Limbus Company Wiki
Enemy

Alleyway Watchdog[]

Alleyway Watchdog
Info
Risk Level Code O-02-10-11 Core 1740
Parts

Status
1030 2-5 41
Stagger Thresholds
30% (309)
Resistances
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Endure
[x0.75]

Status
257 2-5 41
Stagger Thresholds
33% (85)
Resistances
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Endure
[x0.75]

Status
172 2-5 41
Stagger Thresholds
30% (52)
Resistances
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Endure
[x0.75]

Status
257 2-5 41
Stagger Thresholds
30% (77)
Resistances
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Endure
[x0.75]

Skills
Body

4 + 8

Claw
47 (45+2) Atk Weight ⯀
[On Hit] Inflict 2 Bleed next turn
Body

5 + 9

Constant Voltage
47 (45+2) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
Person

5 + 4

Electromotive Pursuit
47 (45+2) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
[Heads Hit] Inflict 4 Rupture next turn
Head

6 + 8

Howl
47 (45+2) Atk Weight ⯀⯀
[On Hit] Inflict 2 Bind next turn
[Heads Hit] Inflict 4 Defense Power Down
Telepole

8 + 10

Electrified Howl
47 (45+2) Atk Weight ⯀⯀⯀⯀
[Heads Hit] Inflict 3 Rupture next turn
Telepole

10 + 4

Lightning Rod
47 (45+2) Atk Weight ⯀
[On Hit] Inflict 2 Rupture next turn
[Heads Hit] Inflict 5 Rupture next turn
Telepole

24 - 2

Red Bolts
47 (45+2) Atk Weight ⯀⯀⯀⯀⯀
[On Hit] Inflict 10 Rupture next turn
Passives
Lightning Rod
When the Telephone Pole is hit, inflict 2 Shock on the attacker this turn.
At 5+ Lightning, all Parts will inflict 3 Shock on the attacker, starting next turn.
(Lasts until Lightning reaches 0.)
When hit by a Sloth attack, the amount of Shock inflicted is halved. (Rounded up.)
Lightning
While the telephone pole isn’t broken, gain 1 Lightning after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.
Breaking Pieces
When the telephone pole is Staggered or Broken, lose all Lightning.
All attacks of Alleyway Watchdog will then be canceled for the turn.


Behavior[]

Attack Pattern[]

Alleyway Watchdog, despite all of its slots and paragraphs of passives, does not have an overly complicated attack pattern. Instead, it simply changes between two rotations based on how much Lightning it has.

If the Abnormality has less than 5 Lightning, it uses the following skill rotation:
- Claw, Constant Voltage, Claw, Constant Voltage, Claw
- Constant Voltage, Constant Voltage, Claw, Claw, Claw
- Claw, Constant Voltage, Claw, Howl, Claw
- Claw, Constant Voltage, Claw, Howl, Claw
- Claw, Howl, Howl, Constant Voltage, Claw

If the Abnormality has 5 or more Lightning, it uses the following skill rotation:
- Claw, Howl, Howl, Electrified Howl, Claw
- Claw, Electromotive Pursuit, Lightning Rod, Electromotive Pursuit, Claw
- Claw, Lightning Rod, Electrified Howl, Electrified Howl, Electromotive Pursuit

Parts[]

Alleyway Watchdog is made up of 4 parts, each with their own behaviors.

The Body cannot be interrupted when it breaks, and can continue to use skills afterwards. All of the weaknesses change from Weak to Fatal.

The Telepole cancels ALL actions of Alleyway Watchdog when it staggers, and then again when it breaks. Once it is broken, it is gone for good, becomes untargetable and can no longer use Telepole attacks. The Telepole also has an AOE weight of 2. This means that every aoe attack that targets the Telepole draws in an additional aoe attack with no additional effect.

The Person, like the Telepole, can be completely destroyed and removed from the fight. This prevents it from using its Person attacks.

The Head is like the Body, and cannot be permanently removed. It also cannot have its attacks cancelled by being broken, and will continue to use Howl after it breaks.

Event[]

An Abnormality event occurs after Alleyway Watchdog reaches 10+ Lightning.

Only this version of the boss uses the event.

Combat Event
Thunderous roars gather and violet sparks grow restless.
Where should they go?

Purple flashes are jumping between the poles.
If they aren’t captured, something bad will happen.

Who will nab those pesky bolts?

Envy Advantage: ≥ 10
No Advantage: ≥ 15

Check Passed

[Sinner] lodged their weapon into the ground.
“Did you fry your brains?”
Someone outcried, but it took little time for that concern to be proven wrong.
The bulky bolt of lightning gravitated toward the Sinner’s weapon and was sucked into the ground.
“…It will then be conducted.”
Indeed, the rejected sparks jumped into the utility pole near the weapon.
Ironically enough, the king of the alleyway was struck by electricity.

[Alleyway Watchdog] gains 10 Shock.
Check Failed

[Sinner] lodged their weapon into the ground.
The Sinner was trying to guide the rampaging sparks to the earth.
“…It’s too low. It won’t strike here.”
Indeed, the bulky bolt of lightning directly headed for the utility poles without hesitation.
“Oi, doesn’t that look… grim?”
Unfortunately, the king of the alleyway now had red lightning under its command.

[Alleyway Watchdog] uses the skill [Red Bolts]!


Luxcavation Lv20[]

Alleyway Watchdog
Info
Risk Level Code O-02-10-11 Core 500
Parts

Status
74 1-3 20
Stagger Thresholds
50% (37) - 20% (15)
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]

Status
206 1-3 20
Stagger Thresholds
33% (68)
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]

Status
148 1-3 20
Stagger Thresholds
70% (104) - 43% (64)
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]

Status
74 1-3 20
Stagger Thresholds
70% (52) - 30% (22)
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]

Skills
Body

3 + 10

Claw
22 (20+2) Atk Weight ⯀
[On Hit] Inflict 2 Bleed next turn
Body

4 + 9

Constant Voltage
22 (20+2) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
Person

3 + 4

Electromotive Pursuit
22 (20+2) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
[Heads Hit] Inflict 4 Rupture next turn
Head

3 + 7

Howl
22 (20+2) Atk Weight ⯀⯀
[On Hit] Inflict 2 Bind next turn
[Heads Hit] Inflict 4 Defense Power Down
Telepole

3 + 5

Lightning Rod
22 (20+2) Atk Weight ⯀
[On Hit] Inflict 2 Rupture next turn
[Heads Hit] Inflict 5 Rupture next turn
Passives
Lightning Rod
When the Telephone Pole is hit, inflict 2 Shock on the attacker this turn.
At 5+ Lightning, all Parts will inflict 3 Shock on the attacker, starting next turn.
(Lasts until Lightning reaches 0.)
When hit by a Sloth attack, the amount of Shock inflicted is halved. (Rounded up.)
Lightning
While the telephone pole isn’t broken, gain 1 Lightning after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.
Breaking Pieces
When the telephone pole is Staggered or Broken, lose all Lightning.
All attacks of Alleyway Watchdog will then be canceled for the turn.


Behavior[]

Attack Pattern[]

This version of Alleyway Watchdog uses much less actions compared to its base counterpart, limited at 3 instead of 5. This causes some changes in its pattern. It also doesn't earn Lightning, and thus only have one skill pattern.

It uses the following skill rotation:
- Claw, Constant Voltage, Claw
- Constant Voltage, Constant Voltage, Claw
- Claw, Claw, Howl
- Constant Voltage, Constant Voltage, Howl
- Claw, Howl, Howl

Parts[]

The parts behave identically to the base Alleyway Watchdog, except with a lot more stagger thresholds than usual.

Luxcavation Lv30[]

Alleyway Watchdog
Info
Risk Level Code O-02-10-11 Core 608
Parts

Status
90 2-5 30
Stagger Thresholds
50% (45) - 20% (18)
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]

Status
248 2-5 30
Stagger Thresholds
33% (82)
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]

Status
179 2-5 30
Stagger Thresholds
70% (125) - 43% (77)
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]

Status
90 2-5 30
Stagger Thresholds
70% (63) - 30% (27)
Resistances
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Endure
[x0.75]
Endure
[x0.75]
Endure
[x0.75]

Skills
Body

3 + 10

Claw
32 (30+2) Atk Weight ⯀
[On Hit] Inflict 2 Bleed next turn
Body

4 + 9

Constant Voltage
32 (30+2) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
Person

3 + 4

Electromotive Pursuit
32 (30+2) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
[Heads Hit] Inflict 4 Rupture next turn
Head

3 + 7

Howl
32 (30+2) Atk Weight ⯀⯀
[On Hit] Inflict 2 Bind next turn
[Heads Hit] Inflict 4 Defense Power Down
Telepole

3 + 7

Electrified Howl
32 (30+2) Atk Weight ⯀⯀⯀⯀
[Heads Hit] Inflict 3 Rupture next turn
Telepole

3 + 5

Lightning Rod
32 (30+2) Atk Weight ⯀
[On Hit] Inflict 2 Rupture next turn
[Heads Hit] Inflict 5 Rupture next turn
Passives
Lightning Rod
When the Telephone Pole is hit, inflict 2 Shock on the attacker this turn.
At 5+ Lightning, all Parts will inflict 3 Shock on the attacker, starting next turn.
(Lasts until Lightning reaches 0.)
When hit by a Sloth attack, the amount of Shock inflicted is halved. (Rounded up.)
Lightning
While the telephone pole isn’t broken, gain 1 Lightning after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.
Breaking Pieces
When the telephone pole is Staggered or Broken, lose all Lightning.
All attacks of Alleyway Watchdog will then be canceled for the turn.


Behavior[]

Attack Pattern[]

This version of Alleyway Watchdog behaves identically to the base form. Like Lv20 version, it doesn't gain Lightning and thus doesn't use the second attack pattern.

Parts[]

The parts behave identically to the base Alleyway Watchdog, except with a lot more stagger thresholds than usual.

Refracted Alleyway Watchdog[]

See: Refracted Alleyway Watchdog

Refraction Railway[]

Alleyway Watchdog
Info
Risk Level Code O-02-10-11 Core 689
Parts

Status
276 2-5 32
Stagger Thresholds
20% (55)
Resistances
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Ineff.
[x0.5]

Status
192 2-5 32
Stagger Thresholds
35% (67)
Resistances
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Endure
[x0.75]
Endure
[x0.75]
Fatal
[x2]
Endure
[x0.75]

Status
207 2-5 32
Stagger Thresholds
45% (93)
Resistances
Weak
[x1.5]
Endure
[x0.75]
Endure
[x0.75]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Ineff.
[x0.5]
Fatal
[x2]
Endure
[x0.75]

Status
104 2-5 32
Stagger Thresholds
30% (31)
Resistances
Weak
[x1.5]
Endure
[x0.75]
Endure
[x0.75]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Ineff.
[x0.5]
Fatal
[x2]
Endure
[x0.75]

Skills
Body

3 + 10

Claw
39 (39+0) Atk Weight ⯀
[On Hit] Inflict 2 Bleed next turn
Body

4 + 9

Constant Voltage
39 (39+0) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
Person

3 + 4

Electromotive Pursuit
39 (39+0) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
[Heads Hit] Inflict 4 Rupture next turn
Head

3 + 7

Howl
39 (39+0) Atk Weight ⯀⯀
[On Hit] Inflict 2 Bind next turn
[Heads Hit] Inflict 4 Defense Power Down
Person

3 + 7

Electrified Howl
39 (39+0) Atk Weight ⯀⯀⯀⯀
[Heads Hit] Inflict 3 Rupture next turn
Telepole

3 + 5

Lightning Rod
39 (39+0) Atk Weight ⯀
[On Hit] Inflict 2 Rupture next turn
[Heads Hit] Inflict 5 Rupture next turn
Passives
Lightning Rod
When the Telephone Pole is hit, inflict 2 Shock on the attacker this turn.
At 5+ Lightning, all Parts will inflict 3 Shock on the attacker, starting next turn.
(Lasts until Lightning reaches 0.)
When hit by a Sloth attack, the amount of Shock inflicted is halved. (Rounded up.)
Lightning
While the telephone pole isn’t broken, gain 1 Lightning after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.
Breaking Pieces
When the telephone pole is Staggered or Broken, lose all Lightning.
All attacks of Alleyway Watchdog will then be canceled for the turn.


Behavior[]

Attack Pattern[]

This version of Alleyway Watchdog behaves near identically to the base form.

On Stage 11 of Refraction Railway, it shares the stage with a version of Headless Ichthys. While both abnormalities are alive, the two combined will use a total of 5 skills, with each using a minimum of 1. Once the Ichthys is slain, Alleyway Watchdog returns to using all 5 skills and continuing where it left off in the standard rotation.

The order of the skills are taken from their standard rotation, starting from the first slot and moving towards the right for both. For example, the standard turn 2 for each abnormality is:
Headless Ichthys - Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac, Pressing Sac
Alleyway Watchdog - Constant Voltage, Constant Voltage, Claw, Claw, Claw

If the Headless Ichthys were to have 2 actions and Alleyway Watchdog were to have 3, then one would see the following rotation:
Headless Ichthys - Powerful Clap, Powerful Clap
Alleyway Watchdog - Constant Voltage, Constant Voltage, Claw

While if Headless Ichthys were to have 4 and the Alleyway Watchdog were to have 1, you would see the following rotation instead:
Headless Ichthys - Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac
Alleyway Watchdog - Constant Voltage

The amount of actions each abnormality has is randomly rolled at the start of every turn. Also, just like with normal encounters, if a part is staggered when it is its turn in the skill rotation, it gets skipped entirely. For example, on Turn 3, Headless Ichthys uses the skill Blood Cannon. However, if the body is staggered, it cannot use this skill, and then the two abnormalities combined only get to use 4 of their 5 skills.

Parts[]

The parts behave identically to the base Alleyway Watchdog, except with different resistances, health pool distributions, and stagger thresholds. For example, the Telepole has less health than usual and staggers earlier, while the body is bulkier and has a lower stagger threshold.

Potential RR Partners

Original[]

This enemy was originally present in the Mirror of the Beginning and Mirror of Mirrors Normal difficulty, and can no longer be encountered.

Alleyway Watchdog
Info
Risk Level Code O-02-10-11 Core 770
Parts

Status
114 2-5 45
Stagger Thresholds
30% (34)
Resistances
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Endure
[x0.75]

Status
312 2-5 45
Stagger Thresholds
33% (103)
Resistances
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Endure
[x0.75]

Status
227 2-5 45
Stagger Thresholds
30% (68)
Resistances
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Endure
[x0.75]

Status
114 2-5 45
Stagger Thresholds
30% (34)
Resistances
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
Endure
[x0.75]

Skills
Body

3 + 10

Claw
47 (45+2) Atk Weight ⯀
[On Hit] Inflict 2 Bleed next turn
Body

4 + 9

Constant Voltage
47 (45+2) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
Person

3 + 4

Electromotive Pursuit
47 (45+2) Atk Weight ⯀
[On Hit] Inflict 1 Rupture next turn
[Heads Hit] Inflict 4 Rupture next turn
Head

3 + 7

Howl
47 (45+2) Atk Weight ⯀⯀
[On Hit] Inflict 2 Bind next turn
[Heads Hit] Inflict 4 Defense Power Down
Person

3 + 7

Electrified Howl
47 (45+2) Atk Weight ⯀⯀⯀⯀
[Heads Hit] Inflict 3 Rupture next turn
Telepole

3 + 5

Lightning Rod
47 (45+2) Atk Weight ⯀
[On Hit] Inflict 2 Rupture next turn
[Heads Hit] Inflict 5 Rupture next turn
Passives
Lightning Rod
When the Telephone Pole is hit, inflict 2 Shock on the attacker this turn.
At 5+ Lightning, all Parts will inflict 3 Shock on the attacker, starting next turn.
(Lasts until Lightning reaches 0.)
When hit by a Sloth attack, the amount of Shock inflicted is halved. (Rounded up.)
Lightning
While the telephone pole isn’t broken, gain 1 Lightning after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.
Breaking Pieces
When the telephone pole is Staggered or Broken, lose all Lightning.
All attacks of Alleyway Watchdog will then be canceled for the turn.


ZAYIN Blubbering Toad - Fairy Festival
TETH (Doomsday Clay Doll, Burning Clay Doll) - (Become Strong? Genuinely?, Grown Powerful! For Realsies?, You Want To Get Beat? Hurtily?) - Clippity-cloppity? Tap Away! - (Pink Shoes Enchantee, Pink Shoes Possessee) - (Slumber-broken Neighbor, Rearisen Neighbor) - (Freezing Miner Slave, Shivering Miner Slave) - Brazen Bull - Fairy Gentleman - So That No One Will Cry - Fairy-Long-Legs - Faelantern - Skin Prophet - Drenched Gossypium
HE Doomsday Calendar - (Golden Apple, False Apple) - Headless Ichthys - Alleyway Watchdog - kqe-1j-23 - Drifting Fox - Shock Centipede - Steam Transport Machine - Wayward Passenger - Ardor Blossom Moth
WAW Ebony Queen's Apple - My Form Empties - Sign of Roses - Ambling Pearl - Dream-Devouring Siltcurrent - Spiral of Contempt
ALEPH N/A
UNDEFINED Have You Become Strong - Pink Shoes - Baba Yaga
Stage 1 Irae - Luxuriae - Pigritiae - Gulae - Morositatis - Superbiae
Stage 2 Irae? - Pigritiae? - Gulae? - Morositatis?
Stage 3 Irae??
Distortion & E.G.O Corrosion
E.G.O Corrosion (Four-Legged Beast, Crawling Inquisitor) - (Proceeding Inquisitor, Everything There of an Inquisitor) - (Wriggling Beast, Slithering Inquisitor)
Distortion The Dreamer of Human Wholeness (Kromer) - Papa Bongy (Eunbong’s Bar & Fryers Owner), Headchicken a.k.a. Bongy - Who Denies All (Dongrang) - Distorting/Distorted Bamboo-hatted Kim - The Reaved Lamenter (Hindley) - The Heartbroken (Heathcliff) - The Time Ripper (Ex-Yurodivy Memeber)