For the story-related information about this Abnormality, see Corroded Inquisitors.
Four-Legged Beast[]
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-02-04-13-TE | Core | 487 |
Status | |||||
---|---|---|---|---|---|
487 | 2-5 | 45 | |||
Stagger Thresholds | |||||
25% (122) | |||||
Resistances | |||||
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Endure [x0.75] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
3 + 1 |
Violent Scratch [Heads Hit] Inflict 1 Bleed next turn [Heads Hit] Inflict 1 Bleed next turn [Heads Hit] Inflict 1 Bleed next turn
|
2 + 4 |
Rabid Ram [On Hit] Inflict 4 Bleed next turn [On Hit] Inflict 4 Bleed next turn
|
3 + 1 |
Tear Apart [On Hit] Inflict 4 Bleed next turn [On Hit] Inflict 1 Fragile next turn [On Hit] Inflict 4 Bleed next turn [On Hit] Inflict 1 Fragile next turn [On Hit] Inflict 4 Bleed next turn [On Hit] Inflict 1 Fragile next turn [On Hit] Inflict 4 Bleed next turn
[On Hit] Inflict 1 Fragile next turn |
13 - 10 |
Furious Chase [On Hit] Inflict +6 Bleed Count next turn
[On Hit] Inflict +6 Rupture Count next turn |
2 + 8 |
Sharp Alertness |
If the unit has +4 Instincts at the end of the turn, enter a state of Frenzy.
Behavior[]
Four-Legged Beast has a rather complex skill rotation. When it is not in Frenzy state, it will use the following skill rotation:
- Skill A, Sharp Alertness, Sharp Alertness
Where Skill A has a 50% chance to be Violent Scratch, a 25% chance to be Rabid Ram, and a 25% chance to be Furious Chase. Additionally, the latter two skills will always target the sinner with the lowest HP.
When it is in Frezny state from reaching 4 Instincts, it will use the following skill rotation, targeting the sinner with the lowest HP:
- Rabid Ram, Rabid Ram, Furious Chase
When it is in Frezny state from going below 50% HP, it will use the following skill rotation, targeting the sinner with the lowest HP:
- Tear Apart, Tear Apart, Furious Chase
Related | ||
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Refraction Railway[]
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-02-04-13-TE | Core | 692 |
Status | |||||
---|---|---|---|---|---|
692 | 1-2 | 34 | |||
Stagger Thresholds | |||||
25% (173) | |||||
Resistances | |||||
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Endure [x0.75] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
3 + 1 |
Violent Scratch [Heads Hit] Inflict 1 Bleed next turn [Heads Hit] Inflict 1 Bleed next turn [Heads Hit] Inflict 1 Bleed next turn
|
2 + 4 |
Rabid Ram [On Hit] Inflict 4 Bleed next turn [On Hit] Inflict 4 Bleed next turn
|
3 + 1 |
Tear Apart [On Hit] Inflict 4 Bleed next turn [On Hit] Inflict 1 Fragile next turn [On Hit] Inflict 4 Bleed next turn [On Hit] Inflict 1 Fragile next turn [On Hit] Inflict 4 Bleed next turn [On Hit] Inflict 1 Fragile next turn [On Hit] Inflict 4 Bleed next turn
[On Hit] Inflict 1 Fragile next turn |
If the unit has +4 Instincts at the end of the turn, enter a state of Frenzy.
Behavior[]
This version is similar to the base version of Four-legged Beast, albeit it can only use 1 attack per turn. Likewise, there is no randomness in the skills it chooses, instead relying on a simpler pattern.
When it is not in Frenzy state, it will use Violent Scratch.
When it is in Frenzy state from reaching 4 Instincts, it will use Rabid Ram
When it is in Frenzy state from going below 50% HP, it will use Tear Apart
Potential RR Partners | ||
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