For the story-related information about this abnormality, see Corroded Inquisitors.
Everything There of an Inquisitor[]
| Info | |||||
|---|---|---|---|---|---|
| Risk Level | Code | O-06-20-TE | Core |
368 | |
| 271 | 1-4 | 45 | |||
| Stagger Thresholds | |||||
| 50% (136 | |||||
| Resistances | |||||
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] | |||
Weak [x1.5] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
![]() 4 |
Eerie Eyes Amt. x1 |
![]() 4 |
Imperfect Imitation Amt. x1 Copies a skill that hit this unit [On Use] Deal 10 SP damage |
![]() 3 |
Adjust Shell Amt. x1 |
![]() 4 |
Bone Blast Amt. x1 |
Uses aggressive skills at +4
Behavior[]
Everything There of an Inquisitor starts the battle with 4 stacks of
Instincts.
Attack Pattern[]
Everything There of an Inquisitor has an attack pattern that changes based on the amount of Instincts that it has.
When it has less than 4 instincts, it rotates between the following two skill patterns:
- Eerie Eyes, Imperfect Imitation
- Adjust Shell, Eerie Eyes
When it has 4 or greater instincts, it uses the following 2 skills every turn until it drops back down below 4 Instincts:
- Bone Blast, Adjust Shell
Parts[]
Everything There of an Inquisitor has just one part, the Body. When this part breaks, all skills are cancelled on that turn, and all weapon weaknesses become Fatal. It can still use skills on the following turns.
| Related | ||
|---|---|---|
Refraction Railway[]
| Info | |||||
|---|---|---|---|---|---|
| Risk Level | Code | O-06-20-TE | Core |
737 | |
| 807 | 2-5 | 45 | |||
| Stagger Thresholds | |||||
| 50% (404 | |||||
| Resistances | |||||
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] | |||
Weak [x1.5] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
![]() 4 |
Eerie Eyes Amt. x1 |
![]() 4 |
Imperfect Imitation Amt. x1 Copies a skill that hit this unit [On Use] Deal 10 SP damage |
![]() 3 |
Adjust Shell Amt. x1 |
![]() 4 |
Bone Blast Amt. x1 |
Uses aggressive skills at +4
Behavior[]
Everything There of an Inquisitor starts the battle with 4 stacks of
Instincts.
Attack Pattern[]
Everything There of an Inquisitor has a similar attack pattern to the base form based on the amount of Instincts that it has.
When it has less than 4 instincts, it rotates between the following two skill patterns:
- Eerie Eyes, Imperfect Imitation, Imperfect Imitation
- Adjust Shell, Eerie Eyes, Adjust Shell
When it has 4 or greater instincts, it uses the following 3 skills every turn until it drops back down below 4 Instincts:
- Bone Blast, Adjust Shell, Adjust Shell
Parts[]
The one part of this abnormality, the body, actually has more health than the core, and should theoretically never break unless you allow it to keep healing. If it were to break, it would behave the same as the base version.
| Potential RR Partners | ||
|---|---|---|




