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Overview
Haah... Please hold that laughter. Does it look like I wore this because I liked it?

–Ishmael, Lobotomy E.G.O::Sloshing

Lobotomy E.G.O::Sloshing Ishmael
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Info
Rarity World
Season Season 2 -
Reminiscence
Release 2023.06.15
Status
240 2~7 55
Resistances
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
Stagger Thresholds
50% (120) - 20% (48)
Skills


4 + 6

It's Heavy...!
44 (45-1) Atk Weight ⯀
Amt. x3
[On Use] If target has 6+ Tremor, Clash Power +1
[On Use] If target has 10+ Tremor, Coin Power +1
[On Use] If target has 6+ Rupture, Clash Power +1
[On Use] If target has 10+ Rupture, Coin Power +1
[On Use] Gain +4 Aggro to this Skill Slot next turn
[Clash Lose] Inflict 4 Tremor, and +2 Rupture Count
[On Hit] Inflict 2 Tremor
[Heads Hit] Inflict +2 Tremor Count
[Heads Hit] If target has 4+ Tremor, inflict 4 Rupture


5 + 5

It's Churning...!
44 (45-1) Atk Weight ⯀
Amt. x2
[On Use] If target has 6+ Tremor, Clash Power +1
[On Use] If target has 10+ Tremor, Coin Power +1
[On Use] If target has 6+ Rupture, Clash Power +1
[On Use] If target has 10+ Rupture, Coin Power +1
[On Use] Gain +5 Aggro to this Skill Slot next turn
[Clash Win] Inflict +3 Tremor Count and +3 Rupture Count
[Clash Lose] Inflict 3 Tremor and 3 Rupture
[On Hit] Inflict 3 Tremor
[On Hit] Inflict 3 Rupture
[On Hit] Inflict 3 Bind next turn
[Heads Hit] Gain 2 Morale Boost


7 + 15

Corrosive Splash
48 (45+3) Atk Weight ⯀
Amt. x1
[On Use] For every 1 Tremor and Rupture combined sum on target, increase the damage dealt by this skill by 1% (Max 200%)
[On Use] Gain +5 Aggro to this Skill Slot next turn
[Clash Win] Inflict 5 Tremor, 5 Rupture, and 2 Attack Power Down.
[On Hit] Trigger Tremor Burst
After triggering Tremor Burst, reduce Tremor Count by 2, then inflict 6 Rupture and +4 Rupture Count
Deal +10% Damage for every Morale Boost on self
[Heads Hit] If this skill Burst Tremor, recover HP equal to the amount of Stagger Threshold raised.
[After Attack] Convert all Morale Boost on self into Tipsy


13 + 11

Guard
50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] Gain +4 Aggro to this Skill Slot next turn
[On Use] Gain 2 Protection
[On Use] Gain 2 Morale Boost
- If this unit has Tipsy, remove all Tipsy on self instead
[On Use] After the attack that triggered this skill has finished, heal HP equal to the amount of Tremor and Rupture on target (Max 50)

Passives
Filling Fluid
x3 Owned
If this unit fails to deal HP damage using attack skills in a turn, gain a Shield equal to 15% of Max HP next turn. (Max 50)
Corrosive Slime
x4 Owned
When 1 ally with the highest Speed triggers Tremor Burst, they inflict +2 Rupture Count and gain 1 Morale Boost.

Uptie[]

Uptie Info
It's Heavy...!
  • Coin Effect:
    [Heads Hit] Inflict 1 Tremor
    [Heads Hit] > [On Hit] Inflict +1 Tremor Count

  • Skill Power: 3 > 4

  • Skill Effect:
    [On Use] Gain +4 Aggro to this Skill Slot next turn
    [Clash Lose] Inflict 2 Tremor and 2 Rupture

It's Churning...!
  • Coin Effect:
    [Heads Hit] > [On Hit] Inflict 2 Tremor
    [Heads Hit] > [On Hit] Inflict 3 Tremor

  • Skill Power: 4 > 5

  • Skill Effect:
    [On Use] Gain +5 Aggro to this Skill Slot next turn
    [Clash Lose] Inflict 4 Tremor and 4 Rupture

Corrosive Splash
  • Skill Effect:
    [On Use] Gain +6 Aggro to this Skill Slot next turn
    [Clash Lose] Inflict 6 Tremor, 6 Rupture, and 2 Attack Power Down.

Guard

  • Sin Affinity: None >
  • Skill Power: 12 > 15
  • Coin Power: 5 > 10
  • Skill Effect:
    [On Use] Gain +4 Aggro to this Skill Slot next turn and gain 2 Protection

Passives
  • Speed: 1~6 > 2~6

  • Speed: 2~6 > 2~7

  • Filling Fluid: If this unit fails to deal HP damage using attack skills in a turn, gain a Shield equal to 5% > 10% of Max HP next turn. (Max 50)

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