Floor 2 |
Floor Map[]
Story Episodes[]
Queequeg[]
Pre-Battle[]
Right Heart Atrium[]
Pre-Battle[]
Post-Battle[]
Right Heart Ventricle[]
Pre-Battle[]
Right Heart Ventricle 2[]
Pre-Battle[]
Sinew Bridge[]
Pre-Battle[]
Post-Battle[]
Thumping of the Heart 4[]
Story Dungeon Events[]
Checking the Boat[]

So soon after setting sail…
"Woah!"
… We started hearing something shaking underneath the ship.
"What's that…?"
"Forsooth, there may be a foe underneath our ship, scratching!
"… Yeah, that's ominous. We should check it out."
What do we do?
Check underneath the ship. Ishmael gains 10 SP. Proceed to the next choice prompt. ![]() "Yeah, of course we should." As soon as we decided to check underneath the boat, a powerful shock rocked the stern of the boat. "Mermaids! Hostiles are climbing from the bottom of the ship…" "We can minimize our losses by having one of us go push them off the ship before they latch on." As soon as that was decided, two Sinners jumped from their seats and approached me. "I will go, Executive Manager!" "No. I am better suited for this task." The two Sinners begin bickering. Ishmael healed for 10 SP.
… We don't know what'll happen down there. Let's choose someone fearless.
[Sinner] struck at a Mermaid crawling up from the waters. The selected Identity takes 15 HP Damage! E.G.O Gift Melted LCCB Employee Badge Earned! As soon as I chose [Ishmael] for the task, the Sinner ran and smashed the Mermaid's head in. The selected Identity takes 15 HP Damage! E.G.O Gift Melted LCCB Employee Badge Earned! E.G.O Gift Desperate's Knot Earned! [Sinner] froze upon seeing the Mermaid crawling up the side of our ship. The selected Identity took 10 SP Damage! Combat Encounter! Win the next battle to gain E.G.O Gift Melted LCCB Employee Badge! |
We don't know what'll happen if we do. Let's stay put. Ishmael loses 10 SP. 50% chance for a Combat Encounter. Gain an E.G.O Gift upon victory
Success Chance: 50% "You're going to ignore that? What the hell is…" Ishmael loses 10 SP. "You're going to ignore that? What the hell is…" Ishmael loses 10 SP. All allies lose 10 SP. Combat Encounter! |
Gifts[]
![]() |
Melted LCCB Employee Badge Pride damage taken -10%
|
![]() |
Desperate's Knot Deal +10% damage with Envy, Wrath, and Gloom affinity Skills
Deal additional +10% corresponding affinity damage when activating 6+ Reson. with one of these affinities |
Left or Right[]
The check series continues regardless of the checks' results. Previously selected Sinners may not be selected again.

We entered a narrow waterway of sorts.
"… Executive Manager."
I see Mermaids swimming under the ship.
Mermaids latched onto the walls are glaring at us as well.
"This place, hard to steer. Steer and keep track of directions, hard to do at once."
Someone'll have to keep track of the directions.
Who should keep track of the directions?
"Left!" The selected Identity heals for 5 SP. "Left!" The selected Identity heals for 5 SP. E.G.O Gift Crossed Knot Earned! "Go ri— I mean, left! I-I think left is open…?" The selected Identity loses 5 SP. Combat Encounter! Wave 1 Wave 2 |
"Exit. Still far."
Someone'll have to continue to keep track of our directions. Should we continue using the same method?
"Go straight! The selected Identity heals for 10 SP. "Steady as she goes!" The selected Identity heals for 10 SP. E.G.O Gift Crossed Knot Earned! "… Is moving forward our only option?" The selected Identity loses 5 SP. Combat Encounter! Wave 1 Wave 2 |
"Almost there. We escape soon. To next area." We're almost there.
We're almost out, but let's not get complacent just yet.
"It's opening up—wait! It's a waterfall! Steady as you go!" The selected Identity heals for 15 SP. E.G.O Gift Mermaid Oil Earned! "It's opening up—wait! There's a drop! Steady as you go!" The selected Identity heals for 15 SP. E.G.O Gift Crossed Knot Earned! E.G.O Gift Mermaid Oil Earned! "…? W-wait! There's a drop?! U-uh, what do we do…?" The selected Identity loses 10 SP. Combat Encounter! Wave 1 Wave 2 Win the next battle to gain E.G.O Gift Mermaid Oil. |
Gifts[]
![]() |
Mermaid Oil Inflict 1 additional
|
![]() |
Crossed Knot Turn End: if more than 15% of the Max HP was lost this turn, gain 2
|
To the Arteries[]

After defeating the Abnormality, we sailed for a while without much incident. That was when…
"A wall…"
… a thick, solid wall appeared before us.
"Artery. Beyond this wall."
"Wall opens. Closes. Opening is very short. Don't get grabbed by Mermaid there. Chopped in half, if grabbed by mermaid."
And with a heavy rumble, the wall immediately started to open.
"Keep Mermaids off ship. They slow us down, we get cut in half."
The Mermaids must've sensed the rumbling. They begin rushing at our ship.
Who will take vanguard in keeping the Mermaids off our ship?
[Sinner] takes vanguard, knocking Mermaids off the boat. The selected Identity healed for 20 SP. All allies healed for 5 SP. [Ishmael] takes vanguard, knocking Mermaids off the boat. The selected Identity healed for 20 SP. All allies healed for 5 SP. E.G.O Gift Compulsive's Knot Earned! [Sinner] takes vanguard, knocking Mermaids off the boat. The selected Identity loses 20 SP. All allies lose 10 HP and SP. |
Gifts[]
![]() |
Compulsive's Knot When at less than 0 SP, Final Power +1 to Envy, Wrath, and Gloom affinities
|
The Artery[]

This has to be the artery Ahab was talking about. Once we cut this thing open… our path to the center of the heart will open.
Cut open the artery. Proceed to the next choice prompt. "This is much tougher than I expected…" The artery appeared much sturdier than we had initially assumed. Cutting it open with a single strike won't be an easy task… but if we delay too much here, we won't be able to arrive at the rendezvous area in time.
Who can possibly cut it open with a single strike?
[Sinner] slowed their breathing and steadied their poise… All allies heal for 10 SP [Sinner] struck the artery with all their might, but… The selected Identity loses 20 HP. |
Supply Crates[]

"Is that… a wooden crate?"
The Sinners found a haphazardly thrown pile of crates.
"It can be extrapolated from their appearances that they were to be used as supply crates."
Some boxes has the Twinhook Pirates' logo drawn on them. Some of them has the Before Team's logo.
The Whale must've swallowed these crates, too.
"'Tis wise to procure some of them as our provisions!"
Right. We don't know what'll happen once we get to the heart.
Should we take some of them, just in case?
Rummage through the supply crates. Proceed to the next choice prompt. We stopped before a crate with the Twinhook Pirates' logo on it. "This crate appears to be locked." "It's all rusted… I don't think we can even try to pick the lock." "Then let's smash it open!" … But the box itself looks pretty flimsy. We risk smashing its contents as well.
Who can strike the crate with just the right amount of force?
[Sinner] observed the crate closely, then took a step back. Then, with a controlled strike, smashed only the lid of the crate. E.G.O Gift Rusted Hook Earned! "Oop…" Nothing Happened.
Who will attempt to crack open the lock?
[Sinner] fiddles with the lock and opens the crate. E.G.O Gift Standard Issue Mag Earned! "I think this was how they did it…" E.G.O Gift Standard Issue Mag Earned! [Sinner] fiddled with the lock, but failed to make any progress. Nothing Happened. |
Leave. Nothing happened. Nothing good ever comes from messing with suspicious items like these. We left the room as it is. Nothing Happened. |
Gifts[]
![]() |
Rusted Hook Gain 1
|
![]() |
Standard Issue Mag Identities with
|
Bosses[]
Ambling Pearl[]
Gift[]
Obtained after defeating Ambling Pearl
![]() |
Sticky Muck When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2
|
Skin Prophet[]
Gift[]
Obtained after defeating Skin Prophet
![]() |
Fiery Down When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts
Turn Start: If the enemy has 20+ |







































