Electric Sheep
Tailor's Scissors Gift
Tailor's Scissors
Resolution Gift
Resolution
Pierce Pierce Gathering Skulls Gift
Gathering Skulls
Once, A Blessing Gift
Once, A Blessing
Torn Bandolier Gift
Torn Bandolier
Blunt Blunt Today's Expression Gift
Today's Expression
Compression Bandage Gift
Compression Bandage
Temporal Bridle Gift
Temporal Bridle
Random
Randomly chosen from one of the above.

Abnormality Encounters[]

In Abnormality Encounters, a random Abnormality whose E.G.O. Gifts you have not obtained from the Shop or via other means will appear. Abnormalities that appear in previous dungeons may appear in newer dungeons. Some answers can lead to a Focused Encounter. In addition to the rewards shown before the fight (only E.G.O. Gifts at the moment), you also win 60 Cost like a normal Focused Encounter (Cost increasing E.G.O. Gift and Starter Buff are also applied).

For an idea on what answers leads to what results, check their respective information page or their originated Mirror Dungeon page.

Mirror of the Beginning
MD Portrait Ardor Blossom Moth
Ardor Blossom Moth
MD Portrait Spiral
Spiral of Contempt
MD Portrait Ashes
Rising Ashes
MD Portrait Nymph
Nymph
MD Portrait Coffin
Wailing Coffin
MD Portrait Paper
Paper Chairman
MD Portrait Sunset
Sunset Wayfarer
Hurting Teddy Bear Event Portrait
Hurting Teddy Bear
MD Portrait Skin Prophet
Skin Prophet
MD Portrait My Form Empties
My Form Empties
MD Portrait Stray Fox
Drifting Fox
MD Portrait Talisman
So That No One Will Cry
MD Portrait Bronze Bull
Brazen Bull
MD Portrait Fairy
Fairy Gentleman
Heavenly Executor's Scribe EGO Portrait
Heavenly Executor's Scribe
MD Portrait Rose
Sign of Roses
MD Portrait Pearl
Ambling Pearl
MD Portrait Gossypium
Drenched Gossypium
MD Portrait Passenger
Wayward Passenger
MD Portrait Lost Mind
Wandering Mind
MD Portrait Tree
Monkey Tree
MD Portrait Toad
Blubbering Toad
MD Portrait Hole Man
Hole-in-the-Man
MD Portrait Heaven
Stuck In Heaven
MD Portrait Blue Star
Blue-ish Star
MD Portrait Marriage
Spider of Marriage
MD Portrait Clock
Steam Transport Machine
MD Portrait Sheep
Dreaming Electric Sheep
MD Portrait Centipede
Shock Centipede
MD Portrait KQE
kqe-1j-23
MD Portrait RPS
Will You Play?
Mirror of Mirrors
MD Portrait All-Around Cleaner
All-Around Cleaner
MD Portrait Rose Hunter
Rose Hunter
MD Portrait Forsaken Employee
Forsaken Employee
MD Portrait Faelantern
Faelantern
MD Portrait Centipede Apostle
Centipede Apostle
MD Portrait Pagoda Veneration
Pagoda Veneration
MD Portrait Fairy Long-legs
Fairy-Long-Legs
MD Portrait Oxidation
Dimensional Oxidation Variant
MD Portrait Der Shooter
Der Schütze
MD Portrait Overdue Assignments
Overdue Assignments
MD Portrait Hydra
Hydra
MD Portrait Highway Devotee
Highway Devotee
MD Portrait Teeth
Chattering Teeth
MD Portrait Four-hundred Roses
Four-hundred Roses
MD Portrait Centaur
Centaur
MD Portrait Old Man
Smokey Old Man
MD Portrait Tomorrows Expression
Tomorrow's Expression
MD Portrait Funeral
Funeral of a Dying Butterfly
MD Portrait Flask
Children in the Flask
MD Portrait Luminary
Star Luminary
MD Portrait Smoke War
4th Front of the Smoke War
framekess
Heavenly Commander's Throne
MD Portrait Nappy
Sleepyhead
MD Portrait Golden Grip
Golden Grip
MD Portrait Drunkard
Drunkard
Mirror of the Lake
MD Portrait Time Duck
Time Duck
MD Portrait Orbit Stabilizer
Dimensional Orbit Stabilizer
MD Portrait Bone Tomb
Tomb of Bone
MD Portrait Sleeping Bag
Sleeping Bag of Olden Days
MD Portrait Bound King
The King in Binds
MD Portrait Handshake
Handshake of Handshakes
MD Portrait Dream-Devouring Siltcurrent
Dream-Devouring Siltcurrent
MD Portrait Headless Portrait
Portrait of a Certain Day
MD Portrait Broken Wings
Broken Wings
MD Portrait Cyclops
Cyclops
MD Portrait Clockwork Ottogi
Clockwork-time Roly-poly
MD Portrait Lost Explorer
Explorer on a Bereaved Road
MD Portrait Metropolis Resident
Resident of Metropolaris

Starlight[]

Starlight is an unique reward only obtainable in dungeons past Mirror of the Beginning. These are reset for every new Mirror Dungeon that is released, and are used to provide Starter Buffs, enhancing various aspects of the Mirror Dungeon.

Starlight earned from a Mirror Dungeon run depends on several factors: the number of Floors / Nodes / Encounters cleared, the number of E.G.O Gifts owned at the end of the run, the Starting E.G.O Gift choice, the Rest Bonus, and Floor Theme choices. See table:

Starlight
Factor Quantity Notes
Cleared Floors Max 40 Starlight (5 Floors)
These Starlight are boosted by x1.5 for Hard clearance
These Starlight are boosted by x5 for Impossible clearance
Cleared Nodes 0.5 Starlight/Node (rounded down)
Encounters 1 Starlight/Encounter
Aquired E.G.O Gifts 1 Starlight/E.G.O Gift (counted at run end)
Starting E.G.O Gift Choice 12 Starlight for choosing from a Category not chosen in the last run
These Starlight are boosted by x5 for Impossible clearance
Rest Bonus 1 Starlight for every Rest Bonus Charge for Identities used in this run
(Rest Bonus regenerates by 1 for every Mirror Dungeon run an Identity did not participate in)
Floor Theme 3 Starlight for choosing a Floor Theme not chosen in the last run
Encounter Reward Cards Clearing Encounters occasionally gives a choice of Reward Cards;
Reward Cards give approx. 1~10 Starlight depending on level
Starlight Cost -10 Starlight for every Shop Refresh using Starlight
-

Rewards[]

Depending on the difficulty of the type of Mirror Dungeons, managers who manages to clear them will be able to claim Lunacy and Limbus pass XP for Battle Pass with specific Enkephalin Modules.

Theres a weekly bonus limit of 3 clears before the rewards are reduced. for Mirror Dungeons before MD4, there is only do one weekly bonus limit for Hard Mode.

All Weekly Bonus limits will include 250 Free Lunacy.

Mirror Dungeon Rewards
Floor Enkephalin Cost for redeeming Rewards (With Weekly Bonus) Rewards (Without Weekly Bonus)
Mirror of the Beginning 3 Free Lunacy x 250, Battle Pass EXP 15, Battle Pass EXP 10
Mirror of Mirrors 5 Free Lunacy x250, Battle Pass EXP 45 Battle Pass EXP 30
Mirror of Mirrors (Hard) 18 NOTE: Hard consumes all bonuses at once. Hard can only be cleared for these bonuses ONCE A WEEK. Only reward claims using the "hard bonus" will count for these numbers. Any runs without the "hard bonus" will give rewards equal to Normal Mirror of Mirrors
  • 1 Bonus left: Free Lunacy x250, Battle Pass EXP 175
  • 2 Bonus left: Free Lunacy x500, Battle Pass EXP 200
  • 3 Bonus left: Free Lunacy x750, Battle Pass EXP 225
Battle Pass EXP 150 (30 without Hard Bonus)
Mirror of the Lake 5 Free Lunacy x250, Battle Pass EXP 45 Battle Pass EXP 30
Mirror of the Lake (Hard) 18 NOTE: Hard consumes all bonuses at once. Hard can only be cleared for these bonuses ONCE A WEEK. Only reward claims using the "hard bonus" will count for these numbers. Any runs without the "hard bonus" will give rewards equal to Normal Mirror of the Lake
  • 1 Bonus left: Free Lunacy x250, Battle Pass EXP 175
  • 2 Bonus left: Free Lunacy x500, Battle Pass EXP 200
  • 3 Bonus left: Free Lunacy x750, Battle Pass EXP 225
Battle Pass EXP 150 (30 without Hard Bonus)
Mirror of the Wuthering 5 Free Lunacy x250, Battle Pass EXP 45 Battle Pass EXP 30
Mirror of the Wuthering (Hard)

- 1 Bonus Used: 6
- 2 Bonus Used: 12
- 3 Bonus Used: 18

Only reward claims using the Bonus Charges will count for these numbers. Any runs without the Bonus Charges will give rewards equal to Normal Mirror of the Wuthering.

The quantity of rewards gained depends on the number of times the player has claimed rewards using Bonus Charges this week.

  • 1 Bonus Used:
    • 0 Bonus Clear: Free Lunacy x250, Battle Pass EXP 75
    • 1 Bonus Clear: Free Lunacy x250, Battle Pass EXP 80
    • 2 Bonus Clears: Free Lunacy x250, Battle Pass EXP 95
  • 2 Bonus Used:
    • 0 Bonus Clear: Free Lunacy x500, Battle Pass EXP 150
    • 1 Bonus Clear: Free Lunacy x500, Battle Pass EXP 160
  • 3 Bonus Used: Free Lunacy x750, Battle Pass EXP 225
Battle Pass EXP 30

Tips:[]

  • It is highly recommended to achieve Uptie 3+ for any Identities you plan on using. Not only can you utilize their Sin-Resonated passives, be it combat or standby, a fully uptied Identity has access to higher stats and skills only available for 00 and 000 Identities.
    • A team consisting of the default Identities of Heathcliff, Ryōshū, and Hong Lu is a powerful basic team that can carry you through the first Mirror Dungeon quite easily. All three base Sinners have both high clashing and damage numbers, reliable E.G.O's and no clear drawbacks.
  • It is recommended to do the dungeon mission during the start of a new day due to the cost of Enkephalin required to forge Enkephalin Modules required for redeeming the rewards after a run. Any Enkephalin used will slowly regenerate, even while a Mirror Dungeon or Story Dungeon is in progress.
    • A common strategy as of now is to do daily missions that include missions (as the dungeon does not count as one), then turn all remaining entry into Modules, and run though the dungeon twice, and another using the modules gained from turning remaining energy into Modules.
    • One Enkephalin box gives just enough for one Mirror Dungeon reward claim of the lowest difficulty.
  • Be mindful of the ZAYIN E.G.O and Identity picked for each Sinner, especially if there is a section of Sin or damage type that are fatal to them, as those that were not initially picked will not be usable until you buy them from Shop during the run.
  • Before tackling Hard Mode Mirror Dungeons, it is advised to cap out the level of Sinners and the Identities you intend to (or later on) bring over to the dungeon, alongside with capping out the Starter Buffs and all E.G.O and Identities Uptie/Threadspin to their max whereby possible due to the spiked difficulty of the battles.
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Mechanics Battles - Battle Announcers - E.G.O - Identities - Items - Luxcavation - Mirror Dungeon - Story Dungeon - Theater
Seasonal Event Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night
Characters Dante - Vergilius - Charon
Sinners

Yi Sang Icon #1 Yi Sang - Faust Icon #2 Faust - Don Quixote Icon #3 Don Quixote - Ryoshu Icon #4 Ryōshū - Meursault Icon #5 Meursault - Hong Lu Icon #6 Hong Lu
Heathcliff Icon #7 Heathcliff Ishmael Icon #8 Ishmael - Rodion Icon #9 Rodion - Site-logo#10 Dante - Emil Sinclair Icon #11 Sinclair - Outis Icon #12 Outis - Gregor Icon #13 Gregor

Terminology:
Locations The City (Districts (NestsBackstreets)) - Outskirts - The Great Lake - Mephistopheles
Lore Abnormalities - E.G.O - Distortion - The Sign - Smoke War - Singularity - Golden Bough
Factions Limbus Company - Fixers (OfficesAssociations) - Syndicates (Five Fingers) - Wings
Other:
Songs "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "Pass On"
Media Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company (Game)
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