Overview |
“ | Sometimes I get hand tremors... I hope that doesn't make me look like a coward. | ” |
–Sinclair, Dawn Office Fixer |
Dawn Office Fixer Sinclair
Switch Art
Info | |||||
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Rarity | ![]() |
World | ![]() | ||
Season | Walpurgisnacht - III | Release | 2024.05.02 | ||
Status | |||||
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169 | ![]() |
3~7 | ![]() |
45 |
Resistances | |||||
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Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] | |||
Stagger Thresholds | |||||
70% (118![]() ![]() ![]() |
Skills
![]() 3 ![]() |
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Fierce Charge ![]() Amt. x3 ![]() ![]() [Heads Hit] When in a Volatile E.G.O State, Reuse Coin (once per Skill) |
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Sunset Blade ![]() Amt. x2 If the target has 4+ ![]() [On Use] When in a Volatile E.G.O state, consume 5 SP [Before Attack] When in a volatile E.G.O state, Atk Weight +1 - At 45 SP, Atk Weight +2 instead [After Attack] When in a Volatile E.G.O, consume 5 SP ![]() ![]() ![]() ![]() ![]() ![]() |
![]() 4 ![]() |
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Stigmatize ![]() Amt. x1 Coin Power +1 for every 7 ![]() When in a Volatile E.G.O state, activate Blazing Strike instead [Clash Win] Heal 10 SP [Clash Lose] Lose 10 SP ![]() ![]() ![]() ![]() |
![]() 13 ![]() |
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Blazing Strike ![]() Amt. x0 Coin Power +2 for every 4 (sum of ![]() [Clash Win] Heal 10 SP [Clash Lose] Lose 30 SP Deal +10% more damage for every Wrath Reson. (max 60%) - At 4+ highest Wrath A-Reson., deal +20% more damage for every Wrath Reson. [After Attack] Lose 15 SP ![]() ![]() [On Hit] If the target has 10+ ![]() ![]() - If the above Reson. was a Wrath Reson., inflict +1 ![]() [On Hit] Inflict 50 ![]() [On Kill] Randomly inflict ( ![]() |
![]() 15 ![]() |
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Rue ![]() Amt. x1 When in a Volatile E.G.O state, Base Power +1 for every 2 ![]() |
Passives
Unstable Shell of Ego If 2+ allies are defeated in a single turn, and if this unit's SP isn't at -45 at Turn End, reset SP to 20; then, enter the Volatile E.G.O::Waxen Pinion state. If this unit gets Staggered due to damage or raised Stagger Threshold when entering the Volatile E.G.O state, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not enter the Volatile E.G.O state. Gain ![]() Turn Start: At 0 or less SP, exit the Volatile E.G.O::Waxen Pinion state. In this encounter, when this unit takes damage that brings their HP down to 0, nullify that damage and heal by 90% of max HP; then, this unit's HP cannot drop below 1 for the turn. (Once per Encounter) After this activates, at Turn End, Retreat from the Encounter (does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, eliminate all effects on self save for a select few, and enter the Volatile E.G.O state if they weren't in this state when retreating (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Stigma Workshop Weaponry / Passion ![]() This unit inflicts +1 more ![]() When in a Volatile E.G.O state, and at 0+ SP, gain ![]()
Flaring Brand ![]() When the #1 Sinner to be Deployed Heads Hits, inflict +1 ![]() |
Uptie[]
Uptie Info
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Fierce Charge | |||
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Sunset Blade | |||
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Stigmatize | |||
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Blazing Strike | |||
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Rue | |||
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Passives | |||
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Gallery[]
Trivia[]
- All of this Identity's Skill Icons are different between this Identity's normal and Volatile E.G.O states.
- This Identity has the following unique Sanity Factors:
- Increases after winning a Clash based on the Clash count
(Base Value is 15, raised by 20% per Clash Count after 1) - Increases by 15 after this unit defeats an enemy regardless of their level
- Increase by 10 after an ally defeats an enemy whose level was higher than this unit's
- If the level of the defeated ally was higher than this unit's, decrease based on the level difference
(Base Value is 15, raised by 15 per level)- These Sanity Factors ultimately result in a greater degree of fluctuation in SP in this Identity than in most other Identities.
- Increases after winning a Clash based on the Clash count
- This Identity mirrors Philip (from Library of Ruina) in the alternate world.
- This Identity Story reveals that Carmen is the narrator of the Identity Stories not narrated by the Sinner themself, given he speaks to her as she narrates him gaining his Volatile E.G.O. as "child", a recurring terminology for the featured Sinner.
- The name of this Identity's Volatile E.G.O, Waxen Pinion, and the Identity Story both refers to the Greek mythological story of Icarus.
- In the story, Icarus and his master craftsman father Daedalus was imprisoned by King Minos. Daedalus prepares for their escape by creating wings made out of feathers, cloth, and beeswax. During their escape, Icarus flies too high, causing the beeswax in his wings to melt and the entire thing to fall apart, and he fell from the sky and drowned in the sea below.
- This Identity has undergone multiple rounds of change and adjustment in the week directly after its release, primarily relating to the excessive SP costs of the Volatile E.G.O::Waxen Pinion state at initial release.
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Identities | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
E.G.O | ![]() ![]() ![]() ![]() ![]() ![]() |