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Abnormalities (Hangul: 환상체, Hwansangche) are entities that manifested from the mind of humans, and as such reflect an aspect of desires or fears of people. They are featured predominantly in the prequel game Lobotomy Corporation.

Abnormalities cannot die, and can only be temporarily suppressed. After suppression, they revert into their core, an ovate form that will hatch once enough time has passed.

Classification[]

Risk Levels[]

L Corp. assigned a Risk Level to each Abnormality, which corresponded to the difficulty in managing the Abnormality as well as its energy production efficiency. The five Risk Levels, in increasing level are: ZAYIN, TETH, HE, WAW and ALEPH.

Limbus Company also uses these same Risk Levels to categorize Abnormalities. Though as these risk levels do not always accurately portray an Abnormality's strength in combat, Limbus Company plans to use its own variation of the system and recategorize the Abnormalities they have encountered accordingly.

Classification Code[]

Each Abnormality is also a assigned a classification code which acts as a unique identifier [1]. Each code follows the general format of Letter-XX-YY-ZZ. Each component of the code appears to indicate something about the entity, though the exact details are unexplained and largely left up to speculation.

The first letter (X-??-??-??) appears to indicate the source or origin for the Abnormality [2]:

  • F: Forgotten tales, Folklore, Oral tradition, Legends
    (e.g. Ebony Queen’s Apple from the tale of Snow White)
  • T: Intense personal experience, Horrific fear, Emotions
    (e.g. Wayward Passenger based on the trauma of the WARP Trains)
  • O: Beyond the boundaries between the River and the Ocean, Unknown causes, Natural occurrence, Manufactured, The Well
    (appears to be a catch-all for Abnormalities that don't fit into other classifications, e.g. Ardor Blossom Moth)
  • M: Mythology
    (e.g. Doomsday Calendar based on the Mayan Calendar)
    This code is new to Limbus Company, and does not yet have an official explanation.

The first number (?-XX-??-??), ranging from 01 - 09, has an unknown nature. Many fans speculate that this number describes the Abnormality's physical appearance (e.g. Humanoid, Animal, Religious, Inanimate, Machine etc.), though there is no official confirmation of this theory and these classifications usually include odd exceptions.

The second number (?-??-XX-??) likely indicates the District where the Abnormality was originally contained. As an example, Pink Shoes was encountered in District 10 and has the code F-04-10-13. This is the case for every Abnormality encountered in the main story, with one exception [3]. For Abnormalities first encountered in the Mirror Dungeon and Refraction Railway, their District code correspond to the District the Sinners are presently in [4].
This number is absent from Abnormalities contained at L Corp.'s headquarters.

The third number (?-??-??-XX) appears to be a unique identifier to distinguish between Abnormalities that share the same District code.

Subordinates of an Abnormality, or humans transformed through an Abnormality's effect use the same code as the parent Abnormality but possess a suffix (A/B/C/D etc.) to indicate they are a subordinate entity (e.g. You Want To Get Beat? Hurtily? (T-04-10-06-A) is a human augmented by Have You Become Strong).
Entities that have undergone E.G.O Corrosion appear to use the suffix 'TE' (e.g. Corroded Inquisitors).

Gameplay[]

In Limbus Company, Abnormalities mainly act as boss encounters in the game's dungeons. Abnormality minions and Peccatula also appear in standard dungeon fights. Each Abnormality fight is a Focused Encounter where skills must be manually targeted. All Abnormalities lack Sanity.

The weakness and resistances of an Abnormality are unknown until they are tested by the player. Similarly, their skills and passives are not displayed in the Abnormality Encyclopedia until they are used/activated.

Abnormalities have multiple 'Parts' that each have their own health, stats, stagger thresholds, and skills. Damage done to an individual part is also reflected in the main body of the Abnormality, also known as the 'Core'. Status effects however, are not shared between parts or the core. If a part is labelled as 'Destructible', it can be destroyed once its health is depleted. Once a part is destroyed, it takes Fatal damage from all damage types. If it is 'Severable', it instead becomes unusable and untargetable. In some cases, destroyed parts can be regenerated.

Meeting certain requirements in an Abnormality battle can trigger a mid-combat event to occur, prompting a choice and/or skill check.

Observation Level[]

All Abnormalities have an Observation Level, starting at 0 and maxing out at V. The Observation Level increases by one every time the Abnormality is defeated a number of times equal to the next Observation Level (For instance, an Abnormality at Observation Level III would need to be defeated 4 times to get to Observation Level IV). Each level increases the damage dealt to the Abnormality by 3%, up to a maximum of 15%.
Sometimes, certain actions or occurrences need to take place for the Observation to increase. Increasing an Abnormality's Observation Level unlocks more of its story logs.
If an Abnormality is suppressed by a status effect, gift, another enemy or event, it does not raise the Observation Level. Forfeiting or losing a fight usually preserves kills from failed effects, with Refraction Railway's "Retry" option being a notable exception.

Sinners killed by certain Abnormalities (such as Ebony Queen's Apple) have unique death animations (rather than appearing as a regular corpse).

Similar Entities[]

While Distortions are very similar to Abnormalities, they are a completely separate group of entities. They key difference being that while Abnormalities revert to an ovate form upon defeat, Distortions do not and they can instead be killed. Distortions are ultimately willingly manifested from their hosts' desires (or letting their emotion get the better of their desire), while Abnormalities were largely created through artificial means by Lobotomy Corporation.

Peccatula are closely related to Distortions. They appear to come from the same source as a Distortion, wherein a being that fails to become a Distortion instead becomes a Peccatulum. Further differentiating them from Distortions (as well as Abnormalities), Peccatula lack a form of uniqueness and multiple of the same Peccatulum can exist.

Prior to the release of Part 3 of Canto VI: The Heartbreaking, Distortions and Peccatula used the same classification system as Abnormalities:

  • Peccatula used the letter code 'S', likely corresponding to the Seven Deadly Sins, as well as the unique first number code '08'. Neither of these codes are used by any currently known Abnormality.
  • While most Distortions lacked a proper code (instead using ?-??-??-??), Papa Bongy had the code O`-01-11-28. This backtick was presumably used to indicate a Distortion as only Papa Bongy and his subordinates used this symbol.

See Also[]

External Links[]

Project Moon Universe[]

Foreign language wikis[]

Footnotes[]

  1. Fairy-Long-Legs and Faelantern share the same code (F-01-11-15), though this is presumably an error.
  2. The letter code is explained in the Lobotomy Corporation Art Book.
  3. Ebony Queen’s Apple was encountered in District 4, but has a District code of 03
  4. Mirror of the Beginning and Line 1: MADNESS appear to be exempt from this.

Navigation[]

Site-logoWiki Navigation
Mechanics Battles - Battle Announcers - E.G.O - Identities - Items - Luxcavation - Mirror Dungeon - Story Dungeon - Theater
Seasonal Event Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night
Characters Dante - Vergilius - Charon
Sinners

Yi Sang Icon #1 Yi Sang - Faust Icon #2 Faust - Don Quixote Icon #3 Don Quixote - Ryoshu Icon #4 Ryōshū - Meursault Icon #5 Meursault - Hong Lu Icon #6 Hong Lu
Heathcliff Icon #7 Heathcliff Ishmael Icon #8 Ishmael - Rodion Icon #9 Rodion - Site-logo#10 Dante - Emil Sinclair Icon #11 Sinclair - Outis Icon #12 Outis - Gregor Icon #13 Gregor

Terminology:
Locations The City (Districts (NestsBackstreets)) - Outskirts - The Great Lake - Mephistopheles
Lore Abnormalities - E.G.O - Distortion - The Sign - Smoke War - Singularity - Golden Bough
Factions Limbus Company - Fixers (OfficesAssociations) - Syndicates (Five Fingers) - Wings
Other:
Songs "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "Pass On"
Media Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company (Game)
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