Overview |
Faelantern (F-04-21-03) is a TETH-class Abnormality that is fought on Station 5 of Line 2: Möbius.
It can also be encountered in the Mirror Dungeon through Abnormality events, and as a potential boss.
It is related to Meat Lantern from Lobotomy Corporation, and the source of the E.G.O Lantern.
Appearance[]
Faelantern is an ancient tree (estimated to be over 100 years old in its Observation Log) lacking any foliage. While it is buried, only its two barren branches can be seen protruding from the ground. A small teal fairy is attached to its lower branch, acting as a lure. It is unknown whether this fairy is a living being, or a facsimile puppeteered by the branches.
If its fairy lure is destroyed, it will partially emerge from the ground. It has a deep-reaching root system which it uses to attack any opponents or victims that are fooled by its lure. An innumerable amount of yellow eyes can be seen peeking out from gaps in the base of the tree and roots.
When the body is broken, a yellow sap can be seen leaking out from it. It is also able to regenerate the fairy after it is broken.
Story[]
Log Writer: Outis
The entity was encountered around 1440 hours today. To elaborate, that is the precise time when we identified it as an enemy and prepared for battle.
Its appearance is akin to a hideous, ancient tree. I estimate its age to be easily over 100 years old. I raise its broad wrinkles and wide pillar as supporting evidence.
What was odd, however, was that its height was far too stocky despite its aforementioned traits.
Its twisting branches all point to a singular direction, and clues indicate that its roots are broad and deep-reaching…
After a thorough observation of the blue fairy(I’m unsure if this is an appropriate designation for it, but I was unable to find another suitable name), which hangs from the tip of one of the branches and radiates a bright light,
I concluded that this is a trap contingent on deception.
Such deceptive traps were often used in numerous battles I have participated in. Install something to draw the attention of your enemies and ambush them from where they least expect… It’s a rather rudimentary trap.
I have ordered the Sinners to halt their advance and await the Executive Manager’s orders.
Please consult this guide in your future commands.
Thank you.
→ Wow… I guess you’re not a veteran for nothing, huh? Didn’t know you were this good~ (Rodion)
→ I’ve both encountered and installed many similar traps. Even a civilian could identify such an obvious trap if they have even a modicum of perceptiveness. (Outis)
→ Right~? Even a MODICUM(This word appears to have been bolded for emphasis) of perceptiveness, that is~ (Rodion)
→ …Shut up. (Heathcliff)
Just as I expected, it immediately attacked us from the ground as soon as one of us advanced into its proximity.
We suffered some losses, but considering that the said personnel decided to charge the enemy in spite of my warnings, I don’t suppose he would have been of much use in the battle anyway.
However, the intel we’ve gathered through the involuntary decoy was rather valuable. Now we know why its height betrays its apparent age.
The majority of its bulk, its main body, is buried underground.
Countless roots, long enough to make measurement of their individual lengths difficult, burst out of the ground to impale us. Still, we were able to identify that this opponent’s main mode of attack involves luring its victims toward its main body to guarantee a strike.
Sometimes it focused on a single Sinner, but there were also instances in which it targeted multiple of us at once.
I also identified the blue fairy swaying from side to side, as though to seduce its victims.
Though it may be difficult to engage this opponent while evading its numerous roots, because we are currently unaware of the magnitude of its main body, I believe that continued collection of intel through repeated encounters is necessary to prepare the appropriate countermeasures. Some losses are to be expected, however.
Concluding the report.
Thank you.
→ Seriously, Heathcliff! Why the hell would you walk out there AFTER we specifically told you not to? AGAIN? (Ishmael)
→ Haah, dammit… I don’t know. Something about how that happened was uncanny. It’s not like I wanted to walk there… (Heathcliff)
→ It appears that the fairy has the power to charm its victims. Perhaps it would be preferable that we focus our attacks on the fairy in our next encounter. (Faust)
Dispatching the blue fairy seems to have been the key to drawing out its main body.
Once the blue fairy was defeated, a part of its main body emerged from the ground, giving us a significant offensive advantage.
Of course, I presume there is more to its subterranean body, but I concluded that what we have gathered so far is enough to give us an edge in this encounter. Considering the estimated losses we would suffer in the process, I don’t believe that there is any further intel that would outweigh the potential costs.
Concluding the report.
Thank you.
Mirror Dungeon Event[]
In the middle of a quiet and peaceful forest, a delicate tree branch is placed.
A small fairy with a green glow sits atop it.
Saying no words, the fairy waves at us, inviting us to come over and take a break.
It looked like it was smiling, and it might have been dancing.
Take a momentary break. Gain a Sinking E.G.O Gift depending on the result of the following choice The fairy waves to bring us closer. It seemed to be guiding us to a more comfortable place. Or maybe that was what we wanted to believe. Our feet were hurting from the long journey. What will you do? |
Get closer. Win the battle to earn 2 Sinking E.G.O Gifts The fairy's smile stretches into an eerie grin. The strangeness didn't need to be pointed out for everyone to share the same sentiment. Even though we knew we shouldn't trust things by the looks, we still fell for it. We'll have to pay the price for it. Combat Encounter! Win the battle to gain E.G.O Gifts "Midwinter Nightmare" & "Eldtree Snare" |
Leave. Noticing the hesitation, the thing we wanted to believe was a fairy takes no time to charge at us. We barely managed to avoid fatal injuries, but still felt betrayed. All Allies took 20 HP and SP damage! |
Move on without resting. Select to gain a Sinking E.G.O Gift We can't get careless and stop here. Tree branches came at us trying to stop us from going, but we narrowly dodged them. We've learned the real meaning of the fairy's gesture. "No such thing as free gifts," someone mumbled. E.G.O Gift Midwinter Nightmare earned! |
Take a break where you're standing. Select to gain a Sinking E.G.O Gift You ignore the beckoning fairy and take a short break where you stand. As you gather yourselves to continue on the journey, you realize that several branches had grown in the premises, trapping you in. Luckily, you managed to snag a piece of the trap as you hacked your way out of the wall of branches, but... ... now you're even more tired than you were before. So much for that break. All Allies took 12 HP and SP damage! E.G.O Gift Eldtree Snare Earned! |
E.G.O. Gift[]
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Midwinter Nightmare When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking Potency.
If the Skill's Affinity was Gluttony, inflict 5 Sinking Potency instead. |
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Eldtree Snare Attack Skills(Except E.G.O Skills) that inflict Sinking Potency or Count deal +5% more damage.
For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead. |
Gallery[]
Trivia[]
- Both Faelantern and Meat Lantern share the name 'Lantern' for their E.G.O.
- The E.G.O Gift 'Midwinter Nightmare' is a reference to Midsummer Night's Dream, a Shakespeare play about the adventure of four Athenians through a forest. More prominently, this story features the most famous depictions of Oberon and Titania who are the king and queen of fairies.
- Notably, an Aberration of Fairy Festival named Titania is featured in Wonderlab.[1]
- Until the release of Timekilling Time, Faelantern shared its Classification Code (F-01-11-15) with Fairy-Long-Legs.
- Combat details for Faelantern were added during the Mirror of Mirrors update alongside Fairy-Long-Legs, suggesting it was originally planned to debut in the Mirror Dungeon. This may also explain why the two share the same Classification Code.