Limbus Company Wiki
Overview
I am but Don Quixote... La Manchaland's Don Quixote.
—Don Quixote (First Kindred), Canto VII, The Dream Ending


Don Quixote is a First Kindred Bloodfiend, the Elder of P Corp., as well as the founder of La Manchaland. Unlike other Bloodfiends, he seemed strangely capable of resisting the bloodlust innate to his kind. Inspired by Bari's chivalric tales, he came to dream of a world in which Bloodfiends and humans could co-exist peacefully. He is a major character in, and final boss of, Canto VII: The Dream Ending.

Appearance[]

Don Quixote (First Kindred) is a tall, slender Bloodfiend with a noticeably pale complexion. His long, wavy platinum-white hair extends to his shoulders, parted at the center and falling loosely around his face. His facial features are sharply defined—high cheekbones, a narrow jawline, and a pointed nose—contributing to his refined, almost aristocratic appearance. His eyes are a bright, saturated red, with narrow pupils that give him a piercing, intense gaze. He typically maintains a calm expression, often with a faint, reserved smile that conveys a quiet confidence.

His standard attire consists of a long, dark burgundy coat with pronounced red cuffs and hem. The coat features decorative gold buttons along the front and is worn draped over his shoulders, rather than fully worn—the sleeves hang unused and appear exaggerated in length, reaching well past the level of his hands. On his shoulders rest a pair of ornate golden epaulettes, reinforcing the military aesthetic of his design. Across his chest, several polished gold chains are arranged in a formal, symmetrical pattern. Beneath the coat, he wears a high-collared, dark red vest adorned with angular gold embroidery, a crisp white cravat tied at the throat, and fitted dark trousers. His pants are tucked into polished black boots that rise to mid-calf, each detailed with subtle gold accents along the seams and lacing.

Around his neck, he wears a small golden necklace set with a deep red gemstone. The jewel rests at the center of his chest and appears to hold symbolic or personal significance. His overall appearance combines elements of nobility and militarism, with a strict color palette of red, gold, black, and white. The composition of his attire—paired with his composed demeanor—conveys the image of a disciplined, high-ranking figure, likely tied to an ancient or ceremonial order.

Following the reopening of La Manchaland, Don Quixote is shown wearing the Helm of Mambrino: a gold-colored visor helmet lined with a series of jagged, clock-hand-like spikes that protrude from the upper rim. Two long metal tendrils extend from the lower edges of the helmet, trailing down both sides of his face. The helmet obscures most of his features, contributing to a more ominous and ritualistic presence. When the Helm is removed, his face is revealed to show signs of physical withering, suggesting prolonged strain or the effects of his transformation as a Bloodfiend.

Personality[]

Don Quixote (First Kindred) retains elements of his idealistic and chivalric worldview but presents them through a more solemn and composed demeanor. Unlike his base identity's energetic and theatrical behavior, this version of Don Quixote speaks with a calm and measured tone, often using formal, archaic language reminiscent of classical knightly speech. His belief in justice, honor, and heroism remains central to his identity, though it is now tempered by the burden of undeath and the clarity of experience.

As a Bloodfiend, he exhibits greater self-control than might be expected, rarely succumbing to impulsive behavior. He approaches combat and dialogue with a calculated mindset, and while he maintains a sense of moral direction, it is filtered through his transformed nature. His sense of duty to protect the innocent and oppose perceived "fiends" or tyrants remains strong, but his actions are more restrained and strategic, rather than guided by blind idealism.

Despite his more stoic presence, he retains a degree of eccentricity. He continues to frame situations in terms of knightly quests or allegories, occasionally referencing fictional or romanticized elements from literature or personal mythology. His delusions, while present, are expressed less as manic episodes and more as deeply held convictions, often blurring the line between metaphor and reality. This behavior can come across as theatrical, but it is grounded in a sincere belief in his role as a righteous protector.

Overall, Don Quixote (First Kindred) is characterized by a balance between noble intent and the melancholic awareness of his altered existence. He remains an idealist at heart, but one whose ideals are expressed through discipline, formality, and a growing understanding of the world’s darker nature.

Story[]

Background[]

Before the events of Limbus Company, Don Quixote was a powerful Bloodfiend Elder known as the First Kindred. For centuries, he lived isolated in his grand but desolate castle, burdened by the loneliness that came with immortality. Despite his immense power, the endless passage of time had stripped meaning from his life, leaving him trapped in a cycle of boredom and solitude. Desiring companionship and family to break the emptiness, Don Quixote sought to find and adopt people as their Kindred, who are Bloodfiends "embraced" by neck biting. Soon after, he found a woman named Sancho, a person who had lost everything and was on the verge of ending her life by self-immolation. Seeing her despair, Don Quixote offered her salvation and a promise: to restore her will to live by granting her the experience of family.

His second Kindred was Dulcinea, who later created two more Kindred of her own—Nicolina, the Barber, and Curiambro, the Priest—forming a small but growing family. Despite this newfound company, Don Quixote struggled to find fulfillment. He occupied his days with various hobbies and pursuits but often abandoned them due to the monotony of his endless life.

Don Quixote’s stagnant existence was disrupted when Bari, the Knight of the White Moon, came to his castle. Having heard of his strength, she challenged him to a duel, seeking to draw him into the escalating war between Bloodfiends and humans. Don Quixote initially refused, uninterested in killing humans for sport. However, Bari revealed she understood his true suffering — the deep loneliness afflicting his kind. Over the course of three days, Bari and Don Quixote engaged in fierce duels, neither able to defeat the other. These repeated clashes gave way to mutual respect and friendship. Bari’s stories of brave Fixers—humans fighting for justice—and tales of the vibrant world beyond the castle walls captivated both Don Quixote and Sancho, igniting a longing for something more.

Bari enlightened Don Quixote to a profound truth: the "sickness" of the Bloodfiends was not the craving for blood itself, but the loneliness that gnawed at their immortal souls. This revelation inspired Don Quixote to conceive a bold new vision—a place where humans and Bloodfiends could coexist peacefully. He planned to build an amusement park named La Manchaland, a sanctuary where the two worlds might mingle without bloodshed.

With his Kindred family, Don Quixote took up arms in the war, fighting on the side of humans. After their victory, he destroyed his own castle to clear the land for La Manchaland. To prevent harm to humans, he instructed his Kindred to subsist solely on Hemobars—artificial blood substitutes. Don Quixote’s descendants were appointed Overseers of the park’s attractions, tasked with ensuring that no human was harmed within the park.

La Manchaland blossomed into a place of wonder and hope, a testament to Don Quixote’s dream of coexistence. However, restless and seeking new purpose, Don Quixote and Sancho left to explore the early City, embarking on a new quest: to become the first Bloodfiend Fixer, with Sancho as his loyal squire. While Don Quixote and Sancho pursued their adventures, the Kindred left behind in La Manchaland suffered. Starved of human blood and deprived of what their nature craved, their minds began to fracture. Madness and hunger drove them into rebellion. They conspired to overthrow the humans and unleash destruction on the park’s visitors.

To protect the dream and humanity, Don Quixote was forced to seal his own Kindred family away, taking responsibility for the rebellion. This act of sacrifice came with a cruel price: for the next 200 years, he endured continuous torture, repeatedly staked to prevent his Children’s release. The Kindred, too, suffered in torment, imprisoned for attacking their own father.

Limbus Company[]

The seal on Don Quixote was eventually broken by Sansón, who entered La Manchaland and offered him a grim choice: use the Golden Bough, a powerful Relic, to fulfill his Children’s long-denied desires. The Bough was driven into Don Quixote’s heart, reawakening his bloodlust and causing La Manchaland to reappear periodically within P Corp. Freed but burdened by the collapse of his dream, Don Quixote accepted the harsh truth. The dream was over, and only by allowing his Children their "feast"—the blood they were starved of—could he fulfill his duty as their father. During a raid orchestrated by P Corp., Sancho, now carrying the mantle of Don Quixote, was forced to release him.

With the dream shattered, Don Quixote remained resolute in his duty, even convincing Sancho to fight alongside him after the Overseers were slain. In a brutal battle, Don Quixote wielded the Ferris wheel that had imprisoned him, tearing himself free to fight on foot. Despite centuries of starvation, torture, and the suppression of the Golden Bough, he delivered a fierce and devastating fight, nearly wiping out all the Sinners except Sancho.

Recognizing Sancho’s unwavering resolve, Don Quixote proposed one last "idea": a duel of ideals under the full moon—him, fighting for his duty to his Children, and Sancho, fighting for the dream they once shared. Sancho triumphed in this final clash, defeating Don Quixote. As he lay dying, he passed on the title of Don Quixote to her, entrusting her with the continuation of their shared dream. Sancho embraced him tearfully, promising to carry on their adventure, now with a newfound family of her own.

Following Don Quixote’s death, P Corp. collected his body and the remnants of La Manchaland. Faust, aware of the tragic truth behind Don Quixote’s story, took full responsibility for the consequences that would follow. She lamented that if Don Quixote were to learn of their intentions, he would be furious beyond measure.

Gallery[]

Site-logoWiki Navigation
Mechanics Battles - Battle Announcers - E.G.O - Identities - Items - Luxcavation - Mirror Dungeon - Story Dungeon - Theater
Seasonal Event Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night
Characters Dante - Vergilius - Charon
Sinners

Yi Sang Icon #1 Yi Sang - Faust Icon #2 Faust - Don Quixote Icon #3 Don Quixote - Ryoshu Icon #4 Ryōshū - Meursault Icon #5 Meursault - Hong Lu Icon #6 Hong Lu
Heathcliff Icon #7 Heathcliff Ishmael Icon #8 Ishmael - Rodion Icon #9 Rodion - Site-logo#10 Dante - Emil Sinclair Icon #11 Sinclair - Outis Icon #12 Outis - Gregor Icon #13 Gregor

Terminology:
Locations The City (Districts (NestsBackstreets)) - Outskirts - The Great Lake - Mephistopheles
Lore Abnormalities - E.G.O - Distortion - The Sign - Smoke War - Singularity - Golden Bough
Factions Limbus Company - Fixers (OfficesAssociations) - Syndicates (Five Fingers) - Wings
Other:
Songs "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "Pass On"
Media Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company (Game)
Sinners
LCB Sinner Yi Sang LCB Sinner Faust LCB Sinner Don Quixote LCB Sinner Ryōshū LCB Sinner Meursault LCB Sinner Hong Lu LCB Sinner Heathcliff LCB Sinner Ishmael LCB Sinner Rodion LCB Sinner Sinclair LCB Sinner Outis LCB Sinner Gregor 
Others
Dante StoryLog Vergilius StoryLog Charon StoryLog Saude StoryLog Effie StoryLog Pilot StoryLog Caiman StoryLog Moses StoryLog Ezra StoryLog Hermann StoryLog Gubo StoryLog Jia Huan StoryLog Aseah StoryLog Demian StoryLog Panther StoryLog Lion StoryLog Wolf StoryLog Yuri StoryLog Aya StoryLog Hopkins StoryLog Old G Corp. Head Manager StoryLog Tomah StoryLog Alex StoryLog Sonya StoryLog Tingtang Boss StoryLog Aida StoryLog Tieqiu Boss StoryLog Siegfried StoryLog Kromer StoryLog Guido StoryLog Eunbong’s Bar & Fryers Owner StoryLog Bodhisattva Chicken's Manager StoryLog Dongrang StoryLog Shrenne StoryLog Alfonso StoryLog Stephanette StoryLog Dongbaek StoryLog Marile StoryLog Ran StoryLog Niko StoryLog Olga StoryLog Rain StoryLog Mika StoryLog File:08Mannequin80 StoryLog.png Ahab StoryLog Queequeg StoryLog Starbuck StoryLog Pip StoryLog Smee StoryLog Santata StoryLog Dodoru StoryLog Crayon StoryLog Domino StoryLog Aeng-du StoryLog Jun StoryLog Nelly StoryLog Hindley StoryLog Josephine StoryLog Mr. Earnshaw StoryLog Erlking Heathcliff StoryLog Linton StoryLog Öufi Assoc. Director StoryLog The Time Ripper StoryLog Dulcinea StoryLog