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Overview
Sometimes I get hand tremors... I hope that doesn't make me look like a coward.

–Sinclair, Dawn Office Fixer

Dawn Office Fixer Sinclair
Switch Art
Info
Rarity World
Season Walpurgisnacht - III Release 2024.05.02
Status
169 3~7 45
Resistances
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
Stagger Thresholds
70% (118) - 40% (67) - 20% (34)
Skills


3 + 7

Fierce Charge
47 (45+2) Atk Weight ⯀
Amt. x3
[On Hit] Inflict 2 Burn
[Heads Hit] When in a Volatile E.G.O State, Reuse Coin (once per Skill)


5 + 3

Sunset Blade
47 (45+2) Atk Weight ⯀
Amt. x2
If the target has 4+ Burn, Clash Power +1
[On Use] When in a Volatile E.G.O state, consume 5 SP
[Before Attack] When in a volatile E.G.O state, Atk Weight +1
- At 45 SP, Atk Weight +2 instead
[After Attack] When in a Volatile E.G.O, consume 5 SP
[On Hit] Inflict 1 Burn Count
[On Hit] Inflict 1 Burn Count
[On Hit] Inflict 1 Burn Count


4 + 7

Stigmatize
48 (45+3) Atk Weight ⯀
Amt. x1
Coin Power +1 for every 7 Burn on target (max 2)
When in a Volatile E.G.O state, activate Blazing Strike instead
[Clash Win] Heal 10 SP
[Clash Lose] Lose 10 SP
[On Hit] Inflict 3 Burn
[On Hit] Inflict 3 Burn


13 + 15

Blazing Strike
50 (45+5) Atk Weight ⯀
Amt. x0
Coin Power +2 for every 4 (sum of Burn Potency on all enemies) (max 8)
[Clash Win] Heal 10 SP
[Clash Lose] Lose 30 SP
Deal +10% more damage for every Wrath Reson. (max 60%)
- At 4+ highest Wrath A-Reson., deal +20% more damage for every Wrath Reson.
[After Attack] Lose 15 SP
Deal +4% damage for every 1 Burn on target (max 120%)
[On Hit] If the target has 10+ Burn, inflict 2 Burn against (# of highest Reson.) random enemies
- If the above Reson. was a Wrath Reson., inflict +1 Burn Count as well
[On Hit] Inflict 50 Burn
[On Kill] Randomly inflict (Burn Potency of the defeated target between all enemies (max 10. In Focused Encounters, between all Parts)


15 + 5

Rue
50 (45+5) Atk Weight ⯀
Amt. x1
When in a Volatile E.G.O state, Base Power +1 for every 2 Burn on target (max 20)

Passives
Unstable Shell of Ego
Turn Start: At 40+ SP, consume 20 SP to enter the Volatile E.G.O::Waxen Pinion state. (this 'Turn Start' effect does not activate repeatedly)
If 2+ allies are defeated in a single turn, and if this unit's SP isn't at -45 at Turn End, reset SP to 20; then, enter the Volatile E.G.O::Waxen Pinion state.

If this unit gets Staggered due to damage or raised Stagger Threshold when entering the Volatile E.G.O state, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not enter the Volatile E.G.O state.

Gain Volatile Passion while in the Volatile E.G.O state.

Turn Start: At 0 or less SP, exit the Volatile E.G.O::Waxen Pinion state.

In this encounter, when this unit takes damage that brings their HP down to 0, nullify that damage and heal by 90% of max HP; then, this unit's HP cannot drop below 1 for the turn. (Once per Encounter)

After this activates, at Turn End, Retreat from the Encounter (does not count as death)

· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)

· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, eliminate all effects on self save for a select few, and enter the Volatile E.G.O state if they weren't in this state when retreating (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Stigma Workshop Weaponry / Passion
x5 Owned
This unit inflicts +1 more Burn Potency and Count with its Skills (activates 6 times per turn)
When in a Volatile E.G.O state, and at 0+ SP, gain Offense Level Up +(SP/20). At 45 SP, gain Coin Power +1 instead.
Flaring Brand
x3 Res
When the #1 Sinner to be Deployed Heads Hits, inflict +1 Burn Count (4 times per turn)


Uptie[]

Uptie Info
Fierce Charge
  • Coin Effects:
    [On Hit] Inflict 1 > 2 Burn

  • Skill Power: 2 > 3

Sunset Blade
  • Skill Effects:
    If the target has 4+ Burn, Clash Power +1

  • Skill Power: 4 > 5

  • Skill Effects:
    [Before Attack] When in a Volatile E.G.O state, Atk Weight +1
    - At 45 SP, Atk Weight +2 instead

Stigmatize
  • Skill Effects:
    If the target has 10+ Burn, Coin Power +1 >
    Coin Power +1 for every 7 Burn on target (max 2)

Blazing Strike
  • Skill Effects:
    Coin Power +1 > +2 for every 4 (sum of Burn Potency on all enemies) (max 8)
    Deal +5% > +10% more damage for every Wrath Reson. (max 30% > 60%)
    If at 4+ highest Wrath A-Reson., deal +20% more damage for every Wrath Reson. instead (max 120%)
  • Coin Effects:
    Deal 2.5% > 4% more damage for every 1 Burn on target (max 100% > 120%)
    [On Hit] If the target has 10+ Burn, inflict 2 Burn against (# of highest Reson.) random enemies
    - If the above Reson. was a Wrath Reson., inflict +1 Burn Count as well

Rue

  • Sin Affinity: None >
  • Skill Effects:
    When in a Volatile E.G.O state, Base Power +1 for every 2 Burn on target (max 10 > 20)

Passives
  • Speed: 3~5 > 3~6

  • Speed: 3~6 > 3~7

  • Stigma Workshop Weaponry / Passion:
    This unit inflicts +1 more Burn Potency and Count with its Skills (activates 6 times per turn)
    When in a Volatile E.G.O state, and at 0+ SP, gain Coin Power +(SP/20). At 45 SP, gain Coin Power +3 instead.

Gallery[]

Trivia[]

  • All of this Identity's Skill Icons are different between this Identity's normal and Volatile E.G.O states.
  • This Identity has the following unique Sanity Factors:
    • Increases after winning a Clash based on the Clash count
      (Base Value is 15, raised by 20% per Clash Count after 1)
    • Increases by 15 after this unit defeats an enemy regardless of their level
    • Increase by 10 after an ally defeats an enemy whose level was higher than this unit's
    • If the level of the defeated ally was higher than this unit's, decrease based on the level difference
      (Base Value is 15, raised by 15 per level)
      • These Sanity Factors ultimately result in a greater degree of fluctuation in SP in this Identity than in most other Identities.
  • This Identity mirrors Philip (from Library of Ruina) in the alternate world.
  • This Identity Story reveals that Carmen is the narrator of the Identity Stories not narrated by the Sinner themself, given he speaks to her as she narrates him gaining his Volatile E.G.O. as "child", a recurring terminology for the featured Sinner.
  • The name of this Identity's Volatile E.G.O, Waxen Pinion, and the Identity Story both refers to the Greek mythological story of Icarus.
    • In the story, Icarus and his master craftsman father Daedalus was imprisoned by King Minos. Daedalus prepares for their escape by creating wings made out of feathers, cloth, and beeswax. During their escape, Icarus flies too high, causing the beeswax in his wings to melt and the entire thing to fall apart, and he fell from the sky and drowned in the sea below.
  • This Identity has undergone multiple rounds of change and adjustment in the week directly after its release, primarily relating to the excessive SP costs of the Volatile E.G.O::Waxen Pinion state at initial release.

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