Enemy |
kqe-1j-23[]
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-06-20-02 | Core | 1773 |
Status | |||||
---|---|---|---|---|---|
819 | 1-5 | 41 | |||
Stagger Thresholds | |||||
40% (328) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
5 + 4 |
Booting Town Tour Amt. x2 [On Use] Gain +4 Charge Count |
6 + 2 |
Welcome to the Tour Amt. x2 [Heads Hit] Inflict 1 Plus Coin Drop next turn
|
8 + 4 |
Please Cooperate! Amt. x2 [On Hit] Inflict 3 Paralyze next turn
|
16 + 6 |
Processing Transfer Reg Amt. x2 [On Use] Spend all Charge [On Hit] Put target in Captivity
|
20 + 5 |
Pleased to Meet You, Dear Neighbor Amt. x2 [Unclashable] Attacks target in Captivity [On Hit] Inflict 10 Burn
|
4 + 7 |
System Error Detected Amt. x2 Become Staggered next turn [On Hit] Spend 2 Charge to inflict 5 Burn [On Hit] Spend 2 Charge to inflict 5 Burn
|
10 + 2 |
Processing Computation Amt. x2 [On Use] Gain 5 Protection |
4 + 1 |
Rebooting… Amt. x2 |
7 + 2 |
Processing Transfer Reg Amt. x2 [Unclashable] [Target Fixed] Targets unit with most HP [On Use] Spend all Charge [On Hit] Put target in Captivity
|
Behavior[]
Due to the charge mechanic and its strict turn sequence, staggering it on certain turns can cause its behaviour to bug out and become incapable of action. For example, staggering it on turn 2 will make it not use Processing Transfer Reg on turn 3, and cause it to take no actions at all for the following turns.
Attack Pattern[]
Unlike most abnormalities, kqe-1j-23 has a much stricter attack pattern rather than a list of skills that rotate on a cycle.
At less than 10 Charge, it will attempt to generate Charge. Until it has 10 Charge, it will always use the following pattern in its neutral position:
- Booting Town Tour, Booting Town Tour, Welcome to the Tour
At 10+ Charge, it will attempt to use its Claw. If it can use the Claw, it will do the following:
- Processing Transfer Reg, Welcome to the Tour, Please Cooperate!, Please Cooperate!
The first time it uses Processing Transfer Reg, it will use the Unclashable variation. For every time after that, it will use the Clashable variation of the skill. It should be noted that while Unclashable, it is still evadable, making it possible to skip the claw phase.
If someone is held in Captivity by Processing Transfer Reg, it will use the following two skills in sequence over the next two turns.
- Processing Computation
- Pleased to Meet You, Dear Neighbor
If the Clashable Processing Transfer Reg loses the Clash, kqe-1j-23 will enter two turns of using the skill Rebooting… twice. It will also temporarily spawn the Heart of the Townsfolk, which is targetable during the duration as well.
- Rebooting…, Rebooting…
- Rebooting…, Rebooting…
If the Heart of the Townsfolk was slain, and kqe-1j-23 has 10+ Charge, it will use the following skills instead of the usual Processing Transfer Reg sequence. It then staggers itself for the next turn.
- System Error Detected, System Error Detected, System Error Detected
Events[]
An Abnormality event triggers after the third time someone is put into Captivity. On success, kqe-1j-23 gets Staggered, whoever was in Captivity is released, and the Sinner who won the skill check gains 2 Haste for the remainder of the battle.
The mechanical puppet stretched its wires onto the ground.
Those wires then dug underneath like roots.
Is it trying to get electricity from the floor?
The robot’s terminal printed out:
<Please Cooperate!>
“…Hold on, doesn’t that mean it can’t do anything while it’s charging?”
The Sinners seem rather unwilling to listen to its request.
Parts[]
kqe-1j-23 is made up of one part, the Body. When it switches between its claw form and base form, the Body part appears to fully heal while the Core remains unchanged. While not technically a part, the Heart of the Townsfolk serves as a weak point for the Abnormality.
Heart of the Townsfolk[]
Heart of the Townsfolk is an enemy that spawns for 2 turns after kqe loses the clash for Processing Transfer Reg. It has 0 attacks, and instead just sits there as a target. Once it is destroyed, kqe-1j-23 will become Staggered.
Heart of the Townsfolk |
---|
Refraction Railway[]
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-06-20-02 | Core | 1279 |
Status | |||||
---|---|---|---|---|---|
1279 | 1-5 | 47 | |||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
5 + 4 |
Booting Town Tour Amt. x2 [On Use] Gain +4 Charge Count |
6 + 2 |
Welcome to the Tour Amt. x2 [Heads Hit] Inflict 1 Plus Coin Drop next turn
|
8 + 4 |
Please Cooperate! Amt. x2 [On Hit] Inflict 3 Paralyze next turn
|
16 + 6 |
Processing Transfer Reg Amt. x2 [On Use] Spend all Charge [On Hit] Put target in Captivity
|
20 + 5 |
Pleased to Meet You, Dear Neighbor Amt. x2 [Unclashable] Attacks target in Captivity [On Hit] Inflict 10 Burn
|
4 + 7 |
System Error Detected Amt. x2 Become Staggered next turn [On Hit] Spend 2 Charge to inflict 5 Burn [On Hit] Spend 2 Charge to inflict 5 Burn
|
10 + 2 |
Processing Computation Amt. x2 [On Use] Gain 5 Protection |
4 + 1 |
Rebooting… Amt. x2 |
7 + 2 |
Processing Transfer Reg Amt. x2 [Unclashable] [Target Fixed] Targets unit with most HP [On Use] Spend all Charge [On Hit] Put target in Captivity
|
Behavior[]
This version of the boss behaves identically to its base variant.
Parts[]
Unlike the base variant, this version does not have a Stagger Threshold, only gaining one in claw form at approximately 30% health remaining. But due to the Body restoring to full health, it will never stagger from this. Instead, the Heart of the Townsfolk functions as the only meaningful part of the Abnormality.
Heart of the Townsfolk |
---|
Luxcavation[]
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-06-20-02 | Core | 932 |
Status | |||||
---|---|---|---|---|---|
771 | 1-5 | 44 | |||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Ineff. [x0.5] |
Fatal [x2] |
Ineff. [x0.5] |
5 + 4 |
Booting Town Tour Amt. x2 [On Use] Gain +4 Charge Count |
6 + 2 |
Welcome to the Tour Amt. x2 [Heads Hit] Inflict 1 Plus Coin Drop next turn
|
8 + 4 |
Please Cooperate! Amt. x2 [On Hit] Inflict 3 Paralyze next turn
|
16 + 6 |
Processing Transfer Reg Amt. x2 [On Use] Spend all Charge [On Hit] Put target in Captivity
|
20 + 5 |
Pleased to Meet You, Dear Neighbor Amt. x2 [Unclashable] Attacks target in Captivity [On Hit] Inflict 10 Burn
|
4 + 7 |
System Error Detected Amt. x2 Become Staggered next turn [On Hit] Spend 2 Charge to inflict 5 Burn [On Hit] Spend 2 Charge to inflict 5 Burn
|
10 + 2 |
Processing Computation Amt. x2 [On Use] Gain 5 Protection |
4 + 1 |
Rebooting… Amt. x2 |
7 + 2 |
Processing Transfer Reg Amt. x2 [Unclashable] [Target Fixed] Targets unit with most HP [On Use] Spend all Charge [On Hit] Put target in Captivity
|
Behavior[]
This version of the boss behaves identically to its base variant.
Parts[]
Unlike the base variant, this version does not have a Stagger Threshold, only gaining one in claw form at approximately 30% health remaining. But due to the Body restoring to full health, it will never stagger from this. Instead, the Heart of the Townsfolk functions as the only meaningful part of the Abnormality.
Heart of the Townsfolk |
---|