Battle Announcers is a feature in Limbus Company that appears during any combat encounter and provides "commentary" at the start of every turn based on the current state of the battle.
All Managers start off with Dante as the default Battle Announcer, while others can be obtained via reaching a specific level in Limbus Pass or purchasing them for 1,300 Paid Lunacy (After their season are over if they have been part of Limbus Pass reward).
Up to 5 Battle Announcers can be active at once, which will randomly play a dialogue based on certain occasion.
Available Battle Announcers[]
Season 0[]
Dante[]
Available by default.
Does not possess a voice unlike other Announcers, makes Dante's clock noises instead.
Voicelines
| |
---|---|
Occasion | Dialogue |
Deployment | I know it’s the same tired old face for you… but here I am.[1] |
Turn Start | My clock isn’t a magic cure-all for your problems… Don’t just charge in willy-nilly, okay? |
Try to be a bit more careful with your health. No, I—I mean… I’m just worried for you is all. | |
Special | Uhh… Aren’t you injured pretty bad? Should I start preparing myself? |
You aren’t just charging face-first into danger since I can fix you up, right? Don’t get too reckless. | |
Enemy Staggered | The enemy is staggered. It’s safe to attack. |
Sinner Staggered | Oh no, you’re in for a nasty beating… |
Enemy Death | Good, a Sinner has taken down a foe. Let’s keep this up. |
Sinner Death | A Sinner just died. I can bring them back later, at least… |
Disadvantageous Battle | The enemy will win at this rate. When that happens, I’ll have to turn my clock again. |
Advantageous Battle | Looks like things are in our favor? Let’s keep it going. |
Danger | This looks like a critical moment, doesn’t it? I’m counting on you to make the right move. |
Enemy uses Special Skill | I have the feeling our enemies are about to do something real bad. Brace yourselves, alright? |
An Event is about to trigger | Is it just me, or… is something sinister approaching? |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | Good work there. I could tell you dealt a hard blow. |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | That’s a shame. Our attack didn’t seem to land that well. |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | Looks like that Sin was rather effective. We’ve got this. |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Oh… That Sin wasn’t very effective. We’ll do better next time. |
Enemy Buffed | I think they’re up to some trickery, maybe? You should watch out. |
Enemy Debuffed | Our enemies seem to be under the weather. We should take advantage of this. |
Sinner Buffed | I see you’re feeling better than usual. Let’s ride this momentum. |
Sinner Debuffed | Looks like there’s been a bit of trouble. Are you alright? Well, not like I can do much to help… |
Abnormality Part Broken (Combat) | Well done, we got one of the parts. Let’s deal with the rest like this. |
Abnormality Part Broken (New turn) | You broke one of the enemy’s parts. We can do this. |
Sinner Near Death | Someone got seriously hurt, didn’t they? |
An Identity has sustained severe damage. | |
Enemy Near Death | That was great work you did there. Keep it rolling, will you? |
Do again what you just did. You’ve another crushing blow in you, right? | |
Sinner kills multiple Enemies in one Skill | A Sinner just took down multiple foes at once. I owe you some praise. |
Yuri[]
Dispenser - 1300 Paid Lunacy [2]
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Yuri... here. I didn't think they'd be asking me to do something like this... | |
Turn Start | Is the recorder on? Do I speak through here...? Oh, good luck! | |
I don't know how much help I will be... but I'll try my best. | ||
Special | Are you guys okay...? That attack seemed painful... | |
Oh no... You guys look pretty hurt... | ||
Enemy Staggered | That entity over there, let's take that one out first. | |
Sinner Staggered | Be careful... People with damaged minds or bodies, even if they're your friends, are unpredictable... | |
Enemy Death | You're doing it. Don't give up...! | |
Sinner Death | D-Dante, you can bring them back... right? | |
Disadvantageous Battle | This is a mess... It's like I can... almost hear the sirens again... | |
Advantageous Battle | The situation isn't ideal... But I know you guys can do it! | |
Danger | You have to focus now. Face it, to the end. | |
Enemy uses Special Skill | A powerful attack incoming...! You guys got this, right? | |
An Event is about to trigger | A bitter taste in my mouth... It always happens right before imminent danger...?! | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | That's a sharp blade. I'm guessing that's their weakness, huh? | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | Oh... That didn't work so well. I'll have to write it down in the management logs... | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | Good management work. What a relief. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Maybe a different method would've worked better against that entity... | |
Enemy Buffed | The hostile entity is getting revved up. Let's try to approach this carefully. | |
Enemy Debuffed | Huh?! Looks like they're weakened...! Is this our chance? | |
Sinner Buffed | Hey, you guys are in high spirits. | |
Sinner Debuffed | Dante... How about a quick break for the Sinners...? | |
Abnormality Part Broken (Combat) | You guys broke off a part! Hopefully things will ease up a little now. | |
Abnormality Part Broken (New Turn) | I should record how to manage entities with missing parts... | |
Sinner Near Death | Oh no...! Are you okay, everyone? | |
That was a really powerful attack... I hope everyone's okay... | ||
Enemy Near Death | Woah! How did you do that? That totally caught me off guard...! | |
I think your earlier attack made things a bit easier... Nice! | ||
Sinner kills multiple Enemies in one Skill | So many at once... Just like Der Freischütz... |
Samjo[]
Dispenser - 1300 Paid Lunacy.
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Pleasure. Samjo from the Food Resource Development Department's Research Center. I've been dispatched to help with a K Corp. excision mission. Hopefully my audiovisual assistance may be of help to you. | |
Turn Start | As you are well aware, I am not very skilled at providing emotional support. A quick solution is always preferable to sweet but empty words of commiseration, isn't it? | |
I have purchased some pies of encouragement on the way as per Chief Dongrang's orders, but I don't suppose you are in any state to consume them. Please enjoy it vicariously through me. (nom) | ||
Special | Question. I see that your employees are in a critical state. Do you plan to inject them with regeneration ampules? | |
It is time to take a closer look at your own employees. They all look a bit dazed, don't they? | ||
Enemy Staggered | There's an off-balance enemy. You could easily knock them down with a quick tap to their forehead. | |
Sinner Staggered | Warning. Some employees are looking rather disheveled. Oh, I am quite willing to provide you a 30% discount on our collection of regeneration ampules, by the way. | |
Enemy Death | The enemy is neutralized. Chief Dongrang should have seen that... He always teased me for having no talent when it comes to fighting. | |
Sinner Death | Gracious. An employee is completely dead. As per our company policy, we will hold a two-hour moment of silence for the deceased. | |
Disadvantageous Battle | The enemy has the upper hand... but there is no need to worry. I will show you how I managed to claim us the Department of the Month award. | |
Advantageous Battle | The employees are at an advantage. Oh, Chief Dongrang just told us that he will take us all to a fancy team dinner if we ace this battle. There will be prime beef imported straight from S Corp. | |
Danger | Yes, one of your allies (chewing noises) is nearly dead. (more chewing noises). Mm... The pepper chili lettuce curry-flavored pie certainly has the best flavor profile. | |
Enemy uses Special Skill | The enemy is gearing up to throw us a curveball. Why not prepare the employees so they can turn it into a home-run? | |
Enemy Special Gimmick | The enemies are attempting an odd tactic. I personally detest such duplicitous methods. A fight has to be fair and square, don't you agree? | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | Impressive strike. I suppose this is what a home-run would feel like, had I been a big-City baseball player. | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | That attack did not match the type of attack the enemy is weak to. If I had to make a comparison, I would compare your strategy to diving headfirst into an unfathomably deep pool. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | Quite an effective attack. I see that my orders were perfectly executed. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Allow me to retort. Your attack was completely ineffective. Clearly, this is what happens when I look away even for a second... | |
Enemy Buffed | There is something powering up the enemy. But do remember: in every peril is an opportunity waiting to be found. That's the quote I used to get through 43 different companies' document screenings. | |
Enemy Debuffed | The enemy is at a disadvantage. This is the perfect time to stab them in the back. | |
Sinner Buffed | You are now all under the influence of a positive effect. Well, not that it's my doing, but... please do enjoy anyway. | |
Sinner Debuffed | You are now all under the influence of a negative effect. Keep your guard up, or be prepared to get wiped out. | |
Abnormality Part Broken (Combat) | You've destroyed a part. I'd say the enemy is now like fried chicken without the drumsticks. Can't get much worse than that, can it? | |
Abnormality Part Broken (New Turn) | One of your enemies has a broken part. Focus your attacks there. | |
Sinner Near Death | Several of the employees are hurt. Why don't you hand out some nutrient supplements for them after this battle? | |
An employee is... under quite the stress. Here's a quick way to raise their morale: tell them that you'll reward them with free-to-use PTO as soon as this fight's over. Works every time. | ||
Enemy Near Death | The enemy is critically wounded. It's clear that having someone competent on the mic is helping with your team's performance. Oh, no need to thank me. | |
Good. Let's keep going at this pace. The Department of the Year trophy is almost ours; the higher-ups will be watching me. | ||
Sinner kills multiple Enemies in one Skill | One of the employees has displayed a superb performance. 85% of that performance could be attributed to my assistance, however. This is not a boast; it is a fact-based statistical conclusion. |
Season 1: Orientation[]
Gregor[]
Battle Pass - Level 59 (Free)
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Ahem… Gregor here. Ahh… Ahhh… Cool to clear my throat before I start? | |
Turn Start | I’ll do my best. …Who just said they won’t listen to a bug? | |
Dunno how helpful my cheerleading will be, but… might as well do what I can. | ||
Special | Our guys are looking pretty spent. Got a way out of this? | |
Y’all look roughed up bad. Sure you’re alright? | ||
Enemy Staggered | Got ‘em good there. Let’s push ahead and break their ranks. | |
Sinner Staggered | No good, our formation’s broken. We ought to reorganize. | |
Enemy Death | Tango down—oops, old habits die hard… Enemy defeated. Good. | |
Sinner Death | Man down. Ugh… That hurts to watch… Manager Bud! | |
Disadvantageous Battle | …You know we’re gonna taste dirt if this keeps up, right? | |
Advantageous Battle | Things’re going our way. Let’s end this quick. | |
Danger | …I’ve got a bad feeling. The decisions you make here might matter a lot. | |
Enemy uses Special Skill | Looks like they might be up to something? We’d better get ready ‘less we want trouble. | |
An Event is about to trigger | Seems our enemies are brewing curious tactics. Let’s let them cook. | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | That strike was effective. Good, stay focused. | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | Whoop… That wasn’t so good. Well, dumm gelaufen. We’ll pull through, long as we don’t give up. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | Sehr gut, that was sound strategy. Keep advancing. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Not the best option we could’ve picked. Welp… Let’s keep cool heads and try again. | |
Enemy Buffed | Did they get stimulants or something…? Our enemies seem to have gotten stronger. | |
Enemy Debuffed | Their morale is down. Now’s our chance to knock ‘em senseless. | |
Sinner Buffed | We’re in good spirits. Wanna show ‘em what we’re really made of? | |
Sinner Debuffed | Our pals are looking tossed-up. Hey, isn’t it your job to keep them in good condition? | |
Abnormality Part Broken (Combat) | Great, we got one of its parts. Don’t give it an inch to recover. | |
Abnormality Part Broken (New turn) | One of its parts broke. That was a smooth hit. | |
Sinner Near Death | One of our men looks badly hurt by the attack. Think they can hold out? | |
Verdammt… Hey, you alright? | ||
Enemy Near Death | Just remember this flow. You’ve got this one in the bag. | |
Whew, that there was mean piece of work. I might have to buy ‘em a beer or two. | ||
Sinner kills multiple Enemies in one Skill | No time like now to charge forward. Victory’s just within reach. Don’t want any medals, though. |
Charon[]
Battle Pass - Level 60 (Paid)
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Charon appears. All rejoice. | |
Turn Start | Charon’s not good at waiting. You get 100 seconds. | |
Leaving with Mephi if you’re late. | ||
Special | Passengers are hurt. Don’t cry. | |
Why did they turn into Mephi treats? Charon’s sad now. | ||
Enemy Staggered | Foes are all shimmy-shaky. A chance, isn’t it? | |
Sinner Staggered | Charon did tell you to fasten your seatbelts. | |
Enemy Death | Mephi had been peckish. Well done, right? | |
Sinner Death | A passenger went all hush. Don’t forget to tick your tock later. | |
Disadvantageous Battle | The bad guys are winning. Charon might just up and leave. | |
Advantageous Battle | Woohoo. This side—the winners’ side. | |
Danger | …Mortal peril? Been taught this phrase. | |
Enemy uses Special Skill | The ground is shaking. Charon’s rumbly-tumbly too. | |
An Event is about to trigger | A mystery. No telling what will pop up. | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | A passenger gave them a boink. | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | That one did nothing. Dummy. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | They said knowing what you did wrong is the first step. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Do you even have any idea what you did wrong? …Learnt that from a drama. | |
Enemy Buffed | Those foes look like they’re in a good mood. It upsets Charon. | |
Enemy Debuffed | Look at them. They wanna toss cookies. | |
Sinner Buffed | Did something good happen to the passengers? | |
Sinner Debuffed | …There’s a doggy bag below your seats. No throwing up on Mephi. | |
Abnormality Part Broken (Combat) | Kachlank. A spot broke. Keep forward. | |
Abnormality Part Broken (New turn) | Passengers just broke that. No one will tell us to pay for the damage, so go on. | |
Sinner Near Death | Charon’s all spinny. | |
Eep, that looked hurty. | ||
Enemy Near Death | A huge success. Charon’s excited. Permission to sing? | |
Whoa! Charon’s shocked too. | ||
Sinner kills multiple Enemies in one Skill | “Two rats with one stone”, right? Charon will reward you with pats. |
Season 2: Reminiscence[]
Sinclair[]
Battle Pass - Level 20 (Paid)
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Ah… This is Sinclair providing audio commentary. Hope it’s not a nuisance… | |
Turn Start | I hope I can be useful somehow... | |
If possible... I think it'd be best if you could avoid getting hurt. | ||
Special | Oh, umm… Do you think maybe we should retreat and regroup, Manager? | |
Oh no… When did everyone get hurt so badly? What can we do… | ||
Enemy Staggered | Looking at them, they seem a little tired…! | |
Sinner Staggered | Oh... This might not be a good time to attack. We should try to avoid their attention... I think. | |
Enemy Death | Amazing, Manager...! It's astounding how you come up with these solutions! | |
Sinner Death | Oh no...! M-Manager... | |
Disadvantageous Battle | Do we have a way to get out of this situation…? | |
Advantageous Battle | I think we might just win! | |
Danger | …This has to be our last chance. I get the feeling… that we shouldn’t miss what’s next. | |
Enemy uses Special Skill | The air feels heavy… They might come at us soon. | |
An Event is about to trigger | I—I’ve never seen anything like that! | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | This attack seemed to work well. | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | Oh, err… That might have only made them upset… | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | Amazing, Manager…! It’s astounding how you come up with these solutions! | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Uh... Manager? Are you... sure that's right? | |
Enemy Buffed | They got a weird aura around them! | |
Enemy Debuffed | Looking at them, they seemed a little tired...! | |
Sinner Buffed | Oh… Our allies all seem psyched. Why don’t we take advantage of this, Manager? | |
Sinner Debuffed | Mgh… Everyone looks miffed. Might not want to talk right now… | |
Abnormality Part Broken (Combat) | That's part been struck down! | |
Abnormality Part Broken (New turn) | That was a clean cut... It won't try to pull anything with that again. | |
Sinner Near Death | Hngh?! E—Even I felt that one… | |
Das war knapp… | ||
Enemy Near Death | Whew... I'm starting to see the end of it. | |
Was ein mächtiger Angriff… How can you be so strong? | ||
Sinner kills multiple Enemies in one Skill | They got all those foes in one fell swoop…! |
Rodion[]
Battle Pass - Level 35 (Paid)
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Ah, ah. Do I speak into this thing? Hi~ I'm Rodya~ | |
Turn Start | First one to finish gets some tasty food! Of course~ the tab's on the company! | |
Aight~ Let's get this done quickly and get some grub, kay~? | ||
Special | They'll all be minced meat by the end of it... Is there a better way? | |
Yeesh... You guys alright? You're losing a lot of blood. | ||
Enemy Staggered | Over there! That one's stumbling! | |
Sinner Staggered | Eegh... You could've tried dodging it like, this! | |
Enemy Death | Nice! That's one down! | |
Sinner Death | Oh boy... Dante... Guess you got work to do, huh...? | |
Disadvantageous Battle | Huuh, we might lose if we don't watch out... Dante, you got any good ideas? | |
Advantageous Battle | Mmm~ We can deal with this and get back on the bus in no time, yeah? | |
Danger | I'm getting a bad feeling... Haah, this might be my last breath for this life... | |
Enemy uses Special Skill | H-here comes a big one... Dante! You gotta tell the others! | |
An Event is about to trigger | Hey, that's... up to something, isn't it? | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | Oh~ That was clever, Dante! It was real nice! | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | You sure that's how it's done...? It didn't look like it hurt at all? | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | A perfect hit! That felt good to watch~ | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Mmh... I don't think even I would've done that... You tired, Dante? | |
Enemy Buffed | Ngh... They're getting all pumped up, did they have some meat...? | |
Enemy Debuffed | Look at 'em, all weary and flustered. Stomach turned over? | |
Sinner Buffed | Ohh... I'm full of energy! Dante! Let's go and kick 'em down! | |
Sinner Debuffed | Mm... My pals aren't doing so well... | |
Abnormality Part Broken (Combat) | Yeah! Broke a part down! | |
Abnormality Part Broken (New Turn) | Fuhu, look at it, all tattered! That did a good number on it, yeah? | |
Sinner Near Death | Oh gosh! Didn't that hurt...? | |
That buddy over there looks like they have one foot in the grave... Will they be alright? | ||
Enemy Near Death | Wow~ That was one heck of an attack. Worth celebrating, don't you think~? | |
You were awesome just now~ I bet even that grumpy guy Vergil will have to give you credit. | ||
Sinner kills multiple Enemies in one Skill | All that with just one swing~! That was pretty cool, huh? |
Yi Sang[]
Battle Pass - Level 60 (Free)
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | ...It is I, Yi Sang. | |
Turn Start | Worry not. As long as the last corpuscle remains, life will be preserved somehow. | |
I shall expect a battle without regrets. | ||
Special | Blood is not a fascinating thing... It does not please me to see my companions bleed. | |
My colleagues appear listless. It would not be desirable to continue the advance. | ||
Enemy Staggered | They shake like the autumn wind. The situation is in our favor, wouldn't you say? | |
Sinner Staggered | Some say wounds spur growth. I trust my companions to be capable of it. | |
Enemy Death | They showed superior performance in the conflict just now. | |
Sinner Death | They will return in time. In the short while... take the rest you need. | |
Disadvantageous Battle | It's a winding road of hardships... Rather than being scattered, it may be a wise idea to turn back and seek new paths, manager. | |
Advantageous Battle | We're in a slight advantage. | |
Danger | The situation is a tinderbox. It will not last indefinitely, so you may have to make a determined decision. | |
Enemy uses Special Skill | I have the feeling that my lungs will soon be filled with heavy things... | |
An Event is about to trigger | It feels as though a ghastly force is entering my marrow. | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | A precise move. | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | Although this is not a choice that would have been made under ordinary circumstances... I believe you had your reasons. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | Oh. A wise decision. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Ah... That was rather... surprising... Indeed, I am sure you have your reasons. | |
Enemy Buffed | Mm, a special energy is felt. Perhaps it would be advisable to carefully examine the ongoings. | |
Enemy Debuffed | From them... I am picking up the scent of graves. | |
Sinner Buffed | Your faces seem to be bright and animated. | |
Sinner Debuffed | I sense a ghastly presence... | |
Abnormality Part Broken (Combat) | So a branch is snapped. | |
Abnormality Part Broken (New Turn) | The branch has broken in the end. It will not be able to withstand the weight of a butterfly in that state. | |
Sinner Near Death | Blood is not a fascinating thing... It does not please me to see my companions bleed. | |
This exchange was fatal... I fear there will not be a second chance, manager. | ||
Enemy Near Death | Excellent. I have no reason to add any more words. | |
That was a choice most ideal, manager. | ||
Sinner kills multiple Enemies in one Skill | With ease, you have swept all opposition off with a single swing. |
Season 3: Bon Voyage[]
Effie/Saude[]
Battle Pass - Level 80 (Paid)
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Ah, acknowledge. This is Saude. And Effie. We'll be in charge of mission command. | |
Turn Start | Okay, they're in the operation zone. Transmission acknowledged. | |
Let's make this operation an injury-free one, okay? Oh, that might be a foregone conclusion for them. | ||
Special | Your losses are too great. You should consider applying first aid to your injured. They're... not fighting to their deaths, right? | |
Ah, please acknowledge. Too many of your team are injured... Yeah. They won't maintain their full operational capability if they keep going like this. | ||
Enemy Staggered | Look, a staggered enemy over there~ Let's take 'em out. No humanitarian methods... necessary. | |
Sinner Staggered | You've got a wounded ally. Let's try to distract the enemies and divert their attention elsewhere. | |
Enemy Death | Target neutralized. We will report this performance to the HR department. | |
Sinner Death | Too many allied casualties. That's no good... Quit dying just because you can come back from it, okay? | |
Disadvantageous Battle | Maybe you're just wasting your time against them... They'll require a new threat eval. | |
Advantageous Battle | We're on the offensive again. I guess urgency really is a good motivator. | |
Danger | This offensive will be our greatest and final chance. Focus. I've seen too many people bite it because they relaxed too soon. | |
Enemy uses Special Skill | Incoming threat! I repeat, incoming threat! Remember, Saude? This brings me back to the time when a sniper had their sights right on my forehead. | |
An Event is about to trigger | Wait... We got something on the radar. Yeah, it's a bit odd... Ground units, pay close attention to the evolving situation. | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | Attack effectiveness evaluation... Positive! Hot damn, right on target! | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | Attack effectiveness evaluation... Negative. Hm, we're going to have to work out a different strategy for this one. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | A victory in tactics. Oh, that was a pretty good maneuver. What are you, a Manager or a Commander? | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | That seems... strategically disadvantageous. Well, they can't always get everything right. Unlike we do, that is. | |
Enemy Buffed | Wait, they're powering up... It appears that something has raised their morale. Evaluate their capabilities before going in. | |
Enemy Debuffed | Something didn't work out for them. Looks like our deception worked. Time to divide and conquer. | |
Sinner Buffed | Oho, you guys are on a roll. I can feel the heat through the microphone. Yes. This attack will be effective, should it connect. | |
Sinner Debuffed | They did... something against our allies. Hm... Manager, you better do something to alleviate that. | |
Abnormality Part Broken (Combat) | Oh wow, you absolutely destroyed it! A part of it has been broken off. Nice shot. | |
Abnormality Part Broken (New Turn) | Postmortem report. A broken part observed. Completely broken, I might add. | |
Sinner took high Damage (Combat) | Woah, did someone carpet-bomb the area? Our allies suffered a crushing blow! Take cover, now! | |
Sinner took high Damage (New Turn) | That attack did a number on us... Let's fall back and regroup for now. | |
Enemy took high Damage (Combat) | Direct hit! This battle's almost ours, right? Yeah, we could hear the strike from all the way here. | |
Enemy took high Damage (New Turn) | Whew~ I can feel the ground rumble from all the way over here. Yeah, perfect entry. | |
Sinner kills multiple Enemies in one Skill | Several hostile casualties identified. That really was a total obliteration~ |
Ishmael[]
Battle Pass - Level 120 (Free)
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Really, now? So soon after work...? Well, it's not like I hate being the navigator of an adventure, though. | |
Turn Start | Right, let's face it head-on. We can handle this little ripple! | |
I'd say we're smooth-sailing. Gentle winds, too. | ||
Special | Woah, we're getting destroyed. Are you sure that this is a good plan? | |
Um... I know it's not my place to speak, but I think we better turn the ship around. | ||
Enemy Staggered | That one right there, swaying like a buoy in a storm. That's our number-one target.... Let's finish it. | |
Sinner Staggered | Oh... Some of our allies need attention, manager. | |
Enemy Death | That was a successful hunt. Let's press the offensive and finish this hunt. | |
Sinner Death | Haah... Manager, it's time to turn the clock. | |
Disadvantageous Battle | We'll all keel over if we keep going like this! Do you understand? | |
Advantageous Battle | Hah. Wow. Looks like we're going to make it, somehow... Let's keep pushing. | |
Danger | Last chance. Think carefully... Don't do something you'll regret. | |
Enemy uses Special Skill | The earth is shaking... Like Waves gathering strength before crashing... | |
An Event is about to trigger | This smells just like... before the Waves hit. | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | That was effective. Let's try to remember what worked. | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | ... Look, that was... Um. Nevermind... | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | A perfect command...! You're reading your enemy like an open book. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Um... I'm sure you have your reasons, but I'm not sure what they could possibly be... | |
Enemy Buffed | They look... pretty lively. Maybe they had something to reinvigorate them. | |
Enemy Debuffed | ... Heh, look at their faces. It's like something showered them in putrid ink. Good work. | |
Sinner Buffed | Everyone looks energized. Let's go get 'em now. | |
Sinner Debuffed | Hm... I don't know what they've done, but everyone's got a rotten look on their... hm. Let's play it defensively for a bit. | |
Abnormality Part Broken (Combat) | Part broken! Good work. That was like breaking the mast of a ship. | |
Abnormality Part Broken (New Turn) | Things will get slightly easier, now that you've broken a part. | |
Sinner took high Damage (Combat) | Agh...! That was rougher than I expected. | |
Sinner took high Damage (New Turn) | The Waves just now left one of our allies critically injured. You should do something about that... | |
Enemy took high Damage (Combat) | Ooh...! Oh, um... Ahem. Wonderful strike. | |
Enemy took high Damage (New Turn) | That was some impressive battle prowess. At this rate, no Whale would be out of our reach. | |
Sinner kills multiple Enemies in one Skill | All that... from a single strike...? |
Season 4: Clear All Cathy[]
Nelly[]
Battle Pass - Level 80 (Paid)
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | As you all know, I am Nelly, Chief Butler of Wuthering Heights. Everyone, give your limbs a nice big stretch... shall we get a move on? | |
Turn Start | Right, then. Let's get into formations! Make sure that your utensils are all well-polished, check for creases in your outfits... Ready? Then let the house cleaning begin! | |
Let us finish this task before Master gets here. There is so much to be done! We must light the fireplace, prepare food, and make sure that the house feels welcoming, yes? | ||
Special | Remember! Butlers must never show signs of weakness or fatigue! Keep your chins up, backs straight, and walk tall! | |
Everyone's a bit knackered today, aren't we? Remember, we have the afternoon meal to prepare later. Make sure to save your strengths, okay? | ||
Enemy Staggered | This really is the time for some sleepy smacks, isn't it! Let's give them the best and last sleep they shall ever have. We must do better than we did last time. | |
Sinner Staggered | No, you can't go to sleep just yet. It is only right that we remain awake until Master goes to sleep, yes? | |
Enemy Death | Good. Did you put them to a nice eternal slumber? Good job. They're all sleeping like lambs. | |
Sinner Death | One of the Butlers' contract has been terminated. You worked hard. Master won't know of your sacrifice... but I will remember you. | |
Disadvantageous Battle | The enemies have gotten somewhat confident... don't let them see your weakness; look them right in the eyes. Gracefully yet with conviction. | |
Advantageous Battle | We are on the winning side. Uh, I did not mean to say that you're allowed to munch on biscuits in the middle of the fight, however! | |
Danger | One of the Butlers are looking quite off-balance. Won't someone go and give them a nice shoulder massage to wake them up? | |
Enemy uses Special Skill | Get ready to open your dimensional attache cases, everyone. Our foes are gearing up for something. | |
Enemy Special Gimmick | The enemies are attempting something odd over there... But we've been through it all, yeah? We'll be ready. | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | Good, we've dusted them all properly. Let's make sure to shine them next. | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | Heavens, we must've cleaned the wrong room. Pay proper attention, and let's try this again. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | Very good! Now we know what kind of food our foes really hate. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | That did not seem very effective, did it? Remember what I said: Butlers must always take care to closely observe their foes. | |
Enemy Buffed | Hm? They look oddly reinvigorated. Did they get themselves a cuppa while we weren't looking? | |
Enemy Debuffed | Hm. They're all covered in some strange dust... Let's put them all in the bin then, hmm? | |
Sinner Buffed | Oh my! We could make good use of this effect, don't you think? | |
Sinner Debuffed | We weathered the tempest of Wuthering Heights, haven't we? We can absolutely handle this. | |
Abnormality Part Broken (Combat) | Very good! That was a clean cut of a part. Let's sweep the rest of them away, shall we? | |
Abnormality Part Broken (New Turn) | The enemy has a broken part. Let's clean up the rest of them, yes? It'll feel good, I promise. | |
Sinner Near Death | There is a badly wounded Butler there. Hold on just a little longer, and I will exempt you from the dinner preparation later! | |
So weak! And you call yourselves Butlers? I suppose I shall have to give you a few more demonstrations after the battle. | ||
Enemy Near Death | They're all stumbling about like hungry guests ready for dinner. Why don't we feed them a dish? | |
Some enemies are quite hurt. Right, all! Pull up your sleeves and prepare the bedsheets for them to rest on! | ||
Sinner kills multiple Enemies in one Skill | What a flawless Butler you are. Effective multitasking and preparing for the upcoming tea time? Perfection. |
Heathcliff[]
Battle Pass - Level 120 (Free)
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | What should I tell Cathy when I finally see her...? Oh, the recording's started already? Ahem. I ain't too used to this mic business... but let's go. | |
Turn Start | Uh... I mean. Uh, Ahem. Good luck, mate. | |
Do whatever you want out there! I'm sure you'll knock 'em all down with a single strike! | ||
Special | Haah... This ain't the first time I've seen this sorry sight. Bloodied, teetering on the brink of death... But we don't want to run away and look like cowards, yeah? | |
You'll all get killed at this rate... Well, Clockhead's here to bring you back, so don't let that stop you! Keep pushing, yeah? | ||
Enemy Staggered | Look at 'em, they're in tatters! That one's looking particularly knackered... smash that one's head in! | |
Sinner Staggered | Bloody hell... I told you to get out of the way, didn't I? Oi, someone! Draw the enemy's attention 'till that one gets back up. | |
Enemy Death | One down. Keep knocking 'em down, and we'll be the only ones standing in the end. Now that's a proper fight, innit? | |
Sinner Death | Good luck turning the clock on that one... looks like it'll hurt. Oi, maybe there's a way to die in ways that are less painful for Clockhead to go through? | |
Disadvantageous Battle | Hah, what a mess... You can keep going, but it'll just hurt more when you inevitably have to turn the clock later. | |
Advantageous Battle | Right. What'd I say? The winner's always the last one standin'. Listen. Don't think about how much it'll hurt... think about what you'll do after that bloke's dead. It'll give you strength. | |
Danger | One little mistake and you'll be a goner! Think hard on it before makin' a move. | |
Enemy uses Special Skill | Oi! Look at that twit over there! Something's goin' on... C'mon, hide! | |
Enemy Special Gimmick | I'm good at sussing things out, yeah? They're obviously about to do something, but I haven't a clue as to what. Think about it, why don't you? | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | Violence really is the best solution, innit? Beat its arse! | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | That's uh... that ain't very effective, yeah? I mean, I suppose it wasn't completely useless, but... well, you'll get there eventually. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | Ooh! That was a smart move, yeah? Reminds me of the brainy sort I met back in my Syndicate days. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | That was... Hm. Don't make me call you stupid, now. | |
Enemy Buffed | What are all them sods all excited about? I've got a bad feeling about this... | |
Enemy Debuffed | Oi, they all look bloody pissed on liquor! | |
Sinner Buffed | Ooh, you're all full of beans! See anything funny? | |
Sinner Debuffed | What's up with the grimace? C'mon, smile! What, did someone die or something? | |
Abnormality Part Broken (Combat) | Niiiice~ You broke the sod's leg. It ain't running from this fight any time soon! | |
Abnormality Part Broken (New Turn) | You destroyed the part that's been getting on my nerves. This is our chance! Lads, lasses! Get 'em! | |
Sinner Near Death | Woah! Ah... that looked like it hurt. You all right, mate? | |
Might want to get that looked at before we go rushing in again. I know I've a temper, but that looked bad even in my eyes. Take a moment to recover. | ||
Enemy Near Death | Blimey, that was some strike! You left 'em in shambles! | |
Heh, that cost 'em an arm and a leg... what now? Oi, that was a bloody amazing strike, by the way! | ||
Sinner kills multiple Enemies in one Skill | You did that... all on your own? Teach me how to do that, too. |
Walpurgis Night[]
Malkuth[]
Extraction (during Walpurgis Night). Also appears as a fixed Announcer during the 2nd Walpurgis Night: The Dawn of Green battle.
Originates from Lobotomy Corporation.
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Nice to meet you! My name is Malkuth! I'm in charge of the Control Team at Lobotomy Corp. Headquarters! Just do exactly as I say, and I'm sure you will succeed! | |
Turn Start | Another start to a joyful day, huh? … Uh, gimme a sec to check the volume. I can't hear your response. | |
Just focus on my voice, everyone! I'm here to help! | ||
Special | It's not good… I'm seeing a lot of wounded people. But that's okay! Control Team is more than capable of handling something like this, right? | |
I'm sure everyone's struggling. But I firmly believe that every employee here is willing to give their best, ready to give their lives for this! | ||
Enemy Staggered | The suppression target is staggered. This is our opportunity to make sure it'll never move a finger again! | |
The entity is struggling. Let's take this chance to suppress it completely! | ||
Sinner Staggered | That's okay, mistakes happen all the time. I know I'm slower than others, so I used to write everything down on my notepad. Just don't lose your will. | |
If you see any employees saying that they can't take it anymore… Lemme know, okay? | ||
Enemy Death | Woah, we did it! Look, the entity's stopped moving. Let's permanently immobilize the other ones, too. | |
Sinner Death | One of the employees has stopped moving. Huh? What's with that look on everybody? Are we getting weak-willed employees already? Just because of this? | |
Disadvantageous Battle | The enemies have the upper hand. Maybe we should have a co-department training session for a few days? Everyone uh… changes a lot after going through training! | |
Advantageous Battle | We have the upper hand. But let's not rest easy just yet. Control Team has to be perfect from start to finish, don't you agree? | |
Danger | That's okay. My notebook here has instructions on what to do for all situations. Looks like we might have to make some necessary sacrifices! | |
Enemy uses Special Skill | A powerful attack's coming. Now that I've warned you, I better not see any employees failing to get out of its way in time! | |
An Event is about to trigger | Looks like they're preparing for a special attack. We can be ready for that, right? | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | That attack was effective. You should try that again! | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | That wasn't very effective. Did any of you not read the manuals beforehand, by any chance? | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | That was an effective attack. But not nearly enough. Let's make our next strike even better! | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | See, everyone? That was not an appropriate attack. Was it the lack of care… or the lack of effort? | |
Enemy Buffed | Looks like the entities have a slight advantage. But not to worry. We'll still try our best, right? | |
Enemy Debuffed | They're at a slight disadvantage. We can use that to tip this battle in our favor. | |
Sinner Buffed | We gained an advantage. Nice! | |
Sinner Debuffed | Looks like an employee is suffering from something. Don't let something so trivial as this weaken your teammates' will, okay? Let's all take care of each other! | |
Abnormality Part Broken (Combat) | A part's been broken off. At this pace, we'll break every single one of its parts. | |
Abnormality Part Broken (New Turn) | See? A part's been broken off. Let's keep breaking and tearing its parts away, and we should be able to suppress it in no time. | |
You broke the entity's part. Let's make sure its demise is a slow and painful one, how's that? | ||
Sinner Near Death | Woah, that must've been extremely painful. Let's return that very same pain and hatred against our enemies. | |
I see a lot of our employees in pain. Don't worry, though. As long as I'm the one leading the Control Team, we won't fail. … Failure is unacceptable. | ||
Enemy Near Death | The entities are suffering from critical damage. Can't you feel their pain? Good, let's keep going. | |
That was a devastating strike against the target. The enemies are now weakened enough for us to deal a final blow! | ||
Sinner kills multiple Enemies in one Skill | Wow, that was an impressive attack! The manager will give us a positive review. |
Pierre & Jack[]
Extraction (during Walpurgis Night).
Originates from Library of Ruina.
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | Pierre here~ This is Jack. What should we cook up today? | |
Turn Start | Jack~ Are the knives sharpened? Mhm. Ready. | |
Wow, look over there! Walking ingredients! We'll just need to gather the meat once they kill 'em all. | ||
Special | They're looking sleepy…. They're dying. If they do bite it, we can use them as ingredients. How's that, Jack? | |
Watch out unless you want to become ground meat, hm? Don't worry about it, Pierre. It only means that we'll get pre-tenderized meat. | ||
Enemy Staggered | Oh. I like bringing in some fresh ones. Is that how you do your groceries, Jack? | |
Sinner Staggered | Oh, did you let your guards down? They'll get themselves killed out there. | |
Enemy Death | Ingredients trimmed. A bit messy, though. Right~? Chopping the ingredients down to the bone isn't the best way to prepare meat for pies. | |
Sinner Death | Getting turned into ingredients while out to get ingredients…? Real amateurs. Right, Pierre? | |
Disadvantageous Battle | Aw, this is a lost cause! Better run before you get turned into ground meat. | |
Advantageous Battle | I guess they'll win eventually… but the meat's all spoiled on both sides. Tsk. We can't sell that. | |
Danger | Do you really have to go to this far for ingredients? Jack, you better run away if you ever find yourself in a situation like this, okay? | |
Enemy uses Special Skill | The ingredients are thrashing around. The more they thrash, the more tenderized their meats will be. Nice! | |
An Event is about to trigger | Huh? What are they getting ready for…? Let's hide. | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | Clean cut. Now that's a perfect cut of meat right there! | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | Oh, is that seriously what you're going to do…? You'll toughen the meat. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | Knife for flesh, saw for bone! Agreed, Pierre. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | That's a weird choice of tools. Phew… All they're doing is dulling their weapons. | |
Enemy Buffed | The ingredients are looking particularly lively today. Looks like they did something to the meat. | |
Enemy Debuffed | They're looking tired. This is exactly when you need to beat'em so the meat doesn't get tough~ | |
Sinner Buffed | You sure do look energetic. Did you make them the pasty hand pies or something, Pierre? That's hearty. | |
Sinner Debuffed | They must've eaten tainted meat. Right…? They really don't look happy. | |
Abnormality Part Broken (Combat) | Wooow~ They chopped a whole piece of the ingredient off! Mhm. Looks like a gourmet cut to me. | |
Abnormality Part Broken (New Turn) | The part they pulled off earlier. Can I go pick it up? Why not? At your leisure, Jack~ | |
Sinner Near Death | Ow, ow… That looks painful. Should've tied the ingredients down first. | |
Are you guys even equipped for this job? Gotta review the supplier contract, Pierre. | ||
Enemy Near Death | Wasn't that a bit too much? Yeah! Go easy on them~ Be careful not to shatter any bones, or otherwise we'll be serving pies with bone shards in them! | |
The pieces of meat you tore off just now? You better trim 'em before sending them over. I don't think they had much meat on their bones anyway… | ||
Sinner kills multiple Enemies in one Skill | That was a very efficient trimming… J-jack! You should try learning something like that, too! |
Angela[]
Extraction (during Walpurgis Night)
Previously, 1st Anniversary Event - 14th day login reward or purchased with 1st Anniversary Pack.
Originates from Lobotomy Corporation.
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | I am Angela, your advisor and secretary. My role as an AI is to assist you in adjusting to your new workplace. It’s a pretty name for an AI, wouldn’t you say so? | |
Turn Start | I am the best in a majority of work fields, but 'cheering' requires a longer boot sequence than the others. The region of 'Empathy' needs some dusting to load up due to low usage frequency. | |
The Sephirot used to take care of such babysitting work, but... an advanced AI such as I am quite efficient in multitasking. | ||
I see. I must pre-record these encouraging lines for a manager of an unknown spacetime. Oh my. I was not aware that the recording had already started. | ||
Special | Your employees' health is at a critical level. A manager must listen to and abide by my advice; you should consider me your most trusted and capable companion, after all. | |
Your employees are on the verge of death. That reminds me... manager, I recall that you had access to a special function, no? Sometimes, a full reset is the most efficient solution to a disaster. | ||
Enemy Staggered | An entity before you is obviously and completely unguarded. Though I would hate to do so, I may have to recalculate my estimations of your capabilities should you fail to exploit this opportunity. | |
I have identified a flat-footed enemy. Many of your predecessors have used such openings to order a killing blow. | ||
Sinner Staggered | An employee is wounded. There is a high probability that an enemy may deal a fatal blow against them. This requires a decisive judgment from the manager. | |
I have identified an injured employee. People colloquially describe this state as 'having a screw loose', am I correct? ... Do note that this was not a pointless witticism but a strategic interjection for the purpose of relaxing your nerves. | ||
Enemy Death | An entity's life signal has ceased. If I was a human with a more enthusiastic personality, I might have submitted a request for a high-five with you. | |
Sinner Death | I have identified a deceased employee. It is but one of many minor inconveniences in your way, manager. They were all aware that such an outcome may await them when they joined our company. | |
Disadvantageous Battle | The enemies have the upper hand. And I expect that you will be the finest manager there ever was. | |
Advantageous Battle | Your employees have the upper hand. This is clear evidence that you have been taking my advice seriously. This process is often called 'trust', or so they say. I consider this a positive development. | |
Danger | An employee does not have much time left. We have little choice but to wait. The employee must either break free from the yoke, or wait until it breaks itself. | |
Enemy uses Special Skill | I expect that the enemy will commence a powerful attack soon. It is time to face the fear. | |
An Event is about to trigger | An odd behavior has been detected among the entities. I don't expect that its actions will diverge from the usual predictions, but you would do well to prepare yourself nonetheless. | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | You have broken your enemy with an effective attack. I must also inform you that a machine does not make light use of flattery. | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | That physical attack was profoundly ineffective. I was unaware that remembering and reminding you of the strengths and weaknesses of each and every enemy was a part of my responsibilities. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | That was a precise reading of your enemies' weaknesses. I am glad that your capabilities meet my expectations. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | Your decision to attack the enemy with an ineffective attack has extended the estimated time of suppression. I see now that it is difficult for the manager to remember every little bit of information. I will update my data accordingly. | |
Enemy Buffed | The enemies are preparing to press their advantage. They won't be much of a threat as long as our allies can stick to your strategies and follow my directions. | |
Enemy Debuffed | The entity is at a disadvantage. Let us exploit this opportunity. | |
Sinner Buffed | The employees are at an advantage. I await your effective exploitation of this opportunity. A machine is always destined to wait, after all. | |
Sinner Debuffed | The employees are at a disadvantage. This does not change the fact that I am an AI of unparalleled competence. | |
Abnormality Part Broken (Combat) | One of the critical enemy parts has been destroyed. Perhaps this is an opportunity for a focused attack. | |
One of the entities' parts has been destroyed. I suggest focusing on attacking that enemy in order to finish this battle with maximum efficiency. | ||
Abnormality Part Broken (New Turn) | The entity has suffered heavy, localized damage... But I will save the compliments until the entity is defeated. | |
Sinner Near Death | They have dealt a critical blow to one of your employees. However, as you well know, we will move forward and only forward. There is no need to cast your gaze upon those that cannot be recovered. | |
One or more of your employees are critically wounded, but do not lose your heart over it. With every death, our company grows. After all, you once told me that... sometimes, those that are forgotten can be the more beautiful. | ||
Enemy Near Death (Combat) | You have dealt a fatal blow to your enemies. I have always told you that you are much more capable than you originally perceived yourself to be. And I am never wrong. | |
Enemy Near Death (New Turn) | A successful strike. It is too early to pop the champagne, but it may be a good idea to cheer for the deceased in memoriam of their noble sacrifices. | |
Sinner kills multiple Enemies in one Skill | An employee has made a rather notable contribution to this suppression. Perhaps you could compliment them for the sake of improving efficiency. It does not need to be heartfelt, of course. | |
Idle | This awkward silence must be alleviated. Here is the weakest witticism from my humor repository. Because it is the weakest witticism, I will keep it shrimple. ... That was the joke. |
Yesod[]
Extraction (during Walpurgis Night)
Originates from Lobotomy Corporation.
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | I am Yesod of the Information Team. Let us make use of the most efficient intelligence to quickly Suppress our enemies. | |
Turn Start | Have you completed your employees' uniform inspections? Should I see any other employee engaging in Suppression with their sleeves unbuttoned like last time... | |
'Cheers' are nothing more than placation sought by those weak of will. The Information Team endeavors for something more... worthwhile, don't we? | ||
Special | I understand that most employees are currently under a lot of stress. Let us quickly see this battle to the end. | |
No other expression is as meaningless and inefficient as that "cheer up". That is why I refuse to say it. | ||
Enemy Staggered | The Suppression target is cornered. You could yield a very effective result with a proper strike. | |
The entity is waiting for us to strike it down. Let's take care of this efficiently. | ||
Sinner Staggered | Yes, I am aware that there are wounded employees. Please, discard your half-hearted sense of empathy. | |
One of the employees has lost their cool. Be careful not to let the enemy know of this weakness. | ||
Enemy Death | Suppression target defeated. Let us deal with the remaining entities with the same efficacy. | |
Sinner Death | We have suffered some losses in personnel. This urgency takes precedence to pointing fingers. Let us hurry. | |
Disadvantageous Battle | The entities have an edge over us at the moment. I did not expect this much disparity in capabilities; we lacked enough information to predict this. | |
Advantageous Battle | We have an edge over them. I am already seeing several employees who have broken the rules as written in the manual... but I will press upon this matter at a later time. | |
Danger | An employee is at risk of death. Please focus. | |
Enemy uses Special Skill | The entities have struck a powerful blow against our employees. I expect that we will suffer heavy damage. | |
An Event is about to trigger | It is difficult to read their current strategy. Please focus, and carefully observe their movements. | |
Sinner attacks using Skill 3/E.G.O with Physical Advantage | That was the correct way to strike that entity. This is the power of intelligence. | |
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | That was an inefficient strike. I see that some employees have clearly neglected to even skim over the enemy records. | |
Sinner attacks using Skill 3/E.G.O with Sin Advantage | A precise strike against their weakness. I see that you have come here prepared. | |
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | That was not an effective type of attack against this entity. Please, we are the 'Information' Team. Make use of it. | |
Enemy Buffed | It appears that the entity has a certain advantage. Let's keep our eyes on that one. | |
Enemy Debuffed | The entity is at a certain disadvantage. Now, let's think about how we can exploit this opportunity to our benefit. | |
Sinner Buffed | We have the upper hand. Victory may not be so far if we were to push on. | |
Sinner Debuffed | The entity has done... something. This battle may take longer than I had anticipated. | |
Abnormality Part Broken (Combat) | An entity's part is broken. I see that you have at least read the manual. | |
Abnormality Part Broken (New Turn) | There is an entity with a broken part. Quickly destroy its other parts as well. | |
The entity has a broken part. The circumstances could not be more ideal for us. | ||
Sinner Near Death | One of the employees is fatally wounded. All deaths are meaningless, as I always like to repeat myself. Now, you best come up with a way to mitigate these losses. | |
One of the employees is in a critical state. Suppress the entity before you suffer greater losses. | ||
Enemy Near Death | You have dealt a successful, fatal strike against the entity. I hope you can continue to display such shrewd tactics in the battles to come. | |
Attempt the same fatal strike against the entity. | ||
Sinner kills multiple Enemies in one Skill | Ah, as I live and breathe, there is an employee who may be a shining example to all. That was a very efficient way to deal with the entities, an accomplishment befitting the excellent capabilities of the Information Team. |
Molar Office[]
Extraction (during Walpurgis Night)
Originates from Library of Ruina.
Voicelines
| ||
---|---|---|
Occasion | Dialogue | Audio |
Deployment | - Uh... so, to explain this contract... - Mika, I think the recorder's already rolling. - Huh?! N-no, she's still piss drunk— - It's all about the attitude, lads! Let's crack on! |
|
Turn Start | - Okay! Let's do this, shall we? - Ugh, it's so cramped in 'ere! Can't I just join 'em in the field? - Can we please stick to the contract, Big Sis...? |
|
- Take it easy! Those buggers ain't a big deal, 'kay? Wipe the floor with 'em~! - Aren't you doing this too lightheartedly...? I mean, it's not like you're on the field yourself, but still... |
||
Special | - Ouch, that looked... - Yeah, that looked pretty fatal. |
|
- Everyone looks quite hurt... maybe consider a retreat? - ... It's all gone to shite, hasn't it? - Big Sis, please... |
||
Enemy Staggered | - Ooh~ They all look drunk as hell! Look at 'em, swayin' from side to side... - ... I doubt they're *actually* drunk, but... this is a good opportunity. |
|
Sinner Staggered | - One of your allies isn't doing so hot. - Keep your eyes on them, just in case. - Gimme a sec, lads. I've got exactly what you need somewhere... in here... |
|
Enemy Death | - One thing at a time, yeah? And before you even know it, it'll all be over~ - Wouldn't it be nice if you chugged only one bottle at a time... |
|
Sinner Death | Mm... I suppose some losses are unavoidable. | |
Disadvantageous Battle | - Well, it's all gone to shite, hasn't it? That's okay! You can still claw yer way back! - Big Sis, please... What'll our clients think when they hear this? - Oh boy... |
|
Advantageous Battle | - Didn't have much hope for them at first, but... - Yeah, they really turned this battle around. |
|
Danger | - Woah, lemme put the cup down for a sec. This is some intense stuff! - Seriously...? Their lives are on the line! Stop acting like you're here to watch a game. |
|
Enemy uses Special Skill | - Oh, I'm hearing alarm bells. Something big is coming. - Yeah... I can sense that something's different about them. - Right? It's eerily quiet... Like it's about to rain, or something. |
|
An Event is about to trigger | - Mika. Is it just me, or does it look like they're getting ready to pull off a complicated move? - Yeah. They better review what information they gathered during the fight and figure out what the enemy's planning. |
|
Sinner attacks using Skill 3/E.G.O with Physical Advantage | - Kaaah~ Now that's what I like to see! Cheers to that, lads! - Nice, you hit them right where it hurts. |
|
Sinner attacks using Skill 3/E.G.O with Physical Disadvantage | - Mm... that was pretty ineffective, but I guess you can't always be 100% efficient. - Ain't that— - Big Sis... please put a sock in it. |
|
Sinner attacks using Skill 3/E.G.O with Sin Advantage | - Oho, so that's how you deal with that kinda thing. I'll take note of that... - What are ya scribblin' down there, Mika? Forget about all that, 'cuz it's all about the attitude, lass~ |
|
Sinner attacks using Skill 3/E.G.O with Sin Disadvantage | - Was that really the best move you could think of...? - Can't make an omelet without breaking a few eggs, Rain. Think about the big picture. |
|
Enemy Buffed | - Ooh, I like their energy~ Think they'll let me join the party? - Big Sis. They're our enemies. |
|
Enemy Debuffed | - They're all looking pretty down... This is your chance. - Yeah, it's like someone died over there! |
|
Sinner Buffed | - Hey, I think this thing on the device is indicating that things are going well. - Don't need that machine thingamajig to tell me! You're on a roll, lads! |
|
Sinner Debuffed | - Did, uh... something bad happen? - Workplace squabbles happen all the time, yeah? Well... I completely understand! |
|
Abnormality Part Broken (Combat) | - They absolutely destroyed that part! - Kaah~ Now that hit the spot~! |
|
Abnormality Part Broken (New Turn) | - Looks like breaking that part did the trick. They should be able to breathe easy now. - Yep. No need to worry about whatever danger posed by that broken part. |
|
Sinner Near Death | - Whewie, I think I heard the ground crack or somethin'... - The output sensor got overloaded for a second... Are they going to be ok? |
|
- That was a pretty devastating hit... - I wonder if they even have the tools to restore all that damage. - Welp, nothing a bit of spit and a bit of elbow grease can't— - Big Sis, shh... |
||
Enemy Near Death | - Now that's a 'daring decision' if I've ever seen one, ladies and gents! - What are you, a sports commentator...? - Okay, but it *was* a good decision. |
|
- That was great! I'm all pumped up meself. - More clashes like that, and it's a matter of time before they snag the win. |
||
Sinner kills multiple Enemies in one Skill | - Hyah, now that's some neat tech, huh? - If we had access to that tech... we could take on so many more contracts per day. - And she'd clear out just as many more wine bottles... |
Footnotes[]
Wiki Navigation
| |
---|---|
Mechanics | Battles - Battle Announcers - E.G.O - Identities - Items - Luxcavation - Mirror Dungeon - Story Dungeon - Theater |
Seasonal Event | Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night |
Characters | Dante - Vergilius - Charon |
Sinners |
#1 Yi Sang -
#2 Faust -
#3 Don Quixote -
#4 Ryōshū -
#5 Meursault -
#6 Hong Lu |
Terminology: | |
Locations | The City (Districts (Nests • Backstreets)) - Outskirts - The Great Lake - Mephistopheles |
Lore | Abnormalities - E.G.O - Distortion - The Sign - Smoke War - Singularity - Golden Bough |
Factions | Limbus Company - Fixers (Offices • Associations) - Syndicates (Five Fingers) - Wings |
Other: | |
Songs | "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "Pass On" |
Media | Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company (Game) |