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Overview
Don't step into my line of fire. Unless you'd like to be made a target of the Devil's Bullet, that is.

–Outis, Lobotomy E.G.O::Magic Bullet

Lobotomy E.G.O::Magic Bullet Outis
Switch Art
Info
Rarity World
Season Walpurgisnacht - II Release 2024.01.11
Status
169 3~7 42
Resistances
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
Stagger Thresholds
70% (118) - 40% (67) - 20% (34)
Skills


3 + 4

Ignition
48 (45+3) Atk Weight ⯀
Amt. x3
Coin Power +1 for every 3 Burn on target (Max 3)
[On Hit] Inflict 1 Dark Flame next turn
[On Hit] Inflict Burn equal to Dark Flame on target


4 + 6

Detonate Magic Bullet
48 (45+3) Atk Weight ⯀
Amt. x2
Coin Power +1 for every 6 Burn on target (Max 3)
[On Hit] At less than 4 Magic Bullet, gain 1 Magic Bullet: then, inflict Dark Flame equal to Magic Bullet next turn
[On Hit] Inflict Burn equal to Dark Flame on target


15 + 4

Magic Bullet Fire
50 (45+5) Atk Weight ⯀
Amt. x1
Deal +1% damage for every Burn on target (Max 30%)

[Before Attack] Gain 1 Magic Bullet
- Lose ((Magic Bullet -1)x5) SP
- Atk Weight becomes equal to Magic Bullet value
- At 10 or less SP, 50% chance to attack indiscriminately (prioritizes Heathcliff)
If this skill targets an ally, Coin Power +10
[On Hit] Inflict Dark Flame equal to Magic Bullet next turn


10 + 4

The Price of a Bullet
42 (45-3) Atk Weight ⯀
[On Use] Gain 1 Magic Bullet (Once per turn)
[On Use] Gain Final Power equal to (Magic Bullet x2)
[Skill End] Lose SP equal to Magic Bullet

Passives
The Marksman's Smoking Pipe
x3 Owned
If the main target's Defense Level is currently lowered by 4 or more, gain (Burn on main target) Poise Before Attack (Max 20 per turn)
Request Work
x3 Res
1 ally with the most SP deals +10% damage with E.G.O Skills
If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage


Uptie[]

Uptie Info
Ignition
  • Skill Effect:
    Coin Power +1 for every 3 Burn on target (Max 2)

  • Skill Power: 2 > 3

  • Skill Effect:
    Coin Power +1 for every 3 Burn on target (Max 2 > 3)
  • Coin Effect:
    [Heads Hit] > [On Hit] Inflict 1 Dark Flame next turn

Detonate Magic Bullet
  • Skill Effect:
    If target has 6+ Burn, Coin Power +1 > Coin Power +1 for every 6 Burn on target (Max 2)
  • Coin Effect:
    [Heads Hit] > [On Hit] Inflict Burn equal to Dark Flame on target

  • Coin Power: +5 > +6

  • Skill Effect:
    Coin Power +1 for every 6 Burn on target (Max 2 > 3)

Magic Bullet Fire
  • Skill Effect:
    Deal +0.5% > +1% damage for every Burn on target (Max 15% > 30%)

The Price of a Bullet

  • Sin Affinity: None >
  • Skill Effect:
    [On Use] Gain Final Power equal to (Magic Bullet x2)

Passives
  • Speed: 3~5 > 3~6

  • Speed: 3~6 > 3~7

  • The Marksman's Smoking Pipe:
    If the main target's Defense Level is currently lowered by 4 or more, gain (Burn on main target/2 > Burn on main target) Poise Before Attack (Max 20 per turn)
  • Request Work:
    If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage

Magic Bullet Fire[]

Outis' Skill 3 interacts with Magic Bullet in multiple ways. Visually, different counts of Magic Bullet will result in different animations. Gameplay wise, different values of Magic Bullet result in different base and coin powers for the skill 3. The changes are as follows:

  • 1-3 Magic Bullet - 15 Base Power, 4 Coin Power. Animation contains 1 magic circle, the gun is fired with both hands.
  • 4-6 Magic Bullet - 17 Base Power, 6 Coin Power. Animation contains 3 magic circles, the gun is fired with one hand.
  • 7 Magic Bullet - 30 Base Power, 10 Coin Power. Animation contains 5 magic circles, the gun is fired with one hand.

Trivia[]

  • This Identity mirrors the Training Team Captain of the Lobotomy Corporation Headquarters in the alternate world.
  • This Identity is equipped with the Magic Bullet E.G.O Equipment from Lobotomy Corporation, originating from the Abnormality Der Freischütz.
  • The following E.G.O Gifts are visible on the Identity:
    • Smoking pipe, originating from Der Freischütz.
    • Hand bandages, originating from Bloodbath.
  • A destroyed Doubt can be seen in the background of the Uptie art.
  • The Skill 'Magic Bullet Fire' being able to attack indiscriminately references the E.G.O Weapon's friendly fire in Lobotomy Corporation.
  • The support passive 'Request Work' is a reference to the unique 'Request' work type in Lobotomy Corporation. Der Freischütz is one of only two Abnormalities that offer Request work.
  • Despite being the Training Department captain, the armband on the Identity is actually one worn by Lobotomy Corporation employees who have been in the department for over seven days. Captains’ armbands are the same except that the base color of the armband and the color used for the letters and details are swapped.

Gallery[]

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